Torment: Tides of Numenera feels ripped from a different era. It’s a bookish game that deals in descriptive text and weighty, philosophical conversations. inExile Entertainment’s latest offering doesn’t dazzle with mind-blowing graphics or groundbreaking gameplay systems. Instead, it presents players with an open-ended story about absent gods and macabre characters, all wrapped up in the time-worn framework of an isometric RPG.
In Tides of Numenera, you play as a character known only as the Last Castoff. You are a body discarded by the Changing God, who uses hosts as a means of achieving immortality. Though there are countless other Castoffs in the Ninth World, your character represents the evolution of the Changing God’s pursuits. Each new Castoff is an improvement over the ones before it. And as such, your existence as the final child in a dysfunctional family of demigods means that you are powerful beyond measure.
Torment: Tides of Numenera’s greatest strength is that it encourages players to use the Last Castoff’s power however they see fit.
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