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Wednesday, May 22, 2013
News::Missed Approach: The Failure of Flight
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News::30 Day Video Game Challenge Day 20: Favourite Genre
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News::SimCity 4.0 Update Re-Enables Lost Features, Adds New Map
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News::Infinite Crisis: Gaslight Batman Bio
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News::Xboned! Indies can't self-publish on Xbox One
[Castle Vidcons by Tyler Rhodes]
Both Sony and Nintendo are bending over backwards to make their platforms as attractive to indie developers as possible, from waived licensing fees to free patching. Microsoft has been slipping on this front lately, and it doesn't look like things will change soon.
In speaking with general manager of Redmond Game Studios and Platforms, Matt Booty, Shacknews was told that the publishing arrangements for Xbox One are no different than those for Xbox 360. In other words, indies can't self-publish and must either strike a publishing deal with Microsoft or some other third party -- the exact opposite of what Sony and Nintendo allow.
Gamasutra reached out to various indies to gauge their Xbox One plans, but most have said they either are not working on the platform or haven't received a callback from Microsoft. Some devs have been in talks, however, including Octodad's Young Horses, Superbrothers: Sword & Sworcery EP's Capybara Games, and Minecraft's Mojang.
But overall, it doesn't look like Microsoft is making much effort to entice those who are potentially shaping the future of gaming, which I personally believe is a huge mistake that could bite the company in the ass. What are they thinking up in Redmond?
Xbox One won't allow indies to self-publish games [Shacknews]
Indies on Xbone: Where's the beef? [Gamasutra]
via destructoid http://www.destructoid.com/xboned-indies-can-t-self-publish-on-xbox-one-254292.phtml
News::Microsoft might have a 1 vs. 100-style game for Xbox One
1 vs. 100 for Xbox 360 was a delight, plain and simple. I know I'm not the only one who would like to see it return or, at the very least, see Microsoft introduce more game shows that tap into the Xbox Live user base.
Speaking to OXM, Microsoft Studios' Phil Spencer says there's been "a ton of learning around 1 vs.100, what does it mean to bring hundreds of thousands of people together in a virtual game environment and have them play with each other and give away real prizes."
And here's the juicy quote: "I think that's a category that lends itself to our kind of community and interactivity. [But] probably not at launch, we'll see how our timelines go."
Microsoft: 1 vs 100-style interactive gameshows will return on Xbox One [OXM]
via destructoid http://www.destructoid.com/microsoft-might-have-a-1-vs-100-style-game-for-xbox-one-254300.phtml
News::Call of Duty: Ghosts First Impressions | GameDynamo
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News::30 Day Video Game Challenge Day 21: Best Storyline
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News::Indie Game Insider's Telepath Tactics Preview
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News::GoD Factory: Wingmen Kickstarter Campaign Needs Your Help To Polish Mecha Versus Mecha Space Combat
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News::The Incredible Adventures of Van Helsing Now Available
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News::Rhymedown Spectacular: Loading Times
Gaming's sexiest wordsmiths are back once more with verse to melt your ear-holes. This week, we're talking about loading times and Sonic the Hedgehog. You cannot contain your excitement, for God's sake!
As always, this is the best poetry in the world and you cannot argue with that.
via destructoid http://www.destructoid.com/rhymedown-spectacular-loading-times-254294.phtml
News::Xbox One wants to transform television – but why?
So now we know: the evolution will be televised. As had been heavily trailed, Microsoft’s Xbox One reveal in Redmond yesterday focused sharply on the importance of television, sports, and other forms of mainstream entertainment. The platform holder wants living room supremacy more than ever before, and hopes that Xbox One can become the definitive all-in-one box that various lumpen media centres haven’t.
As a man who already watches a thrombosis-inducing amount of television, I’m not convinced. The nagging question I had as Yusuf Mehdi swiped, grabbed and panned his way around the UI was: what problem does this actually solve? During his segment there was a lovely moment of Orwellian doublespeak when he gleefully confirmed that switching channels is: “as fast as using your TV remote”. Non-problem solved.
“It sounds simple and obvious, and it should be,” lamented Medhi, “but today it isn’t, because of the need to change inputs to get to live TV”. And so it continued. Problems were unconvincingly conjured and then fixed to the audience’s muted delight. When Mehdi asked what the biggest problem facing TV watchers was, I genuinely had no idea.
The answer was, apparently, knowing what to watch. Microsoft’s solution was the Xbox One Guide, an admittedly swish-looking EPG, which coupled with ‘trending’ and ‘favourites’ areas, Microsoft hopes can… actually, I don’t know what’s it’s for. Is it for digital ingénues to discover that quite a lot of people like Game Of Thrones? For me to remind myself that I quite like Game Of Thrones?
Perhaps there’s some logic to it, if the Xbox One’s functionality helps me unearth a show like Borgen, or a movie like Primer, or a band that’s equally worthy and intellectual – let’s say, The Knife – but wouldn’t I have already discovered these by dint of having friends with such wonderful taste, who I speak to on social media and, begrudgingly, in real life? Conversely, won’t the global trending area inevitably be full of the most populist mulch all day, every day? (Note: I say that as a fan of populist mulch, I just don’t need much help discovering it.) Or, to put it another way, there’s every chance Call Of Duty: Ghosts will be trending from launch until the eventual release of Call Of Duty: Djinns.
Does that sound churlish? It’s not meant to. I’ve little doubt Xbox One’s media handling capabilities will be slicker than anything we’re used to currently on Smart TVs or set-top boxes. As PCGamesN editor Tim Edwards noted on Twitter: people’s reactions to this exact feature set might have been very different if they had been announced as part of an Apple TV announcement. Equally though, Microsoft still has questions to answer in this space. Has the case really been convincingly made that the mainstream wants to talk to its television like Deckard interrogating that image of the bathroom in Bladerunner? I know I don’t, and amusingly reports surfaced after the show that Mehdi’s use of “Xbox!” commands during the broadcast had triggered the voice recognition of Kinects at home and even shut some streams entirely.
We can write that off as gremlins which will be eliminated, once we’re all using the retooled version of Kinect which recognises his master’s voice more accurately. Less easy to ignore is Microsoft’s track record when it comes to rolling out partner services. The warning from history is that it’s been the US market first, and they’ll get to the rest eventually. And so it already seems with Xbox One. At present all we know is that cable or satellite box compatibility will be a launch feature in the US, and brought to other regions at a later date. Which seems strangely non-committal given that the functionality formed almost the entire first half of the hour-long presentation.
As for the ‘snap’ app stuff, it’s even less clear what will be available from launch and in which regions. So, as cool as the NFL fantasy league pop-up looked, it’d surely take an eye-watering amount of effort to create localised versions for the Premier League, La Liga, Bundesliga and so on. For information already plentifully available on my iPad. Which isn’t to say it won’t happen, but is to recognise the complexity of the task Microsoft is setting itself.
There’s a reason those Smart TVs and media centres have failed to capture the imagination, and it’s because they’ve been clunky and lacked content. Microsoft has the muscle and now entertainment experience to fix both of those issues, but it will need to deliver a hardware/software solution that isn’t just easy to use, but also genuinely useful.
Speaking at the start of the presentation, Don Mattrick spoke of how the living room is “too fragmented, too slow” and of “harmonising your experiences”. Well, maybe. But ask yourself whether doing a picture-in-picture Internet search for information on the new Star Trek movie, while watching the old Star Trek movie, is inherently more satisfying than carrying out the same task on your phone or tablet? The feature isn’t bad, but how is it compelling? Or less intrusive?
Where Mattrick is unquestionably correct is with the assertion that Xbox One needs to be: “simple, instant and complete.” Rather than look to Apple, perhaps a better example is offered by Sonos. Being able to stream music from various sources wasn’t something I felt like I needed until I tried it – now I wouldn’t be without it. The simplicity of the UI, and the ease with which the Sonos speakers take content from iTunes, Last.fm, iPlayer, TuneIn radio and others, plus the way they use iOS devices as their controllers, best represents how software and hardware can work in tandem to deliver a user experience that’s tangibly better than what went before.
Of course, that’s not quite as simple a message to deliver as ‘look at these new graphics’ – but it’s a case Microsoft is going to need keep making between now and launch.
The post Xbox One wants to transform television – but why? appeared first on Edge Online.
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News::WildStar: Are You a Settler, Explorer or Scientist? | IGN
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News::Zeno Clash 2 Review | GIZORAMA
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News::Anodyne game review (ActionRadius)
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News::New WolfKnights Online Screenshots Show Impressive Environments
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News::Earning Extra Astral Diamonds in Neverwinter
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News::Xbox One vs. PS4 vs. PC: How the hardware specs compare
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News::Pixelitis Picks: The most anti-climactic game endings
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News::Metro: Last Light Review: Mutants and strippers [TheBitBag Review]
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News::Zero Punctuation System Shock 2
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News::TV Farm 2 Review | Casual Game Guides
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News::Unreal Engine 4-powered Heavy Gear Assault announced for PC, Android
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News::Assetto Corsa: Ferrari 599XX Evo Revealed
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News::Metro: Last Light Season Pass Detailed
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News::People actually like the Maverick Hunter reboot concept
Some time ago, we learned off a rather odd project from Capcom -- a gritty Mega Man X FPS idea that never saw the light of day. Yep, Keiji Inafune gave Retro Studios the idea to re-imagine Mega Man similar to Metroid Prime, but the concept never got past the greenlight stage. It seems as if a number of fans aren't giving up hope, as an "Operation Maverick Hunter" fan page has opened on Facebook, alongside of a fan-led petition.
I have no real opinion on the game even as a massive Mega Man fan, as I don't particularly like dumping on things we have no real information for. I'm not sure Mega Man really needed a "gritty reboot," but if the game was good, I would have enjoyed it for what it was. I mean hey, it worked out for Metroid Prime. At this point, I think people are just hungry for a new Mega Man game and will take anything.
Operation Maverick Hunter [Facebook via Mega Man Network]
via destructoid http://www.destructoid.com/people-actually-like-the-maverick-hunter-reboot-concept-254286.phtml
News::Grid 2 interview: The game that will standout amongst the rest
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News::Metro: Last Light Whats really under the hood
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News::Fallen Enchantress: Legendary Heroes Review | The Controller Online
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News::Resident Evil Revelations (HD) Review - JPS
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News::WildStar Preview | Dealspwn
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News::This Blade and Soul Cosplay has Nearly 100% Similarity with Original
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News::MechWarrior Online Unleashes Foxhole Warfare In New Update
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News::WildStar's Final Paths Detailed, Two New Specs Revealed
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News::Metro: Last Light Review | PS Addiction
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News::Cat Mario 3D ships with 16 Levels, Beta Demo, and more
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News::Rugby Challenge 2: The Lions Tour Edition Makes Public Debut
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News::Razer DeathAdder Gaming Mouse Review -Gaming Nexus
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News::State of Decay Preview | ReviewMango
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News::ZTGD | Sanctum 2 (PC) Review
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News::New Final Fantasy XIV: A Realm Reborn Screenshots Show Simurgh F.A.T.E. Battle, Level Sync
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News::Thunder Wolves Interview
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News::Suck My Controller: Xbox One Reveal 50th Episode Bonanza
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News::Mortal Kombat PC Officially Announced, Hits Digital Stores This July
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News::Diablo 3: A Case Of Virtual Hyperinflation
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News::Sanctum 2 Review [Capsule Computers]
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News::Call of Duty: Ghosts - Lead Animator Interview | Gamereactor UK
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News::Call of Juarez: Gunslinger Review (GamingBolt)
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