Wednesday, May 22, 2013

News::Missed Approach: The Failure of Flight

To understand exactly what went wrong with Flight, one needs to understand the series development history. Many aspects of the Flight Simulator engine were gradually improved, seeing advances with every release, being built upon the previous game little by little. Indeed, the last public release of the traditional Flight Simulator engine was a long descendant from the original Microsoft Flight Simulator release in 1982.



via N4G: pc news feed http://n4g.com/news/1262700/missed-approach-the-failure-of-flight

News::30 Day Video Game Challenge Day 20: Favourite Genre

Bracken Lee-Rudolph from ITF Gaming writes: The belated day 20, written yesterday and posted today to avoid the Xbox One Announcements. This day deals with favourite genres, from quick and simple mobile games to hundred-hour RPGs. Below, youll find the genre our writers will most often be occupied with.



via N4G: pc news feed http://n4g.com/news/1262658/30-day-video-game-challenge-day-20-favourite-genre

News::SimCity 4.0 Update Re-Enables Lost Features, Adds New Map

Maxis is preparing to launch a new SimCity update the that will add a new map with seven cities gathered in a single cluster with a common great work (which is something I was waiting for quite eagerly) and a new park to reward early adopters. The most relevant element, though, is that the remaining features that were disabled at launch will make a comeback.



via N4G: pc news feed http://n4g.com/news/1262752/simcity-4-0-update-re-enables-lost-features-adds-new-map

News::Infinite Crisis: Gaslight Batman Bio

Warner Bros. Interactive Entertainment has released a new Champion Profile to accompany the recently revealed video for Gaslight Batman. Infinite Crisis, the new multiplayer online battle arena (MOBA) videogame featuring characters from the DC universe, will feature Gaslight Batman alongside his femme fatale counterpart, Gaslight Catwoman.



via N4G: pc news feed http://n4g.com/news/1262592/infinite-crisis-gaslight-batman-bio

News::Xboned! Indies can't self-publish on Xbox One

[Castle Vidcons by Tyler Rhodes]


Both Sony and Nintendo are bending over backwards to make their platforms as attractive to indie developers as possible, from waived licensing fees to free patching. Microsoft has been slipping on this front lately, and it doesn't look like things will change soon.


In speaking with general manager of Redmond Game Studios and Platforms, Matt Booty, Shacknews was told that the publishing arrangements for Xbox One are no different than those for Xbox 360. In other words, indies can't self-publish and must either strike a publishing deal with Microsoft or some other third party -- the exact opposite of what Sony and Nintendo allow.


Gamasutra reached out to various indies to gauge their Xbox One plans, but most have said they either are not working on the platform or haven't received a callback from Microsoft. Some devs have been in talks, however, including Octodad's Young Horses, Superbrothers: Sword & Sworcery EP's Capybara Games, and Minecraft's Mojang.


But overall, it doesn't look like Microsoft is making much effort to entice those who are potentially shaping the future of gaming, which I personally believe is a huge mistake that could bite the company in the ass. What are they thinking up in Redmond?


Xbox One won't allow indies to self-publish games [Shacknews]

Indies on Xbone: Where's the beef? [Gamasutra]


Xboned! Indies can't self-publish on Xbox One screenshot






via destructoid http://www.destructoid.com/xboned-indies-can-t-self-publish-on-xbox-one-254292.phtml

News::Microsoft might have a 1 vs. 100-style game for Xbox One

1 vs. 100 for Xbox 360 was a delight, plain and simple. I know I'm not the only one who would like to see it return or, at the very least, see Microsoft introduce more game shows that tap into the Xbox Live user base.


Speaking to OXM, Microsoft Studios' Phil Spencer says there's been "a ton of learning around 1 vs.100, what does it mean to bring hundreds of thousands of people together in a virtual game environment and have them play with each other and give away real prizes."


And here's the juicy quote: "I think that's a category that lends itself to our kind of community and interactivity. [But] probably not at launch, we'll see how our timelines go."


Microsoft: 1 vs 100-style interactive gameshows will return on Xbox One [OXM]


Microsoft might have a 1 vs. 100-style game for Xbox One screenshot






via destructoid http://www.destructoid.com/microsoft-might-have-a-1-vs-100-style-game-for-xbox-one-254300.phtml

News::Call of Duty: Ghosts First Impressions | GameDynamo

GameDynamo - "One of the most noticeable changes made with Ghosts lies in the setting: Activision and Infinity Ward have tossed out the well-known and well-trod setting of the Modern Warfare series and instead have opted to look towards the future for the next generation (literally). "



via N4G: pc news feed http://n4g.com/news/1262755/call-of-duty-ghosts-first-impressions-gamedynamo

News::30 Day Video Game Challenge Day 21: Best Storyline

Bracken Lee-Rudolph from ITF Gaming writes: Stories in video games have come a long way over the past few years, from being a backdrop to the game environment, to being the basis on which a game is built. Nowadays, many titles are solely story-based, and the gameplay mechanic comes second in order to provide a cinematic blockbuster experience. Today well be checking out what games our writers thought had their favourite stories in them!



via N4G: pc news feed http://n4g.com/news/1262678/30-day-video-game-challenge-day-21-best-storyline

News::Indie Game Insider's Telepath Tactics Preview

Telepath Tactics is unlike other tactical RPGs considering its innovative gameplay and the addition of multiplayer, complete with mod support.



via N4G: pc news feed http://n4g.com/news/1262686/indie-game-insiders-telepath-tactics-preview

News::GoD Factory: Wingmen Kickstarter Campaign Needs Your Help To Polish Mecha Versus Mecha Space Combat

Nine Dots Studios have unveiled their newest Kickstarter Campaign, GoD Factory: Wingmen, a 4 VS 4 competitive space combat simulator for the PC. Read on for details, screenshots, and videos (which you can view below).



via N4G: pc news feed http://n4g.com/news/1262743/god-factory-wingmen-kickstarter-campaign-needs-your-help-to-polish-mecha-versus-mecha-space-combat

News::The Incredible Adventures of Van Helsing Now Available

Indie developer NeocoreGames has today launched The Incredible Adventures of Van Helsing, a gothic-noir steampunk action-RPG influenced by Bram Stokers Dracula. The Incredible Adventures of Van Helsing invites players to follow the journey of Van Helsing, son of the famed vampire hunter Abraham Van Helsing, as he faces devilish demons and beasts beyond imagination.



via N4G: pc news feed http://n4g.com/news/1262677/the-incredible-adventures-of-van-helsing-now-available

News::Rhymedown Spectacular: Loading Times


Gaming's sexiest wordsmiths are back once more with verse to melt your ear-holes. This week, we're talking about loading times and Sonic the Hedgehog. You cannot contain your excitement, for God's sake!


As always, this is the best poetry in the world and you cannot argue with that.


Rhymedown Spectacular: Loading Times screenshot






via destructoid http://www.destructoid.com/rhymedown-spectacular-loading-times-254294.phtml

News::Xbox One wants to transform television – but why?


So now we know: the evolution will be televised. As had been heavily trailed, Microsoft’s Xbox One reveal in Redmond yesterday focused sharply on the importance of television, sports, and other forms of mainstream entertainment. The platform holder wants living room supremacy more than ever before, and hopes that Xbox One can become the definitive all-in-one box that various lumpen media centres haven’t.


As a man who already watches a thrombosis-inducing amount of television, I’m not convinced. The nagging question I had as Yusuf Mehdi swiped, grabbed and panned his way around the UI was: what problem does this actually solve? During his segment there was a lovely moment of Orwellian doublespeak when he gleefully confirmed that switching channels is: “as fast as using your TV remote”. Non-problem solved.


“It sounds simple and obvious, and it should be,” lamented Medhi, “but today it isn’t, because of the need to change inputs to get to live TV”. And so it continued. Problems were unconvincingly conjured and then fixed to the audience’s muted delight. When Mehdi asked what the biggest problem facing TV watchers was, I genuinely had no idea.


The answer was, apparently, knowing what to watch. Microsoft’s solution was the Xbox One Guide, an admittedly swish-looking EPG, which coupled with ‘trending’ and ‘favourites’ areas, Microsoft hopes can… actually, I don’t know what’s it’s for. Is it for digital ingénues to discover that quite a lot of people like Game Of Thrones? For me to remind myself that I quite like Game Of Thrones?


Perhaps there’s some logic to it, if the Xbox One’s functionality helps me unearth a show like Borgen, or a movie like Primer, or a band that’s equally worthy and intellectual – let’s say, The Knife – but wouldn’t I have already discovered these by dint of having friends with such wonderful taste, who I speak to on social media and, begrudgingly, in real life? Conversely, won’t the global trending area inevitably be full of the most populist mulch all day, every day? (Note: I say that as a fan of populist mulch, I just don’t need much help discovering it.) Or, to put it another way, there’s every chance Call Of Duty: Ghosts will be trending from launch until the eventual release of Call Of Duty: Djinns.



Does that sound churlish? It’s not meant to. I’ve little doubt Xbox One’s media handling capabilities will be slicker than anything we’re used to currently on Smart TVs or set-top boxes. As PCGamesN editor Tim Edwards noted on Twitter: people’s reactions to this exact feature set might have been very different if they had been announced as part of an Apple TV announcement. Equally though, Microsoft still has questions to answer in this space. Has the case really been convincingly made that the mainstream wants to talk to its television like Deckard interrogating that image of the bathroom in Bladerunner? I know I don’t, and amusingly reports surfaced after the show that Mehdi’s use of “Xbox!” commands during the broadcast had triggered the voice recognition of Kinects at home and even shut some streams entirely.


We can write that off as gremlins which will be eliminated, once we’re all using the retooled version of Kinect which recognises his master’s voice more accurately. Less easy to ignore is Microsoft’s track record when it comes to rolling out partner services. The warning from history is that it’s been the US market first, and they’ll get to the rest eventually. And so it already seems with Xbox One. At present all we know is that cable or satellite box compatibility will be a launch feature in the US, and brought to other regions at a later date. Which seems strangely non-committal given that the functionality formed almost the entire first half of the hour-long presentation.


As for the ‘snap’ app stuff, it’s even less clear what will be available from launch and in which regions. So, as cool as the NFL fantasy league pop-up looked, it’d surely take an eye-watering amount of effort to create localised versions for the Premier League, La Liga, Bundesliga and so on. For information already plentifully available on my iPad. Which isn’t to say it won’t happen, but is to recognise the complexity of the task Microsoft is setting itself.


There’s a reason those Smart TVs and media centres have failed to capture the imagination, and it’s because they’ve been clunky and lacked content. Microsoft has the muscle and now entertainment experience to fix both of those issues, but it will need to deliver a hardware/software solution that isn’t just easy to use, but also genuinely useful.


Speaking at the start of the presentation, Don Mattrick spoke of how the living room is “too fragmented, too slow” and of “harmonising your experiences”. Well, maybe. But ask yourself whether doing a picture-in-picture Internet search for information on the new Star Trek movie, while watching the old Star Trek movie, is inherently more satisfying than carrying out the same task on your phone or tablet? The feature isn’t bad, but how is it compelling? Or less intrusive?


Where Mattrick is unquestionably correct is with the assertion that Xbox One needs to be: “simple, instant and complete.” Rather than look to Apple, perhaps a better example is offered by Sonos. Being able to stream music from various sources wasn’t something I felt like I needed until I tried it – now I wouldn’t be without it. The simplicity of the UI, and the ease with which the Sonos speakers take content from iTunes, Last.fm, iPlayer, TuneIn radio and others, plus the way they use iOS devices as their controllers, best represents how software and hardware can work in tandem to deliver a user experience that’s tangibly better than what went before.


Of course, that’s not quite as simple a message to deliver as ‘look at these new graphics’ – but it’s a case Microsoft is going to need keep making between now and launch.


The post Xbox One wants to transform television – but why? appeared first on Edge Online.






via Edge Online http://www.edge-online.com/features/xbox-one-wants-to-transform-television-but-why/

News::WildStar: Are You a Settler, Explorer or Scientist? | IGN

IGN: "Jeremy Gaffney, executive producer for the upcoming MMORPG WildStar, believes MMO developers aren't experimenting enough with the social possibilities of the genre. Socialization, he rightfully believes, is the only thing that MMORPGs undeniably do better than other genres. One of the minds behind Asheron's Call's allegiance system and City of Heroes' sidekick system, Gaffney wants to revive some the social strengths of early EverQuest and early World of Warcraft and temper them with the emphasis on solo play so common in contemporary MMOs. Listening to him, I got the impression that he might just be able to pull it off."



via N4G: pc news feed http://n4g.com/news/1262730/wildstar-are-you-a-settler-explorer-or-scientist-ign

News::Zeno Clash 2 Review | GIZORAMA

GIZORAMA - If you think the gaming industry landscape is barren in the creativity sector, youre simply not looking hard enough. Zeno Clash 2 is one of the most unique gaming experiences to be had in recent memory. Developed by the small Chilean studio ACE Team, known for such off-the-wall games as Rock of Ages and the original Zeno Clash, Zeno Clash 2 is a first-person brawler set in a world all its own. Think Alice in Wonderland meets that recurring Family Guy chicken fight scene everyone seems to know about. Mix in a little creepiness factor, and youve got a pretty good representation of how the second Zeno Clash game comes across.



via N4G: pc news feed http://n4g.com/news/1262738/zeno-clash-2-review-gizorama

News::Anodyne game review (ActionRadius)

Anodyne is an indie game which comes from the same family of games such as classic Zelda. You play the role of Young, a hero with a Broom rather than Sword. Presenting you with a steady mix of combat, puzzle solving, platforming and exploration in a top down 2D view same as classic Zelda games.



via N4G: pc news feed http://n4g.com/news/1262675/anodyne-game-review-actionradius

News::New WolfKnights Online Screenshots Show Impressive Environments

After revealing WolfKnights Online yesterday, IMC Games (that developed the massively popular Granado Espada) is still releasing screenshots to tease gamers with the looks of the game.



via N4G: pc news feed http://n4g.com/news/1262728/new-wolfknights-online-screenshots-show-impressive-environments

News::Earning Extra Astral Diamonds in Neverwinter

Astral Diamonds are an important end game currency in Neverwinter that shouldn't be neglected even if you aren't max level yet. This guide will help you earn them as you level up making you ready for the end game content!



via N4G: pc news feed http://n4g.com/news/1262720/earning-extra-astral-diamonds-in-neverwinter

News::Xbox One vs. PS4 vs. PC: How the hardware specs compare

Microsoft has unveiled the Xbox One. While the name took most people by surprise (really, the Xbox One? Didnt Microsoft release that 12 years ago?), the Xbox Ones hardware spec is almost exactly as anticipated. This means we can now say with some confidence that the Xbox One and PS4 will have very similar hardware specs, and thus very similar performance and game visuals. For a detailed breakdown of how the Xbox One compares against the PS4 and PC, read on. If youre looking for analysis of the software, which is potentially more important, see our story analyzing the Xbox Ones software.



via N4G: pc news feed http://n4g.com/news/1262687/xbox-one-vs-ps4-vs-pc-how-the-hardware-specs-compare

News::Pixelitis Picks: The most anti-climactic game endings

"Picture this for a moment: youre going at it at a steady yet enjoyable pace, and when youre finally reaching that heightened state of euphoria it all just kind of stops unceremoniously. The anticlimax. If I had a nickel for every time that ahem but I digress. Great game endings serve as the perfect cap on a wondrous journey. No matter what kind of emotions the developer is trying to get out of you, a good game ending has to make you feel accomplished in some way. It doesnt necessarily have to tie loose ends or answer all of the questions, but it shouldnt feel half-assed. An anticlimactic game ending is a usual sign that all the momentum that a developer had in the beginning and middle of the creation of the game had been lost towards completion, be it due to burn-out, harsh deadlines, ridiculous crunch or all of the above. So take a moment to read over our most anti-climactic experiences with games, and be sure to share your own in the comments section below. We coul...



via N4G: pc news feed http://n4g.com/news/1262711/pixelitis-picks-the-most-anti-climactic-game-endings

News::Metro: Last Light Review: Mutants and strippers [TheBitBag Review]

Last Light, the sequel to 4As excellent Metro 2033 continues the tight-corridor post-apocalyptic while mutants tries to eat your face theme. Have they outdone themselves again and made new fans for Dmitry Glukhovskys world or have their lighter finally ran out of gas?



via N4G: pc news feed http://n4g.com/news/1262714/metro-last-light-review-mutants-and-strippers-thebitbag-review

News::Zero Punctuation System Shock 2

This week, Zero Punctuation reviews System Shock 2.



via N4G: pc news feed http://n4g.com/news/1262704/zero-punctuation-system-shock-2

News::TV Farm 2 Review | Casual Game Guides

TV Farm 2 is a complex time management game that pits your processing skills against the clock. Race to achieve your goals by planting, manufacturing, and delivering products through more than 40 levels of intense gameplay.



via N4G: pc news feed http://n4g.com/news/1262661/tv-farm-2-review-casual-game-guides

News::Here’s what’s going on Talk Among Yourselves, our reader-written blog: Nicholas Payne thinks the Xbo

News::Unreal Engine 4-powered Heavy Gear Assault announced for PC, Android

LGN: "Arguably one of the most sorely underutilised genre in the videogame universe is that of mech combat, and while the excellent online free-to-play Hawken helps plug that hole a bit, theres plenty of space for competition, which is why Stompy Bot Productions Kickstarter campaign for Heavy Gear Assault an Unreal Engine 4-based mech sports game for the PC and Android receives a hearty welcome from us."



via N4G: pc news feed http://n4g.com/news/1262589/unreal-engine-4-powered-heavy-gear-assault-announced-for-pc-android

News::Assetto Corsa: Ferrari 599XX Evo Revealed

Kunos Simulazioni has just introduced the Ferrari 599XX EVO, the fourth Ferrari revealed for Assetto Corsa comes with fifteen high-quality screenshots.



via N4G: pc news feed http://n4g.com/news/1262391/assetto-corsa-ferrari-599xx-evo-revealed

News::Metro: Last Light Season Pass Detailed

Deep Silver today announced that 4A Games will be supporting the critically acclaimed Metro: Last Light with a series of original single player downloadable content (DLC) packs throughout the summer. Metro: Last Light launched earlier this month to significant critical acclaim, leaving fans wanting more. Thankfully, 4A Games look set to deliver just that.



via N4G: pc news feed http://n4g.com/news/1262557/metro-last-light-season-pass-detailed

News::People actually like the Maverick Hunter reboot concept

Some time ago, we learned off a rather odd project from Capcom -- a gritty Mega Man X FPS idea that never saw the light of day. Yep, Keiji Inafune gave Retro Studios the idea to re-imagine Mega Man similar to Metroid Prime, but the concept never got past the greenlight stage. It seems as if a number of fans aren't giving up hope, as an "Operation Maverick Hunter" fan page has opened on Facebook, alongside of a fan-led petition.


I have no real opinion on the game even as a massive Mega Man fan, as I don't particularly like dumping on things we have no real information for. I'm not sure Mega Man really needed a "gritty reboot," but if the game was good, I would have enjoyed it for what it was. I mean hey, it worked out for Metroid Prime. At this point, I think people are just hungry for a new Mega Man game and will take anything.


Operation Maverick Hunter [Facebook via Mega Man Network]


People actually like the Maverick Hunter reboot concept screenshot






via destructoid http://www.destructoid.com/people-actually-like-the-maverick-hunter-reboot-concept-254286.phtml

News::Grid 2 interview: The game that will standout amongst the rest

Grid 2 is speeding into retailers this coming Tuesday, but before then, Codemasters wanted to divulge some more juicy information regarding the next installment in their highly popular series. In an interview with Examiner.com today, Ross Gowing, who is the senior game designer at Codemasters, took the time to talk about the upcoming game's cars, locations, features and many other topics.



via N4G: pc news feed http://n4g.com/news/1262605/grid-2-interview-the-game-that-will-standout-amongst-the-rest

News::Metro: Last Light Whats really under the hood

NVIDIA released a video detailing the upgrades in Metro: Last Light's graphics and physics engines, showing off the sheer power behind the game. Using the video as a springboard, DigiBytes discusses Last Light's hardware improvements, detailing its increasingly popular graphical and physical capabilities for the PC, further reinforcing the potential power it now holds over other triple-A titles.



via N4G: pc news feed http://n4g.com/news/1262459/metro-last-light-whats-really-under-the-hood

News::Fallen Enchantress: Legendary Heroes Review | The Controller Online

Scott from The Controller Online writes: "Expanding upon a good thing can be tricky but Stardock are heading in the right direction by making Fallen Echantress: Legendary Heroes a standalone expansion. Building on the elements of Fallen Enchantress, Legendary Heroes aims to refine this particular brand of turn-based strategy into a combat focused machine. With more Heroes, more magic, and bigger maps, can Legendary Heroes attract a new following? Lets take a look."



via N4G: pc news feed http://n4g.com/news/1262640/fallen-enchantress-legendary-heroes-review-the-controller-online

News::Resident Evil Revelations (HD) Review - JPS

'When Resident Evil 6 was released, a lot of people were dismayed due to its action-oriented take to the series, ditching the overall survival-horror aspect. To see if the survival-horror genre still appeals to a lot of people, Capcom have released Resident Evil Revealtions exclusively on the Nintendo 3DS. The game brought a mix of classic and action gameplay. The reception to the game was well received and a couple of years later, Capcom finally decided to bring the hit 3DS title to the consoles' - JPS



via N4G: pc news feed http://n4g.com/news/1262608/resident-evil-revelations-hd-review-jps

News::WildStar Preview | Dealspwn

Dealspwn writes: "If you have been paying attention to my ramblings on the site for the last few years, youll already know that I have been keeping a excited eye on WildStar, the upcoming MMORPG from Carbine Studios and NCSOFT. Their Sci-fi-western setting really impressed me back at its unveiling during Gamescom 2011, and while they didnt plan on reinventing the wheel in terms of gameplay mechanics, they were aiming to make it a fun experience, pure and simple. Now, its been quite some time since I last saw the game in person, and weve learned a lot more about what will be included in the online experience (such as player housing, warplots, and the introduction of the Dominion faction) but last week I was invited to a press event to finally get some hands-on time with the game. Additionally, I got to chat to game design producer Stephan Frost, but before any of that I sat through a presentation of the two videos that were unleashed online this morning which highlight the...



via N4G: pc news feed http://n4g.com/news/1262578/wildstar-preview-dealspwn

News::This Blade and Soul Cosplay has Nearly 100% Similarity with Original

Here's a series of Blade & Soul cosplay, which cosplayer acting as a female Blade Master. This smart Chinese cosplayer has not only prepared almost the same suit with the character, but also presented perfect facial expression when shooting photos.



via N4G: pc news feed http://n4g.com/news/1262371/this-blade-and-soul-cosplay-has-nearly-100-similarity-with-original

News::MechWarrior Online Unleashes Foxhole Warfare In New Update

MechWarrior Online releases its newest patch. The patch brings into play a new map as well as two new mechs, the Mech of the Month and Champion Mech.



via N4G: pc news feed http://n4g.com/news/1262469/mechwarrior-online-unleashes-foxhole-warfare-in-new-update

News::WildStar's Final Paths Detailed, Two New Specs Revealed

Den of Geek had a chance to speak with Lead Narrative Designer for Wildstar, Chad Moore, about the two new paths that have been revealed: Scientists and Settlers.



via N4G: pc news feed http://n4g.com/news/1262324/wildstars-final-paths-detailed-two-new-specs-revealed

News::Metro: Last Light Review | PS Addiction

Metro: Last Light brings with it a whole new definition of depression. The world, or at least what you can see, has gone through a nuclear devastation that has wiped out the majority of the population. What people are left have retreated to the non-irradiated metro tunnels under Moscow to try to eek out a living. Creatures, mutated beings from the radiation fallout, roam the surface of the Earth while making a living in certain areas of the metro as well. Every day there is a new threat of imminent death and despair. Welcome to the future.



via N4G: pc news feed http://n4g.com/news/1262513/metro-last-light-review-ps-addiction

News::Cat Mario 3D ships with 16 Levels, Beta Demo, and more

The upcoming Cat Mario 3D will become more than just a remake of Syobon's Action. Cat Mario 3D, the remake of Syobon's Action, is coming to the Windows, Mac, and Linux Operating Systems in early 2014. However, there is more than just Cat Mario in 3D that makes Cat Mario 3D so special.



via N4G: pc news feed http://n4g.com/news/1262567/cat-mario-3d-ships-with-16-levels-beta-demo-and-more

News::Rugby Challenge 2: The Lions Tour Edition Makes Public Debut

Listen up rugby fans and listen up gamers: GAME Kingston will be giving you the opportunity to get your hands on the upcoming Rugby Challenge 2: The Lions Tour Edition weeks ahead of its worldwide release. From 2 5pm today, Wednesday 22nd May 2013, the highly anticipated new rugby title developed by the highly regarded Sidhe will be available for all comers to play ahead of release.



via N4G: pc news feed http://n4g.com/news/1262535/rugby-challenge-2-the-lions-tour-edition-makes-public-debut

News::Razer DeathAdder Gaming Mouse Review -Gaming Nexus

From the review: "The Razer Deathadder is a great addition to any gamer's repertoire when it comes to the world of PC gaming. The Deathadder hits every major need in comfort, control, responsiveness, and reliability."



via N4G: pc news feed http://n4g.com/news/1262546/razer-deathadder-gaming-mouse-review-gaming-nexus

News::State of Decay Preview | ReviewMango

In the upcoming XBLA and PC title State of Decay, from developer Undead Labs, you will take control of a survivor in an open world single player environment tainted by the living dead. This world is a vast and dangerous place and it is your task to find a way to live off it. - Find out more in this ReviewMango preview!



via N4G: pc news feed http://n4g.com/news/1262442/state-of-decay-preview-reviewmango

News::ZTGD | Sanctum 2 (PC) Review

Drew Leachman writes: Tower defense meets first-person shooter. We have seen the formula before in the original Sanctum. It was an enjoyable experience, but also felt somewhat bare-bones. It did some great things and now Coffee Stain Studios hopes to capitalize on the mechanics to make an even better experience with Sanctum 2. For the most part, they do a good job at improving on the already proven formula.



via N4G: pc news feed http://n4g.com/news/1262584/ztgd-sanctum-2-pc-review

News::New Final Fantasy XIV: A Realm Reborn Screenshots Show Simurgh F.A.T.E. Battle, Level Sync

Today Square Enix released three new screenshots of Final Fantasy XIV: A Realm Reborn, giving a glimpse on a F.A.T.E. battle against a giant boss on the client that will be used for the third phase of the beta.



via N4G: pc news feed http://n4g.com/news/1262572/new-final-fantasy-xiv-a-realm-reborn-screenshots-show-simurgh-f-a-t-e-battle-level-sync

News::Thunder Wolves Interview

Gaming Nexus chats with Zsolt Tatrai, the Studio Director of Most Wanted to get some info on the inspiration behind Thunder Wolves and what gamers can expect when they pick it up.



via N4G: pc news feed http://n4g.com/news/1262554/thunder-wolves-interview

News::Suck My Controller: Xbox One Reveal 50th Episode Bonanza

This week is their 50th Episode and Gamers Heroes react like any irresponsible adult would when it comes to an anniversary of friends. After discussing some shenanigans they talk about the next generation Xbox called the Xbox One. They then wrap up the news with some Nintendo details from the latest direct.



via N4G: pc news feed http://n4g.com/news/1262422/suck-my-controller-xbox-one-reveal-50th-episode-bonanza

News::Mortal Kombat PC Officially Announced, Hits Digital Stores This July

DSOGaming writes: "Warner Bros today announced Mortal Kombat Komplete Edition for PC. Windows PC players can now face-off with Mortal Kombat Komplete Edition, named the Fighting Game of the Year by Spike TV at the 2011 Video Game Awards."



via N4G: pc news feed http://n4g.com/news/1262551/mortal-kombat-pc-officially-announced-hits-digital-stores-this-july

News::Diablo 3: A Case Of Virtual Hyperinflation

ZeroHedge: By all accounts Diablo 3 is a great game; one hopes that with this episode passed, it will reacquire its former glory. But while decision-makers at online gaming firms can and should be forgiven for not anticipating the perilous and unpredictable torsions of rapidly expanding money supplies, the events of the last week provide a stark reminder of the power and inescapability of the laws of economics.



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News::Sanctum 2 Review [Capsule Computers]

Thomas Hellier of Capsule Computers writes: "In the crowded FPS and Tower Defence markets, it can be hard to stand out. Sanctum 2 manages this feat simply by being a clever mix of the two with tonnes of polish."



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News::Call of Duty: Ghosts - Lead Animator Interview | Gamereactor UK

GR-UK writes: "We talked with Infinity Ward's Zach Volker about the new tech set to feature in Call of Duty: Ghosts, and the move away from Modern Warfare. During the interview he explained why the studio had decided against continuing the Modern Warfare strand of the series: "There was a lot of talk about Modern Warfare 4, there was a lot of discussions, a lot of team members wanted to go in that direction, but after a lot of discussion we ultimately we decided that Call of Duty: Ghosts was the direction that we wanted to go." As most of you already know, Ghosts is set to feature on next-gen consoles, including the recently announced Xbox One. We asked Volker what it was like working with the new tech: "We push ourselves as hard as we can to make sure that we can eek out as much as we can of the hardware of whatever system we're on, so we can get the best looking game possible." The new power of the next-gen consoles offers opportunity to improve immersion. The Infinity Wa...



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News::Call of Juarez: Gunslinger Review (GamingBolt)

"Call of Juarez is an odd franchise to play, and an even more bizarre series to review. The first two offered ambitious spaghetti western shooters that eventually became flawed cult classics. The disappointing Cartel tried and failed to enter a stylised modern FPS sub-genre, and all but put a nail in the series' coffin accordingly."



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