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Sunday, February 24, 2013
News::TGND- Review - Dead Space 3
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News::Watch Dogs box art leaving us guessing
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News::Get your Dtoid weapon tag for Blacklight: Retribution!
Our friends at Perfect World and Zombie Studios have given the Dtoid community 10,000 codes to unlock the Mr. Destructoid weapon tag in Blacklight: Retribution ! Previously only available during their 30 Days of Fight promotion last September, our mascot's miniature head grants a damage boost to anyone who straps one on -- AWESOME!
In addition, these codes unlock a temporary trial for the brand new AK-470 weapon, a 10% XP boost, and a few other goodies, all for the price of FREE. To get yours, just head on over to our code giveaway page and push the big red button!
Enjoy!
To redeem your code:
- Go to https://register.perfectworld.com/bl_splash, register, and download the game client
- Install the game, select a server, and create your very own Agent!
- Go to http://blacklight.perfectworld.com/redeem
- Enter the code you received from Destructoid
- Enter game, collect items from your mail, and activate them
- Navigate to customization and equip your new weapon and gear!
via destructoid http://www.destructoid.com/get-your-dtoid-weapon-tag-for-blacklight-retribution--245764.phtml
News::Prey 2 May or May Not be Revealed on March 1st, Fans Receiving Screenshots in their Emails
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News::AMD teases tressfx: "a new frontier of realism in PC gaming"
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News::Warframe: illGaming Preview
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News::Review: Crysis 3 (PopBucket)
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News::Crysis 3 Nanosuit Upgrade Modules Locations Guide
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News::The Cursed Checkpoint #202 - Should I Play Black Ops 2?
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News::Crysis 3 Graphics Comparison - PS3 vs PC vs 360
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News::DayZ Devblog is Out! A Behind-The-Scenes Look at New Mocap
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News::Aliens Colonial Marines Apology from Gearbox this Week
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News::Duncan Jones Teases Working on the Warcraft Film Today
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News::Sound Card 012: The top ten Contra songs OF ALL TIME
Castlevania . Mega Man . And finally, Contra. With this, my holy trinity is complete.
In celebration of the 25th anniversary of the greatest run and gun videogame series ever, Allistair Pinsof ranked the top five Contra games. But what is a game without a kickass soundtrack to back it up? Nothing, that's what!
Contra games are balls hard, so the music needs to fill you with the strength to tackle impossible odds without fear or hesitation. From electronica to hard rock to symphonic orchestrations, every note imbues you with confidence -- and maybe a little bit of bravado as well.
Get ready to attack aggressively with the top ten Contra songs of all time!
10. "Venus" - Contra: Shattered Soldier (PS2)
Shattered Soldier's soundtrack blends pulse-pounding techno, produced by Konami musician Sota Fujimori, with face-melting metal, done by none other than the legendary Akira Yamaoka. Contra gave Yamaoka a chance to let his inner metalhead out, which would surprise those who only know him for his much more atmospheric work on the Silent Hill series.
The intro theme, "Venus," sets the tone for the rest the game -- a much darker, grimier Contra then you've ever played before. That intensity comes at a price: the soundtrack as a whole is very repetitive and doesn't lend itself well to standalone listens. But as the backdrop to your alien-murdering rampage, it will make you feel like a god.
9. "Alien Hive" - Contra 4 (DS)
WayForward knocked the ball way out of the park with Contra 4. It is the most consistent game in the entire series, enhanced even further by Jake "virt" Kaufman's stellar soundtrack, which heavily re-interprets classic Contra tunes while adding plenty of amazing original numbers.
"Alien Hive" may be the penultimate level, but its music makes it sound like heroes Bill Rizer and Lance Bean's final assault. It is intense and furious, made all the more haunting with sound bites of people shrieking in despair. And if you want to hear an even more amazing version of this track, check out "Let's Attack Aggressively!" off the Contra 4 rock arrange album Rocked 'n' Loaded .
8. "Area 2" - Operation C (GB)
I'll never stop praising the incredible sound quality of the original Game Boy, so you better get used to my bringing up Game Boy music whenever I find an opportunity.
The soundtrack for Operation C, the portable side story between Super C and Contra III, consists almost entirely of re-arrangements from the two NES games. With one notable exception. And like the amazing tunes in Castlevania II: Belmont's Revenge, it is so heavy on the bass that you could drown in it -- more proof that, if you are playing Game Boy without wearing headphones, you are doing it wrong.
7. "Ruins" - Hard Corps: Uprising (PSN / XBLA)
Hard Corps: Uprising may not be the most curious entry in the Contra series -- that distinction goes to Contra Force, which technically isn't even a Contra game at all -- but it is easily the most unique. Uprising takes the franchise in a whole different direction, fueled by a soundtrack composed by Daisuke Ishiwatari of Guilty Gear and BlazBlue fame.
Uprising features the same deft guitar work found in the venerable Arc System Works fighters, but the music that plays during the "Ruins" level is a little extra special. With the melodious incorporation of organ and piano sections, "Ruins" at first sounds like it could have been pulled out of a post-Symphony of the Night-era Castlevania. But then the crazy guitars come back and simply DO. NOT. QUIT.
6. "Boss" - Contra (NES)
Easily the most badass boss theme of any NES game, this piece of music lets you know that shit just got real. Even though it only lasts 35 seconds before looping, I could seriously listen to it on repeat all day. I wish I could replace other games' boss music with this one.
So why is it only played at the end of the two "Base" levels and nowhere else? I love the original Contra to death, but I can't forgive Konami for such a gross oversight. For shame!
5. "The Showdown" - Contra III: The Alien Wars (SNES)
If you ask me, I find the soundtrack to Contra III to be on the weak side when stacked against the rest of the series. Whereas Contra music is typically loud and rhythmic, Contra III's is a lot slower and more ominous, which I admit fits the game's apocalyptic tone. Some people swear by the music, but it simply doesn't feel like Contra to me personally. Which is probably why I don't remember Contra III as fondly as I do the other entries.
That said, the final battle music is insanely cool. You have to test you might against against a gauntlet of progressively more aggressive bosses, including a few familiar faces from the NES days. To reflect the multiple phases, "The Showdown" is split apart into three movements, each more intense than the last -- the Contra equivalent of Final Fantasy VI's "Dancing Mad." Nice.
4. "GTR Attack!" - Contra: Hard Corps (GEN)
I'm in the "Hard Corps > Contra III" camp. Furthermore, I believe that Hard Corps is the best Contra game period. I'm sorry if you disagree with me, but I couldn't give less of a damn.
Among its many triumphs over Contra III is its hard rock-dance soundtrack that puts the Genesis' FM synth sound chip through its paces. And among the game's many different boss themes, "GTR Attack!" stands head and shoulders above the rest. Like the NES Contra "Boss" music, it unfortunately only plays twice -- but one of those fights is against an incredibly cool endlessly transforming mechanical chimera, so I'll let this particular musical oversight slide.
3. "Jungle Normal" - Contra 4 (DS)
Paying homage to the original Contra "Jungle" theme is not an easy feat, but Jake Kaufman is not some bum off the street banging on a keyboard. He wanted to recapture that same feeling you got when you hopped off the chopper that first time back in 1988 (or 1987 for you arcade jockies) and felt empowered by the music. I'd like to think that he succeeded and more.
Fun bit of trivia: Did you know that the "Jungle Normal" theme is actually a shortened version of a Contra-inspired chiptune that virt released way back in 2002 called "Vile Red Falcon"? "Jungle Exploder," the "Jungle Normal" arrangement found on Rocked 'n' Loaded, is actually more based on the original chiptune than the Contra 4 version.
2. "Jungle" - Contra (NES)
It's one of the most iconic pieces of videogame music ever. Naturally, the classic "Jungle" theme would worm its way near the top of the list. No matter how many times I hear it, no matter how many times it's re-worked or remixed, it never gets old. I'm certain you all feel the same way too.
Trying to describe Contra's "Jungle" music is like trying to describe perfection. It simply can't be done. You just hear it and go, "Oh, totally! Yes! Yes! That's right!" The memories all come flooding back: the exploding bridge that sent you into the drink, the glory of the spread gun, the wall. Boys became men and the Konami Code became a playground mantra.
So why did I give it the #2 spot and not top honors?
1. "The Hard Corps" - Contra: Hard Corps (GEN)
This is why.
You begin with a shot of a city street overrun by robots, the skyline ablaze. Out of nowhere, you come barreling through in your armored truck, mowing the bastards down like weeds, until you collide into a broken-down car and fly through the windshield. You land unscathed, of course, and you proceed to blow everyone away. You rip apart a giant spider before an earthquake cracks the ground. A flame-throwing robot blocks your path, but you send it crashing into a building, knocking the structure over and giving you an incline to climb to the rooftops.
Miles in the distance, you see a towering cyclops razing the city with its eye beams. It spots you and immediately jumps to your location. The sheer power emanating from its body causes debris to levitate, and you must flying cars and laser beams. And that's just a mid-boss!
Meanwhile, the music is going BOOM! BOOM! BOOM! BOOM! BOOM! BOOM! BOOM! BOOM! BOOM! BOOM! BOOM! BOOM! And you wonder why I'm calling it the best Contra song of all time!? It's read "hardcore" for a reason.
BONUS! "Simon 1994RD" - Contra: Hard Corps (GEN)
Even though "Simon 1994RD" is not in my top ten, there's no way I couldn't not mention it in an article about Contra music.
In Hard Corps' third stage, there is an alternate exit that takes you to a secret tournament. Your first opponent is a strange afro-headed man who is a cross between Castlevania's Simon Belmont and Japanese vocalist Masato Shimon; he tosses a fish cracker boomerang while a dance remix of "Vampire Killer" plays in the background. Afterwards, you fight an alien baby in a carriage, then a tear in the fabric of space-time sends you into the distant past where you marry a monkey.
God, I love this game.
via destructoid http://www.destructoid.com/sound-card-012-the-top-ten-contra-songs-of-all-time-246484.phtml
News::The Daily Rotation - Crysis 3 Review
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News::Wii U gets a $25 gift card, buy 2 get 1 free off on Wii U games at Target
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News::Review: Croixleur (darkzero)
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News::Five Games That Would Make Awesome TV Series
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News::12-month Xbox LIVE Gold cut to $35, $20 off 'Black Ops II' at Best Buy
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News::Amazon: Dead Space 3 for $40, 12 months Xbox Live for $35, Skyrim (PC) for $33
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News::Black Ops 2 gets 33 percent discount on PC, PS3, Xbox 360 and Wii U
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News::Why Assassin's Creed needs to visit Victorian London
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News::Defiance: Hands-On Preview | Explosion
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News::Recommended MMOs 2P in February 2013
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News::Top 3 Facebook Social Game Developers in February 2013
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News::Destiny: New Art, Pre-order Incentives and Why the Team on Stage Looked Awkward
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News::Review: Dead Space 3 (darkzero)
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News::BIT. TRIP PresentsRunner 2: Future Legend of Rhythm Alien Review (Invision Game Community)
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News::My Hopes for Watch_Dogs
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News::BugBear working on "the definitive demolition derby game"
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News::I still don't own a PS3 or Xbox 360, but that's okay
Confession time.
With PS4 slated for the end of the year and the next Xbox like out around the same time, the curtain on the seventh home console generation is finally coming down. But while many of you are eagerly anticipating the new hardware, I'm only just now planning to jump on board with the HD incumbents. That's right, I only own a Wii from the current console crop.
Clearly mine is not a common arrangement, as most if not all of my peers have been spreading multi-platform love. The consensus seems to be that the Wii has been the least "gamer-friendly" platform of the past few years and that you were missing out on the best the gen had to offer if you didn't also own one of the others. I beg to differ.
My plan has always been to purchase a second console eventually -- what better time to invest than at the tail end of a generation? I haven't felt the need to yet because I've been perfectly satisfied thus far. And there is absolutely nothing wrong with that.
["Wii Kawaii" by Norman Thomas Glaves]
The fact that I'm putting all this down in writing ought to strike you as bizarre. If your closest gamer friend said that he only owned a PS3 or 360, you wouldn't bat an eye. But if he said he only owned a Wii, you'd probably give him an earful about why he should branch out or upgrade to a far more capable machine. Hardly the kind of response anyone ought to expect in regards to hardware that has sold -- or will if it hasn't already -- over 100 million units.
I'm not saying that everyone has to enjoy the Wii. I'm not ignorant to why many of you chose to supplement it with another platform, sell your launch unit back, or flat-out not buy one period. Maybe you were soured by some less-than-optimal motion implementations, maybe you had had enough of Mario and crew. Or perhaps when nearly all of the big third-party hitters failed to materialize, you packed your bags and took your business elsewhere.
What I can't agree on is that the Wii didn't have enough content to satisfy anyone who was willing to stick with the system. Just because BioShock, Assassin's Creed, and so many other titles were absent, that doesn't mean there weren't still good games available. I strongly believe all game consoles are worth playing, even if it turns out not to be your favorite thing ever; for the major contenders in any generation, there will always be enough material to keep you occupied.
The big argument against single-console ownership is that you invariably miss out on promising titles only available on the competition. But hasn't that always been the case? Who doesn't have a backlog? There are Wii games I haven't gotten around to yet. Same with the Genesis and NES. Hell, I've even got Neo Geo Pocket Color titles on my to-do list!
And that's precisely why picking up a console at the end of its life is so alluring. Not only is there a vast library of attractively priced software to choose from, the hardware itself has also had time to mature. As consoles become more like specialized PCs, I'd rather wait until all the kinks in the system's infrastructure have been ironed out.
That being said, you're probably still wondering how I could stick with just a Wii for as long as I have. It all boils down to my personal gaming habits and philosophy.
Like many of you, I grew up with Nintendo. Nintendo has always been a provider of safe family entertainment, but none of us considered that a stigma back when we were fresh young gamers. However, whereas others' tastes expanded or shifted towards more complex or "realistic" experiences, mine remained fairly static.
I feel much more at ease in the colorful fantasy worlds of my youth -- incidentally, I spend the bulk of my television viewing on Nickelodeon, Disney Channel, and Cartoon Network. I'm entirely opposed to content with a harder edge, but usually such material makes me feel uncomfortable, especially when it comes to videogames. The more that games skew in an adult direction, the less likely they are to resonate with me.
I am very appreciative of Nintendo for its commitment to family-friendly entertainment; its first- and third-party software catalog continues to be a very persuasive draw for me. Not that such games don't exist on Sony or Microsoft's machines, but it's clear that those two position their hardware to attract the seasoned consumer who prefer content that reflects his older tastes.
Above all, Nintendo is the last pure gaming company still manufacturing hardware. For all the faults of the Wii or any other Nintendo console, I know that Nintendo will always position its machines as game delivery platforms first and everything else second. Both Sony and Microsoft have stated that they want their consoles to be all-purpose media hubs, which makes me wonder if they're only using games to leverage their other businesses.
["Console Guys?" by Mike Inel]
When the first PlayStation came out, I remember how my friends and I mocked it. CDs that could be scratched up so easily? Obscene loading times that were unheard of on cartridge-based platforms? Who does Sony take us for? And the hardware build quality was lower than what we were accustomed too -- remember having to pull tricks like stacking books atop the loading tray or flipping the entire console upside-down just so it could read the disc?
But I couldn't argue with that stellar library, thus my family eventually brought a PS1 into our house. I similarly waited a few years for picking up a PS2. Though I may not be a fan of Sony hardware itself, the I loved that the PlayStation brand hosted so many fun, quirky games. Nevertheless, Sony consoles had to prove themselves to me before I made the investment, which is why I never purchased them on day one unlike Nintendo consoles.
The PlayStation 3 rubbed me the wrong way right from the start. Not only was its price tag prohibitively high, it also seemed to be pulling away from the quirky Japanese-ness of its predecessors. Sony was pushing hard into Western-flavored territory with precisely the kinds of games that turned me off. And even after it built up a library that satisfied my interests, there were so many other issues related to its PC-like infrastructure that made me extremely wary.
And Xbox? Never considered it. The original Xbox was Microsoft's first step into gaming and it showed -- I had a PS2 and GC already, so why I should I care about this other guy here? Then Xbox 360 arrives and Microsoft goes a billion dollars in the hole dealing with the "red ring of death." I'm frankly impressed by how many people had their 360s replaced multiple times and still stood by the damn thing. I want the stuff I buy to work, and I wouldn't have put up with any of that nonsense. Eventually the "red ring" became less of a headache, but I still avoided the 360 for all the same reasons I was avoiding the PS3.
Xbox Live likewise doesn't interest me. I don't find online multiplayer all that attractive; having to pay for it is even less so. The most invested I've ever been in online gaming was during my first year of college with GunBound, which I gave up on after a couple of months because I was tired of deep-pocketed players buying their way to victory through the game's real-money item shop.
So I stuck with my Wii and had a lot of fun. And because I focused on a single platform, I was able to give games a chance I probably would have ignored had something else on another machine caught my eye. Furthermore, my gaming habits have changed significantly since leaving college -- I have a big burst gaming session after going weeks without playing anything, then I go dark again. Given how infrequently I would pick up the controller, it would have been fiscally irresponsible for me to pick up a second console and have to split my time between both.
I know I've missed out on some amazing games, but on the bright side, I also missed out on the $10 retail price hike, widespread hardware failures, far too frequent firmware updates, critical game-breaking bugs (excluding those in Twilight Princess and Skyward Sword, both which I managed to avoid before I even knew they existed), season passes, on-disc DLC, day-one patches, user account hacks, etc. Every console has its own issues -- the Wii certainly has plenty -- but the fewer impediments to my enjoyment the better. Having purchased a Wii U on launch day and already experienced a small fraction of these problems firsthand, I'm glad I was able to avoid them for as long as I did.
But as I said in the beginning, I'm eventually going to pick up a second console. It will be a PS3, of course -- the majority of 360 titles I'm interested in are multi-platform anyway. The hardware and software are at more affordable prices, the library is vast, and the firmware is more or less finalized. If ever I have questions or concerns, I can refer to more than six years of historical data in order to maximize my enjoyment and avoid any pitfalls that my friends have had to suffer. Sounds like the best plan!
No matter which platform I had chosen to support at the start of this generation, I know I would have found enough to entertain myself. I can't say whether I would have had more fun had I gone with 360 or PS3, but there really is no way of knowing. Sure, I've been disappointed by some studios' lack of support for the Wii, but you have to take the good with the bad. All that matters is that I am pleased with my decision and don't regret it in the least.
When it comes to our gaming preferences, we are all unique. I hope that by sharing a bit of myself, we can gain a better understanding and appreciation for one another.
via destructoid http://www.destructoid.com/i-still-don-t-own-a-ps3-or-xbox-360-but-that-s-okay-244290.phtml
News::TGND- Crysis 3 Playstation 3 Review
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News::Metal Gear Rising: Revengeance Dogtags Now Available
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News::Primorida Review: First Impressions - Zero1Gaming
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News::Preview: Trials Evolution Gold Edition I Expansive
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News::Heroes of the Realm: Tips and Tricks to Improve Your Army
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News::Ubisoft opens viral marketing website for Watch Dogs
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News::First GTA V clone demo download on PC arrives
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News::10 Of The Best Video Game Endings This Generation
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News::Making Zombie Animations with DayZ
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News::Free mini-game - powered by Unity 3D Engine - lets you dance to the rhythm of Gangnam Style
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News::PCAdvisor- Crysis 3 Review
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News::Dead Space 3 Review (Invision Game Community)
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News::Star Trek game will let you play as the Enterprise (sort of)
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News::Weekly News Update: Playstation, Mojang and Cats, Oh My
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News::Razer Marauder StarCraft II Gaming Keyboard Now Available
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News::New Tiger Woods PGA Tour 14 Gameplay Features Revealed
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News::Borderlands 2 developer gives free loot to fans in the middle of the night
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News::Watch Dogs close up - next gen gaming? (video)
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