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Saturday, August 24, 2013
News::Leaked GTA V Piswasser Beer commercial
via N4G: pc news feed http://n4g.com/news/1340160/leaked-gta-v-piswasser-beer-commercial
News::Get Luckey: Oculus Rift and the unexplored territory of VR
via N4G: pc news feed http://n4g.com/news/1339866/get-luckey-oculus-rift-and-the-unexplored-territory-of-vr
News::Lost Saga enlists Guilty Gear's May and Johnny
via N4G: pc news feed http://n4g.com/news/1339842/lost-saga-enlists-guilty-gears-may-and-johnny
News::Splinter Cell And One Of The Most Notorious Places in the World
via N4G: pc news feed http://n4g.com/news/1339831/splinter-cell-and-one-of-the-most-notorious-places-in-the-world
News::Best Shadowrun Returns Fan Campaigns So Far
via N4G: pc news feed http://n4g.com/news/1339773/best-shadowrun-returns-fan-campaigns-so-far
News::PES 2014 vs FIFA 14 - The Football War is not Going Away
via N4G: pc news feed http://n4g.com/news/1340118/pes-2014-vs-fifa-14-the-football-war-is-not-going-away
News::Battlefield 4 - Water you talking about?
via N4G: pc news feed http://n4g.com/news/1340120/battlefield-4-water-you-talking-about
News::GameSpot GamePlay Special Edition Spoilercast: Gone Home
via N4G: pc news feed http://n4g.com/news/1340115/gamespot-gameplay-special-edition-spoilercast-gone-home
News::Limits of Sanity: Paradise Island - New Screens
via N4G: pc news feed http://n4g.com/news/1339981/limits-of-sanity-paradise-island-new-screens
News::PS3Home: The Bureau: Xcom Declassified (PS3) Review
via N4G: pc news feed http://n4g.com/news/1340079/ps3home-the-bureau-xcom-declassified-ps3-review
News::Gearbox Software teases the second Borderlands 2 short film, coming next week
via N4G: pc news feed http://n4g.com/news/1339711/gearbox-software-teases-the-second-borderlands-2-short-film-coming-next-week
News::A Gaming Ultrabook Grudge Match -- Razer Blade Pro Versus MSI GS70 STEALTH
via N4G: pc news feed http://n4g.com/news/1339862/a-gaming-ultrabook-grudge-match-razer-blade-pro-versus-msi-gs70-stealth
News::15 Best Real Time Tactics Games of All Time
via N4G: pc news feed http://n4g.com/news/1339824/15-best-real-time-tactics-games-of-all-time
News::Star Citizen Soars Above $16,000,000 in Crowd Funding, Shows Hangar Module Reveal
via N4G: pc news feed http://n4g.com/news/1340072/star-citizen-soars-above-16-000-000-in-crowd-funding-shows-hangar-module-reveal
News::EarthBound's English editor talks about his masterpiece
With EarthBound tearing up the Wii U eShop and finding its way into some gamers' hearts for the very first time, those responsible for breathing life into that world can look back on their handiwork with pride. Series creator Shigesato Itoi recently shared his piece, and we all thank him for the memories, but English players have someone else to thank as well.
In an interview with Kotaku, localization editor Marcus Lindblom expressed joy that EarthBound has finally become such a beloved cult classic today, considering how reviews around the time of the game's original launch were less than kind. "It was pretty difficult in some ways for those of us that had been involved," he said. "I guess the feeling at that time was -- and this is not a lot different than today -- graphics were a big important component to pushing forward the game industry. And a lot of people looked at EarthBound and considered the graphics to be fairly simplistic."
Lindblom recalled how he originally joined Nintendo as a call center rep, later became a Software Analyst in charge of localizing various games like Wario's Woods, then was left in charge of a new RPG called Mother 2. Another Nintendo writer, David Owen, had finished roughly 10% of the script before he moved on to other projects, leaving the task to Lindblom with some assistance from Japanese writer Masayuki Miura. He spent four months adapting the raw Japanese translation into readable English, working between 14 and 15 hours a day.
Read more...
via destructoid http://www.destructoid.com/earthbound-s-english-editor-talks-about-his-masterpiece-260730.phtml
News::Paranormal State: Poison Spring - New Screens
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News::Gravity can't keep us down - The Daily Spelunk
Sorry we're so late with getting The Daily Spelunk out to you today. It must be the weekend.
Regardless, we have an excellent episode today, as Jordan once again defies the odds and takes the fight to Hell itself. And I get thrilled by the prospect of an easy jetpack, which never really pans out for me. All this, plus we learn a little bit about a record-setting pilot in today's notable death. We're practically edutainment over here.
via destructoid http://www.destructoid.com/gravity-can-t-keep-us-down-the-daily-spelunk-260728.phtml
News::Twilight Phenomena: Strange Menagerie - Review | AACG
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News::LEGO: Legends of CHIMA Online Review | Gamezebo
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News::Project Phoenix Overtakes $600,000 on Kickstarter, Gets New Character Artwork and Team Members
via N4G: pc news feed http://n4g.com/news/1340056/project-phoenix-overtakes-600-000-on-kickstarter-gets-new-character-artwork-and-team-members
News::Enlisting Criminal Masterminds: PAYDAY 2 Review | Structure Gaming
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News::The wonderful world of knock-off gaming
[Dtoid community blogger Handy has scoured the world over and uncovered just how lucky we are to have the games and consoles we do. Want to see your own words appear on the front page? Go write something! --Mr Andy Dixon]
While searching the PlayStation Network recently, my eyes were met with an odd site: a new Uncharted! Have they re-released them digitally? Is this the free-to-play multiplayer I heard about?
No. This is not Uncharted. This is Unearthed .
I instinctively dismissed it as some puzzle game trying to cash in on the success of Sony's flagship series, but oh no, it goes much deeper than that. Unearthed is the first game to come from Saudi Arabia, and darn it if they didn't set the bar high for themselves. Not content to rip-off Mario or Sonic, these guys have gone for the full AAA experience on their first attempt, and the results are... well....
Read more...
via destructoid http://www.destructoid.com/the-wonderful-world-of-knock-off-gaming-257922.phtml
News::Review: Disney Infinity
With the success of Skylanders and Skylanders Giants , it was inevitable that someone would challenge the concept of marrying toys to videogames on such a large scale. So what better company than the juggernaut that is Disney, who was able to sink $100 million dollars into research and development for the project, titled Disney Infinity.
But Disney Infinity isn't exactly the same as Skylanders beyond the concept of toys as DLC. They're fairly different games -- for better, and for worse.
Read more...
via destructoid http://www.destructoid.com/review-disney-infinity-260315.phtml
News::IGN - The Origin and Future of Blizzards Hearthstone
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News::Rise of Venice Gamescom Preview | GamingLives
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News::Magicka: Wizard Wars Gamescom Preview | GamingLives
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News::Final Fantasy XIV: A Realm Reborn Seems to Have Account Security Backwards
via N4G: pc news feed http://n4g.com/news/1340002/final-fantasy-xiv-a-realm-reborn-seems-to-have-account-security-backwards
News::RAD Episode 301: Saints Row IV
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News::IGN - We Play Call of Duty: Ghosts with Infinity Ward
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News::The Wonderful 101 was almost a Nintendo crossover
Nintendo big boss Satoru Iwata recently brought PlatinumGames director Hideki Kamiya onto Iwata Asks to discuss The Wonderful 101. In a followup roundtable, a healthy chunk of the W101 development crew went into even greater detail about the upcoming Wii U title.
Right out the gate, Kamiya revealed the origins of W101 as a Nintendo crossover game. The idea, pitched by Platinum CEO Tatsuya Minami, was to gather a bunch of Nintendo all-stars into a single adventure à la Konami Wai Wai World or Famicom Jump: Hero Retsuden . Kamiya's team then conceived of having tons of Nintendo characters on-screen at once, forming into different shapes using what would later be known as "Unite Morphs."
When this idea was brought to Nintendo Software Planning and Development Group 2 leader Hitoshi Yamagami, he exclaimed, "This is impossible!" Getting characters from different games to work sensibly in Smash Bros. was already a challenge, but the way this new Platinum concept was presented would have been even more challenging. The plan was shelved for several months, then Platinum returned with the same idea but replaced Nintendo characters with completely original superheroes. Now the wheels were finally turning.
Read more...
via destructoid http://www.destructoid.com/the-wonderful-101-was-almost-a-nintendo-crossover-260725.phtml
News::New XCOM: Enemy Within Hands On Video Shows Gameplay, Gamescom Crowd
via N4G: pc news feed http://n4g.com/news/1339987/new-xcom-enemy-within-hands-on-video-shows-gameplay-gamescom-crowd
News::NoobFeed Review: Gravity Ghost
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News::Did Elder Scrolls Online Just Commit Suicide?
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News::Redshirt Preview | TPReview
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News::Cloudberry Kingdom | | CheatMasters
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News::Softpedia- Splinter Cell: Blacklist Review
via N4G: pc news feed http://n4g.com/news/1339928/softpedia-splinter-cell-blacklist-review
News::Disney Infinity: The Kotaku Review
via N4G: pc news feed http://n4g.com/news/1339827/disney-infinity-the-kotaku-review
News::5 Ways Saints Row IV Won Me Over (And How Comparing It To GTA V Is Redundant)
via N4G: pc news feed http://n4g.com/news/1339856/5-ways-saints-row-iv-won-me-over-and-how-comparing-it-to-gta-v-is-redundant
News::FFXIV: ARR Overview of Crafting (Disciples of Hand)
via N4G: pc news feed http://n4g.com/news/1339943/ffxiv-arr-overview-of-crafting-disciples-of-hand
News::Impressions: Digging into Hyperkin's Pixel Art Controller
Game accessory manufacturer Hyperkin recently announced the Pixel Art Controller line of PC / Mac gamepads. I took a look at the blocky SNES-inspired design and concluded that handling this hunk of plastic would have the same effect as rubbing your palms against a cheese grater.
The folks at Hyperkin were not about to let me drag their name through the dirt, so they hooked me up with a prototype controller so that I may get a feel for its construction. I spent the morning putting the beast through its paces, and I thought I'd share what I learned.
Again, this is a handmade prototype, so some of my criticisms may be addressed by the time the controller officially releases in September.
Read more...
via destructoid http://www.destructoid.com/impressions-digging-into-hyperkin-s-pixel-art-controller-260686.phtml
News::Legacy of Gaming: Gears of War
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News::Need for Speed: Rivals is part racer, part team-deathmatch | GamesRadar
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News::Wartune Unveils Knight Class
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News::Free-2-Play Friday: Warframe - PS4 launch title has space ninjas, co-op, and it's a blast
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News::The Best Games Youre Not Playing: Summer Edition
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