Tuesday, March 25, 2014

News::BioShock Infinite: Burial at Sea Part Two Review | God is a Geek

Part Two of Burial at Sea delivers on the promise set out in Part One, and is a fitting close to BioShock Infinite in general. Its become cool to hate on Infinite in recent times, but bandwagons be damned, this is a fantastic piece of content, if a little pricey.



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News::When studios regularly start hiring stars we’ll see the real cost of blockbuster game development


Greater maturity in story-driven games surely means more big-name actors and writers in games – and greater costs.



As we march forward into a new console generation, one thing we can expect to see more of are highly polished, story-driven games. These games will feature impressively rendered characters with many more layers of even higher fidelity motion-capture animations, brought to life through the voice work of extremely talented professional actors. These stories and characters will increasingly be imagined and written by top-level writers – both those with years of game writing experience as well as those who are able to successfully transition from other media. In the console space, over the course of this generation, I think it’s safe to predict that well-crafted and highly polished narrative will be more important than ever before, and will reach new heights of quality.


Of course, it also goes without saying that all of these things have costs. The exponentially increasing costs of higher fidelity rendering and animation are costs the industry is familiar with confronting in each new console generation. Many publishers and developers have spent the past few years laying the foundations that will allow them to absorb and manage these costs, and they are now well prepared for them. But there are also new costs that the industry has not historically had to manage. As we seek to improve the quality of our stories by bringing in big-name writers from film or television, and as we look towards bumping up the marquee value of our story-driven games by using famous actors to voice our characters, we will encounter not only new costs, but new ways of doing business.


Guilds, unions and agents and the associated overhead of working through them to access this new talent come with all kinds of costs that game development projects are not accustomed to absorbing. The cost for three days of voice recording work from an unknown actor may be much higher than the cost of three days of work from the sound designer on the development team who integrates all the voices, but it is almost laughably insignificant compared to the cost of three days of full-body, facial and voice performance capture from a well-known star. A star does not fly through a public airport and spend four nights at the Standard, taking a cab back and forth to the recording studio. A star flies on a private charter with their family and stays in Beverley Hills. A star has a driver, and a car, and needs a trailer and a voice coach and a catered lunch. A star needs handlers and assistants to make sure everything runs smoothly so they can focus on their work without distraction. If there are changes needed to the script, the writer might need to be flown out, meetings scheduled, rewrites done, and changes validated by various leads and directors back at the studio. Everything might be delayed for a few days – schedules shifted, flights rebooked, housing extended, tutors flown in for kids missing school…



Performance capture is an expensive business – even moreso if you’re paying a Hollywood star to do it.



If you’re a game developer reading this, you may be laughing at how ridiculous it sounds. You’ve probably taken your share of economy-class, red-eyed flights with three connections to share a hotel room with three other people to work 16-hour days at E3, and then had your expense report rejected for going above your $50 per diem because of a $49 cab ride you had to take when both backup power supplies for the console you were demoing on melted and you needed to go to Santa Monica and borrow one from a friend working at another studio.


The reality, though, is that these costs are not ridiculous. They are not ridiculous because film-industry-style production management has figured out how to account for all of these risks and their associated costs in order to bring a project in predictably on budget – or at least within a predictable margin of error over budget. In a sense, it doesn’t matter what the costs are so long as they are predictably lower than the projected return. Ultimately, the thing that makes the costs predictable is the linear, authored nature of filmic narrative. The script for a movie is a roadmap to its production. If you know how to read it, it tells you how much the movie is going to cost. This is not the case for games. Yet.


As the game industry moves into this brave new world of exponentially increasing costs and escalating demand for higher fidelity characters and Oscar-calibre performances, we have to wonder where the predictability that allows us to account for these costs is going to come from. It’s not going to come from a richer, more meaningful possibility space. Dynamic gameplay, by its very nature, is unpredictable, and as a consequence requires an unknowable amount of time and energy to iterate, polish and refine.


With a six-hour story in hand, written by an award-winning writer, and performed by famous actors, we have a predictable map and a mostly predictable budget. More importantly, we’re armed with the knowledge that the design of the gameplay only needs to be balanced well enough that the average player will not discover how the design degenerates until after the six-hour mark. And once we have that predictability, games will have finally arrived.


The post When studios regularly start hiring stars we’ll see the real cost of blockbuster game development appeared first on Edge Online.






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News::Progress Bar Podcast Episode 12

This week on the Progress Bar Podcast, we talk about Sony's virtual reality headset (Project Morpheus), an upcoming firmware update for the PS4, Final Fantasy X/X-2 HD Remaster, SimCity's offline mode and more.



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News::Bioshock Infinite: Burial At Sea - Episode 2 Review | Gamereactor UK

GR-UK writes: "With more developed gameplay, better pacing, and less force-feeding when it came to the narrative; this could have been the crowning moment of the Bioshock series. As it stands now, in spite of obvious qualities, it still comes across as something less than the magnificent ending it deserves."



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News::VR Survival Horror Montas Released on Steam Early Access

VRFocus - Developer Organic Humans has released an early version of its upcoming survival horror experience, Montas, onto the Steam Early Access program. The team stresses that this is an unfinished version of the title designed for those that want to support its ongoing development. The title supports virtual reality (VR) through use of the Oculus Rift VR headset.



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News::Vehicle Simulator Prepar3D Getting Oculus Rift Support

VRFocus - Prepar3D, a simulation platform that allows users to create training scenarios for both military and commercial vehicles, will be receiving support for the Oculus Rift virtual reality (VR) headset. Developer Lockheed Martin confirmed as much on its blog detailing new updates for the upcoming version of the software, dubbed v2.2.



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News::The Gamesmen, Episode 12 Big Handed Hobbits

Join Hardlydan, Amras89, Yodathethird, and SaintKilljoy for game talk and fun! This time, The Gamesmen talk about a developers kit V2 of the Oculus Rift, PlayStations VR project Morpheus, Valves redesigned Steam controller, Direct X 12, Koji Igarashi leaves Konami, new Assassins Creed games, and Thinkgeek selling old school PC controllers. Games discussed are Defense Technica, Thief, Manga Maker ComiPo!, RPG Maker XV Ace, Shadowrun Returns, Race To Mars, The Mims, Titanfall, Cards Against Humanity, Infamous Second Son, Sleeping Dogs, Assassins Creed, and Bridge Project.



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News::White Paper Games' Ether One Out Today

VRFocus - Ether One, the first-person adventure title from White Paper Games, is releasing today on PC. The title, which has been in development for the past few years, comes with full support for the Oculus Rift virtual reality (VR) headset, although can also be played with a standard monitor. It is available to purchase now through GOG for $16.99 USD, with Steam and Humble Store versions launching later today.



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News::Bioshock: Infinite - Burial At Sea: Episode 2 review - MMGN

MMGN: That might be okay for fans of Infinite and anyone that played the first episode, but its tough to find meaning in what either of these episodes offer, despite their intriguing dives deeper into the mind of Ryans agenda. If anything, Episode 2 is a nice little goodbye from the team at Irrational, and an absorbing change of perspective and tone for both Booker and Elizabeth.



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News::How To Move Like A Pro In Titanfall

Movement is everything in Titanfall. A good player knows how to get around the map with ease, sometimes without ever touching the ground. If you've been having trouble with movement, there's good news: you can learn how to expertly use your jumps, wall-running and jetpacks in Titanfall with some help.



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News::Warlock 2: The Exiled Video Preview I PCGMedia

Monty Python references galore, Warlock 2 hexes you with the laughter curse, but its certainly no joke.



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News::Entertainment Buddha-cast: Episode 1 Dark Souls 2, Titanfall, Second Sons and VR Talk

Entertainment Buddha's Matt Heywood writes, "The Buddha-cast focuses on Dark Souls 2 and Titanfall two of the biggest recent video game releases that have the industry buzzing as well as a brief discussion on the beauty of inFamous: Second Son, and a few random conversations on virtual reality headsets."



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News::The Music Of Batman: Arkham Knight

Game Informer: You should know the name Nick Arundel. As Rocksteady's audio director and composer of their now Arkham trilogy, his work has contributed greatly to help define the studio's take on Batman. While he has previously worked with Ron Fish on the soundtracks of both Asylum and City, Arundel is recruiting help from a certain talent from Hollywood to help compose Rocksteady's finale. We spoke with Arundel about his previous work in the series, how Scarecrow has influenced the new soundtrack, and he even shows off some new tracks from the game. If you're interested in more details on the gameplay, be sure to check out our content hub or read our April cover story for more details and to see screenshots from the game.



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News::League of Legends Needs Team Builder

CCC Says: "Earlier on this month, Riot Games introduced its Team Builder feature to League of Legends. The feature was dished out across the games servers on a bi-daily schedule, where each server had its own share of the Team Builder feature for 48 hours. I first got my taste of Team Builder when it came to EUW, and I was both elated and annoyed that such a feature was implemented and that it hadnt been implemented before."



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News::Planetside 2: Community Clash (CC), Pro Arena League (PAL), and PS2 Pickup (PS2P) | GamersSphere

This article explains the difference between CC, PAL, and PS2P, which are the three match organizers in Planetside 2.



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News::GP Picks 3-21-14 | Gaming Precision

This week's GP Picks include Infamous: Second Son, Danmaku Unlimited 2, Luftrausers, and Final Fantasy X/X-2 HD.



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News::Virtual Calamity: Why VR is not the ground breaking future for gaming

Virtual Reality is dead. It died sometime back in the 90s alongside the Spice Girls, VCRs and cassette tapes. So why then, after all this time should we take it seriously? In truth, we probably shouldnt.



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News::Chevrolet Corvette appears in latest screenshot from The Crew

After introducing the Chevrolet Camaro and the sturdy-looking modified Ford Mustang, Ivory Tower and Ubisoft Reflections have graced us with another screenshot from The Crew; this time its the sleek and stylish Chevrolet Corvette, though with more than 600bhp under its hood, one can expect solid performance as well.



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News::Unreal Engine 4 - Latest Tech Demos Showcased + Oculus Rift

Unreal Engine fans, get ready for a treat. YouTubes member club4ghz has shared videos from all the latest Unreal Engine 4 tech demos that were released alongside the engine itself. Therefore, below you can enjoy Unreal Engine 4s Reflections Subway Demo, Mobile Temple Showcase Tech Demo, Particles Showcase Tech Demo and FPS Game Sample.



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News::Log Horizon Makes You Really Think About Being Trapped in an MMO

News::More Chinese Transformers Made from Trash

News::Luftrausers Review | The Game Scouts

Adam Seats: For a title that started its life as a Flash game slapped together in two days, Luftrausers has been dominating the downloadable game scene since it launched a few days ago. Some modern gamers might take a look at this game's pixel graphics and two-tone color scheme and write it off as some boring 1942 clone, but those people would be very sadly mistaken. This game is what happens if Afterburner ground up the insanity of Gurren Lagann and did a line of it. This game will make you wonder exactly what you've been doing up to this point in your life, and why it has not involved tiny planes vomiting Hadoukens at blimps.



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News::No picnic basket is safe: Bear Simulator fully funded

It was only a matter of time, right? Last weeks ursine adventure, Bear Simulator, has hit its $29,500 goal and then some, raising a total of $37,473. Developer John Farjay has yet to announce any stretch goals for the extra $8,000-odd hell be receiving, but the Kickstarter page and subreddit have updated with new information on other aspects of the game, including animal buddies (such as the overweight, lazy raccoon who can move into your den) and how to equip sunglasses on your bear.



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News::GGTV Review: Power-Up (PC)

GotGame Staff Writer Josh Boykin takes on the single-handedly developed space shooter Power-Up by Psychotic Psoftware.



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News::Why Im Still Buying Watch Dogs Despite A Downgrade

GOS: "If the graphics hold up to the standard I have placed on games this generation, the only thing left to judge in this case is the features. Watch Dogs didnt grab my attention because I wanted to control a masked character in a trench coat, it was the gameplay mechanics, open world setting and story that justified my future purchase."



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News::New Tiered Rifts and Ladders coming to Diablo 3

This evening Blizzard took to the stage at the Reaper of Souls launch event and revealed new features that are coming to the Diablo 3 expansion in the next few months including Season Ladders and Tiered Rifts.



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News::BioShock Infinite: Burial at Sea - Part 2 Review (Strategy Informer)

From Strategyinformer.com: "Given recent events it was rather hard to go into the second episode of Bioshock Infinite: Burial At Sea with an objective eye. It isn't just the last piece of DLC, it's the last time Irrational Games will ever visit Bioshock and the last game most of the developers at the studio will ever make there. It's their full stop on the Bioshock universe and Irrational's brief period as one of the biggest developers in gaming, so it better live up to both legacies. Fortunately for literally everyone, it does".



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News::New BioShock Infinite: Burial at Sea - Part 2 Screenshots Release

Strategy Informer has published three new screenshots for BioShock Infinite: Burial at Sea - Part 2.



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News::BioShock Infinite: Burial at Sea Episode Two Review | GameTrailers

Elizabeth takes the lead in the conclusion to Bioshock Infinite's story in Bioshock Infinite: Burial at Sea - Episode 2.



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News::The History of Half-Life Video: For you Die Hard Valve fans

SteamFirst: If you are a fan of Steam and Valve it is almost a given that you have a innate love for Half-Life. For many, Half-Life is what introduced them to Steam gaming in the first place. Below is a bit of a history lesson filling you in on everything Half-Life from the beginning to current day



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News::Battlefield 4 Naval Strike DLC Delayed on PC, No ETA

MP1st - Battlefield 4 Naval Strike wont be coming to PC tomorrow.



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News::Warlock 2: The Exiled Preview I PCGMedia

Warlock 2 is a relatively smaller game than other hex-based strategy games, but with a seemingly endless array of NPC quests filled with pop-culture references, and 14 different races to choose from, there's certainly enough bang for your buck.



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News::Titanfall Review: The shape of things to come | Gamer Horizon

Respawns Titanfall has finally arrived. Its fast, fun, and addictive, but suffers from some content omissions and issues that keep it from being perfect.



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News::Project Spark loses Spark Time microtransactions, introduces Spark Premium

Microsoft's added 3-month, 6-month, and 12-month Spark Premium purchase options to the existing 1-day and 1-month options, making Project Spark into a more subscription-centric experience rather than one defined by piecemeal purchases.



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News::30 Upcoming Indie Horror Games You Should Be Excited About

This is the year of the indies, and to prove it Bloody Disgusting gathered a couple dozen upcoming indie horror games that prove you dont need big teams and mountains of cash to make a game thats worth being excited about.



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News::How To Market Your Game To A Community That Hates It

Communities often despise some games before release for several reasons. Publishers, avoid the pitfalls and read on.



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News::Strife Preview | NoobFeed

From the preview - Veteran MOBA developers S2 Games want to take the cake by targeting the LoL audience and the new player demographic with their new generation MOBA called Strife. Is Strife the Next Gen MOBA thatll take the world by surprise?



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News::SteamFirst thoughts of Half-Life 2: Black Mesa Mod

SteamFirst: Black Mesa is a free mod that has been available for a little game called Half Life 2 since September 2012. Even though this is not a new release, being that our main focus here is Valve and Steam, this is content that mush be in our archives.



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News::Which Is Your Favorite Final Fantasy Game?

Games in Asia: "Its probably the most famous RPG franchise of all time: Final Fantasy. But when you start talking about which one is the best, emotions run high. Here are our favorite games in the series."



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News::Week 6 Of Amazing TitanFall Kills Show Off The Community's Best Moves

GameVerb is on week 6 of glorious Titanfall moments! Check out this week's submissions, including an amazing triple kill with the satchel charge.



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News::Perfect Woman Preview | GameRevolution

"Gender critics tend to argue that there aren't enough female characters in games, and that the majority of female characters are merely sidekicks. So enters Perfect Woman, an indie-developed camera-based game by Peter Lu and Lea Schönfelder, that has nary a man in sight. On the outset, the focus on female characters might seem like a terrible, exploitative gimmick, but having been nominated for IGF's Nuovo Award for innovation, it sends a bold and interesting statement about femininity and objectification." ~ Nick Tan, GameRevolution



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News::Mapper Flawlessly Recreates Scene from Assassin's Creed Unity Trailer

News::Epic Norse mythology-based RPG Runemaster gets new screenshot of Midgard, fresh concept art

Paradox Development Studio have issued a few images from Runemaster, their epic RPG based on Norse mythology being developed with the Clausewitz Engine.



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News::Batman: Arkham Origins Blackgate Deluxe Gets Some New Screenshots

New sreenshots are now available for Batman: Arkham Origins Blackgate, featuring the new graphics of the HD port



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News::Clockwork Empires Developer Gameplay Walkthrough - City-Building Returns

GamersNexus: "Clockwork Empires immediately had my attention, and with thanks given to developers Nicholas Vining and David Baumgart, it was able to keep that initial interest throughout our hour-long GDC hands-on. Many puns and jokes thatd make a PR manager cringe later (no! was groaned from behind me throughout our video process), and Im convinced that Clockwork Empires stands a solid chance in shaping up to be a solid experience."



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News::Amazon.com Video Game Gold Box Deal of The Week

Kuma Wrote: You can beat a good amazon dealoh where are my manners? Good morning gamers all and welcome to this weeks Amazon.com Gold Box deal that is happening this week. There are a lot of marked down prices on games that might have your interest and you are lucky that I am a bear that enjoys sharing information. I also enjoy sharing information that saves you the gamer money in your pockets, so if you have some spending funds left from your taxes, it would be a good idea to reward yourself with some titles that you may have missed out on.



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News::The Amazing Spider-Man 2 videos and fresh information

Recently Escapists employee - Andrea Rene - has managed to get an exclusive interview with the creative director of Beenox (games developer) - Thomas Wilson, who has told a lot of interesting things about the project and presented its first gameplay demo.



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News::Game Music Daily Week 11

This week's bunch of great picks are...State of Decay, Metal Gear Solid 3, Final Fantasy X, FTL, Halo 3, Call of Duty: Black Ops 2, Battlefield 4



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News::Cosmochoria Preview | NoobFeed

From the preview - The team at 30/30 certainly has a sense of humor. With the game's main character flying around in his birthday suit and crystal pooping enemies, it's hard not to let out a chuckle here and there. The future looks bright for 30/30's Cosmochoria.



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News::Galactic Civilizations III - Gameplay

The Gameplay of Galactic Civilizations III.



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