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Saturday, April 5, 2014
News::10 Years After Trailer Uncovered
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News::Four Sided Fantasy does both sidescrolling and screen wrapping
Way back in the day, most side-view took place on a single screen at a time, and often moving off the edge of one side caused the player to reappear on the other. (See: Joust, Asteroids, Mario Bros.) Then Super Mario Bros. came along and revolutionized platformers by introducing long, continuous levels and a camera that followed every step of the way.
Four Sided Fantasy leverages both of those 2D camera ideas, putting the player in an expansive world, but with the unique power to freeze the screen and use old school wrapping to go places that would be otherwise inaccessible. The idea was explored in designer Logan Fieth's previous game The Fourth Wall, but Four Sided Fantasy will have an expanded scope and more work put into the visuals, which make beautiful use of color.
Four Sided Fantasy is currently running a Kickstarter campaign with an initial funding goal of $35,000. It is also seeking approval on Steam Greenlight.
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News::RefleX Review [Capsule Computers]
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News::DYNABOT: The Robo Marble is About to Change the Endless Runner Genre
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News::SWTOR Galactic Starfighter Impressions
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News::Diablo III: Reaper of Souls Art Contest Winners
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News::3GEM Editorial: Why Facebook Acquiring Oculus Rift is a Good Thing
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News::Here's how to get Hearthstone on your iPad if it isn't out in your region
I've seen quite a few people sigh at Hearthstone's recent iPad port rollout, because currently the game is only available in a select few regions, leaving a couple of major countries out of the loop (like the US).
But it's actually pretty easy to download it on your iPad in minutes, using a simple region change method that you can do entirely within your device.
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News::Diablo 3: Reaper of Souls Bonus XP Weekend
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News::The Creaking of the Door, the Pressing of a Button: The Emerging Interactive Gothic
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News::The Last Tinker: City of Colors Preview Charming Beauty I The Koalition
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News::Review: Betrayer
Awash on a beach amidst scattered boxes and waterlogged wood, Betrayer drew me into its chiaroscuro world immediately. Behind me was a blinding, blown out whiteness and an impassable expanse of sea. Ahead of me was intrigue, a mysterious red figure on the horizon, and a state of discontent.
Oh, it starts out strong, before I ended up feeling, well, betrayed. The unsettling, moody sense of exploration began getting replaced by typical, "gamey" systems and way more first-person shooting than I was hoping for. Betrayer is frustrating for its flashes of brilliance undermined by a death grip on conventions.
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News::Star Citizen Gets Awesome Screenshots, Artwork and Videos Showcasing Ships, Damage and More
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News::Front Towards Gamer -- Betrayer Review (PC)
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News::Top 6 Saturday: Games That Should be Made into MMOs
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News::17 New Project Cars Screenshots
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News::Hardline 013: Amazon Fire TV, heists coming to GTA, and too much PAX?
Did I end the last episode of Hardline by saying we'd be back a week later if we weren't murdered and left in a ditch somewhere? And then we went two weeks without a follow-up?
Well, we aren't all dead -- just on the inside -- but we did bring on Destructoid contributor Brett Makedonski and Hardline producer Bill Zoeker to fill in for this recording.
Topics this week include April Fools' Day bringing out creativity for 24 hours, the Amazon Fire TV, Uncharted writer Amy Hennig joining Dead Space maker Visceral as creative director on an untitled Star Wars game, Square rethinking its JRPGs, Phil Spencer becoming head of Xbox, GTA Online adding heists, game jams gone wrong, and whether or not a fourth PAX is worthwhile.
Unfortunately, we've had some temporary technical issues getting this week's episode on YouTube, but we didn't want to make you guys wait for the podcast version. For the audio-only episode, you can subscribe on iTunes and RSS, or download directly here.
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News::Nosgoth Closed Beta: Vampires Are Fun! | Battle Screen
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News::Losing my VRginity to: Simulation!
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News::Impressions: Luftrausers makes too much sense on the Vita
Luftrausers is perfect on the Vita in the same way Vlambeer's Super Crate Box was perfect on the Vita. It's "perfect for the Vita" because it's a great game. While either title, with their minimal arcade sensibilities "make sense" on a portable (with buttons) for their quickness, you're not likely to play Luftrausers for just ten minutes on your commute.
You're more likely to miss your stop because you mashed "up" to launch, craving one more run. This time you'll do better. This time you'll kill that blimp.
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News::The best stuff on Destructoid this week [4/5]
[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]
Yes, I missed the last two weeks for various reasons, but the checks are in the mail and I'm trying to make it up. Please don't take my baby from me. She's all I have. This every other weekend thing is already depressing enough. I can tell she hates coming over, too, away from her friends and her regular everyday life, but what am I supposed to do? Give her up?
I'd rather be "every other weekend dad" than a yellowing Polaroid.
Here's the last recap. Let's all try to be just a little better, because the world ain't going to be a little better to us. Let's try to be a little better to each other. Let's begin anew.
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News::Analysis of NVidia's ARM/TEGRA Vision for Future Gaming
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News::Necromancer: Rising Up to Create a Dream
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News::Elder Scrolls Online Dungeons Guide
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News::Amy Hennig's Star Wars Game to Match Uncharted's Genre; Will Have "Unprecedented Visuals"
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News::Unreal Engine 4 - New Realistic Rendering Room Tech Demo Will Leave You Speechless
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News::Scourge: Outbreak Review | Amber Plays Games
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News::Contest: Win a Steam code for Luftrausers!
Vlambeer's customisable dogfighter Luftrausers released last week to near-universal praise after an agonising wait in certification that may or may not have contributed to my impending mental breakdown.
One half of the indie duo, Rami Ismail, was kind enough to give me five Steam codes to celebrate the launch and while I'm reluctant to give even more people the opportunity to beat my high score, I should probably share.
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News::AMD Teases Radeon R9 295 X2 In A New Trailer, Incoming Announcement
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News::Watch_Dogs - Steam System Requirements Are Still Not Final
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News::Wildstar Beta by NCSoft: Gameplay First Look by Erectronics
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News::Rift's Cave Alpha Version Now Available
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News::'Watch Dogs' need to know: What is the Blume Corporation?
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News::Review in progress: The Elder Scrolls Online is no Skyrim, but its not meant to be - Canada
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News::Infested Planet Review | Quarter to Three
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News::The Division will be a destructible, cover-based game, says Massive Entertainment
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News::[Continue Play] Review - Castlevania: Lords of Shadow - Mirror of Fate HD (PC)
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News::Retro Vault: Final Fantasy VIII, MK Double Dash, Bruce Lee
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News::ZPlay: Review: Platformines (PC)
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News::The Last Tinker: City of Colors (PC/MAC) Preview - DJ Podcasts
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News::Switching to 4-2-3-1 Formation in FIFA 14
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News::Child of Light Release Date (PC): $14.99 Pre-order Includes $5 Amazon Digital Games Credit
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News::Scourge Outbreak PC Review (Nerds on the Rocks)
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News::Betrayer: SteamFirst Review - A Full Color Experience With Gorgeous Sound
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News::5 games to play this weekend
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News::Diablo III: Reaper of Souls Review | Quarter to Three
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News::Saturday Amazon Specials For April 5
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News::Rayman Legends Reliving My Childhood | Review @IM_PAYIN
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News::Eidos Montréal Hiring for Next Deus Ex, Will Probably Have Online Gameplay
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