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Monday, February 3, 2014
News::Kinect Put to Clever Use in Puzzle-Platformer Fru
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News::Update: Ubisoft Abandoning Watch Dogs Trademark Was Fraudulent; Not Legitimate
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News::CONTEST: Win a game from the new Flying Bundle
Our friends at Flying Bundle are in the midst of another campaign, and they've given us a bunch of codes to hand out to lucky Dtoiders!
We've got three codes each for Not The Robots, Gravity Badgers, Gish, Creavures, BasketBelle, Booster Trooper, Hamlet, and POP: Methodology Experiment One, which means 24 of you will win a random game. Sweet! To enter, just leave a comment in this thread. Limit one entry per person, and the contest is open to anyone in the world. You have until Friday, February 7 at 11:59pm Pacific to enter. Enter enter enter. Enter.
Good luck! And don't forget, our Huge members get automatic entry into all contests (as well as a bunch of other awesome perks). It's pretty great!
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News::5 Things we want to see in FIFA 15
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News::Star Wars: The Old Republic Announces Two Digital Expansions for 2014
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News::Only one third of Kickstarter video games deliver on promises
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News::Take-Two has nothing to announce now about GTA V PC
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News::Ikaruga Developers Explain Why They Decided To Go With Steam
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News::5 Games You Want This Week (Feb. 2nd 8th): Fables Of Bravery
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News::5 Things We Want From Tomb Raider 2
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News::WWE 2K15 And NBA 2K15 Confirmed By Take-Two
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News::'90s Arcade Racer Targeting Mid-2014 Release, With 60fps at 720p
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News::Sexy horse traps in Deception IV's Rube Goldberg machine
I was watching Mouse Hunt the other day expecting it to not hold up since seeing it in theaters in 1997. Remember when a children's film could start with a bleak funeral that ends with a body in a sewer and continue towards more death and failed marriages? Turns out, I still really like Mouse Hunt. Part of my giddiness for its slapstick stems from its delightful Rube Goldberg machines where one insignificant act sets in motion a series of increasingly grander happenings.
Deception IV: Blood Ties is coming to North America (PS3, Vita) on March 25. It's a little like Mouse Hunt, but with less Nathan Lane and more almost naked women. It's more extremely slapstick, too, with this twelve combo trap. A boulder is dropped on the woman, she is set on fire, she's thrust onto a horse and knocked off with a pendulum axe. Good, wholesome family fun.
You'll find more detailed gameplay footage here; the above video is all payoff.
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News::CastleMiner Z, 'Xboxs Best Selling Indie Title,' Now on Steam
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News::Velocity Ultra Review | GameGrin
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News::Octodad: Dadliest Catch Review | Saving Content
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News::Watch_Dogs Development is Not in Jeopardy, Being Polished as We Speak
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News::Flash Game of the Week: Tesla War of Currents
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News::PS4 firmware 1.60 adds support for Pulse headsets
As of a system update going live late tonight, PlayStation 4 owners with an official Pulse or Pulse Elite Edition headset will now be able to use their device with the console. That took a while, didn't it?
With that support out of the way, Sony is now able to talk about a new device: the Gold Wireless Headset. Due early this month for $99, the 7.1 virtual surround sound set will be compatible with PS3, PS4, PC, and Mac, as well as PS Vita via 3.5mm audio cable.
The Gold Wireless is yet another headset to tout custom audio modes intended for specific games. Those developer-created modes will be delivered by way of a free Headset Companion App (also compatible with the Pulse line) on the PlayStation Store.
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News::Octodad: Dadliest Catch, Secrets Of An Octopussy Review
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News::Game of the Year Top 10 Countdown - AMHNetwork
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News::The Overseas Connection Podcast #254
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News::Hearthstone: Heroes of Warcraft Preview | CheatCC
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News::Titanfall Event is on the way
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News::Submit Your Questions To Battlefield 4 Developers - Alan Kertz
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News::War Thunders PS4/PC Cross-Play Patch Approved, On Hold Due to Sony Policy; No USA Release Date
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News::Games Only Podcast Episode 122 - The Banner Saga, Dead Rising 3 DLC
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News::Matador: Reveal Trailer - New Upcoming Indie Mech Action Game
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News::New Titanfall Kunai Stereo Headset coming for Xbox 360 and PC next month
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News::Nintendo consoles, handhelds to share a common platform
Following Nintendo president Satoru Iwata's presentation to investors last week, a Q&A session was held and one of his responses -- the one about console and handheld hardware becoming more like brothers -- grabbed our attention. The full Q&A has since been translated and that specific answer is much more informative than the snippet we originally saw.
Asked if last year's organization changes within Nintendo would mean the integration of console and handheld devices into one system, or cost savings associated with resource efficiencies, Iwata said "...we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.
"Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform." Iwata cited iOS and Android as examples Nintendo should follow in terms of having multiple devices that share a common platform.
Previously, Nintendo"always ended up developing a system that was completely different from its predecessor," excluding the GameCube and Wii, which had a similar architecture. Under the new plan and with a more integrated R&D division, there will be fewer game shortages during the launch periods of new systems, according to Iwata.
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News::Loadout Review [GameLuster]
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News::Loadout Review Dont Want Pants? $45 Please | COG
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News::Why I'm Excited For Castlevania: Lords of Shadow 2
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News::In Thomas Was Alone, Sound Design Is Everything
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News::Today on Steam: Metal Slug 3 for pre-purchase
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News::Fifa's Run Halted As Tomb Raider Returns
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News::The New Wonder Momo Game Hurts Much Less Than The 1987 Original | Kotaku Preview
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News::Were Losing the War on Microtransactions
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News::Limited vs Ongoing Storylines Videogames Edition
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News::CryEngine-based WW2 FPS Enemy Front gets Gorgeous New Screenshots
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News::IncGamers puts AMDs Mantle to the test with the Star Swarm benchmark
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News::What drought? February and March are packed with game releases
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News::Orchid rotates in as Killer Instinct's free character
Like Jago, Sabrewulf, and Thunder before her, Orchid is the new free playable character for Double Helix's Killer Instinct. As the trend has gone recently, she'll probably only be available for a week, at which point another fighter will get the call to take temporary control of the spotlight.
If you're not the type to stay commited to characters for one week at a time (which I'm sure Microsoft is banking on), they're available permanently for $4.99 a piece or $19.99 for the entire season's cast. Spinal was added just last week, and it has to be damn near impossible to kill something that's already dead.
Orchid is now the FREE character in rotation in Killer Instinct [PlayXBLA]
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News::Ubisoft Has Abandoned Their Watch Dogs Trademark, Development In Jeopardy?
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News::EVE Online Launches New Player Guide to Help Those Lost in Space
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News::Hearthstone: Heroes of Warcraft Wiki- Beginners Tips and Tricks
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News::Everquest Next Landmark Alpha Video and Exclusive Interviews
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News::New Unreal Engine 4 Fan Project Shows Off Glorious PC Visuals
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News::In praise of videogame weirdness, from Myst to Minecraft
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News::'Loadout' Kills Montage | Analog Addiction
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News::The eSport Report: Way More Entertaining Than the Super Bowl
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News::PCSX2 1.2.0 Released Playstation 2s Best Emulator Gets Even Better
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News::The Evil Within New Trailer Shows Cinematics, Gameplay and Plenty of Gore
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News::DICE Sound Designers Begin Work on Star Wars Battlefront
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