Ok, Game Boy, you're 25 years old. Let's turn you into awesome things.
via Kotaku http://ift.tt/Sf48wK
Ok, Game Boy, you're 25 years old. Let's turn you into awesome things.
It's taking longer for The Behemoth to release BattleBlock Theater on Steam than we would've liked but that's business as usual. It'll get here when it gets here, which is not too much further out: the former Xbox Live Arcade exclusive comes to Steam for Windows and Linux on May 15.
New features for the port include Steam Trading, quick weapon swapping, and "fatter cats." More than that, it's an opportunity for a larger group of people to play this super fun co-op game.
And if you were chosen as a beta tester, your copy of BattleBlock is free. Free free. Everyone else will have to pony up $14.99.
YouTuber Things We Play takes a look at DEA simulator, where you look at a neighborhood and try to figure out which run-down house is hiding a methlab. It's apparently not so easy.
I'm actually shocked either made it so high. Japanese firm Risk Monster took a survey of 1,000 (employed) men and women between 20 and 69 (hehehe) years old to see which Japanese companies its citizenry was most proud of.
Sony placed second, sandwiched between Toyota and Honda, $1.3 billion loses be damned. Honda is better than Toyota and Nissan is better than all three. Come on, Japan.
Nintendo placed seventh, right above Hitachi, makers of the world's best vibrator, the Hitachi Magic Wand. It is frequently described as "the Cadillac of vibrators," but we really need to stop using that cliche, because Cadillacs kind of suck. Until we get a better alternative, I'll stick in a holding pattern and go with "the Citizen Kane of vibrators."
Fetch Quest Fatigue: check out this write-up on The Witcher 3, where CD Projekt Red talks to PC Gamer about quests and how The Witcher 3 is going to try its best to have an open world like Skyrim without all the "unimaginative busywork" that can come with that sort of game.
When Nazis take over the world, Xbox 360s all around the weep in agony. Wolfenstein: The New Order will ship with a hefty four discs for Microsoft's last-gen game console. You're going to need a decent chunk of space on PC and PlayStation hardware, too.
Hate your job? Live in a tiny apartment? Looking for love? You might have more in common with indie game Wake the Dreamer's protagonist than you think.
In the peculiar upcoming iOS and Android release, you're tasked with creating a character who lives in an apartment housed on your mobile device. Creator Ali Sakhapour likens the game to a real-time sim a la Tamagotchi, where you're able to help your character grow, find a job, find a mate, and generally guide him through life. But when night breaks, like we all do, he dreams. That's where things get trippy.
There's an interesting duality to Wake the Dreamer where daytime covers the mundane reality of waking life, and night time is a completely different beast. Your character's dreams affect decisions made in the real world, down to his relationships and the "dangers" that end up coming around in every day life. You're tasked with making important choices in both realms, while simultaneously investigating a strange being known as Sand and why it's so interested in your poor little worker drone.
Wake the Dreamer will be hitting Kickstarter shortly, but in the meantime check out the announcement trailer above and take a look at the official Facebook page here.
id Software parent company ZeniMax Media has sent a "formal notice of its legal rights" to Oculus VR and Facebook over intellectual property worked on by chief technology officer John Carmack while he was still at id that ZeniMax claims contributed to the rise of the Oculus Rift. It is seeking compensation, reports The Wall Street Journal, and sources say it has been since August 2012.
In a statement, ZeniMax wrote: "The proprietary technology and know-how Mr. Carmack developed when he was a ZeniMax employee, and used by Oculus, are owned by ZeniMax. Well before the Facebook transaction was announced, [Oculus founder Palmer Luckey] acknowledged in writing ZeniMax's legal ownership of this intellectual property. It was further agreed that Mr. Luckey would not disclose this technology to third persons without approval. Oculus has used and exploited ZeniMax's technology and intellectual property without authorization, compensation or credit to ZeniMax. ZeniMax and Oculus previously attempted to reach an agreement whereby ZeniMax would be compensated for its intellectual property through equity ownership in Oculus but were unable to reach a satisfactory resolution. ZeniMax believes it is necessary to address these matters now and will take the necessary action to protect its interests."
"It's unfortunate, but when there's this type of transaction, people come out of the woodwork with ridiculous and absurd claims," said an Oculus representative. "We intend to vigorously defend Oculus and its investors to the fullest extent."
On Twitter, Carmack wrote: "No work I have ever done has been patented. ZeniMax owns the code that I wrote, but they don't own VR."
Oculus, Facebook Face Challenge to Rights Over 'Rift' [The Wall Street Journal]
A bunch of games we like were confirmed for PlayStation systems yesterday at a Sony indie event and the two that I'm most dying to get my hands on are Jamestown Plus (the original is possibly my favorite shmup) and Axiom Verge, which just looks crazy good and has for a long time. It's so nice to see it return to the spotlight looking better than ever.
For years, this has been a part-time project for creator Tom Happ but Sony's Pub Fund has allowed him to go full force ahead. Axiom Verge is now on for early 2015 for PS4 and PS Vita (with Cross-Buy), followed by a PC release a few months later. I quite like his description: "...[it's] inspired by such classics as Rygar, Contra, Bionic Commando, Blaster Master, and, of course, Metroid. But it also gives you power over glitches like those found in classic games, allowing you to scramble enemies, corrupt environments, and enter hidden areas."
The hope is to bring about feelings of our earliest memories of games, back when they seemed to be "magically limitless," says Happ. "It might be that a game only had a set number of areas and tight constraints on what you could do, but for all you knew, the world continued past the edges of the screen, if only you could figure out how to get there."
Geek nuptials can be wonderful when they're done right. And what better way to celebrate a marriage than with a mariachi band playing Zelda music?
If you missed the news, two people at the Danish Geodata Agency recreated a one-to-one model of Denmark in Minecraft. It was a pleasant story that got a lot of attention. And then the vandals showed up and trashed the place.