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Sunday, June 8, 2014
News::Batman: Arkham Knight Rocksteady confirms Joker's return
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News::The Forest PC Crafting Guide and Loot Locations
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News::Because The World Needs More Dreamcast Action Figures
Before you go losing your shit now, know that this is a custom action figure, not something you can buy. Yeah, I know. Sadness.
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News::Check out this hand-drawn map for The Forest (PC)
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News::The World's Most Badass Tom Cruise Cosplay
Peter Kokis is a cosplayer and a sculptor. His suits aren't made of spandex, cloth and fiberglass; they're made of everyday household items that Kokis takes, shapes and somehow transforms into robots and suits of armour.
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News::Murdered: Soul Suspect Review [Capsule Computers]
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News::Is it possible to watch this cheery advert and not get creeped out?
Take a look at this video advertisement for Gisborne Industries, a fictional corporation from Mike Bethell's forthcoming stealth game Volume . Don't those smiling faces and propagandist statements just give you the willies? It's enough to send a chill down your spine.
Volume aims to launch later this year on PlayStation 4, Vita, Windows PC and Mac.
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News::Amazon Video Game Deals of the Week: E3 2014 Edition
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News::A Screenshot Saturday Roundup 7/6/2014
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News::Top 10 Games of 2014 So Far
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News::The Stomping Land Walkthrough - Crafting Guide
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News::The Stomping Land Walkthrough - How To Earn Expertise Fast
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News::Mass Effect 4 Isn't Called Mass Effect: Origins
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News::Skyrim NPCs Finally Get A Holiday
Skyrim's NPCs have been working through their clockwork lives like, well, clockwork since 2011. It's time for a break.
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News::Assassins Creed Unity Screenshots Released Counting Down to Tomorrows Reveal
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News::Totoro VR Arrives on Oculus Share
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News::RIP Gets Mutlipayer Gameplay Footage
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News::Battle Fleet 2 Developer Interview - Mouse n Joypad
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News::Watch Dogs Noir - Chicago The Vigilance of My Fear
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News::Retrospective: Star Fox 64
There’s one reason that Star Fox 64 – known as Lylat Wars in PAL regions – deserves a place in history that has almost nothing to do with the game itself. Arriving bundled with the Rumble Pak accessory, the 1997 space shooter was the first home videogame in the world to feature vibration feedback in the controller. Typical Nintendo: a major hardware innovation, soon to be copied by all the competition, disguised as a bolt-on novelty. In this instance, it may be that the company didn’t fully understand the importance of its own invention. The simplistic Rumble Pak packed a mighty punch, but Sony’s later twin-motor DualShock was far more sophisticated, and Sony’s titles were the ones to really begin to explore rumble’s possibilities for information and immersion. Still, it was an apt debut. The judders, kicks and buzzes of the Pak lent forceful support to the grandstanding showmanship of one of the all-time great videogame rollercoasters.
Even back in 1997, a Nintendo game of its type was a rare treat. The company’s focus on home hardware and Shigeru Miyamoto’s preoccupation with complex virtual spaces had skewed its output away from the scripting and set-piece construction of the on-rails, short-form videogame. When it did try its hand, it excelled: the SNES’s Super FX-accelerated Star Fox was a technical trailblazer, and an excellent design whose multiple routes and squad interaction gave it more replayable breadth, if not depth, than a traditional hardcore shoot ’em up. The Nintendo 64 sequel didn’t discard that formula, but it did embellish it very successfully, and thanks to its extreme polish and more appropriate host machine, it’s dated much better than the ahead-of-its-time 1993 original.
Star Fox’s multiple routes are a straight three-way difficulty choice, but Star Fox 64’s branching, interactive level system is an object lesson in how to unobtrusively structure a short game for long-term satisfaction. Only OutRun’s simple but effective level tree has proved as durable. Star Fox 64’s three threads start and end in the same places, but your route bounces between them according to your performance, how effectively you come to your wingmen’s aid, and your response to events and sub-missions within each level. The mastery of feint, suggestion, secret and surprise that seemed bred into Nintendo’s designers throughout the 1990s comes into play, and an essentially linear experience is made to feel as organic and mutable as one of the company’s more labyrinthine adventures.
The game can be beaten in a couple of hours, but you can spend twice that or more rooting out every permutation and diversion in Star Fox 64’s flexible epic. It’s a surprisingly easy game, an old-school blaster from an alternate world where progression is almost a given – it’s how you do it and where it takes you that counts. Your interest is held by the sheer variation, incident and spectacle of it, its breathless runthrough a mix-and-match sequence of classic Saturday-matinee scenarios: asteroid fields and dogfights, boiling seas of lava, defensive stands, even a train raid in the Landmaster tank that plays out like a bombastic sci-fi western.
A bone of contention for many Star Fox purists is the inclusion of ‘all-range mode’ levels and set-pieces that interrupt the headlong, on-rails charge in favour of free-roaming 3D dogfighting in Fox McCloud’s Arwing fighter. It’s true that they’re usually more frustrating and less exciting than the standard levels, and they break the carefully crafted tempo of the game, but then that’s exactly why they’re there. The reason you keep coming back to Star Fox 64 is that it’s a small game that feels big, and the inclusion of two modes of play is the principal reason for that. And, crucially, all-range mode brings to life the rivalry and aerobatic grace of the head-to-heads with the roguish Star Wolf team, bolstering the series’ simple but strong sense of character. The alternative vehicles are a less significant addition, especially the Blue Marine sub, but the boyish glee to be had in chucking around the Tonka-like Landmaster is huge.
For all the merits of its design, though, Star Fox 64 is, like most games of its genre, a primarily sensory experience. Rez went on to recognise that and rewrite it in an entirely different aesthetic language, but in many ways Star Fox 64 is no less of an audiovisual achievement (and could even be said to be an influence, with its hard-edged, angular, insectoid enemies). From the breezy speech samples to the stirring orchestration, and the effects’ almost melodic capcophony of zaps, booms and trills; from the graceful ship designs and patterns to the corny anthropomorphism and breathtaking sense of scale, it’s an intoxicating, joyous tribute to the kids’ space adventure cartoon. Star Fox 64 is still beautiful, still thrilling, and still one of the slickest, most modern, most sophisticated ways to satisfy that most primal urge in videogaming: to get in a spaceship, shoot aliens, and head for the stars.
The post Retrospective: Star Fox 64 appeared first on Edge Online.
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News::E3 2014: What to Expect from EA
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News::Wolfenstein The New Order Review - Delightful Old School Stomping Grounds - CramG
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News::Murdered: Soul Suspect Review | ENE3
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News::Mass Effect 4 might be getting an E3 Reveal
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News::AMD Users Watch: Nvidia and Ubisoft Partnership Extensions
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News::[ABG] Gunplay - Sci-Fi Action Fun With Guns, Lots of Guns.
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News::Haunted Hotel: Ancient Bane - Review | AACG
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News::Bubble Witch Saga 2 review | JiG
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News::Amazon / Bestbuy Game Sales Extravaganza
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News::How Scary Is Dead Space
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News::Watch Dogs Review | Super Clash Gaming
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News::Front Towards Gamer -- State of Decay: Lifeline DLC Review (XBLA)
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News::Rumor on the Future of Star Wars: The old Republic
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News::14 Most Anticipated PC Games of E3 2014
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News::West Coast Customs Batmobile From Batman: Arkham Knight To Be Displayed At E3
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News::15 Announcements That Won't Happen At E3 2014
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News::Spirit of Revenge: Cursed Castle - New Screens
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News::Awakening: The Redleaf Forest - Review | AACG
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News::Dead Reckoning: Silvermoon Isle - New Screens
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News::Metro Redux Preview | Neoseeker
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News::State of Decay: Lifeline Review | Arcade Sushi
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News::Looking back at E3 2013s biggest games, and how they delivered
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News::Ultra Street Fighter IV Review | Arcade Sushi
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News::Homefront The Revolution Preview | Neoseeker
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News::Forsaken World 2 Perfect World teases mega expansion for China
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News::Videogame Sales for 6/8 at Best Buy, GameStop, Wal-mart, Toys R Us and Target
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News::Murdered: Soul Suspect Review | Arcade Sushi
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News::Watch Dogs: 100% Guide - Weapon Crates
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News::Telltale Promises Game Of Thrones Details After E3
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News::Star Citizen: Brand New Commercial MISC Freelancer Looks Amazing
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News::Is There a Need for all The Spectacle at E3
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News::Swordsman: Official Announce Gameplay Trailer
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