Thursday, November 5, 2015

News::'Overwatch Origins Edition' will be on PC, PS4 and XB1 next year

Until now only a PC version had been announced for Blizzard's first all-new game in years, but today a splash page on its Battle.net website promises it will come to PlayStation 4 and Xbox One. Overwatch Origins Edition is expected to arrive "on or before" June 21st, 2016, although the link to BuyOverwatch.com isn't working yet.

Developing...

Via: Wario64 (Twitter)

Source: Battle.net



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News::SNK ditches slot machines to focus more on video games

'King of Fighters XIV' for the PlayStation 4

Call SNK the anti-Konami. Rather than back away from video games, the legendary Japanese studio has announced that it's dropping its pachinko slot machine business to concentrate its efforts on both conventional video games (like the upcoming King of Fighters XIV, above) and mobile titles. There just isn't as much money in those machines as there is consoles and smartphones, SNK says. To that end, it's hiring more staff and planning more titles.

Via: Anime News Network

Source: SNK (PDF, translated)



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News::'The Witcher' will be a movie in 2017

The Witcher is perhaps best known as a video game series, but its roots travel deeper than the digital realm. The Witcher games are based on a long-running series of novels and short stories by Andrzej Sapkowski, and these tales are being turned into a film, due to premiere in 2017. The movie will pull from themes in The Witcher and Lesser Evil, two stories in Sapkowski's collection The Last Wish, which was originally published in 1993; an English version hit the market in 2007. The Sean Daniel Company (the studio that produced The Mummy franchise) is teaming up with Platige Films on the project, alongside Oscar-nominated director of The Cathedral, Tomasz BagiƄski. It's planned to be a series, assuming audiences are appropriately charmed by the leading, supernaturally powered man, Geralt. He's fairly bewitching, or so we've heard.

Source: Platige



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News::Playdate: Clambering around London in 'Assassin's Creed: Syndicate'

It's autumn, so that means it's time for a new Assassin's Creed game. This time out the franchise has gone back to London's industrial age with Syndicate. A period when kids worked in factories and hooded folks jumped off of tall buildings to kill members of the Knights Templar. That last part might not be historically accurate. Maybe. There are a lot of variables at play here. Regardless, the last few AC releases haven't been great, but I'm determined to give Syndicate the old college try to see if it can recapture the franchise's highpoint, 2009's Assassin's Creed 2. This time you can come along for the ride with Sean and myself as we explore London's seedy underbelly starting at 6PM Eastern / 3PM Pacific. As always, we'll be playing for two hours and you can tune in either on this post, the Engadget Gaming homepage or Twitch.tv/Joystiq if you'd like to join us in chat.



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News::The 'Fallout 4' launch trailer has robots, beasts, mutants and more

Fallout 4 is poised to be a massive game (even by Fallout standards) and today's three-minute launch trailer really drives that point home. You want a city of giant, horned, Doom-like monsters? Check. Do you want to build a base? Yep. Is it your dream to be in a post-apocalyptic gang with an android? Got it. Do you love friendly dogs? Oh yes, there's a friendly dog. Fallout 4 launches on November 10th across PlayStation 4, Xbox One and PC (with DLC incoming).



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News::Developers can now sell in-game items through Steam

The folks at Valve have introduced a new Steam feature called "Item Store" which, as its name implies, makes it easier for game developers to manage and sell microtransactions. Facepunch Studios has already jumped on board, creating a marketplace for its DayZ-inspired survival title Rust. It sits inside the Steam client and any items you buy are added to your inventory automatically. So what's the point? Well, this feature means indie developers no longer have to build in-game stores from scratch. They can also be used to manage user-made items -- as Eurogamer reports, developers can integrate their stores with Steam Workshops and set their own item prices. Steam handles the checkout process and promises to split the payments between Workshop authors "as appropriate." What's not clear, however, is whether the developer takes a cut on community-made items. Earlier this year Valve faced enormous backlash when it tried to introduce paid Skyrim mods -- hopefully it's learned from that mistake and really thought this initiative through.

Via: Eurogamer, ValveTime

Source: Steam



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