Monday, March 10, 2014

News::Bible Game Call of Abraham Closes Crowdfunding With Less Than A Grand

Bible Chronicles: The Call of Abraham had a tough road to face when it launched its initial Kickstarter campaign. Requesting $100,000 for development was one of many mistakes that riddled its attempt, particularly because the game looks like an unrefined Dreamcast title.



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News::Why Valve allowing developers to make sales is a good thing

GameZone: Valve recently began allowing developers to create their own sales on Steam. On the surface, this doesnt necessarily seem like big news: games are always on sale in the Steam store, and there are discounts aplenty during Steam Sales. However, the real news from last weeks developments can be found in the finer details.



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News::Origin PC Adds Micro Tower Option to Chronos Line of Desktop Gaming Rigs

Maximum PC: Boutique builder Origin PC has expanded its small form factor (SFF) case options for its Chronos desktop line to include the Silverstone RVZ01, a micro tower chassis measuring 4 inches (W) by 15 inches (H) by 13.75 inches (D). Origin PC doesn't make any references to Steam Machines with its new case option, though with its slim profile and ability to sit horizontally or vertically, it's certainly a candidate to take residence in your home A/V rack.



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News::Make it a (Virtual) Reality: Resident Evil

The pressure is starting to get to you. You have three rounds left in the chamber, not nearly enough to take on the shambling horde thats trudging towards you. As your back reaches a wall and the looming figures draw near, you twist your head this way and that, looking for any small sign of salvation. An explosive canister sits just meters away. That would be your answer but the undead have reached you, one lunging forward to seize you by the shoulders. The figures decaying skin drips flesh onto you as you scramble out of his hold and kick him back into the crowd. Its bought you a precious few seconds in which you line up your sights with the canister. Theres only enough time for one shot; you have to make it count.



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News::New Video Game Releases - What Gamers Want for the Week of 3-10-14

Entertainment Buddha's Matt Heywood writes, "For the first time in 2014 theres two major video game releases taking place on the same day. These two small titles are Titanfall and Dark Souls 2; have you heard about them?"



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News::Dr. David's Indie Spotlight: Westerado is a pixel-rich vision of the Wild West

GameZone: I love those rare moments when I come across a Flash game on the good ol' Internet and it's actually a worthwhile product filled with substantially great moments and gameplay. In the past, games like Time Fcuk from Edmund McMillen and Soul Brother from Jasper Byrne epitomized the sheer quality that these bite-sized endeavors could provide. That's because they felt like actual worthwhile games rather than simplistic Flash projects with no real value. Well, you can now add IGF 2014 Student Showcase finalist Westerado to that prestigious list of impressive browser-based titles.



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News::Microsofts Titanfall Draws Crowd Around the Block at SXSW

Titanfall, a first-person shooter that is being described a potentially pivotal to the success of Microsoft's (MSFT) Xbox 360, was one or the hottest tickets on Tuesday night in Austin at the SXSW festival.



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News::New Final Fantasy XIV Mount Revealed

Square Enix recently announced that a brand new mount will be introduced with the release of update 2.2, a floating platform kept airborne by some rather volatile bombs.



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News::Titanfall Review - Prepare For Tightened Balls | The Escapist

Many games claim to be the most anticipated release of their given year, but very few have a justifiable reason for making such lofty boasts. Titanfall is one of the rarities, backed as it is by a hype train of almost ludicrous proportions. Thanks to savvy marketing and the giddy drooling of videogame media, Respawn Entertainment's debut shooter is swaggering onto the scene with the kind of presumptuous goodwill usually reserved for more venerable franchises.



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News::Titanfall review | Gameblog

In the duel between the Xbox One to PS4, Microsoft , with Lieutenant EA deploys in March a gun scope, those that sound the true beginning of the console wars: Titanfall .



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News::On Dark Souls II and the Culture Surrounding Difficult Games - Sessler's ...Something

This week on Sessler's Something, Adam lays out his thoughts on the exclusionary culture surrounding difficult games, the delicate balance between "hard" and "easy," and the satisfaction that comes from completing games like Dark Souls II.



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News::Titanfall: Free the Frontier Trailer

MP1st - Check out the first teaser from Respawn Entertainment and Playfights recently announced collaboration. The video called Titanfall: Free the Frontier is the Toronto-based VFX studios live-action vision of the Titanfall universe.



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News::Everything You Need to Know About Titanfall Weapons, Abilities, Modes, and More

MP1st - Being a multiplayer-only title without an extensive story-driven single player campaign, we actually already know quite a bit about Respawn Entertainments debut first-person shooter project, Titanfall, only mere hours away from launch.



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News::"I Hope Dark Souls II Owns My Ass"

Castle Geek-Skull takes a look at the game whose fanbase wants it as hard as possible.



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News::Gaming Heads' Doom diorama is droolworthy

Gaming Heads is taking pre-orders for its new Doom diorama based on the game's iconic box art.


The polystone statue is 12.5 inches tall by 17 inches wide and, okay, I'll stop stalling -- this thing is unsurprisingly not cheap. At least not by my definition of the word. The standard edition costs $374.99, limited to a 750-piece run, and Gaming Heads is also producing 350 LED-lit exclusive versions, available for $399.99 each.


Both are expected to ship in Q3 2014. What's the going rate for plasma, again?


[Via Tomopop]


Gaming Heads' Doom diorama is droolworthy screenshot






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News::Titanfall Available For A Reduced Price On Greenman Gaming

The highly anticipated first person game developed by Respawn can be purchased for a slightly reduced price on Greenman Gaming



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News::Oculus Rift confirmed for Gamescom Showing

VRFocus - The Oculus Rift virtual reality (VR) headset has been confirmed to make an appearance at Gamescom 2014. The announcement was made in a press release for the event, which runs from 13th 17th August 2014 in Cologne, Germany. This adds another name to the growing list of events that the Rift will be visiting this year as it moves towards a consumer release.



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News::VRFocus Interview: Nick Ludlum on Proteus, the VR Port and New Controller Input

VRFocus - Proteus, one of 2013s most interesting indie titles, is getting virtual reality (VR) support by way of the Oculus Rift VR headset. Its an interesting choice for a VR conversion, given the titles vibrant 8-bit art style and lack of direct narrative. VRFocus caught up with Nick Ludlum, one of the two developers porting the title to VR, to talk about the benefits of bringing titles like this obscure gem to the technology, and the challenges being faced in the conversion.



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News::Oculus VR Explains DK1 Component Shortage, Update In the Next Few Weeks

The team behind the Oculus Rift virtual reality (VR) headset has explained the the recent suspension of sales of the devices developer kit. Speaking at a panel at the South by South West (SXSW) Gaming festival, Oculus VR founder Palmer Luckey and vice preisdent of product Nate Mitchell revealed that the components in question had been out of manufacturing for a long time and that an update on the situation would be coming soon.



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News::N-Fusion developing Space Noir, a story-driven space combat title

United Games is publishing N-Fusion's space combat game Space Noir, which is 'Deus Ex: The Fall meets Air Mail', according to the duo, meaning it blends stealth action with acrobatic aerial flair. It's narrative-driven game where we play as bounty hunter Hal Markham exploring space, fighting on and off world and capturing space renegades, all with the help of our AI Rhonda.



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News::Microsoft breaks down every aspect of Twitch on Xbox One


Twitch integration is coming to Xbox One tomorrow, and you can watch pretty much ever aspect of it above in Microsoft's newest video. Basically all you need to do is sign up for an account on www.twitch.tv, then go to your settings and archive broadcasts.


Then just open up your share preferences, and you're good to go. Although this update is late, it's great that every single Xbox One owner will be able to use this to its full potential given that everyone has a Kinect.


Microsoft breaks down every aspect of Twitch on Xbox One screenshot






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News::Planetary Annihilation: At First Glance | GamersSphere

This article presents an initial look into Planetary Annihilation (beta), a unique real-time strategy game.



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News::The Blackwell Epiphany Preview (Strategy Informer)

From Strategyinformer.com: "I've played some fine adventures over the last few years that totally spat in the face of the idea that adventure gaming was dead, and I can say without hyperbole that the finest I've reviewed since LucasArts stopped making them is The Blackwell Deception from WadjetEye Games. It's better than the adventures the veterans of Double Fine, Telltale, Daedalic, Revolution, and Jane Jensen managed to put together. A clever, modern adventure with humour, poignant storytelling, sensible puzzles and a cool partner dynamic. Oh, and the central conceit - you play two characters, Rosa and Joey, and Joey is a ghost. Yes, it's Randall & Hopkirk: Deceased - The Game. Well, the fourth game. After skating on the edges of greatness for the first three titles WadjetEye (which when it comes to the Blackwells is mostly Dave Gilbert) finally perfected the formula in Deception and is now about to conclude the series with The Blackwell Epiphany. I got an early look to see how th...



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News::Robots, Modern Art, Star Wars Collide in Beijing's Glass Pyramid

News::Cloudbuilt Preview - Gaming Nexus

Gaming Nexus writes, "When it comes down to it, Cloudbuilt has promise, but it seems like a few things can be changed. The things Id like to see addressed are the difficulty and the characters speed. An issue I seem to have is I constantly overshoot or undershoot platforms and when Im running on the walls. Youre supposed to be able to look in the direction you want to jump off of a wall to hit another wall or platform, but it takes a bit of practice to master that. I think Cloudbuilt can be a fun game, it just needs to have a few tweaks to get it there"



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News::Castlevania: Lords of Shadow 2 Review | El33tonline

Oliver at El33tonline writes: "The scope of the tale is just as expansive as the original and the combat can still be enjoyable, but Mercury Steam has tried to cram too much variety and too many story strings into Castlevania: Lords of Shadow 2 without ensuring its component parts are refined enough to warrant their inclusion."



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News::Will Titanfall Kill Call of Duty?

MP1st - With the Titanfall hype train at full speed, the question on everyones mind is, will Titanfall kill Call of Duty?



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News::EDGE: Why ditching the Auction House has revitalised Diablo 3

EDGE writes: Blizzard has recently released a major update to Diablo III here longterm looter Alex Wiltshire assess the changes.



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News::Still Playing: Diablo III – why ditching the Auction House has revitalised Blizzard’s action RPG


Blizzard has recently released a major update to Diablo III – here longterm looter Alex Wiltshire assess the changes.



Do you remember when people used to excitedly compare eBay to a game? The way you’d strategise your bids, nipping in at the very last moment to snatch a win. How you’d dither over a low starting price, always fearful of an undervalued final price but anxious to attract attention. You’d even get a score at the end of a successful transaction, and it all took place on your screen.


Diablo III took the comparisons literally, fusing to its core of ‘kill monsters, get loot’ an Auction House. You’d amass a bag of loot that was useless to you and you’d sell the best on a free market, either for in-game gold or actual real money, to gear up your characters and face the game’s most testing challenges. It was a game on top of a game! You got to kill monsters, collect loot, AND play the markets.


What a damned mistake it was. Not that it came as any surprise. From the Auction House’s announcement players were sceptical, fearing it marked cynical game balancing that would force players to spend real money to progress deep into its highest level play. Maybe that was the case, but the problem was actually far worse. The Auction House made Diablo III boring.


I never quite understood exactly why, though, until this week with Diablo III’s rebirth. It also shows why thinking eBay is a game completely missed the point of what made Diablo good.


So what’s the update all about? Aside from preparing the ground for Diablo III’s first expansion, Reaper Of Souls, it performs three main acts. It strips out the Auction House entirely. It increases the numbers of great loot drops and piles on the monsters. And it removes the set progression of difficulty levels in favour of letting you choose them at any time.



“The best game about hitting monsters and looting their corpses that has yet been made,” we said in our Diablo III review.



In real terms, it means that after about 30 minutes play I collected two legendary-rated items after having found the same number over the course of 50-odd hours of play in the original game. I had shoulder armour that had a chance of shooting out a 360 degree fan of blades when I got hit, and a pair of shoes that left a trail of fire. A friend with whom I was adventuring found himself a stave that magically summoned three cows to fight for him and a ring that conjured a friendly treasure goblin to follow him around.


Minute on minute I was getting a rare items which would push up my damage rating and ‘toughness’, a new conflation of health and armour stats, up by 20, 30, 40 per cent at a time. The new power was intoxicating, the game a slot machine of constant reward, and as I started to mow through mobs, I simply pushed up the difficulty and saw the XP and gold I was earning soar.


Of course it wouldn’t last. The loot kept dropping but it couldn’t keep topping the gear I was already wearing. I started to worry. Could it all simply be a trap laid by Blizzard to tune my dopamine back into Diablo III’s virtuoso audio-visual landscape of splatching blood and showers of light? It felt like it could return to the stodgy plodding of the original release, in which reward was delayed and disconnected from its source. The strike of a Barbarian’s hammer rarely resulted in immediate improvement. It instead meant a trip back to town, worrying over starting prices and starting an execrable wait for purchases before I could pore for ages over inexhaustible lists of potential purchases in which the legendary stuff was still always out of reach. Besides, it’s simply less satisfying to pay for an awesome pair of gloves that someone else found, rather than winning it yourself for punching an epic zombie mob out of its skeleton.


So playing a market while trying to scythe through monsters was just not fun. And no, happily Diablo III 2.0 doesn’t stray back into that general morass. Here’s the moral of the tale: by stripping out anything that obstructs Diablo’s baseline philosophy of the game: ‘kill monsters, get loot’, Diablo III 2.0 is so incredibly better.



Our review of Diablo III’s 360 and PS3 iteration can be found here.



Though the loot soon became less clearly powerful, it remains more interesting, offering far more reason to puzzle over losing a stat here in order to gain a stat there. It makes me switch around my skills to take advantage of and explore far more subtle windfalls: bonuses to specific talents, more pronounced strengths and weaknesses.


And the variety of those legendary items: the bow that had a 25% chance of making a clucking sound when fired was honestly difficult to set aside in favour of my flaming number that lets me chuck out infinite Elemental Arrows. And it’s immediate. Without the Auction House getting in the way, managing loot doesn’t break the flow of play, while comparing between a small number of items in your bag rather than those in a huge list is just that much more fulfilling.


Diablo III 2.0 is about excess in the service of focus. It piles on the trinkets, but they keep giving interesting choices (we just need to remember Meier here) that influence the way you’ll play. The surprising thing is that it achieves this by removing a whole chunk of the game and turning the rest up to 11. Who’d have thought less game could play so much better?


The post Still Playing: Diablo III – why ditching the Auction House has revitalised Blizzard’s action RPG appeared first on Edge Online.






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News::South Park: The Stick of Truth Review | El33tonline

Oliver at El33tonline writes: "The Stick of Truth is the definitive South Park game that long-time fans of the show have been waiting seventeen years to play its an absolute must-have for anyone who has ever enjoyed their time with the series cast of characters and their over-the-top antics."



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News::The Walking Dead Season Two: Episode Two, A House Divided Review - GOS

GOS: "Episode One started things off slow, but now the season is in full gear thanks to character development and unexpected plot twists and turns. The question really is how much emotion are you willing to invest in these rejuvenated characters, especially if they all dont make it out alive. Regardless, this season is progressing quite nicely."



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News::South Park: The Stick of Truth Review - AMHNetwork

"South Park: The Stick of Truth is an excellent experience set to appease casual players, as well as the more experienced gamers too, and were thrilled it has finally released after a tumultuous development period. Oh and fear not Aussies, even the censored scenes are made hilarious!" An extract from AMHNetwork's review of South Park: The Stick of Truth. Agree with their thoughts?



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News::Korean Actress Yoon So Hee Appears In Three Kingdoms Commercial

Korean actress Yoon So Hee is the spokesmodel for the online game Three Kingdoms YongPop and she has appeared in a new commercial for the game that will be released on Korean television.



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News::Wot I Think: Resident Evil 4 HD | Rock, Paper, Shotgun

RPS: "Capcom has never quite shown Resi 4 the reverence it deserves, despite the fact it was the foundation for their most successful series over nearly the next decade. But that doesnt change the fact that, for whatever price you end up paying, this is as close as were getting to a definitive version of what even Mikami admits was a successful game. Or, as a simple critic like me would put it, a classic. "



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News::"Resident Evil 4 Ultimate Edition" Review | Crunchyroll

In some aspects, it hasn't aged well, but then again, some of the greatest movies of all time show a little wear. Games should get the same leeway.



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News::Early Titanfall livestreamers risk Twitch ban

Players who broadcast live gameplay of Titanfall ahead of tomorrow's North American launch risk being banned from streaming service Twitch.



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News::Pre-alpha games shouldn't look this good.

News::Dream Telltale games

Telltale are on a roll, a serious roll, in the space of a year they have gone from making some of the worst games of the years *cough* Jurassic Park: The Game *cough* *cough* to the best game we played last year The Walking Dead, also with the Wolf Among Us starting pretty strong and both a Borderlands game and a Game of Thrones game in the pipeline it seems IP owner recognize their potential.



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News::Resident Evil 4: Ultimate HD Edition - Duuro Magazine

Duuro says: "While the improvements this version offers may be a bit overplayed, I feel safe in saying that it stills holds as the best version of the game on offer. It looks pretty good, plays great and, despite its age, good design always holds up and the game itself is still the great experience it was ten years ago. An all around great package, you can't go wrong with this title at its asking price. "



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News::Thief Review | iLLGaming

So Tathagatha Ray from iLLGaming finally pens down his Thief review, and he kinda liked it.



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News::Titanfall Isnt Out Yet, But Players Have Already Prestiged, aka Regenerated

MP1st - "We are sorry to tease you, but it appears that some players have already ranked up in Titanfall to 2nd generation, or simply prestiged in Call of Duty talk."



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News::Whats the hardest game youve ever played?

Games in Asia: "We all love gamesthats why were here. But that doesnt mean we dont sometimes play games that bring us more pain than pleasure, more anxiety than enjoyment. Whats the most difficult game youve ever played?"



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News::Sina Cup 3 Grand Finals: Team DK beat VG in an explosive best of five

The third season of the Sina Cup Supernova Dota 2 Open ended with an action-packed best-of-five series between two of the best teams in China Team DK and Vici Gaming (VG).



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News::Knock Knock Review: Halt Who Goes There? [Greenlit Gaming]

Matt of Greenlit Gaming writes: "Knock Knock isnt just strange, it is downright weird and isnt weird always a good thing? Well, too much weird will get you nowhere. At times nowhere is where I felt like I was heading while playing this game."



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News::Montague's Mount Review: Puzzling? [Greenlit Gaming]

Matt of Greenlit Gaming writes: "Montagues Mount is a strong, smart, and sophisticated game that is based on a true story. You are an injured man who awakens on a beach on a small island in Ireland. You have no memory and no identity, you are just left with the pain of your injuries. You find a walking stick to become mobile and search for clues as to why you are there. There is some hand holding throughout the game but not a lot, the onus is on you to untangle the mystery."



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News::Xbox's Phil Spencer Admits Last Summer's Mistakes; Says Titanfall is "Massive;" Will test the Cloud

Yesterday Microsoft Games Studio Head Phil Spencer was interviewed by Geoff Keighley at SXSW Gaming Expo, and while the talk wasn't livestreamed, and Spwencer admitted that last summer wasn't a high point, also talking up the release of Titanfall.



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News::For $400, You Too Can Enjoy Doom Guy Curbstomping Demons on Your Desk

News::Japan's Oddest English Book Is Still Wonderfully Strange

News::Trove: Minecraft copycat or the evolution of a genre? Trion responds

Trove is the voxel-based creation and questing game from Trion Worlds that bears many initial similarities to Minecraft. Dave Cook speaks with the team to get their thoughts on claims that theyre ripping off Mojang, and more.



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News::Worldwide game releases for the week of March 10th

El33tonline writes: "Go beyond titans Its another massive week of game releases with two unbelievably exciting games and a few others that are pretty darn neat, too."



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News::Panzer Tactics HD A feast for hardcore strategists

Hardcore strategists are in for a real treat, as bitComposer Games and Sproing announced today that Panzer Tactics HD, (the popular hex map strategy classic from 2007) is coming to PC and iOS in spring of this year. Featuring a full graphical overhaul with the familiar tactical depth that made the 2007 version so amazing.



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News::[MWEB GameZone Review]: Castlevania: Lords of Shadow 2 A Bloody Mess

MWEB GameZone reviews Castlevania: Lords of Shadow 2, a game that fails to build on the success of its predecessor through a confusing storyline and by introducing systems such as stealth which creates a bloody mess of a game.



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News::Roommates Review | JiG

Roommates is warm, funny, and definitely replayable... all the earmarks of a genuinely fun visual novel that will make the time fly.



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News::Hall of Fame: Dark Souls

Isaac Wagner: "We're trying something new with this Hall of Fame. In anticipation of Dark Souls II coming out next week, we're taking time to add the brilliant original game to our Hall of Fame. Isaac was the man who was the most into this divisive title, but Ross is steering the playthrough of it. It's kinda strange, especially since Ross didn't download DSfix and the frame rate is garbage, but it frees Isaac to talk about just some of the reasons why Dark Souls is more than worthy of being inducted into the Hall of Fame."



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News::Jools Watsham, Bertil Hörberg, and Sean Velasco talk about making game trailers

NE: "For our first topic, we asked these trio of prominent developers about making game trailers. How do they decide on what elements to include in these videos? Which areas of the game do they choose to focus on? How do they decide on which gameplay features to showcase? How do they determine the amount of gameplay to include? These are just some of the questions we sought to gain insight on."



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News::Zampella Trying to Unlock Titanfall's FPS on PC

Respawn Entertainent CEO Vince Zampella says the studio is working on unlocking Titanfalls 60 FPS cap on the PC.



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News::This Weeks New Releases 3/9 3/15; Titanfall, Dark Souls II, Yoshi

"After a dip in the number different platforms getting new releases last week, we get one for pretty much about every one this week. Starting off on Monday, we have a few PC games, like Frozen Endzone. The real hard hitters start on Tuesday with the much awaited Titanfall and Dark Souls II. For RPG fans, we also have Atelier Escha & Logy: Alchemists of the Dusk Sky as a PlayStation 3 exclusive on Tuesday. Wednesday and Thursday are pretty bare right now, but Friday caps the week off well with the much awaited Yoshis New Island for the Nintendo 3DS, as well as a game on Steam based on the Powerpuff Girls franchise that looks quite fun." -JPS



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News::Chinese Government On Duty: Banning Video Game Commercials

Apparently the Chinese Government - known for disliking video games in general, now wants to ban video game commercials on Kid's TV. According to Kotaku it has been posted on the State Council's legal affairs website last week that the new proposed revisions for advertising are directed towards video games and children.



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News::MLG Call of Duty US Championship Results and Recap

MP1st - This weekends MLG Call of Duty US Championship has come to a close as the top eight US teams moving on to the Global Championship have been decided.



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News::Titanfall Digital Download release schedule.

With Titanfall arriving in stores near you over the coming days, we wanted to outline the full release of our digital downloads for both Origin and Xbox One. Based on the schedules, your digital copy of Titanfall will be available to play at these times and dates.



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News::The Art of Titanfall Overview

XboxOneDaily: "Titanfall is just a few days away and while theres a lot riding on the games success, Respawn Entertainment isnt just building another first-person shooter, its building a legacy."



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