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Thursday, February 6, 2014
News::World of Warcraft Gains 200K Subscriptions in Q4 2013, Up to 7.8 Million
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News::Review: Jazzpunk [Broken Cartridge]
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News::Kerbal Space Program Interview with Mike Geelan, game and tools developer | Pure|News
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News::Activision: Destiny Will be the Best-Selling Game in History
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News::Sledgehammer leading development of next Call of Duty
Activision has just reported on their financials for the last quarter, and among the news they've announced that Sledgehammer Games will be leading the development of the next Call of Duty coming out this year. In the past, Call of Duty development has jumped between Infinity Ward and Treyarch in two year cycles.
With Sledgehammer now developing the next game, the Call of Duty series will switch into a three year development cycle. Sledgehammer has worked on Call of Duty in the past, specifically they assisted Infinity Ward with the development of Modern Warfare 3.
The only thing I took away from this is that we have to wait another year now for Treyarch to make a good Call of Duty game again.
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News::Ghost writer: Fraudulent Resident Evil composer not deaf
Yesterday, we found out famed deaf Japanese composer Mamoru Samuragochi (Resident Evil Director's Cut: Dual Shock Version, Onimusha), known as "Japan's Beethoven," has actually had someone writing his compositions for the last 18 years, including his most famous and successful works.
The ghost writer has revealed himself today. Part-time music school teacher Takashi Niigaki has come forward to reveal that he's been writing Samuragochi's work for the last 18 years, saying "I am an accomplice of Samuragochi because I continued composing just as he demanded, although I knew he was deceiving people." Niigaki says he was paid only $70,000 over almost two decades for over 20 compositions. Niigaki also claims that Samuragochi "cannot even write musical scores." And that he's not deaf.
"I've never felt he was deaf ever since we met," he said. "We carry on normal conversations. I don't think he is (handicapped). At first he acted to me also as if he had suffered hearing loss, but he stopped doing so eventually. He told me, after the music for the video games was unveiled, that he would continue to play the role (of a deaf person)." Samuragochi has not responded to this claim, but in yesterday's mea culpa he maintained that he was deaf.
Niigaki said he finally wanted to end the ruse when he found out Winter Olympics medal hopeful, figure skater Daisuke Takahashi, was planning to skate to a piece attributed to Samuragochi. Prior to that, "I told him a few times that we should stop doing this, but he never gave in. Also he said he would commit suicide if I stopped composing for him."
'Japan's Beethoven' not even deaf: ghost composer [AFP]
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News::Six Reasons You Should Be Playing Hearthstone
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News::TitanFall Composer Stephen Barton Calls Game An Immensely Fast, Kinetic Experience
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News::Gamers-Association: Beatblasters III Preview
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News::Humble Weekly Sale Goes Double Fine
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News::Ghosts No. 1 Best Selling Title On Next-Gen, Destiny To Be Next Billion Dollar Franchise
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News::The Five Most Underrated Platformers of all Time
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News::NaissanceE Release Date Set for February 13
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News::Bible Game Call of Abraham Is Possibly A Crowd-Funding Scam
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News::500k The Elder Scrolls Beta Keys Available Only At Curse
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News::Killzone: Shadow Fall patch adds framerate lock option
The update that introduces Guerrilla Games' early work in supporting clans in Killzone: Shadow Fall is available for download as of today. Players can now display their tags as part of their name in-game and invite clan members to a party, among other things.
Another new feature is the option to lock the framerate in at 30 frames per second in the campaign mode for people who want consistency, and extra save points have been added to the single-player. Lastly, the range-increasing flashlight exploit for the VC30 has been addressed.
Good. Great. Grand! Anyone still actively playing Shadow Fall? How's it been treating you?
Killzone Shadow Fall Patch v1.09 is out [Killzone]
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News::Save me: The symbolism of Silent Hills save points
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News::There Wont Be Any Plasma Rifles, Launchers and Electric Guns in Alien: Isolation
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News::World of Warcraft currently has 7.8 Million Subscribers
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News::Attack On: John Carmacks Departure From id A Small Rant On Zenimax
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News::Not the Robots Review| Twinfinite
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News::10 Video Game Heroes To Root For In 2014
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News::Jazzpunk Review - Mode486
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News::The Wolf Among Us: Episode 2 Smoke and Mirrors Review | Unigamesity
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News::Oniken Review | Leviathyn
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News::Microsoft to find a new dev partner for Killer Instinct
Amazon's purchase of Killer Instinct developer Double Helix Games as part of its "ongoing commitment to build innovative games for customers" came out of nowhere. We know the company is getting into gaming, sure, but Double Helix? Huh. Never would've seen that coming.
For fans worried about the future of the fighting game, Microsoft has spoken about the next steps. "We have thoroughly enjoyed working with Double Helix and wish them success in their next endeavor," reads a statement given to Eurogamer.
"We want all of our loyal fans to know that the Killer Instinct team at Microsoft is not changing and that the franchise will remain with Microsoft Studios. We remain dedicated to delivering a great experience and plan to announce our new development partner soon. We're excited about the future of this popular franchise."
On Twitter, Microsoft Studios' Phil Spencer said the internal team's size will remain the same and that "[Killer Instinct] was planned [internally] before [Double Helix] was brought into dev. Other [external] devs will do work but [the internal] team leads."
Microsoft promises to support Killer Instinct after Amazon buys its developer [Eurogamer]
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News::Octodad: Deadliest Catch Review - Paste
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News::Ubisoft's gorgeous RPG Child of Light releases April 30
Ubisoft has been killing it lately with its UbiArt Framework. Take a look at this new trailer for Child of Light , Ubisoft Montréal's upcoming Japanese-style RPG about fairytales. Just, wow.
It's been priced at $14.99 for PS3, PS4, Wii U, Steam, Xbox 360, and Xbox One with an April 30, 2014 release date.
I'm rarely able to get into turn-based combat but I think that's something I can learn to accept in order to experience everything else Child of Light is bringing to the table.
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News::Final Fantasy XIs Records of Eminence to Receive New Objectives
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News::Respawn On Titanfall Beta: "Would like to make sure pre-orders get codes, but not sure if we can"
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News::Nevermind: A Horror Game That Reacts to your Fear
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News::Call of Duty: Ghosts - Interview with Distiny: a look behind the facade of the anti-cheat system
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News::The Wolf Among Us: Episode 2 Review | Hardcore Gamer
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News::PlayStation Reveals Thief Hardcore Settings and Customizable Options on the PS4
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News::Sega reveals new Sonic Boom sub-franchise and game
At the "Year of Sonic" event, Sega has revealed Sonic Boom -- a new sub-franchise in the Sonic world. The new brand will not only sport the previously announced TV show, but two new games on the Wii U and 3DS. This is the last part of the exclusive deal with Nintendo.
The Wii U game will be headed up by developer Big Red Button (led by a former Naughty Dog art director), and the 3DS version will be handled by Sanzaru Games (the studio that developed the new Sly Cooper). The games will serve as a prequel to the CG TV show.
We didn't get hands on, but based on the footage we've seen of the Wii U version, the worlds look massive, and projectile combat seems to be in. In other words, Sonic Boom is looking a lot like Ratchet & Clank right now. It's also important to note that the CryEngine 3 will be used on the Wii U, and that this version is confirmed to support co-op play.
Sega of America president and COO John Chen stressed that "Sonic Boom will not be replacing the original franchise."
Read more...
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News::The Wolf Among Us Smoke and Mirrors Episode 2 Review - SegmentNext
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News::The Wolf Among Us Episode One | Start Replay Review
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News::[Continue Play] Retro Review - Ys: Oath in Felghana
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News::Tomb Raider: quality graphics comparison between old-gen, next-gen and PC
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News::EA Mythic responds to Dungeon Keeper criticism
Speaking with TabTimes about the new Dungeon Keeper for mobile, senior producer at EA Mythic Jeff Skalski said the team is "very aware" of the criticisms its free-to-play title has received.
"One of the important data points we're looking at is our store ratings and downloads," he explained. "At the time of this interview, App Store ratings currently sit at 4 out of 5 stars and Google Play ratings sit at 4.5 out of 5 stars. We're also seeing a lot of game downloads and in-game engagement so that tells us there is a large group of people who are playing and enjoying the game. Obviously, this is counter to some of the angry reactions we've seen around the internet, so we’re still trying to look at all of these data points."
It's worth pointing out that the Android version of Dungeon Keeper has a rating pop-up which some have deemed questionable. For what it's worth, Skalski says "Mythic is committed to continuously fine tuning the player experience based upon fan feedback. We're looking at a ton of data right now to help inform that: media reviews, comments, and reviews from players, and a bunch of in-game data like downloads, and engagement."
Would this game have garnered less (or any?) negative attention if it weren't based on Dungeon Keeper? Undoubtedly. But that's not the reality we live in. Instead, what we got is a heartless game designed for an audience who in all likelihood isn't remotely familiar with this historic IP which has been revived only to represent the worst of free-to-play gaming.
EA responds to fevered 'Dungeon Keeper' paywall criticism [TabTimes]
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News::Regimental Chess' "Brutal Intellect" Game Introduces Chess Like Never Seen Before
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News::Top 5 cues developers should take from Dark Souls
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News::Dark Souls II Preview | TheGamersPad
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News::[Continue Play] Review - Strike Vector
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News::DICE is on Thin Ice
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News::New Alien: Isolation screens spill the android fluid
If you came here looking for more images of Creative Assembly's terrifying Xenomorph in Alien: Isolation , no such luck. And if the Alien isn't in front of you, that means that he's either behind you, or above you, or in the vents, or oh god, I just want to go home.
No, what you get is a glimpse at the hacking system and an android that met an untimely fate. Probably because he didn't leave a note. That's why you always leave a note.
Read more...
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News::Could AMDs new Mantle work on SteamOS and Steam Machines?
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News::2014 Video Game Power Rankings: February
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News::DayZ Standalone has new experimental build, should be live 12 February
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News::Dead Island Epidemic - Register Now for the Closed Beta
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