Source: Sean Murray (Twitter)
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Source: Sean Murray (Twitter)
When Valve announced that it had sold over half a million Steam Controllers, it also noted a new feature on the way called Activators. With Activators, gamers can customize each press of an input on the gamepad, with tweaks for haptic settings, or distinguish between a normal press, a long press or a double tap -- all on a single input. Now the feature is live for users in the Steam beta, to try out and see if there's another level of precision for controller customization.
Source: Steam Community
Source: Twitch blog
When Razer announced the latest version of its HDK ("Hacker Development Kit") virtual reality headset, it positioned it as a competitor to premium devices like the Oculus Rift and HTC Vive. On paper, that's very much true: the HDK 2.0 has a 2,160 x 1,200 low-persistence OLED panel, a 110-degree field of view and a 90Hz refresh rate. It also has a low price of $399, which is way less than the Rift's $599 and Vive's $799 (both headsets come with accessories that go a way to explaining the price difference).
Another year, another massive, exciting E3 showcase. The biggest names in the video game industry brought out their newest games and hardware, including two console announcements (and controllers) from Xbox and a ton of fresh games from PlayStation with an emphasis on VR experiences. There was no sign of Sony's new PlayStation 4, but that was just fine.
Devolver Digital sees itself as the punk rockstar of video game publishing. Although it's never officially had a booth at E3, it has done the conference equivalent of sneaking round the back, setting up shop in a parking lot opposite the Los Angeles Convention Center and next to a Hooters. After our day on the actual show floor, the Engadget E3 crew descended on Devolver's lot to check out what the publisher had to offer.
After years of being teased with prototypes, developer kits and tech demos, it's finally happening: Virtual reality is on the cusp of going mainstream. Need evidence? Just look at the events of E3 2016. Over the past week, the first-ever VR headset for a home console got a release date, and we caught a glimpse of virtual reality games from popular franchises like Star Wars, Final Fantasy and Batman. Better still, pretty much every major player in the industry (save for Nintendo) promised to support VR in 2017. On the surface, things are looking amazing. Dig a little deeper, though, and the situation just might be terrible.
Via: Polygon
Source: Major Nelson (Twitter)
IndieCade's E3 installment always features a lineup of nifty games from independent developers, but this year it went above and beyond. Multiple games on display used physical objects or installation pieces as part of their gameplay, making the entire IndieCade booth a hub of joyful activity.