via N4G: pc news feed http://n4g.com/news/1385082/thief-stories-from-the-city-part-1-bassos-gamble
Friday, November 1, 2013
News::Thief - Stories from The City - Part 1 - "Basso's Gamble"
via N4G: pc news feed http://n4g.com/news/1385082/thief-stories-from-the-city-part-1-bassos-gamble
News::AMD Catalyst 13.11 Beta Driver Fixes Battlefield 4 Crashing Issue in Windows 8
via N4G: pc news feed http://n4g.com/news/1385090/amd-catalyst-13-11-beta-driver-fixes-battlefield-4-crashing-issue-in-windows-8
News::Assassins Creed IV: Black Flag Review | Machinima
via N4G: pc news feed http://n4g.com/news/1384998/assassins-creed-iv-black-flag-review-machinima
News::No More Room in Hell: Now Available On Steam Free
via N4G: pc news feed http://n4g.com/news/1384726/no-more-room-in-hell-now-available-on-steam-free
News::Battlefield 4 Review | TPReview
via N4G: pc news feed http://n4g.com/news/1385085/battlefield-4-review-tpreview
News::Amazon Kicks Off Countdown to Black Friday Deals Week 2013
via N4G: pc news feed http://n4g.com/news/1385076/amazon-kicks-off-countdown-to-black-friday-deals-week-2013
News::How to Survive Review | OXM
via N4G: pc news feed http://n4g.com/news/1385068/how-to-survive-review-oxm
News::Top 10 Classic Survival Horror Games
via N4G: pc news feed http://n4g.com/news/1384969/top-10-classic-survival-horror-games
News::Activision CEO talks to us about offering creative, quality experiences
via N4G: pc news feed http://n4g.com/news/1385069/activision-ceo-talks-to-us-about-offering-creative-quality-experiences
News::Gas Guzzlers Extreme Review (Invision Game Community)
via N4G: pc news feed http://n4g.com/news/1385045/gas-guzzlers-extreme-review-invision-game-community
News::Bloodmasque is free on iOS until November 7th
If you've ever wanted to try out the mediocre vampire RPG Bloodmasque , now is your chance, as the game is free on iOS until November 7th. Remember, once you redeem anything on the App Store it's yours to keep, so even if you're even marginally curious you may as well queue up the download.
So basically, you can install it, take a picture of your face and put it in the game, laugh for a few seconds, then uninstall it.
via destructoid http://www.destructoid.com/bloodmasque-is-free-on-ios-until-november-7th-264686.phtml
News::This Is What Battlefield 4 Looks Like At 4K, Running On Four Titans
via N4G: pc news feed http://n4g.com/news/1385050/this-is-what-battlefield-4-looks-like-at-4k-running-on-four-titans
News::State of Decay Steam Full Release: Tuesday, November 5
via N4G: pc news feed http://n4g.com/news/1385052/state-of-decay-steam-full-release-tuesday-november-5
News::Football Manager 2014 review | Pocket-Lint
via N4G: pc news feed http://n4g.com/news/1385007/football-manager-2014-review-pocket-lint
News::Assassins Creed IV: Black Flag Review | Telegraph
via N4G: pc news feed http://n4g.com/news/1385035/assassins-creed-iv-black-flag-review-telegraph
News::Ryse: Son of Rome will have a Season Pass
Microsoft has announced today that the upcoming Xbox One launch title Ryse: Son of Rome will have a Season Pass. It's $20, and it'll net you all four expansions. The content in said expansions is said to include new equipment, a new mode, skins, 14 multiplayer maps, and some extras.
You can purchase everything individually if you want, but the Season Pass will have an exclusive sword and shield (sigh). Be sure to stick around close to the Xbox One's launch on November 22nd to find out whether or not Ryse is worth it.
via destructoid http://www.destructoid.com/ryse-son-of-rome-will-have-a-season-pass-264682.phtml
News::Steve Swink’s Scale, the game concept five years in the making
Scale’s arrival on Kickstarter attracted plenty of attention last month, but it’s really just the latest chapter in the evolution of a project whose concept first struck its creator Steve Swink five years ago.
The idea formulated while Swink sat watching Jonathan Blow’s Design Reboot session at 2007’s Montreal International Games Summit – it was the same year Valve released Portal, and while that game has certainly become an influence, Scale was conceived not as a homage to Chell’s wormhole-hopping adventures, but an extrapolation and evolution of something rather simpler.
“I do a lot of 3D modelling, so I was thinking about the basic spatial tools used to manipulate objects in 3D space, Translate, Rotate, and Scale,” Swink tells us. “Using the scale tool in a 3D modelling package feels cool and I thought I could make a game out of that. The only thing I was worried about was making it intuitive for people – I hit on the idea of having it be firstperson and letting the player point at what they want to scale.”
Swink sat on the idea, gradually fleshing it out mentally until he prototyped it during a gamejam a couple of years later. “People got really excited about it,” he says. “But it was fragile. I wasn’t confident I could solve the challenging technical problems involved. Dynamically scaling objects is just not something physics engines are designed to handle.”
Help came in the form of Eddy Boxerman, creator of the excellent, ambient absorption game Osmos. Boxerman helped Swink wrangle Scale’s physics so that the game’s development could start in earnest, but even with the help of a learned friend, Scale’s concept presented a multitude of design difficulties. How do objects respond and behave at different sizes? How do you ensure items look good, no matter how big or small? Isn’t there the constant threat of adding in game-breaking new ideas at every turn? The solution, says Swink, was to step back and create a set of consistent, coherent gameworld rules and let the players within it experiment with them.
“I wanted to – and have – left it as unconstrained as possible. Otherwise why bother, right?” says Swink. “I like games that have an answer to anything the player can think to do. Spelunky is a perfect example: for any “what if?” question you can ask the system, Derek [Yu] and Andy [Hull] have an answer. What if you steal from a shop or kill the shop keeper? What if you sacrifice the golden idol? When you answer all the player’s exploration with something satisfying…well, that is what makes an excellent, thoughtful, complete game. So many games don’t do that well enough, and their worlds feel cold, lifeless, and clinical.”
The core mechanics haven’t changed much, even since those early prototypes. Swink has mostly been concerning himself with adding different objects into the game world and then figuring out the answers to those ‘what if’ questions.
What has changed is Scale’s look and structure. It was demoed at E3 2012 sporting a Minecraft-esque aesthetic. “The pixel-3D look was easy to do for prototyping,” says Swink. “The main inspiration for the visuals has been a constraint: everything has to look good at any scale.”
Laying textures on polygons would have been problematic when blown up to a massive scale; the detail would have to be in the polygons themselves. “To get that to work, I think the faceted look is best. If it’s smooth then it just feels like there’s no detail, no roughness. But the polygon detail works well at any size,” says Swink.
The structure of the game also evolved from a linear, Portal-style structure, also demoed at E3 2012, to more of a sandbox. Prescribing a set course for its players was not what Scale’s design wanted, says Swink. “It wanted to be open and all about discovering secrets within secrets, finding interesting stuff hidden in plain sight by playing with the scale of everyday objects,” he says. “So the structure of the game has morphed into a Mario 64 or Zelda overworld kind of thing.”
It’s not quite right yet, adds Swink, and he is still implementing new features. His goal is to build an open-world in which every object can be scaled, though they cannot occupy the same space. There’s a narrative, too, driven by a breadcrumb trail of collectible particles, new locations are discovered by manipulating the scale of the game’s items and environment and different locations are all accessible from a hub world. There’s combat in the form of fending off “frog-like things” and spiders that’ll try to eat players if they reach a certain scale, and more features yet to be disclosed. “The common theme is: things behave differently at different sizes,” adds Swink, enigmatically.
Scale sits among what seems like a million other new videogames aiming to be funded by Kickstarter, and yet stands apart. It isn’t just a remake of a fondly-remembered classic, it’s an idea which seems so pure, so compelling and so full of potential that it begs the question: why hasn’t anyone made this game already?
The post Steve Swink’s Scale, the game concept five years in the making appeared first on Edge Online.
via Edge Online http://www.edge-online.com/features/steve-swinks-scale-the-game-concept-five-years-in-the-making/
News::LEGO Marvel Super Heroes Review | El33tonline
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News::Battlefield 4 review | Pocket-Lint
via N4G: pc news feed http://n4g.com/news/1385005/battlefield-4-review-pocket-lint
News::Rocksmith 2014 Edition Review | Gaming Age
via N4G: pc news feed http://n4g.com/news/1384984/rocksmith-2014-edition-review-gaming-age
News::Brutal Doom V1.9 Has Been Released
via N4G: pc news feed http://n4g.com/news/1385030/brutal-doom-v1-9-has-been-released
News::Zombie Survival RPG Dead State gets some new Screenshots
via N4G: pc news feed http://n4g.com/news/1385032/zombie-survival-rpg-dead-state-gets-some-new-screenshots
News::Call of Duty: Ghosts Perks Unlock Cheat Guide
via N4G: pc news feed http://n4g.com/news/1385018/call-of-duty-ghosts-perks-unlock-cheat-guide
News::Final Fantasy XIV: A Realm Reborn Free Companion App Released For Android
via N4G: pc news feed http://n4g.com/news/1385027/final-fantasy-xiv-a-realm-reborn-free-companion-app-released-for-android
News::Nvidia Shows Off They Can Output Assassin's Creed 4: Black Flag To 4K
via N4G: pc news feed http://n4g.com/news/1384916/nvidia-shows-off-they-can-output-assassins-creed-4-black-flag-to-4k
News::Assassins Creed IV: Black Flag Revie | Gamer Limit
via N4G: pc news feed http://n4g.com/news/1384992/assassins-creed-iv-black-flag-revie-gamer-limit
News::Jade Dynasty Autumn Update Available
via N4G: pc news feed http://n4g.com/news/1384906/jade-dynasty-autumn-update-available
News::The Witcher 3: The Wild Hunt - Current Gen vs Next gen
via N4G: pc news feed http://n4g.com/news/1384608/the-witcher-3-the-wild-hunt-current-gen-vs-next-gen
News::Batman: Arkham Origins Review | Cheat Happens
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News::Battlefield 4 SRR-61 Sniper Rifle Gameplay: Epic Killstreak (BF4 PC Multiplayer Gameplay)
via N4G: pc news feed http://n4g.com/news/1384997/battlefield-4-srr-61-sniper-rifle-gameplay-epic-killstreak-bf4-pc-multiplayer-gameplay
News::Assassin's Creed 4: Black Flag: Advanced Techniques For Successful Whaling
via N4G: pc news feed http://n4g.com/news/1384910/assassins-creed-4-black-flag-advanced-techniques-for-successful-whaling
News::Alien Rage Review | Gaming Age
via N4G: pc news feed http://n4g.com/news/1384980/alien-rage-review-gaming-age
News::Assassin's Creed IV: Black Flag Review | Gaming Age
via N4G: pc news feed http://n4g.com/news/1384978/assassins-creed-iv-black-flag-review-gaming-age
News::GRiEF looks like a colored version of Limbo, available now on Desura
via N4G: pc news feed http://n4g.com/news/1384919/grief-looks-like-a-colored-version-of-limbo-available-now-on-desura
News::'BioShock' creator Ken Levine: 'I want to make narrative replayable'
via N4G: pc news feed http://n4g.com/news/1385006/bioshock-creator-ken-levine-i-want-to-make-narrative-replayable
News::Report: Alan Wake actor currently working with Remedy but can't say what hes doing
via N4G: pc news feed http://n4g.com/news/1384943/report-alan-wake-actor-currently-working-with-remedy-but-cant-say-what-hes-doing
News::Pro Evolution Soccer 2014 - PC Demo Now Available
via N4G: pc news feed http://n4g.com/news/1385002/pro-evolution-soccer-2014-pc-demo-now-available
News::Call of Duty: Ghosts the billion-dollar new beginning
via N4G: pc news feed http://n4g.com/news/1384970/call-of-duty-ghosts-the-billion-dollar-new-beginning
News::Sony expected to make PocketStation related announcement
In a rather cryptic video, Sony of Japan has teased an announcement regarding the PocketStation, a special memory card with a screen that was released only in Japan for the PlayStation. This "Mystery Truck Chase" video follows a shtick where reporters have heard about a new PlayStation device, and follow a giant truck for answers. Sony promises to provide the full story on November 5th.
Along with the Dreamcast's VMU, the PocketStation was one of my favorite console devices of all time. Even if it only worked with a few games, it added a decent novelty value to them, and I made some great memories as a result.
My money is on the fact that this is some sort of App for the Vita rather than a full blown peripheral for the PlayStation 4, but we'll see on November 5th.
Gokuhi [JP.Playstation.com]
Read more...
via destructoid http://www.destructoid.com/sony-expected-to-make-pocketstation-related-announcement-264679.phtml
News::ZTGD | LEGO Marvel Super Heroes Review
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News::Fondling The Harvest
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News::Oddworld: New n Tasty screenshots
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News::Top 5 Most Important Aspects Of Werewolves In The Elder Scrolls Online
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News::ZTGD | Goodbye Deponia (PC) Review
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News::Bleacher Report- Football Manager 2014 Review: There Goes My Social Life
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News::Battlefield 4 Review | Gameplanet
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News::Rocksmith 2014 Review | Gameplanet
via N4G: pc news feed http://n4g.com/news/1384965/rocksmith-2014-review-gameplanet
News::Top 5 Scary Games To Play This Halloween
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News::Review: Batman Arkham Origins (New Gamer Nation)
via N4G: pc news feed http://n4g.com/news/1384948/review-batman-arkham-origins-new-gamer-nation