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Wednesday, October 23, 2013
News::Five gaming guilty pleasures
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News::Gamespot- Glare Review
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News::Combat Monsters A New Spin on the CCG Game: Gamewoof
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News::Ginx- F1 2013 Review
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News::The Crew's massive open world takes "an hour and a half" to cross, "four hours" to circumnavigate
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News::Firefall Open Beta Preview | MMOGames
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News::(WGB) Drakonia Black Mouse Review
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News::Review: The Wolf Among Us: Episode 1 Faith (DarkZero)
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News::Review: PixelJunk Monsters Ultimate (DarkZero)
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News::Deus Ex: Human Revolution - Director's Cut Review | Gamespot
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News::New Final Fantasy XIV video shows off player housing
One thing MMOs players can't get enough of is player housing. Although I prefer the old days of Ultima Online where you had to buy a ridiculously priced deed and actually "place" a house on the real map, most contemporary games have "instanced," or, sectioned off housing.
Final Fantasy XIV: A Realm Reborn is getting such a feature, which is detailed in this development video above. It's kind of a slow moving video, but it does a decent job of showing off the meticulous amount of effort you can put into your housing.
via destructoid http://www.destructoid.com/new-final-fantasy-xiv-video-shows-off-player-housing-264084.phtml
News::Bahrain Game Developers at IGN Expo Bahrain
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News::Call of Duty: Ghosts Official Merchandise Range Launches
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News::Batman: Arkham Origins 'Personal Mission' Launch Trailer
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News::Knock-knock Review | 6aming
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News::Review: The Wolf Among Us Episode 1 - Faith (New Gamer Nation)
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News::Batman: Arkham Origins iOS review
“One night to kill the bat”. Black Mask’s challenge to the Gotham City underworld is short, simple and echoed by the economy of Neatherrealm’s spin-off. A one-on-one beat ‘em up with a carousel of enemies in each short stage, Arkham Origins’ gameplay is a mixture of realtime and turn-based combat that requires you to tap to attack, swipe to perform specials and successfully bypass enemy specials via QTE events. You might dub it “Infinity Bat”, but there’s even less narrative glue holding this title together than Epic’s iOS action RPG.
As you’d expect from the studio behind Injustice: Gods Among Us, the collision detection and overall quality of combat is high: counter windows are carefully considered, animations are smooth (with the occasional glitch interrupting your flow and misplacing characters on-screen) and the sense of weight and power behind each blow is enhanced by meaty sound effects and delicate use of slow motion.
Overlaid onto that basic but robust foundation is a character ranking system that powers the game’s free-to-play model. Waynetech tokens are used to buy skill upgrades and boosts, or revive yourself during battle. A stamina bar ticks down between fights, eventually requiring you to purchase more tokens – or wait for an allotted time to pass – before you can continue.
So far, so F2P, but there’s a generous amount of tokens available free from the start, and the punchy simplicity of the combat makes it easy to choose to grind that little bit harder rather than pay that little bit extra. This Arkham Origins is a brawny, brainless offering, then, that takes one aspect of the series and remixes it for iOS in a way that should temporarily scratch that Batman itch ahead of the main event.
Batman: Arkham Origins is available on iOS now and due for release on Android later this year.
The post Batman: Arkham Origins iOS review appeared first on Edge Online.
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News::XCOM: Enemy Within - All-Access Preview Commentary | IGN
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News::Kick-Ass 2 Formats Confirmed
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News::Rocksmith 2014 provides the tools to make you a rocker (Examiner)
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News::EDGE #260 review scores
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News::Exciting Halloween Events Revealed For BlackShot
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News::GameStop ad (10/23 - 10/29)
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News::Podcast #16 - PlayDevil
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News::Super Mario 3D World continues to look great
Super Mario 3D World looks better every time I see it, mostly due to the sheer variety of the level designs shown off in each new trailer. This new extended spot gives us quite a bit of new info, including enemy designs, and even a few boss fights.
I'm really looking forward to seeing if the character specific abilities, mountable creatures, and multiplayer aspects keep things fresh. It's just a shame that it has to launch in the incredibly crowded "end of November" spot.
As a side note, Nintendo Life has uncovered that the game will only take up 1702MB digitally. Not bad!
via destructoid http://www.destructoid.com/super-mario-3d-world-continues-to-look-great-264083.phtml
News::Amazon Video Game Clearance Highlights for 10/23
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News::Rocksmith 2014 Review | Pixelvolt
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News::New Games [Oct 21-27]: Batman Arkham Origins, Phoenix Wright: Dual Destinies
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News::Influx Review | Indie Games AAA
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News::Hands-On Preview: Rayman Fiesta Run - Electronic Theatre
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News::Forsaken World Introduces New Class
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News::100% Orange Juice releases on Rice Digital today
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News::Five Ways In Which Telltale Schools Quantic Dream With The Wolf Among Us
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News::Montague's Mount Review - Zero1Gaming
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News::Faceoff: Battlefield 4 vs Call of Duty: Ghosts
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News::Saints Row IV: Enter the Dominatrix Review | WGTC
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News::Waiting For Cooldowns: Issue 2: Server Issues, the Harrowing and League of Fighters
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News::F1 2013 Review | Dealspwn | Hot Wheels
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News::Opinion: The pleasure of being an adult and playing with toys
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News::Could Batman: Arkham Origins Be The Last Great Current Gen Game | FRONTBURNR
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News::Good News Incoming for Those 'Holding Out' for 'Half-Minute Hero 2'
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News::The slow death of movie tie-ins, their move to mobile and the gamification of cinema
If you have a passing interest in blockbuster cinema and/or comic-books (or perhaps just beards) then there’s a strong chance you’ll be seeing Thor 2: The Dark World over the coming fortnight. You won’t, however, be able to hammer-throw your way down the bustling high-street to drop hard-earned cash on a movie tie-in videogame. And that is a very good thing.
The death of the movie tie-in has been a slow burn that’s seen a mostly abhorrent trickle of blink-and-miss boxed titles muddying the names of everything from Marvel’s Iron Man to JJ Abrams’ Star Trek over the past ten years, each with seemingly diminished returns and lower Metacritic rankings than the last. It’s not difficult to figure out why such titles don’t make the grade: they’re part of a marketing plan rather than a more wholesome creative vision, designed to coincide with the tidal wave of excitement for a given franchise rather than succeed on their own merits. I can only imagine the lofty ideas that are cruelly abandoned, the pre-production time (if there is any) that is soon sucked into crunch time.
It became clear as far back as Super Star Wars that the less synchronous a movie or comic-related game is with any big budget film release in cinemas, the better the chance the game will turn out at least memorable (Konami’s punchy 90s Batman Returns take on Streets Of Rage and Rebellion’s first Aliens Versus Predator come to mind) if not immortal (Rare’s GoldenEye 007 and Starbreeze’s Butcher Bay might flesh out this category) and preferably not landfill (Atari’s ET).
The Arkham series reinforced the point that a passionate, competent developer plus creative freedom and license with the… licence, can equate to wonderful things, even if there is a concurrent filmic take operating in the mainstream culture. If Arkham sent a shockwave through the current-gen movie tie-in gang of hoodlums and hucksters, then it didn’t wipe them out entirely. They just regrouped on mobile devices where their lesser charms might go unnoticed – or often un-reviewed – and their ability to make money from a brand name might prosper under models like free-to-play.
Games like Riddick: The Merc Files, therefore, are the reincarnations of the movie tie-ins of old, and the lack of friction offered by mobile platforms – you leave the cinema, you tap a few screens and you’ve got your vicarious fix, your virtual extension of the franchise, in the palm of your hand for cheaper than a bag of chips – might even put such titles in a stronger position than ever before.
The movie tie-in has become far closer, quite literally in geographic terms, to the films themselves, then; sitting there in our pockets on app stores waiting for those impulse buys as the credits roll. But that’s not where the story ends. There’s a new phase of the interactive movie tie-in coming for us all. If you’re like me, you wince whenever the corner of your eye is captured and reeled in by someone texting or tweeting during a movie in the cinema. If you’re a braver man than me, you might even wander over and shout a bit. And if you’re currently carrying out community service for destroying someone’s mobile phone during the movie’s twist-ending, then allow me to play devil’s advocate and introduce you to the Second Screen Live Experience. It’s a concept being pushed and pioneered by Disney, with titles like The Little Mermaid and The Nightmare Before Christmas getting the Second Screen Live rerelease treatment, and it’s both a sign of the times and – for me – a sign of the end times.
The idea is for viewers to take tablet and smart devices into the cinema with them and interact with on-screen activities at fixed points during the film. If this were a marketing meeting I’d tell you it’s “gamifying” the film. And as much as I dislike the idea, I can’t help thinking it’s an undeniable part of the future. I can easily envisage a dystopia of on-screen live tweets, the sanctioning of screen capturing and selfies at specified points in a movie (a cunning way to force people from their couches into the struggling multiplex arena), and if/when Google Glass penetrates mainstream society, the ‘gamified’ film is only going to be a more enticing prospect to publishers and publicists.
Call me old-fashioned, but when the lightweight movie tie-in went away for a while there, I was quite content with the prospect of waiting years to see my dream partnerships of game developer and franchise come to fruition rather than have the reputations of both potentially tainted by a rushed, botched or lightweight tie-in. In my mind Project Aces were going to be making the next Superman game. Kojima Productions was handling an adaptation of the original Die Hard or an original James Bond game. Crytek had Predator… Well, I can dream.
The post The slow death of movie tie-ins, their move to mobile and the gamification of cinema appeared first on Edge Online.
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News::GTA 5 Will Not Matter in 100 Years: How Long Can Video Games Matter?
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News::League of Legends New Champion Jinx Cosplay Collection
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News::Grand Theft Auto 5: Top 10 Bad Guys
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News::Day One: Garry's Incident Review | Overclockers Club
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News::Gas Guzzlers Extreme Review- gamerspective
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News::Ken Levine to Receive Lifetime Achievement Award at Golden Joysticks
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News::How to Survive Review | GodisaGeek
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News::The Wolf Among Us: Episode 1 Review | El33tonline
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