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Tuesday, April 1, 2014
News::Sweeney: VR Will Change The World, Bigger Than Smartphones
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News::Let's Play: Goat Simulator
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News::The Best Japanese Indie Games Youve Never Played Yume Nikki Edition
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News::Have Game, Will Play: Mercenary Kings PC | GameEnthus
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News::Grim Dawn Hands-On Preview | CheatCC
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News::DayZ Creator Quits Game Industry to Become MMA Fighter
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News::Upcoming inFamous: Second Son update will let your turn off the HUD
As detailed on the PlayStation Blog, Sucker Punch Productions has spoken about a few new features it will be adding to inFamous: Second Soon in the coming weeks based on fan feedback.
It seems many of you requested the ability to change the in-game time of day to your liking and that will be possible upon completion of Second Son. What's more, options to turn off the heads-up display and cap the frame rate at 30 frames per second are planned as well.
I've never been too bothered by variable frame rates, but for a game as pretty as this, removing the HUD is something I can get behind. Sucker Punch says that at the earliest, it can have a patch including features like this and bug fixes ready two weeks from now.
Second Son Update Incoming: Change Time of Day, HUD Off, 30FPS Option [PlayStation Blog]
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News::Bioshock Infinite Burial At Sea Part 2 Review: The End Is the Beginning Is the End | Gamer Horizon
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News::Goat Simulator: How to beat every one of the 27 quests and find all of the 27 collectibles
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News::Three Games The Single Players Should Look Out For In April
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News::Extra Punctuation Dark Souls 2: Of Missing Monsters and Bustling Bases
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News::CGM Reviews: Betrayer
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News::The Wolf Among Us Episode 3 Gets a Great Launch Trailer
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News::Relic Entertainment "really happy" that Gearbox bought Homeworld
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News::Miami Vice: The Story of Hotline Miami and Hotline Miami 2: Wrong Number
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News::Indie Stash Cast: Counterplay Games Talks About The Duelyst and Developing Indie Games
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News::Check Out These Real Life Titanfall Pilots In Action
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News::This is what a Blizzard fighting game would look like
It's only fitting that I start my personal April Fools' Day off with Blizzard. The company's gags are almost always something so cool or outlandish that we wish they were really being made, and that's no different this year with Blizzard Outcasts: Vengeance of the Vanquished .
This is a fighting game in which a Battlecruiser can brawl with a Treasure Goblin. A game where a mere swipe of your credit card is all that's required to regain precious health, and a Baneling can wear those pixelated deal-with-it sunglasses. Again, I ask: can this be real?
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News::Mystic Fighter Hyuna unveiled as spokesperson for Open Beta phase
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News::Facebook's Oculus Buyout - More Developers React
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News::Vertiginous Golf A Preview and Impromptu English Lesson | Gamecrastinate
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News::Micromanage space poop schedules in Cosmonautica
When we think about interstellar travel, our minds often go straight to intense battles with alien warships, exploration of hostile worlds, or cunning diplomacy. We often forget that between all of the action, our heroes still need to eat, sleep, bathe, and take some private meditation time (this is code for pooping).
Cosmonautica looks to explore those down times, but it is not without its own highs. As the manager of a trading ship, the player sets shifts for each crew member, with tasks ranging between mundane mopping and more exciting missile defense. Think The Sims, but with a chance of catastrophic depressurization.
Cosmonautica is being developed by the team who made Pressure . It is currently in the concepts section of Steam, with no information on a release window.
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News::Titanfall Review | GameCloud
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News::BioShock Infinite: Burial at Sea Review (ITF Gaming)
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News::Lugtrausers review - Gaming Nexus
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News::Yaiba: Ninja Gaiden Z Review: Soulless - Worlds Factory
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News::The Amazing Spider-Man 2 Video Game - Developer Walkthrough First Impressions
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News::New Trailer for Enemy Starfighter Released, Heading to PAX East
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News::Deus Ex: The Fall Review - Rock Me, Panama Deus | Twinfinite
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News::BioShock Infinite: Burial at Sea Episode 2 review - Gaming Nexus
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News::Goat Simulator Review | RGN
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News::Draugen First Person Survival Horror Set in Norway, Coming to PC and Next-Gen Consoles in 2015
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News::The Last Tinker: City of Colors Preview (Invision Game Community)
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News::Goat Simulator Review - This is the Way the World Ends | Twinfinite
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News::Does Transformers Universe Stand A Chance?
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News::MotoGP 14 - First HD screenshots
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News::Amazon First Day April Sale -PS4/Xbox One/Wii U
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News::Red Thread's Draugen Teaser Trailer
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News::Need For Speed: Underground 3 Gets A Fan-made Teaser Trailer, Created In GTA IV
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News::The Gamesmen, Episode 13 The Oculus Face Off
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News::Watch_Dogs' Frame Rate on PS4 "Very Stable;" Looks Very Good on PS3/Xbox 360; More Info on Gameplay
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News::Diablo 3: Reaper of Souls Review - Zero1Gaming
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News::Review: Towerfall Ascension | Stevivor
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News::CalmDownTom's Goat Simulator Review
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News::Super FX chip and Mode 7 helped extend the SNES's lifespan
The Super Nintendo is still my favorite console of all time, due in no small part to the huge amount of SNES titles made for it. It was the ones developed towards the end of the system's lifespan that left such an impact on me, and that was largely thanks to the Super FX chip and Mode 7 that developers took advantage of to get past the limitations of the console's hardware.
Did You Know Gaming took a look at the history behind these two key innovations that was able to help Nintendo basically skip a console generation and go straight into the 64-bit generation.
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News::Naval Strike now available to download on PC
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News::Losing My VRginity: In A Car
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