Saturday, October 19, 2013

News::How to STOP Hoarding Video Games - An Ex-Collector's Guide

Illiya from Awesome Games writes: 'The funniest thing happened to me the other day. I realised I could live without the need to buy more and more video games. Perhaps Ive grown up, or maybe Ive just learnt an important life lesson. Hoarding video games and the need to collect every new release, hidden gem, rare item, series or collectors edition is a disease for gamers around the globe. People need help!'



via N4G: pc news feed http://n4g.com/news/1375919/how-to-stop-hoarding-video-games-an-ex-collectors-guide

News::AC4: Black Flag Graphics Tech Explained - "The Most Realistic Virtual Ocean You've Ever Seen"

GamersNexus: "In this detailed post, we'll explore the actual real-world meaning of Volumetric FX (fog, smoke), horizon-based ambient occlusion (HBAO), Percentage-Closer Soft Shadows (PCSS), new dynamic lighting FX, and graphics tech in AC4."



via N4G: pc news feed http://n4g.com/news/1375924/ac4-black-flag-graphics-tech-explained-the-most-realistic-virtual-ocean-youve-ever-seen

News::How gaming affects a person's behavior and health

With the recent release of Rockstars Grand Theft Auto V, the media has been ripe with articles and interviews saying that it has in some way or fashion led to this violent crime or that horrible thing. While gamers as a whole are quick to vehemently defend themselves on this issues and raise concerns with the faulty logic being used in these arguments, all of this discussion does beg the question: does gaming have the potential to affect a persons health and behavior, either mentally or physically?



via N4G: pc news feed http://n4g.com/news/1376504/how-gaming-affects-a-persons-behavior-and-health

News::Top 13 Horror Games Of All Time

With Halloween just around the corner, its time to dim the lights, crack out some scary games, and terrify the living daylights of yourself with some top survival fright-fests. To help you choose the perfect titles for the job, FMV have got just the thing. Here, in no particular order, are the thirteen greatest horror games ever made.



via N4G: pc news feed http://n4g.com/news/1376536/top-13-horror-games-of-all-time

News::Laikes Download Deals 10/19/2013

Jamie Laike from Capsule Computers wrote: "This best deal in this edition is 75% off Bioshock Infinite at Amazon. This is a second chance for those who missed the 24 hour sale at Greenman Gaming. $9.99 is hands down the lowest price for the game so far. It is an excellent price for a well regarded game."



via N4G: pc news feed http://n4g.com/news/1376572/laikes-download-deals-10-19-2013

News::John Carmack: Nvidia's OpenGL extensions rival Mantle, 8GBs on consoles not a significant change

DSOGaming writes: "Earlier yesterday, John Carmack shared his thoughts on AMDs Mantle. During Nvidias Montreal event, Carmack claimed that although he would be tempted to use Mantle, he would not do such a thing at this point. Carmack claimed that its not stupid for AMD to attempt something like that, however he believed that Sony and Microsoft would not embrace it. But why is Carmack against this new API?"



via N4G: pc news feed http://n4g.com/news/1376571/john-carmack-nvidias-opengl-extensions-rival-mantle-8gbs-on-consoles-not-a-significant-change

News::The Wolf Among Us: Episode 1 - Faith Review (PopBucket)

PopBucket writes: The Wolf Among Us is a real gem of a game, were only at episode one of five but the story has is already gripping, with an interesting cast of characters and strong narrative.



via N4G: pc news feed http://n4g.com/news/1376500/the-wolf-among-us-episode-1-faith-review-popbucket

News::Star Citizen Overtakes 23 Million in Crowd Funding, Gets Fantastic Aurora Brochure and Artwork

Star Citizen fans have several reasons to celebrate today, as the upcoming PC space sim flied past the 23 million dollars stretch goal (its now sitting on a mind boggling total of $23,164,484). But thats not all. Cloud Imperium Games released the spectacular and extremely detailed brochure of the Aurora spaceship and two beautiful pieces of concept artwork of the Retaliator cockpit.



via N4G: pc news feed http://n4g.com/news/1376534/star-citizen-overtakes-23-million-in-crowd-funding-gets-fantastic-aurora-brochure-and-artwork

News::RT News - October 17, 2013

Activision has challenged Rockstar, claiming that Call Of Duty will retake the records it lost to GTA V. Eidos Montreal has decided to ditch Thief's XP leveling system. Elder Scrolls Online shows off their character creation system. Blizzard All-Stars has been renamed Heroes Of The Storm. Myst creators are kickstarting a spiritual successor on the 20th anniversary.



via N4G: pc news feed http://n4g.com/news/1376444/rt-news-october-17-2013

News::The Wolf Among Us - Episode 1: Faith Walkthrough

Episode 1 of The Wolf Among Us is a point-and-click adventure game created by Telltale Games. In this game, you take on the role of Bigby Wolf, a tough law enforcer who tries to keep the peace among New Yorks fantastic population of Fables. Gamezebos walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game.



via N4G: pc news feed http://n4g.com/news/1376544/the-wolf-among-us-episode-1-faith-walkthrough

News::Game Fails Recap for the Week of October 7th, 2013

Michael, Ray, and the best of the worst for the week of October 7th!



via N4G: pc news feed http://n4g.com/news/1376455/game-fails-recap-for-the-week-of-october-7th-2013

News::Magic: The Gathering - Tactics Closing Down

Magic: The Gathering - Tactics - the online strategy card game first released in 2011 - will close down in March next year. New accounts can no longer be made, and there will be no new sets of cards after November.



via N4G: pc news feed http://n4g.com/news/1376349/magic-the-gathering-tactics-closing-down

News::Door Kickers PJ preview

PJ: "Door Kickers is a game that Ive been excited about for almost as long as Ive been at Pixel Judge. The first project by indie devs Killhouse Games, Door Kickers puts you in the role of a SWAT/Counter Terrorism Team Tactical Commander. It's currently in its Alpha stage, has passed Steam's Greenlight process and found its way into the Early Access program. So it's a perfect time for me to put my best foot forward and kick open the doors to let you know if it's worth to keep an eye on."



via N4G: pc news feed http://n4g.com/news/1376465/door-kickers-pj-preview

News::Review: Scribblenauts Unmasked [First Drop]

"The most ambitious crossover DC Universe game has arrived! Does Maxwell match up with the rest of the Justice League or does this game deserve to be forgotten like the Legion of Substitute Heroes?"



via N4G: pc news feed http://n4g.com/news/1376480/review-scribblenauts-unmasked-first-drop

News::Nvidia Announced Hardware Holiday Sale

James Black reports from SpawnFirst: "You cant go far in the PC gaming industry without running into NVIDIA at least once a week. The PC hardware giant is responsible for some of the best graphics cards on the market to date, recently releasing the fan favourite GTX 700 series and acclaimed SHIELD handheld system. However, if youve yet to update your system hardware, NVIDIA may have a deal for you."



via N4G: pc news feed http://n4g.com/news/1376416/nvidia-announced-hardware-holiday-sale

News::Let's Play - Splinter Cell Blacklist Co-op Part 3

Watch the third installment of Let's Play - Splinter Cell Blacklist Co-op.



via N4G: pc news feed http://n4g.com/news/1376491/lets-play-splinter-cell-blacklist-co-op-part-3

News::Pixel Gate Podcast: Episode 2

Heres another episode of my gaming podcast Pixel Gate which is essentially the gaming podcast for my soon to be gaming website called Pixel Gate that Ill be starting up with Sean, and Rich whom are my co-hosts on this podcast. This episode we talk about Pokemon X & Y, Wind Waker HD, more next gen crap, Steam Machine, and much much more. Enjoy the podcast! Feel free to send mailbag questions to rossjustin00@gmail.com or tweet @EEManio on Twitter.



via N4G: pc news feed http://n4g.com/news/1376487/pixel-gate-podcast-episode-2

News::Assassins Creed IV: Black Flag stealth details and screens

Assassins Creed IV: Black Flag - Ubisoft Montreal has released a handful of infographics showing the stealth gameplay



via N4G: pc news feed http://n4g.com/news/1376407/assassins-creed-iv-black-flag-stealth-details-and-screens

News::Camaraderie Through Combat

Greetings, all! Bayohne here, excited to offer another peek at upcoming content from patch 2.1! NYCC attendees were able to visit the Intel Extreme Masters area where they could earn prizes by challenging FATEs! The team at NYCC also held a special presentation on Sunday where they discussed a few points about the upcoming PvP content that will be introduced in patch 2.1. During the presentation, we revealed a new video that takes a look at the PvP coming soon to Eorzea! Take a look!



via N4G: pc news feed http://n4g.com/news/1376371/camaraderie-through-combat

News::SPAMMO #1 The Legend of Zelda

Now before you form an angry mob donning pointy green hats and boomerangs, give me this chance to explain why I think Zelda would make an awesome MMO. What is SPAMMO? SPAMMO (Single-players as MMOs) is a weekly series of ideas, where I (PirateScott) will fry my brain in an attempt to bring you my opinions on which single-player games, could make great MMOs, and how I think they should be done.



via N4G: pc news feed http://n4g.com/news/1376373/spammo-1-the-legend-of-zelda

News::How Mark of the Ninja Does Stealth Right

While stealth in games has a history of being clunky or frustrating, Mark of the Ninja does a few key things very right to make players feel powerful instead of frustrated while sneaking around.



via N4G: pc news feed http://n4g.com/news/1376264/how-mark-of-the-ninja-does-stealth-right

News::Warhammer 40k Eternal Crusade Forums Have Launched

The Warhammer 40k Eternal Crusade forums have gone live!



via N4G: pc news feed http://n4g.com/news/1376274/warhammer-40k-eternal-crusade-forums-have-launched

News::AMD hints at faster, more power-efficient Xbox, PS4 chips

Industry observers estimate the new chips could be ready for the Xbox One and Sony PlayStation 4 in about two years



via N4G: pc news feed http://n4g.com/news/1376308/amd-hints-at-faster-more-power-efficient-xbox-ps4-chips

News::Spuds Quest: A Charming Potato | Greenlit Gaming

Spuds Quest by Mouldy Toof Studios is a retro action adventure game that draws its inspiration from retro classics like the Dizzy series, The Legend of Zelda, and Metroid.



via N4G: pc news feed http://n4g.com/news/1376323/spuds-quest-a-charming-potato-greenlit-gaming

News::Munch's Oddysee HD not currently coming to PC, May do Later

Stranger's Wrath HD was a superb re-release of an tragically underrated Xbox game, and the fact it came to PlayStation 3, Vita and PC was very satisfying. Munch's Oddysee HD was due a similar second chance, but unfortunately one of those platforms has had to be dropped... for now, at least.



via N4G: pc news feed http://n4g.com/news/1376340/munchs-oddysee-hd-not-currently-coming-to-pc-may-do-later

News::The Wolf Among Us Episode 1 Review: Grimmly Satisfying | GameFront

Trying to describe Fables, the long running DC Comics/Vertigo series written and created by Bill Willingham, risks making it sound like the most terminally silly concept ever attempted.



via N4G: pc news feed http://n4g.com/news/1376359/the-wolf-among-us-episode-1-review-grimmly-satisfying-gamefront

News::The Wolf Among Us Review - Episode 1 | Games Fiends

GamesFiends takes a long hard look athe potential successor to The Walking Deads adventure game crown.



via N4G: pc news feed http://n4g.com/news/1376364/the-wolf-among-us-review-episode-1-games-fiends

News::The Wolf Among Us: Episode 1 Review

"With extremely inspired visual design and a sharp script, it seems that lightning has struck twice for Telltale Games with THE WOLF AMONG US." - Nick Hawryluk, Press Play



via N4G: pc news feed http://n4g.com/news/1376408/the-wolf-among-us-episode-1-review

News::The Making Of: Berzerk


It’s charming, yet brutal: a game that, back in the arcades, would lure players to its cabinet by broadcasting oddball one-liners, before stealing their money with unexpected ferocity. It’s simplistic, yet quietly thoughtful, building a world from stick-men and right angles, but populating it with clever ideas such as quirky AI that allows the enemies to make mistakes. And, for all the games it’s inspired, it feels like both forerunner and dead end: a rough sketch of a strange new genre, combined with that genre’s ultimate expression. Berzerk is weird.


It isn’t surprising, then, that the idea came to its designer in a dream. “I dreamt of a black-and-white videogame with a stick-figure man and lots of robots closing in on him,” says Alan McNeil, Berzerk’s creator. “It was just a second’s worth of action, but it was exactly what I made in pass one of the design. Back in those days, I had many epic dreams with much futuristic detail in them, but none were problem solving or prophetic like that. It stood out. The Berzerk dream was more like the déjà-vu flashes I’ve had since I was 11: just for a second, the future overlays the present. Everything: the sights, smells, sounds, touch, even thoughts. It’s pretty confusing and not useful. All it tells me is I can look forward to living until that moment arrives.”


The Berzerk dream came along at a fortuitous time. After a wayward education involving architecture, industrial design, and computer art, McNeil had decided to forge a career in games. Following a stint at Bally/Midway in which he was told he didn’t have the experience to make his own arcade title (“This annoyed me,” remembers the designer. “Every McNeil I’ve met is stubborn as a rock. None like being held back. I’m no exception”), he wound up at Stern Electronics, a troubled firm looking for a pinball programmer. “They had a licence from Bally/Midway to take Bally’s pinball controller board for use in their own games. The problem was they didn’t get source code. They could change the playfield and art but the hardware was frozen. I asked if I could do a videogame if I fixed the pinball problem. They said ‘yes’.”


After creating a new OS for the pinball hardware and turning out a few titles, McNeil could finally put buzzers and ball-bearings behind him. That’s when he had The Dream, and it didn’t take long to turn that dream into a videogame prototype.



Berzerk is a fast-paced multi-directional shooter set inside a series of 64,000 mazes. The player’s objective is to escape from one room to the next without being killed by a range of increasingly aggressive robots – ideally blasting the enemies as they go, earning a point multiplier for clearing each area. It’s a simple concept and one that the designer was quick to get up and running. “Pass one of the game turned out to be exactly that dream moment. I was playing and said: ‘Yay, this is fun’,” says McNeil.


That doesn’t mean it was perfect, however. “It got too hard as the robots increased,” he remembers. “With six robots, I was having a frustrating, un-fun time. The game favoured the robots too much. They would run into each other occasionally, but the average game time, one life, was about six seconds. Not good. I wanted the average starting player to get lots more play before needing to put another quarter in.”


His solution was typically original: fallible AI. “I wanted the robots to be relentless, but so single-minded that they were stupid,” he says, so he crafted foes that would often shoot poorly, or kill themselves in collisions with each other and the environment. “It was different from other games where the enemies were perfect in their attacks and you had to dodge perfectly aimed shots.”


McNeil also added a further means of levelling the odds. “My frustration at being killed so fast sent me on to pass two, known to the engineers as ‘Robot Picnic’. I needed help beating those pesky robots. I needed a weapon. I added laser bolts, and that was better: I could kill a few robots, but they were still changing paths awfully fast and coming at you from too many directions, because there were no walls. Playtime for a life was up to ten seconds. I still wasn’t happy with the game.”


On to pass three. “How could I slow down the robots? I tried making them move slower, but then they looked clunky and lame,” laughs McNeil. “I figured I’d need barriers between the robots and the human. So I started looking at maze generators, and devised a super-simple scheme. To make the maze non-random, I used the XY coordinate of the room as a 16bit number to seed my random number generator. That way you could exit, run back and see the same room. It makes the universe more real if you leave a room with a box in the middle and return to a room with box in the middle. Totally random rooms are not immersive: your brain goes ‘huh?’ and the fantasy collapses.”



After electrifying the walls of the rooms to make them deadly for both players and robots, McNeil was on his way to an entertaining game, but plenty of other titles would feature mazes and gunplay. A big part of Berzerk’s strange appeal was born with the inclusion of Evil Otto: a floating smiley face that pursues the player, and cannot be killed.


“The pass-three game had some problems,” McNeil explains. “You could stand all day in a room once the robots were eliminated, so I needed something to get you to move along. This was in the era of the smiley face, that obnoxious yellow circle with the two black dots for eyes, the arc for a smile and the words ‘Have a nice day!’ below it. I really despised it. I associated it with salesman and corporations, neither of which really wanted you to have a nice day but both want to cover themselves in fake friendliness. I decided to show it like it was: ‘Have a nice day while I beat you to death’. I made the smiley come straight for you while bouncing like a yellow ball. It added a dash of bitter sarcasm.”


The game’s final ingredient came from the emerging field of speech synthesis, another area that received a McNeil twist. While a handful of early arcade games spoke to players, Berzerk just wouldn’t shut up. “A salesman visited us during the development of Berzerk with a ‘speech chip’ intended for helping blind people,” McNeil remembers. “They were hoping to get it into toys or games. It sounded very robotic and was limited to around 24 fixed words. It was using custom hardware to make hisses and tones: all the computer could control was the word and the pitch of the word. You could order these chips with any set of words, limited to the tiny chip size. The price was good in large quantities. The boss said: ‘Could you use it?’ I was sure I could right away.


“I wanted the robots to sound like they were hunting you. I thought of ways the robots might describe the player: ‘intruder’ and ‘human’ came to mind. One of the engineers would run through the maze rooms without shooting any robots, so I decided to add in an extra player noun just for him: ‘chicken’! Any time you left live robots in the previous room, the next room’s robots would taunt you with ‘Kill the chicken’. When I assembled the complete list of nouns and verbs, I had three words left and I had one sentence I really wanted on the chip so I dropped one verb and added: ‘Coin detected in pocket’. One bar patron actually said: ‘How did it know I still have some quarters?’ and played until he didn’t have quarters to find out.”



Those four passes – plus an 11th-hour shift to colour graphics – were enough to make the game a hit with developers and punters alike. “I talked to Eugene Jarvis and Larry DeMar [the developers of the Berzerk-influenced Robotron: 2084] when I was considering working for Williams,” says McNeil. “They are both great guys. I remember Eugene saying that Berzerk irritated them and they wanted to modify it to include some tougher situations. That was the itch they scratched for Robotron. I’m the same way. Something will irritate me and I’ll want to improve it or redesign it.”


After Berzerk, McNeil made a handful of other games, before heading off to get involved with animation programming. Today, he works mainly with the internet. While he’s proud of his arcade endeavours, he admits he doesn’t spend a great deal of time thinking about Evil Otto or all those mazes. In fact, he doesn’t even have his own Berzerk cabinet. “That’s a sore point,” he winces. “I was given the first test cabinet – no outside artwork, just black. An arcade operator that I barely knew asked if he could put it on location and then split the take 50/50. At the end of that month he came over and gave me a bag with $300 in quarters. I never saw him again.


“I mentioned my missing game to one of the production guys. He said he had friends that could take care of the problem for a little favour in the future. They could leave him a hint, like a large salmon on his pillow.” McNeil pauses. “I turned him down.”


This article was first published in E225


The post The Making Of: Berzerk appeared first on Edge Online.






via Edge Online http://www.edge-online.com/features/the-making-of-berzerk/

News::Castles in the Sky: Wonderfully Enchanting- Kill Streak Media Review

By the time it ends, you'll feel a peace, and satisfaction that a lot of games lack. It's a unique, enchanting experience, and truly deserves support. The music fills your game play with emotion, and the simple game mechanic allows you to sit back, relax, and enjoy the story and atmosphere.



via N4G: pc news feed http://n4g.com/news/1376360/castles-in-the-sky-wonderfully-enchanting-kill-streak-media-review

News::30,000 take up this week's Humble Bundle deal in less than 24 hours

Kalypso Media's latest Humble Bundle Deal offers three games for as little as $1 which seems to be an agreeable price with gamers.



via N4G: pc news feed http://n4g.com/news/1375853/30-000-take-up-this-weeks-humble-bundle-deal-in-less-than-24-hours

News::Universum: War Front Becomes Greenlighted In 2 Weeks

It's not often that a game rushes past the Greenlight system, most games can often spend months trying to hit that target. So for Universum: War Front to launch a Kickstarter event just over two weeks ago, hit its goal and smash through Greenlight in the same amount of time, you know you're doing something right.



via N4G: pc news feed http://n4g.com/news/1375842/universum-war-front-becomes-greenlighted-in-2-weeks

News::Upcoming Console MMO games

Deadeyemcduck provides a list of upcoming console MMO games



via N4G: pc news feed http://n4g.com/news/1375809/upcoming-console-mmo-games

News::Let's Play - Rainbow Six: Vegas 2 Part 2

The boys are back with the second part of Let's Play - Rainbow Six: Vegas 2.



via N4G: pc news feed http://n4g.com/news/1375747/lets-play-rainbow-six-vegas-2-part-2

News::Preview: DTM Experience by Simbin (RaceDepartment.com)

After visiting the Dutch round of the DTM series I was lucky enough to have a sneak peek at SimBins newest racing project DTM Experience that will be released for PC this winter. Time for a little hands-on preview. DTM Experience features all the teams and drivers of the major German car brands allowing you to race in the Audi RS5 DTM, BMW M3 DTM and the DTM AMG Mercedes C-Coupé. Of course all the nine circuits of the championship are included as well: Hockenheimring, Brands Hatch, Red Bull Ring, EuroSpeedway Lausitz, Norisring, Moscow Raceway, Nürburgring, Oschersleben and Zandvoort.



via N4G: pc news feed http://n4g.com/news/1375901/preview-dtm-experience-by-simbin-racedepartment-com

News::Steam's In-Home Streaming Functionality Discovered

8CN: In-home streaming is the latest feature to crop up in the new Steam beta update. It's not exactly functional yet, but some members of the unofficial Steam Database have discovered a hidden option for the feature, which will eventually allow players to stream games from one PC to another over a local network.



via N4G: pc news feed http://n4g.com/news/1376219/steams-in-home-streaming-functionality-discovered

News::Heres your October 18, 2013 Indie Game Bundle Update

The indie game bundle update for October 18, 2013 includes Groupee's Let's Build a Doujin Bundle 2, Humble Bundle with Android 7, Indie Royale's The Birthday Bundle, and more.



via N4G: pc news feed http://n4g.com/news/1376151/heres-your-october-18-2013-indie-game-bundle-update

News::Psycho-horror Alone with Oculus Rift announced for 2014

With Alone, Greenwood Games presents an interesting new approach to the horror game genre top American media such as GameInformer, Gamasutra, and Destructoid are sure of it. The twist is the clever connection of a game within the game, which blurs the boundaries between reality and fiction, thanks to the Oculus Rift 3D goggles, making even horror fans shudder. The titles official release is planned for the 1st quarter of 2014. Alone puts players into a lonely house at night. Next to an open window, you sit on the couch and play the horror game The Witching Hour, while outside the wind rustles through the woods. But after the first few minutes of the game, strange things start to happen in the house. Stranger and stranger noises, which are actually coming from the game on the television, are suddenly in the players living room, creating a spooky atmosphere. Doomed to motionlessness on the sofa and unable to investigate the dragging noises in the attic or the whispering voices,...



via N4G: pc news feed http://n4g.com/news/1375965/psycho-horror-alone-with-oculus-rift-announced-for-2014

News::Pool Nation Arrives on PC

For all those PC Pool fans who have patiently awaited its arrival, Pool Nation is now available to download via Steam. A remodelling of the hugely successful console editions of Pool Nation, the PC release will soon be accompanied by the Box of Tricks downloadable content (DLC) also.



via N4G: pc news feed http://n4g.com/news/1376181/pool-nation-arrives-on-pc

News::CRYENGINE 3.5.4 Free SDK Is Now Available

Crytek has released a new version of its free CRYENGINE SDK that is built on the new CRYENGINE 3.5 platform.



via N4G: pc news feed http://n4g.com/news/1376184/cryengine-3-5-4-free-sdk-is-now-available

News::Ubisoft to provide year round content with 'Assassin's Creed Initiates' fan page

Assassin's Creed IV is set to become one of holiday 2013's largest titles. Successor to Ubisoft's most successful title in history, Assassin's Creed 3; it tells the story Edward Kenway, a pirate sailing the Caribbean seas during the Golden Age of piracy. With that said, Ubisoft is not taking the success of the series lightly, doing everything they can to provide consistent content for the player base. In order to do so, Ubisoft has launched "Assassin's Creed Initiates;" an interactive website aimed at expanding the Assassin's Creed experience in past, present and future Assassin's Creed games.



via N4G: pc news feed http://n4g.com/news/1376273/ubisoft-to-provide-year-round-content-with-assassins-creed-initiates-fan-page

News::Anna Anthropy's two-dollar experiment

Designer and author Anna Anthropy has been making free games almost for the entirety of her career. While she's sold books -- democratic game-making manifesto Rise of the Videogame Zinesters, and saucy Choose Your Own Adventure story Star Wench -- she's never charged for digital work like Lesbian Spider Queens of Mars, Dys4ia, Triad and countless others.



via N4G: pc news feed http://n4g.com/news/1376134/anna-anthropys-two-dollar-experiment

News::Dark Souls II Preview | Gaming Nexus

GN - "My time with the Dark Souls II beta may have been brief, but it was every bit as brutal as the 2011 original. It was a punishing exercise in being chewed up and spit out. With huge monsters and unfair obstacles on all sides of me, I doubt I ever stood a chance. I died more times than I can count ... and loved every minute of it!"



via N4G: pc news feed http://n4g.com/news/1376112/dark-souls-ii-preview-gaming-nexus

News::Battlefield 4: Top 5 Plays Episode 1

Battlefield 4: Top 5 Plays Episode 1



via N4G: pc news feed http://n4g.com/news/1376276/battlefield-4-top-5-plays-episode-1

News::F1 2013 Review | Get Yo Geek On

Jake reviews F1 2013! 'Since racing games are one of my least played genres, Id like to mention that this game was impressive enough to hook me in to wanting to play through the career. The realism was a bit overwhelming and difficult, but if anything that made me like the game more. Its clear that Codemasters did everything in their power to bring perfection, and the polished game really reflects that. This is a must have game for racing and racing simulator fans.'



via N4G: pc news feed http://n4g.com/news/1376075/f1-2013-review-get-yo-geek-on

News::Oculus Rift Will Be a No-Motion-Sickness Experience, and 4K Display in the Works, CEO Says

Oculus VR CEO Brendan Iribe pledged today that the companys upcoming virtual-gaming headset, the Oculus Rift, will not cause people to get motion-sick when it launches.



via N4G: pc news feed http://n4g.com/news/1376102/oculus-rift-will-be-a-no-motion-sickness-experience-and-4k-display-in-the-works-ceo-says

News::Space Marine creator: Captain Titus would have gone rogue if the series had continued

Space Marine, the ultra-violent close-combat exploration of the grisly Warhammer 40K universe, was a good game that didnt get enough attention. Still, had THQ not completely imploded at the end of 2012, Space Marines protagonist Captain Titus was planned to have been at the center of two more games. The games director, Raphael van Lierop, is now part of the team that successfully Kickstarted The Long Dark, and he claims to have had big plans for Titus.



via N4G: pc news feed http://n4g.com/news/1376011/space-marine-creator-captain-titus-would-have-gone-rogue-if-the-series-had-continued

News::The Daily Five: Most Heartbreaking Betrayals

"Betrayals: Some are sudden, most are often inevitable, but they are always painful. Over the years, gamers have dealt with the heartbreak and lonely feeling of having a trusted companion or ally stab them in the back (sometimes literally). The pain may dull, but it never truly fades away. It lingers, forever tainting future in-game relationships as we wonder if this person will eventually leave us for dead as well. Today, Stealthy Box rips the bandages off five such battle scars received from the people we held most dear. We are counting down five of the most heartbreaking betrayals we've received in gaming." - Travis Tucker



via N4G: pc news feed http://n4g.com/news/1376277/the-daily-five-most-heartbreaking-betrayals

News::Elite Dangerous alpha and beta plans revealed Alpha starts December

David Braben is back with another developer diary for Elite Dangerous in which he discusses the latest developments including news of the alpha test.



via N4G: pc news feed http://n4g.com/news/1376269/elite-dangerous-alpha-and-beta-plans-revealed-alpha-starts-december

News::Nvidia Announces GTX780Ti 12GB GDDR5 4K and 4K Surround Gaming

HardwarePal : We previously stated that Nvidia would announce a GK110 based GPU and the day has finally arrived. But as we and most people thought that the GPU would be the Ti version of the GTX 770 i.e. GTX 770 Ti, Nvidia has gone a step further and announced the GTX 780 Ti.



via N4G: pc news feed http://n4g.com/news/1376490/nvidia-announces-gtx780ti-12gb-gddr5-4k-and-4k-surround-gaming