Sunday, April 28, 2013

News::Star Trek: The Videogame Video Review - PCGMedia

In a way, the UK was lucky this time round. Our release actually worked and the surprising thing is, we really enjoyed it and well we feel bad about that. I guess, in the immortal words of Kenneth Lindembaum: Works fine for me.



via N4G: pc news feed http://n4g.com/news/1242212/star-trek-the-videogame-video-review-pcgmedia

News::Monaco, the top-down perspective, co-op heist game that's gotten raves on the PC, was held back from

News::Do first-person-shooters HAVE to be shooters?

Jonathan Bester from ITF Gaming writes: An interesting thought crept in this morning as I was traversing the interwebz. We are overwhelmed by the sheer amount of shooting/violence driven games. Especially First-Person-shooters.



via N4G: pc news feed http://n4g.com/news/1242220/do-first-person-shooters-have-to-be-shooters

News::Super Mario Crossover 3.0 is just around the corner


Three years ago as of yesterday, indie dev Exploding Rabbit's Super Mario Bros. Crossover was unleashed online, and the reception couldn't have been warmer. For the benefit of the unfortunate few who haven't heard of this darling fan tribute, Crossover is a tile-for-tile remake of Super Mario Bros. but with the ability to swap Mario out for a number of NES heroes, like Link, Bill Rizer, Simon Belmont, Link, or Mega Man. The game was later expanded with more characters plus graphical skins to emulate the look of other NES, SNES, and Game Boy games.


Version 3.0, scheduled for some time in May or June, will introduce all new stages taken from Super Mario Bros. Special, an obscure Japanese exclusive for the NEC PC-8801 and Sharp X1 home computers. There will also be rearranged stage layouts depending on your selected difficulty, so what was once a leisurely bridge stroll over a crystal clear lake could now be a perilous platforming challenge across a molten pool of lava.


Finally, I'd like to remind you that Exploding Rabbit is also working on an original title called Super Retro Squad , which is essentially Crossover just with new characters directly inspired by the NES stars. Once 3.0 is out and about, development on SRC will most certainly kick into high gear.


Super Mario Crossover 3.0 Trailer [Exploding Rabbit]


Super Mario Crossover 3.0 is just around the corner screenshot






via destructoid http://www.destructoid.com/super-mario-crossover-3-0-is-just-around-the-corner-252649.phtml

News::Top 10 Most Atrocious War Crimes in Video Games

"John Brindle examines the topic of genocide, the Geneva Conventions, Gears of War, and more."



via N4G: pc news feed http://n4g.com/news/1242276/top-10-most-atrocious-war-crimes-in-video-games

News::The Arkham Quality: How It Should Become A New Standard For Superhero Games

WB Montreal have used a standard to check their game called "Arkham Quality." Could this be a new standard for future superhero games?



via N4G: pc news feed http://n4g.com/news/1242270/the-arkham-quality-how-it-should-become-a-new-standard-for-superhero-games

News::New Batman: Arkham Origins Information

Thanks to a magazine interview and some eagle eyed forums posters, we have new information for the upcoming Batman: Arkham Origins game.



via N4G: pc news feed http://n4g.com/news/1242265/new-batman-arkham-origins-information

News::Kotaku 'Shop Contest: Pot-Man

News::Out This Week: New Releases (28th April 4th May)

Im excited for this week, excited and jealous. Excited because FarCry3: Blood Dragon comes out, its got 8 hours of awesome retro themed FPS action. And very VERY jealous because Soul Sacrifice is coming out and I dont have a Vita, it sucks. But even though I am jealous, I decided to make Soul Sacrifice my pick of the week. Not like any of you care.



via N4G: pc news feed http://n4g.com/news/1242228/out-this-week-new-releases-28th-april-4th-may

News::Bioshock Infinite's Uncomfortable Relationship with Racism

GP Editor Marcus Estrada discerns between the explicit and implicit racism on display in Bioshock Infinite.



via N4G: pc news feed http://n4g.com/news/1242166/bioshock-infinites-uncomfortable-relationship-with-racism

News::FFXIV: A Realm Reborn Is Around The Corner

BIG NEWS! Behold, the NDA (Non-Disclosure Agreement) of Final Fantasy XIV: A Realm Reborn will be lifted. The title is expected to be open for public discussion on Wednesday, May 1st. Though plenty of websites are anticipating the date, the disclosure will still forbid publishing media from alpha and the first two phases of beta, other than the officially released media from the developer. ExtravaGaming Team will publish their first impression of the previous phases of beta after the NDA is lifted, and they will include news about what will be added in the upcoming phase 3 beta. ExtravaGaming website will be open for public discussion regarding the new reboot of the game and enhancements on its original release. A Q&A session will be there through their comments section and they will happily answer your inquiries. they are also aiming to include special coverage in their next podcast (In Arabic). ExtravaGaming Team encourage you guys to ask them down in the comments...



via N4G: pc news feed http://n4g.com/news/1242131/ffxiv-a-realm-reborn-is-around-the-corner

News::Radical Roach Review | Gamercheese

Radical Roach is a very fun experience, but is missing a few important things. Sometimes the way Radical Roach weaves in and out of the classic SHMUP makes it seem like it should have zigged when it zagged (no score system being one of the biggest examples). Overall, Radical Roach is still a fun play.



via N4G: pc news feed http://n4g.com/news/1242195/radical-roach-review-gamercheese

News::Tomb Raider Review | Gamercheese

After several playthroughs, there is no doubt that Tomb Raider is a high quality game worth the attention of anyone who hasnt picked it up already. So many titles have been a harrowing experience for the players. Tomb Raider finally puts Lara Croft through a harrowing experience that players can enjoy. It remains loyal to its adventure-first roots while conforming to modern gameplay: all this done without cloning current adventure titles. It doesnt have the most original story, weaponry, or enemies. It reboots Lara Croft in ways Tomb Raider fans could have only dreamed.



via N4G: pc news feed http://n4g.com/news/1242198/tomb-raider-review-gamercheese

News::Chris Avellone Interview: "Day One DLC Hurts the Industry"

Excerpt: On Fallout New Vegas and Why are Obsidians NPCs SO Amazing? The way we approach characters in Obsidian, is that we try to examine the game mechanic of the title and try to make sure all of the companions you meet in the title complement that- what I mean by that is..We look at things like Hey New Vegas has a brand new reputation system Once we know its a mechanic- we need to make sure all of the NPCs you interactive with react to that system and complement it in someway. Then on top of that, you want to make sure they have a background and a realistic perspective on all the factions in the game, whether they love or hate Casears Legion or NCR- its important for us that the reason they feel that way are presented to the player and the world



via N4G: pc news feed http://n4g.com/news/1242200/chris-avellone-interview-day-one-dlc-hurts-the-industry

News::Machines at War 3 Review | GameGrin

GameGrin: "When loading Machines at War 3 up on my PC, I had to first double check I was playing the right game, and then check that I was still in 2013 because I felt like I had been transported back to the 90s, in a good way."



via N4G: pc news feed http://n4g.com/news/1242216/machines-at-war-3-review-gamegrin

News::Defiance: Bullet for a Badman Mission Guide

A complete, step-by-step, guide for the Defiance mission, A Bullet for a Badman. This mission is slightly more difficult than most of the others and lots of Defiance players have been having issues completing it. Read this article to learn the best strategy for getting through Dogtown Mine and beating Jackleg Joe.



via N4G: pc news feed http://n4g.com/news/1242096/defiance-bullet-for-a-badman-mission-guide

News::Dead Island: Riptide Review | Blistered Thumbs

Its a strange thing indeed, that what makes Riptide fun is also its biggest weakness as a game.



via N4G: pc news feed http://n4g.com/news/1242199/dead-island-riptide-review-blistered-thumbs

News::Dead Island: Riptide Review | Spiderduck Network

This is the review from the Spiderduck Network for Dead Island: Riptide. The game was reviewed by Trevor Osz.



via N4G: pc news feed http://n4g.com/news/1242102/dead-island-riptide-review-spiderduck-network

News::Dead Island: Riptide Review - GamesReviews

From GamesReviews: "Dead Island: Riptide is more of the same in the best possible way. All series fans really needed was more zombies and more loot, and the game delivers. Hopefully we'll see some big changes when the inevitable Dead Island 2 hits next-gen consoles but for now I am perfectly happy to grab my trusty meat cleaver and fight them on the beaches once again."



via N4G: pc news feed http://n4g.com/news/1242209/dead-island-riptide-review-gamesreviews

News::BioShock Infinite Review by The Black Panel

The Black Panel writes: BioShock Infinite introduces us to an amazing new setting, as well as a set of wonderfully realised characters. It provides us with highly polished first person shooting while also showcasing the creative hallmarks that weve come to expect in a BioShock game. Irrational Games has delivered an experience with little to disappoint and a whole lot of class.



via N4G: pc news feed http://n4g.com/news/1242201/bioshock-infinite-review-by-the-black-panel

News::Time Extend: Fahrenheit


“You won’t be just looking around you in Fahrenheit – you’ll also have to interact with your environment,” advises a digital David Cage in the game’s opening tutorial, as if that were something that any gamer should need to be told. A prompt shows how to open a door with the right analogue stick. “Do it slowly to really feel you’re controlling your character’s hand.” Like much of Fahrenheit, it conjures feelings of mixed affection and mild embarrassment.


Here is a game that’s trying to do something different, really trying, but it’s so painfully self-conscious that it trips over itself with heartbreaking frequency. When it does get things right, though, Fahrenheit opens our eyes to a new way of experiencing videogames – particularly, how they might deal with the troubling juxtaposition of a fixed narrative with a wilful player.


Fahrenheit was an attempt to get away from the preoccupations with guns, cars, breakneck pace and superficial emotions that Cage perceived as the medium’s constraints. It was intended to be a developed story, one that the player could bend and mould subtly, engage with and feel intertwined with on more than the base level that compels us to rescue the princess, defeat the bigger baddie or find the next checkpoint. The irony is that in trying to get away from the traditional definition of what a videogame ought to be, Quantic Dream managed to create something that was unmistakably, irredeemably a videogame – a bizarre, incongruous science-fiction tale of sentient AI, global paranormal conspiracy and slow-motion action sequences, told largely through minigames and QTEs.


Fahrenheit’s cinematic ambitions are clear from the outset, when the digital Cage guides you through its ‘first day of shooting’ in the most preposterously self-aware tutorial in gaming history, and from real-life Cage’s name dropping: Hitchcock, Lynch, Brazil, Dark Water, Jacob’s Ladder. It cloaks Start, Quit and New Game cutely but obviously as Play, Stop and New Movie. It drops token literary references too, to Thus Spoke Zarathustra and The Tempest (its ominous black birds might even recall Poe’s Raven), but Cage’s love affair is with cinema, and nothing else. In the context of a game that presents itself as an interactive movie, such videogame staples as button prompts and collectibles feel like awkward, frivolous toys dropped arbitrarily into an otherwise sombre setting.



From the outset, then, Fahrenheit is clearly a game at odds with itself and with its medium. The token attempt to keep the player engaged in its many, many cutscenes through button prompts that only sometimes have anything to do with what’s happening on the screen is at best mildly awkward, and at worst frustrating and disengaging.


Elsewhere, though, Fahrenheit gets us to relate to its characters in a more effective way than film is able to – by making us a part of their intimate lives. We guide Lucas, Carla and Tyler through the most ordinary everyday events – taking a shower, answering the phone, searching for keys, getting dressed, hunting for wine glasses in kitchen cupboards. Lucas can die, not from falling off a ledge or getting in the way or a bullet, but because we’ve failed to take care of him, to pay attention to the tiny little things that keep his sanity; something as simple as washing his hands and face in the morning or taking a drink in a spare moment can make the difference, later on, between success and suicide.


It’s this revelry in the mundane that defines the experience of playing Fahrenheit, that shapes its storytelling far more than its well-shot cutscenes or its occasionally snappy dialogue. It’s a story told and experienced largely through non-events. The opening murder is a dramatic set-piece, and the game’s cutscenes are hardly lacking in action, but we spend most of the game embroiled in everyday and often quite laborious tasks. It creates a palpable sense of place, too; Lucas’ lonely little flat, with its dull greys and browns, packing boxes, dank little bathroom and lone carton of milk in the fridge evokes understated sympathy for him.


Fahrenheit juxtaposes the mundane with the absurd, the out of the ordinary – it tells a story that no sane person could possibly relate through actions that are familiar to us all. The plot abandons any early semblance of authenticity the second Lucas is attacked by giant invisible computer-generated fleas in the bank and never looks back, spiralling into an increasingly insane and convoluted sequence of events – it’s as if, unable to decide which plot thread to follow, Cage simply went for everything at once, from voodoo to sentient AI to possession, invisible murderers, global conspiracy theories, Mayan mythology, reincarnation, messianic prophecy and a very confused commentary on determinism. By the end, Lucas has been chased by imaginary angels and huge bugs, developed superpowers and uncovered a counter-conspiracy for world domination masterminded by tramps.



In the face of all its achievements, not least the fantastic opening in a diner restroom in the moments immediately following a murder, the most absurd moments unfortunately prove to be Fahrenheit’s most memorable. It’s impossible to forget the unintentionally hilarious sequence in which Carla finds herself trapped in an insane asylum in the dark (evidently she has a paralysing terror of sauntering shirtless men in orange trousers), or the scene where Lucas backflips over exploding cars for two minutes, or the moment when he randomly wakes up in a forest with a Mayan priest and gets chased by a panther.


Despite all the unadulterated nonsense, though, Cage can really write a thriller. There’s just enough intrigue to push the player through even its most uncompromising moments. He can also write a good character, some of the time. At its best, Fahrenheit exemplifies some of the most natural characterisation in videogames, but also the most absurd. At one end of the spectrum we have Lucas’ believable relationship with his ex, Tiffany, whose visit early in the game to collect the few things still left in Lucas’ apartment can lead to a believably melancholy conversation and a sex scene which, though hardly touching, isn’t out of place; by contrast, his sudden, awkward and entirely inexplicable love affair with Carla is horribly jarring.


Fahrenheit’s chief triumph is the subtle layering of cause and effect that elegantly alters the flow of events. Consequences are laid almost imperceptibly on Lucas’ shoulders. The way that your decisions can come back to haunt you – a missed bloodstain, a dropped piece of paper – is subtle and quietly brilliant. It also pulls a neat trick by forcing you to work towards your own downfall, putting you in control of both fugitive and pursuers and teasing you with the power to help or hinder the investigation.


The game’s structure is prescriptive, but it manages to make the player feel like they have influence and choice, that what they do or don’t do might change something. Even if practically none of your actions can affect the ultimate outcome, you feel like they might have. Nowhere is this better exemplified than in Fahrenheit’s famous opening sequence. The instinct, confronted with a dead body, is to either cover your tracks as painstakingly as possible or flee immediately, and the game not only accommodates both of these approaches, but everything in between. This, surely, is the key to natural interactive storytelling – a hint at how interactive stories might evolve, should game writers ever achieve mastery of their tools.


Fahrenheit is a story that absolutely couldn’t be told any other way. It’s strangely at home in its medium despite its milieu of incongruous elements. It didn’t weave a believable and consistent tale, it didn’t deliver a work of cinematic excellence, it didn’t propel games into a new era of brilliantly empathic narrative. But it did harness a lot of the things that make games a unique and engaging medium for fiction and, almost by accident, it succeeds at being exactly what it didn’t want to be – an example of videogames’ traditional limitations as well as their potential.


The post Time Extend: Fahrenheit appeared first on Edge Online.






via Edge Online http://www.edge-online.com/features/time-extend-fahrenheit/

News::David and Gary Play Guild Wars 2s Super Adventure Box Ending April 30th

The author writes: "Guild Wars 2 was my favorite release of 2012 and I still adore this game this year. I haven't played it as much since the new year rolled around with all of the games I've been busy playing and reviewing, but I still absolutely love this game. Back on April 1st, ArenaNet released this trailer for the "Super Adventure Box," which really just looked too good to be true and was summarily regarded as an April Fool's joke. As it turns out, not only is it real, but it's amazing. Below I provided some videos of me and Gary Swaby playing the first two zones of the Super Adventure Box for your viewing pleasure. There's a princess, retro graphics, innocently slaughtered wildlife and tons of awesome platforming. Keep in mind, what you're seeing is our blind impressions of the content. We hadn't played it before - hope you enjoy!"



via N4G: pc news feed http://n4g.com/news/1242122/david-and-gary-play-guild-wars-2-s-super-adventure-box-ending-april-30th

News::Weekly Digital Roundup: Solace for Wii U Rayman fans

"Remember when Wii U users got all miffed about the Rayman Legends delay? Ubisoft had promised to make amends, and that promise was finally fulfilled this past Thursday. The Rayman Legends Challenges App is available as a free download for every Wii U user, which gives them daily and weekly online challenges in which they compete speedrun-style in various levels within the game. Ill tell you this much: trying to one-up fellow players leaderboard records is infectiously addicting. As, like previously mentioned, youve got eight Virtual Console games available for the Wii U Virtual Consoles launch. Lets hope these things dont trickle as slowly as they did for the Wii. 3DS users dont have too many offerings this time around, but Mega Man 4 is definitely worth it just to experience the series first use of the charging mega buster. Playstation Plus subscribers can relish in an epic sale on all things Resident Evil, which includes RE2 for $2.00. Youve also got a portable...



via N4G: pc news feed http://n4g.com/news/1242092/weekly-digital-roundup-solace-for-wii-u-rayman-fans

News::Daily Joystick Podcast Episode 106 - The Future is May 22nd

Boosty from DJ Podcasts writes "On this weeks podcast Episode 106, we discuss the news stories from the video gaming industry. Two very large stories this week have their own dedicated roundtable talk, the first focuses on Microsofts upcoming reveal for the future of Xbox. The second, covers Nintendos no show at E3, we discuss if this is a good or bad thing and why. Also, in true podcast style we take your reader mail questions and give a shout out to the fans. So sit back, ponder what will be on May 22nd and tune in to the biggest and best Aussie podcast in town. The DJ Team."



via N4G: pc news feed http://n4g.com/news/1242112/daily-joystick-podcast-episode-106-the-future-is-may-22nd

News::Natural Selection 2 Review - Worlds Factory

In short: the game of Unknown Worlds Entertainment is valid in all respects but does not boast the same charisma of those productions that have reached into the hearts of many players. It has all the cards in order to win, yes, but only for the fans of sci-fi setting and those players who like to devote much time to a single game, or perfectionists, if we want to call them this way.



via N4G: pc news feed http://n4g.com/news/1242170/natural-selection-2-review-worlds-factory

News::Annoyed Gamer:Settling the Score with Metacritic

An attack on Star Trek becomes a war on Metacritic.



via N4G: pc news feed http://n4g.com/news/1242106/annoyed-gamer-settling-the-score-with-metacritic

News::Poker Night 2 The Best Of Claptrap

Poker Night 2 is an arcade game that has quite the cast of characters you can play against, and one is our lovable Claptrap.



via N4G: pc news feed http://n4g.com/news/1242038/poker-night-2-the-best-of-claptrap

News::Next Call of Duty Reveal Incoming May 1

News of Activisions next Call of Duty title is beginning to trickle out as leaked promotional material appears on the internet. Just recently, we caught a glimpse of Call of Duty: Ghosts, the alleged Call of Duty title currently in development at Infinity Ward studios. Promotional posters listing the game were spotted on the websites of various video game retailers, including Target and Tesco.



via N4G: pc news feed http://n4g.com/news/1242026/next-call-of-duty-reveal-incoming-may-1

News::SWTOR Gear Progression Flowchart

If youre trying to gear up in SWTOR and youre not sure what gear sets are better or which you should be going for next, this simple flow chart will help you out. Sure, theres not much to it but it gives the perfect visual of the order of progression within the game, as far as gear goes. You should also keep in mind that some levels can be skipped, based on what current gearset you are wearing and how you want to work on gearing up.



via N4G: pc news feed http://n4g.com/news/1242020/swtor-gear-progression-flowchart

News::Weekend Gaming Hardware Sales - PSU, Video HW, SSDs

GamersNexus: "Welcome to another edition of Mik's picks. For this weekend's hardware sales, I found great deals on a GPU, HDMI cable, monitor, PSU, and an SSD."



via N4G: pc news feed http://n4g.com/news/1241971/weekend-gaming-hardware-sales-psu-video-hw-ssds

News::Yatagarasu Review | ComboCaster

Yatagarasu is a fighting game that is not very well known, with so very few reviews. The game portrays a more advanced, which is dominated by clones. Cities were devastated, leaving the rest of the world with little or no means of survival. Resources are scarce. Japan appears to be on the verge of ending, with its near extinction and, until a simple and solitary warrior rises above everyone and announces a tournament that will end all tournaments, this tournament called Yatagarasu. Clones appear across Japan, hoping to win the prize that was groceries for one year. Hanzo a ninja warrior on the verge of starvation, decides to put their skills into practice. She is quickly discarded because the tournament rules require competitors to join in groups of two.



via N4G: pc news feed http://n4g.com/news/1241944/yatagarasu-review-combocaster

News::Is Addictiveness a Good Quality in a Game?

XPSTAR: After several strenuous hours of grinding, I acquire that final ruby required to upgrade my bow. Performing a gleeful little dance of sweet, sweet victorious victory (with no pants on, as is my custom), I hasten to the armorer, offer my materials/monies, and the new weapon is at my disposal.



via N4G: pc news feed http://n4g.com/news/1241941/is-addictiveness-a-good-quality-in-a-game

News::The Bureau is 'an evolution,' not reboot of XCOM

After years of silence, the XCOM FPS has resurfaced as a tactical cover-based third-person shooter known as The Bureau: XCOM Declassified. Yet, in spite of a new perspective and a new title, 2K Games insists that their re-revealed game is not a reboot. Instead, it's simply an "evolution" of the long-in-development game. "The game has not restarted over and over again," 2K Marin VP Alyssa Finley told Shacknews in an interview. "If you look back at the game we showed in 2010, you'll see some of the same enemies, you can see some of the same teammates. This really is an evolution."



via N4G: pc news feed http://n4g.com/news/1241940/the-bureau-is-an-evolution-not-reboot-of-xcom

News::Firefall: New Additions and World Building

J3w3l from 2P writes: I hadn't talked about this previously but I am always impressed with the content updates in Firefall so far. They aren't massive changes by any means but what they are doing well is just gradually improving what's there and adding in new events and content. This recent changes saw a few nice additions and new content added that just gives people more options in regards to combat and gameplay styles, the world is more active and there are a lot more things to do in your downtime now.



via N4G: pc news feed http://n4g.com/news/1241775/firefall-new-additions-and-world-building

News::There will be a River City Ransom sequel, crowdfunding scheduled for this summer

There will be a River City Ransom sequel, crowdfunding scheduled for this summer



via N4G: pc news feed http://n4g.com/news/1242123/there-will-be-a-river-city-ransom-sequel-crowdfunding-scheduled-for-this-summer

News::Cathar race finally available with the next Star Wars: The Old Republic update

Last year at E3, BioWare announced that the Cathar will be added to the race options found in "Star Wars: The Old Republic." Aric Jorgan lovers everywhere immediately started thinking of their perfect Cathar relationship soon to exist, but the wait was a lengthy one. Today, a preview video was posted on the official site with details on the race's release date. Cathar will be purchasable with the next major update. Game Update 2.1 is called "Customization" and will usher in the Cathar as a playable race. These cat-like creatures hail from a planet of the same name, walk on two legs, and lack a tail.



via N4G: pc news feed http://n4g.com/news/1242069/cathar-race-finally-available-with-the-next-star-wars-the-old-republic-update

News::How to Gank in the Shrine of Seven Stars / Two Moons with no exploits

I've only ever seen guides on this which involved exploits, but it is completely possible as a rogue to do this without using any



via N4G: pc news feed http://n4g.com/news/1242025/how-to-gank-in-the-shrine-of-seven-stars-two-moons-with-no-exploits

News::Looking Back: Mass Effect DLC | Spiderduck Network

Jimmy Kovalski from the Spiderduck Network and Galactic Gaming News ranks the best Mass Effect DLC from the entire series.



via N4G: pc news feed http://n4g.com/news/1242108/looking-back-mass-effect-dlc-spiderduck-network

News::Japan Is Finally Getting Final Fantasy VII For PC

Years before Eidos was acquired by Square Enix, the company worked with both Squaresoft and Enix separately. Eidos published Dragon Quest Monsters from Enix and handled the PC port of Final Fantasy VII which was packaged in a trapezoidal box.



via N4G: pc news feed http://n4g.com/news/1241968/japan-is-finally-getting-final-fantasy-vii-for-pc

News::Dead Island Riptide - All Diary Collectible Locations

There are a total of 10 diary collectibles in Dead Island Riptide. Finding all of them is a requirement for the Hoarder trophy or achievement (find all 61 collectibles). In the inventory you can see which collectibles you have already found. They are all numbered and you can identify missing collectibles easily. There is no free roam after the story ends, so you have to collect everything before completing the last chapter.



via N4G: pc news feed http://n4g.com/news/1242072/dead-island-riptide-all-diary-collectible-locations

News::New weapon, fixes added with new Warframe update

"Warframe," has all the makings of a great co-op game. Thousands of players are not persistent in a shared world but instead find each other, four at a time, to complete missions. Warframe and weapon leveling are persistent and progression can be found in blueprint hunting, weapon collecting, and more. Today, "Warframe" players can look forward to a new weapon type and plenty of fixes. With update 7.9.0 the Glaive was added to the Tenno's arsenal. This weapon is placed in the melee slot but can also be thrown. It can be purchased from the Market for 150 Platinum; about $10. Players that don't want to spend real money on the Glaive can pick up the blueprints from alerts.



via N4G: pc news feed http://n4g.com/news/1242068/new-weapon-fixes-added-with-new-warframe-update

News::Dont Starve Review | Gather Your Party

Dont Starve is an open world survivor game developed by Klei Entertainment, and just as the title says, your mission is dont starve. But thats not all. You also dont want to be killed by beasts, go insane, freeze to death, or die of food poisoning. If you feel like skipping through this review Ill give you the simplest explanation of what this game is: LAIKAs Minecraft for Masochists and Hipsters. But Im not saying this is necessarily a bad thing.



via N4G: pc news feed http://n4g.com/news/1241992/dont-starve-review-gather-your-party

News::Dead Island Riptide Review | WGTC

Chad from We Got This Covered wrote: Two years ago, Polish developer Techland joined forces with Deep Silver, and presented the gaming community with one of the most talked-about video games of this generation: Dead Island. An interactive take on an unrealistic vacation from Hell scenario, the first-person shooter/action-RPG tasked players with surviving against hordes of undead foes, while attempting to escape a popular vacation island. It didn't matter if you went it alone, or with up to three friends, the experience consisted of lots of hacking and slashing, along with tons of fetching and a lot of travel. As such, that rather basic design formula and its resulting repetition led to polarizing opinions within the new intellectual property's rather large group of consumers, many of whom had purchased the game based on its unforgettable promotional trailer.



via N4G: pc news feed http://n4g.com/news/1242118/dead-island-riptide-review-wgtc

News::Counter-Strike GO Operation Payback supports top-voted community maps

Following rumors back in March that Valve had something special up its sleeves for user-made maps, comes the official unveiling of Operation Payback. The service, which costs a flat $5.99 fee, allows unlimited access to dedicated servers hosting top-voted community maps, but only until July 31



via N4G: pc news feed http://n4g.com/news/1241761/counter-strike-go-operation-payback-supports-top-voted-community-maps