Monday, October 7, 2013

News::You'll need 6 GB of RAM for Call of Duty: Ghosts

The system specs for Call of Duty: Ghosts have appeared on GeForce and they're worth a look for a couple reasons. Namely, there's the higher-than-expected minimum RAM requirement. And although it's something I'll need to get used to before much longer, needing 50 GB of hard drive space freaks me out a bit. Not that I'm hurting for storage or anything. Still!





Minimum System Requirements



  • OS: Windows 7 64-Bit / Windows 8 64-Bit

  • CPU: Intel Core 2 Duo E8200 2.66 GHZ / AMD Phenom X3 8750 2.4 GHZ or better

  • RAM: 6 GB RAM

  • HDD: 50 GB HD space

  • Video: NVIDIA GeForce GTX 550 Ti / ATI Radeon HD 5870 or better

  • Sound: DirectX Compatible Sound Card

  • DirectX: 11

  • Internet: Broadband connection and service required for Multiplayer Connectivity. Internet connection required for activation.


Recommended System Requirements



  • Video: NVIDIA GeForce GTX 780


I won't be running this at max settings, then. Do you fare any better?





You'll need 6 GB of RAM for Call of Duty: Ghosts screenshot






via destructoid http://www.destructoid.com/you-ll-need-6-gb-of-ram-for-call-of-duty-ghosts-263183.phtml

News::River City Ransom: Underground funded


In its final days, the Kickstarter campaign for River City Ransom: Underground was funded. Despite sincere enthusiasm for the property and what looks to be a more-than-capable team handling development, I wasn't so sure this one would make it. Happy to see my doubts were for nothing and RCR is alive and well in 2013. Nicely done, all.


There's still time left for stretch goals to be funded, including Mac and Linux support at $205,000 CAD -- that seems within reach at the current pace of contributions. Further down the list, there are goals for PS4, Vita, Wii U, 3DS, Xbox One, and PS3 versions of Underground.


Best of all, Abobo of Double Dragon fame is going to have a cameo in the game. That's happening for sure and isn't dependent on a certain amount of funding. It's the Abobo way.


River City Ransom: Underground funded screenshot






via destructoid http://www.destructoid.com/river-city-ransom-underground-funded-263184.phtml

News::Player Attack TV: October 4 2013

This week Player Attack finds out what World of Tanks developer Wargaming gets up to when its not making games (hint: It's all about history). The team also spends a bit of time with the new free-to-play reboot of Command & Conquer, to find out what's in it for both fans and newcomers, and catches up with Quantic Dream to get all the gossip on Beyond: Two Souls, which is out this week exclusively for PS3.



via N4G: pc news feed http://n4g.com/news/1369400/player-attack-tv-october-4-2013

News::Rocksmith 2014s Rock n Roll Redemption | IGN

IGN: "How the guitar-teaching games sophomoric slab is set to right the wrongs of its 2011 debut."



via N4G: pc news feed http://n4g.com/news/1369404/rocksmith-2014s-rock-n-roll-redemption-ign

News::FORCED Game Tournament Features PC Hardware Prizes

GamersNexus: "Intro to Forced aside, Beta Dwarfthe team behind the gamehas announced its partnership with Alienware, SteelSeries, and Intel to host a tournament featuring more than $10,000 in prizes. The prizes include SSDs, keyboards, mice, and other hardware."



via N4G: pc news feed http://n4g.com/news/1368948/forced-game-tournament-features-pc-hardware-prizes

News::Hearthstone Crafting and Disenchanting

Blizzplanet previews the new Crafting and Disenchanting interface in Hearthstone: Heroes of Warcraft beta. The new UI allows players to filter Golden Cards and Soulbound Cards. Makes it easy to browse cards not owned yet, and to craft them.



via N4G: pc news feed http://n4g.com/news/1369394/hearthstone-crafting-and-disenchanting

News::The GoozerNation Podcast Ep 14: "Have You Heard About This Game Called Battlefield 4?"

This week the guys talk Battlefield 4 beta, Tom Clancey and more!



via N4G: pc news feed http://n4g.com/news/1369407/the-goozernation-podcast-ep-14-have-you-heard-about-this-game-called-battlefield-4

News::New Video Games - October 6th - October 13th, 2013

GR: "Platform exclusives land on 3DS, PS3, and more in this week's round up of new retail releases."



via N4G: pc news feed http://n4g.com/news/1369417/new-video-games-october-6th-october-13th-2013

News::Fresh Battlefield 4 videos and screenshots

On the official website of the project the developers in "Only in Battlefield 4" have started to collect and show to the public all the most gorgeous players gameplay videos. So if you already have your Battlefield 4 video and you want to show it to everyone then send your YouTube Video ID to battlefieldsocial@ea.com. And if you havent such one yet then we offer you to watch some fresh Battlefield 4 videos. The first gameplay trailer, shot in Spectator Mode, shows us the timelapse on Siege of Shanghai map. The second one demostrates a rather intense firefight, and the third Battlefield 4 video, shown in Igromir 2013, which took place from 3 to 6 October in Moscow, shows us a gameplay on the new map - Zavod 311. In addition, fresh Battlefield 4 screenshots that demonstrate incredibly realistic games graphics, as well as the hidden assignments page have appeared in the network.



via N4G: pc news feed http://n4g.com/news/1368886/fresh-battlefield-4-videos-and-screenshots

News::F1 2013 Review (Strategy Informer)

From Strategyinformer.com: "Whatever your feelings on the monotony of F1 in modern times, theres no doubting Codemasters ability to faithfully reproduce the high-octane thrills that come along with driving those prized vehicles. With the quality bar set pretty high in 2012, F1 2013 is an entry in the series that tweaks and refines rather than introducing any significant new features or moving things forward with an overhauled engine, and given the technological pause in current-generation hardware (and the sport itself), Codemasters focus has inevitably shifted backwards with the inclusion of classic cars from the 80s and 90s that add a dash of flavour and value".



via N4G: pc news feed http://n4g.com/news/1368889/f1-2013-review-strategy-informer

News::Titanfall devs want to 'stretch the limits' of multiplayer

Respawn plans to incorporate single-player features into a new kind of online multiplayer.



via N4G: pc news feed http://n4g.com/news/1368878/titanfall-devs-want-to-stretch-the-limits-of-multiplayer

News::F1 2013 live commentary run with Sky F1 commentator David Croft

VVV: "Alan was issued with his toughest racing game challenge yet: can he survive a lap of Croft in an underpowered Williams FW12 with experienced F1 commentator David Croft by his side monitoring his every move? No pressure then, Alan. "



via N4G: pc news feed http://n4g.com/news/1368687/f1-2013-live-commentary-run-with-sky-f1-commentator-david-croft

News::Shadow Warrior Review | GamingBolt

GB - "Some 16 years after 3D Realms controversial original saw limbs lopped off, Flying Wild Hog and Devolver Digital have joined forces for the reimagining of Shadow Warrior. Lo Wang (chuckle) is arguably a man who has stood the test of time better than 3D Realms other infamous creation Duke Nukem. While the game is just as big, brash and gruesome, everything here seems to work just a little bit better. Shadow Warrior is carnage at its very best, an enjoyable excuse to chop heads off foes and slaughter innocent wildlife just for the sake of it."



via N4G: pc news feed http://n4g.com/news/1368888/shadow-warrior-review-gamingbolt

News::Dragon Age: Inquisition BioWares RPG returns to its Origins | Edge

Edge - "Crestwood is under attack and the player is to blame. Cast as the Inquisitor, head of an order dedicated to uncovering the cause of a fresh batch of trouble in Ferelden, we have established a keep in the beautiful rolling countryside around the small, rural village."



via N4G: pc news feed http://n4g.com/news/1368872/dragon-age-inquisition-biowares-rpg-returns-to-its-origins-edge

News::IGN-Making Assassin's Creed 4 - Part 1: Setting Sail

Why and how Ubisoft added pirates to Assassin's Creed. Part 1 of IGN's behind-the-scenes documentary shot on location in Montreal and Singapore.



via N4G: pc news feed http://n4g.com/news/1368391/ign-making-assassins-creed-4-part-1-setting-sail

News::Infinity Ward can't change Call of Duty too much because it's like a sport

Infinity Ward appears to be making ch-ch-changes with Call of Duty: Ghosts, its vaguely post-apocalyptic and canine-loving Xbox One debut, but there's such a thing as a bridge too far. That's according to the studio's executive producer Mark Rubin, who explained to OXM at Gamescom that the franchise is, to some extent, the victim of its own success.



via N4G: pc news feed http://n4g.com/news/1368862/infinity-ward-cant-change-call-of-duty-too-much-because-its-like-a-sport

News::N4G Radio 10/07/2013

Lots of stragglers this week, but the boys manage to still talk about Taco Bell. Hosts: Ken McKown Jason Gambrel Ryan Wombold Drew Leachman Games Covered: NBA 2K14 Knock Knock Armored Core V: Verdict Day Grand Theft Auto V A.R.E.S. Extinction Agenda EX And more



via N4G: pc news feed http://n4g.com/news/1368875/n4g-radio-10-07-2013

News::Assassin's Creed 4 on Xbox 360 is "absolutely identical" in feel to Xbox One version insists Ubisoft

Fear not, crew of the good ship Xbox 360 - you've got just as much right to fly the Black Flag as your compatriots on those swanky next gen galleons. Assassin's Creed 4: Black Flag will look best on Xbox One and PS4, Ubisoft Montreal's art director Raphael Lacoste has told OXM, but will be more or less the same game beneath the glitter.



via N4G: pc news feed http://n4g.com/news/1368856/assassins-creed-4-on-xbox-360-is-absolutely-identical-in-feel-to-xbox-one-version-insists-ubisoft

News::The Witcher 2: Assassins of Kings retrospective

It's befitting of a game that features an amnesiac protagonist that the recounts of its players can vary wildly from one person to the next. This variation can leave one player scratching their head in befuddlement when they hear of the events that befell another, but it's not due to anyone misremembering quest details, game features or the story's closing sequence.



via N4G: pc news feed http://n4g.com/news/1368510/the-witcher-2-assassins-of-kings-retrospective

News::Smacking Monsters With A Shovel Is Best Done In 8-Bit

News::Classic Arcade Shooter, Ikaruga, Coming to Steam

Triverse writes, "Fans may remember this arcade title hit the Sega Dreamcast (Japan only) and the Nintendo Gamecube (this one we got in America). This is the first time that Ikaruga would be available on PC though- a platform many would argue is more suited for these types of shooters due to being able to turn a monitor on its side easier than an HDTV."



via N4G: pc news feed http://n4g.com/news/1368690/classic-arcade-shooter-ikaruga-coming-to-steam

News::Assassins Creed IV: Black Flag Interview with Ashraf Ismail and Michael Hampton [Capsule Computers]

Zac Elawar from Capsule Computers wrote: "Thanks to Ubisoft Australia, we were able to interview some very special guests who flew in from across the globe to attend EB Games Expo 2013. Shortly after our interview with Kevin Shortt Lead Scriptwriter/Story Designer on Watch_Dogs we spoke to Assassins Creed IV: Black Flag Game Director Ashraf Ismail, and from Ubisoft Singapore, Senior Game Designer Michael Hampton. Topics covered included the process of working across multiple studios worldwide, the underwater aspect of the gameplay, how you can discover what happened directly after the ending of Assassins Creed III, Edward and how he may be perceived by gamers and more."



via N4G: pc news feed http://n4g.com/news/1368826/assassins-creed-iv-black-flag-interview-with-ashraf-ismail-and-michael-hampton-capsule-computers

News::HeyUGuys Gaming Review: Legend of Dungeon

After dying for the 1000th time, I decided to calm down before reviewing this game in utter rage and/or tears.



via N4G: pc news feed http://n4g.com/news/1368779/heyuguys-gaming-review-legend-of-dungeon

News::AMD Radeon R9 290X and Radeon R9 290 Specifications Confirmed Hawaii Chip Features 5.6 TFlops

The final specifications for the AMDs next generation flagship Radeon R9 290X and Radeon R9 290 Hawaii GPU have been confirmed by GDM.or.jp. The specifications which we have been reporting since a while are legit and the Hawaii XT core indeed features 2816 Stream processors.



via N4G: pc news feed http://n4g.com/news/1368792/amd-radeon-r9-290x-and-radeon-r9-290-specifications-confirmed-hawaii-chip-features-5-6-tflops

News::Dragon Age: Inquisition – BioWare’s RPG returns to its Origins


Crestwood is under attack – and the player is to blame. Cast as the Inquisitor, head of an order dedicated to uncovering the cause of a fresh batch of trouble in Ferelden, we have established a keep in the beautiful rolling countryside around the small, rural village. This has attracted the attention of the puritanical Red Templars, one of two warring factions (the other being the Mages) whose differences provide the polarised moral and philosophical positions from which, we imagine, many of Inquisition’s major decisions will emerge.


For now, though, starker, more immediate choices have been forced upon us. The Red Templars have only attacked Crestwood to divert the Inquisition’s forces from the keep, and have already cut down a scout team sent out to aid the hamlet. So, do you send more men to protect Crestwood? Recall everyone to the keep, leaving the wounded behind? Or do you leave some men to defend your wounded soldiers? “What we’re asking you,” producer Cameron Lee explains, “is what kind of leader do you want to be?”


Meanwhile, BioWare has been asking itself what kind of game it wants to make. Inquisition might be a sequel, but not to the game you’d expect. The budget-constricted, single-character-focused misfire that was Dragon Age 2 has been forgotten, it seems, and BioWare is instead crafting a game that – right down to that subtitle – serves more as a sequel to Dragon Age: Origins than its immediate predecessor.



You can choose between character races once again (as well the standard Human, Elf, Dwarf triumvirate, Dragon Age’s horned Qunari are playable for the first time) and the top-down, PC-friendly tactical view has been restored to combat, allowing you to freeze time, queue instructions and plan complex manoeuvres from a bird’s-eye view of the battlefield. Whatever you made of Dragon Age 2’s more focused story, it restricted choices in a series built around them.


In this first look at BioWare’s next-gen RPG, we choose to leave both the wounded soldiers and the village behind, much to the consternation of our party members. It’s a pragmatic decision, motivated by a desire to defend the keep and maintain control of the region, but as we crest a hillside and see Templars razing Crestwood to the ground, you could hardly call it the right one.


We can’t stop to aid Crestwood because we’re in a hurry: Inquisition’s maps are sprawling and expansive, thanks to DICE’s Frostbite engine, and the “medium-sized” area we’re currently viewing takes at least 15 minutes to cross on foot. Along the way we see another advantage of using Frostbite: destructibility. We spy some of the longboats the Templars have been using to cut short their journey to the keep and, with the aid of a few firebombs, torch the lot.



Fantasy worlds can often feel like static, sterile (if gaudily themed) arenas for numbers-based contact, so this physicality is intriguing, and should dovetail effectively with the tactical view, which gives players time to properly scrutinise the battlefield.


At one point a battle is swiftly ended when the player orders a party member to send a jolt of icy magic into the foundations of the rickety structure some archers are perched on.


It’s a return to the potential of the first game, then, with the tech to realise it, a strong theme of leadership, and a commitment to showing the consequences of choices. With the battle done, and the Inquisition keep saved, we head wearily back to the village of Crestwood, only to find nothing but corpses and scorched earth when we get there.


The post Dragon Age: Inquisition – BioWare’s RPG returns to its Origins appeared first on Edge Online.






via Edge Online http://www.edge-online.com/features/dragon-age-inquisition-biowares-rpg-returns-to-its-origins/

News::Assassin's Creed 4 gameplay video from Igromir

GameSpace: "Last week the biggest Russian gaming expo - Igromir 2013 - was held, and lots of different game developers visited Moscow and showed their upcoming titles. One of the greatest this year's booths was devoted to Assassin's Creed 4: Black Flag - the action-adventure from Ubisoft."



via N4G: pc news feed http://n4g.com/news/1368803/assassins-creed-4-gameplay-video-from-igromir

News::Battlefield 4: Second Assault reveal due November 1

The first details on Battlefield 4: Second Assault will be revealed on November 1, EA has announced.



via N4G: pc news feed http://n4g.com/news/1368802/battlefield-4-second-assault-reveal-due-november-1

News::Tropic Cola? That Makes Me Angry... Angry Birds Angry!

News::The Chaos Engine Remastered Review | Square-Go

For those not old enough to be suffering from carpal tunnel syndrome or seeing the effects of CRT screens on eye strain The Chaos Engine AA/Remastered is a 1993 game with a presentation facelift.



via N4G: pc news feed http://n4g.com/news/1368638/the-chaos-engine-remastered-review-square-go

News::Why Warhammer Online Failed

Some mmo games quietly come onto the market while others explode onto the scene, full of promise and potential. Warhammer Online was of the latter variety. Unfortunately the game is currently shutting Down. MMO-Play looks at main reason why Warhammer Online failed.



via N4G: pc news feed http://n4g.com/news/1368675/why-warhammer-online-failed

News::5 Reasons Why We Cant Wait to Be a Pirate in Assassins Creed IV

Crave - "In Assassin's Creed IV: Black Flag we'll be looting, shooting and pillaging as pirate protagonist Edward Kenway, and we can't wait. So as we prepare ourselves for its impending release, we thought we'd run down the reasons why we can't wait to fill the scuffed shoes of a swashbuckling pirate in the Caribbean."



via N4G: pc news feed http://n4g.com/news/1368629/5-reasons-why-we-cant-wait-to-be-a-pirate-in-assassins-creed-iv

News::Bionic Dues Review (Strategy Informer)

From Strategyinformer.com: "Arcen Games may well be tiny but they certainly can come up with some pleasantly curious ideas. These are the guys, after all, who brought us the bizarre concept of a strategy game where you fight against yourself Skyward Collapse and the highly-acclaimed RTS/4X/tower defence hybrid AI War: Fleet Command . Thankfully, in addition to being quite oddly named, Bionic Dues does not at all threaten to disappoint our expectations. Instead it continues the trend of stylish and interesting roguelikes peppering the indie-scene, and it does it with all the imaginative design we would come to expect from developers like these. ".



via N4G: pc news feed http://n4g.com/news/1368806/bionic-dues-review-strategy-informer

News::How Battlefield 4 Might Look On Next-Gen Consoles

TSA writes: "As rumour and conjecture continue to swirl around the Xbox One and Playstation 4 versions of Battlefield 4, the Open Beta kicked off last week on PC, PS3 and 360. I took to the PC version to try and see what all of the fuss is about for the next-gen releases. The story goes that DICE are rigidly sticking to 60 frames per second for both the next generation consoles, and in order to make this happen theyre currently having to cut the resolution back."



via N4G: pc news feed http://n4g.com/news/1368796/how-battlefield-4-might-look-on-next-gen-consoles

News::FIFA 14 Review | GamingLives

GamingLives takes a look at the latest football sim from EA. "FIFA 14 keeps EA on top of the footballing pile for yet another year, but don't expect any meaningful additions to the formula."



via N4G: pc news feed http://n4g.com/news/1368787/fifa-14-review-gaminglives

News::Hands-On With Dark Souls II [Capsule Computers]

Andrew Day of Capsule Computers wrote: As a huge fan of both Demons Souls and its spiritual successor Dark Souls, I was cautiously optimistic of Namco Bandais Dark Souls II, especially when it was announced that the series new director; Tomohiro Shibuya wanted the series to be more accessible. I, like many players assumed that this meant the game would be easier. Well, at this years EB Games Expo, I was able to pick up a controller, go beyond death and put my fears to rest.



via N4G: pc news feed http://n4g.com/news/1368781/hands-on-with-dark-souls-ii-capsule-computers

News::Hands-On With The Sims 4 [Capsule Computers]

Andrew Day of Capsule Computers wrote: The Sims 4 from Maxis and EA is by far one of next years most anticipated games, and we hardly know anything about it yet! The Sims franchise is lucrative to say the least, and has a die hard fanbase that are always eager for the next installment, the next improvement and the next lot of stuff they can make their Sim do. At this years EB Games Expo, I was able to sit down with a very early build of the new Create-A-Sim and see if the game looks like it will live up to the hype.



via N4G: pc news feed http://n4g.com/news/1368790/hands-on-with-the-sims-4-capsule-computers

News::GTA V Needs More Rickshaw Stealing and Dick Punching

News::Rain review






Fumito Ueda sits at the bottom of a long list of names picked out for special thanks during Rain’s closing credits, and given Acquire’s evident infatuation with the Ico creator’s work it’s surprising he isn’t afforded greater prominence. Judging by the storyline, the studio is clearly enchanted by the whimsy of Sony stablemates Flower and The Unfinished Swan, too, but even as it lets them saturate its game, Acquire fails to understand what makes its influences tick.


For all its aspirations, the studio has built Rain around a gimmick that is very much its own. You play a boy drawn into a world of spectral beings and a never-ending rainstorm, in an effort to save a girl from a mysterious pursuer known simply as the Unknown. In this non-corporeal place, you are only visible onscreen and to enemies when in the rain, the falling droplets outlining your damp silhouette. Duck under an awning or move indoors, though, and you’ll disappear from sight, only picked out by splashes in puddles, the physics-enabled objects you disturb, or the little puffs of dust that rise from your lingering footprints.


It’s a beautiful artistic conceit, full of mechanical promise that sadly goes largely unfulfilled. While Rain makes every effort to telegraph your position onscreen, distant footfalls can be difficult to distinguish against the attractive but uniformly desaturated colour schemes of its Franco-Italian setting, especially when the fixed camera switches between perspectives.


Perhaps that’s why Rain is so profoundly linear. Acquire repeatedly teases you with large, open-looking spaces through which, you soon discover, there is only one route. The solution to every blockage or puzzle is placed directly in your path, and then highlighted by the camera and narration just in case you missed the cart with a handle sitting a few feet from that ledge you can’t quite reach. These moments are punctuated by a series of chase sequences that funnel you down set routes as the Unknown closes in, usually thwarted at the last moment by a gap that only a child can squeeze through.



For the first few chapters it’s easy to put this excessive hand-holding down to the desire to ease you into its intriguing premise, but by the end of the final chapter Acquire still hasn’t loosened its grip. Coming from the studio that made its name with the freeform Tenchu: Stealth Assassin, this is especially surprising. As a result, potentially interesting ideas – muddy puddles that leave residue on you, for instance, or turning enemies against each other – are never fully explored.


This heavy-handed nannying leads to inconsistencies. Platform edges are a lottery, with some surrounded by invisible walls and others letting you fall to your death. A wall of a certain height may be scalable or impassible depending on its relation to the critical path. Given how prescribed your route through the game is, these issues never confuse or impede, but they do serve to highlight your lack of agency. And such inconsistency afflicts the small cast of enemies you’ll face along the way too.


They’re a fearsome bunch on first sight, gnarled skeletons with willowy tendons stretched taut between bones, and just as capable of disappearing under shelter as you are. All, bar one docile creature, are capable of killing you instantly too – not least the Unknown, which stalks you relentlessly. But any threat is undermined when you realise that it’s possible to run within inches of the dog-like creatures, across metal gratings or even clattering through tables and chairs, without alerting them to your presence. Splash in a puddle a few feet away, however, and they’ll come running.


It’s a promising setup, using the invisibility proffered by cover and sound cues for distraction to sneak your way past enemies, but you’re never given the opportunity to improvise. One encounter with the Unknown requires you to find a key to unlock a door in a ruined church. The task is superficially complicated by a fallen roof, which allows the rain in, and the fact that carried objects are always visible even when you aren’t. But all you need do is move back along the only available (and entirely covered) pathway, play the church organ to distract the Unknown, then walk back to retrieve the key after it leaves.



While you spend the first portion of the game trying to catch up with the girl, when you eventually do, the two children help each other to progress, with simple puzzles involving both of them – using a clown doll to attract the attention of enemies while the other sneaks past, for example. The relationship between them is portrayed sweetly through subtle animations, and the way that the boy looks up and reaches out to catch the droplets before he moves from shelter back into the rain is heartwarming.


But in keeping with other areas of the game, Acquire insists on labouring the point with overbearing narration where a gesture would have sufficed. Rain still manages to engender a real sense of childlike wonder and isolation, but it always feels like a hollow facsimile of the games it aspires to. That feeling is reinforced by the absence of names for anyone, or anything, in the game: the boy, the girl, the Unknown. There’s a fine line between being enigmatic and coming up empty.


Acquire has crafted a beautiful world, and set up some fascinating concepts, but its unwillingness to trust players to find their own way through them strangles much of the life out of its game. The dangers of a developer following fashion rather than its heart when it comes to imbuing a game with emotional depth – faux or otherwise – are laid bare here. Rain’s core ideas remain frustratingly underdeveloped throughout, and it comes off more like a watercolour sketch than the oil painting that was promised.


Rain is out now on PS3.




The post Rain review appeared first on Edge Online.






via Edge Online http://www.edge-online.com/review/rain-review/

News::Full Steam ahead: The History of Valve

Gamers dislike many things and many people, but if theres one company that they have (almost) universally come to revere, its Valve. Its pretty easy to see why. Its the company behind Steam, the most popular PC gaming platform in the world and the bearer of irresistible game sales.



via N4G: pc news feed http://n4g.com/news/1368608/full-steam-ahead-the-history-of-valve

News::Steam Machines: Why you should keep PS4/XBone Pre-Orders

onPause writes: After Valve made their three pronged announcement for the Steam OS, Steam Machines and Steam Controller, many gamers questioned if they should be dropping their PlayStation 4 or Xbox One pre-orders.



via N4G: pc news feed http://n4g.com/news/1368588/steam-machines-why-you-should-keep-ps4-xbone-pre-orders

News::Build a High-End Steam Machine for $550

GamingBlend: "A lot of gamers are afraid of PC gaming and they tend to think that they need to spend anything north of $1,000 in order to get the most out of the system or compete with home consoles. But, what if I told you could you build a Steam Machine (or equivalent) that runs SteamOS with all the necessary components, including a case, for only $550?"



via N4G: pc news feed http://n4g.com/news/1368732/build-a-high-end-steam-machine-for-550

News::Dark Souls 2 North American beta selection, testing rounds and more revealed

More details (selection process, testing rounds and dates) have been revealed in regards to the North American multiplayer beta for the Playstation 3 version of Dark Souls 2.



via N4G: pc news feed http://n4g.com/news/1368530/dark-souls-2-north-american-beta-selection-testing-rounds-and-more-revealed