Saturday, March 15, 2014

News::16Bit Assassins Episode 76: Happy St. Fattys Day

Well everyone, if you missed us the 16Bit Assassins are back, and back at an all new time slot. Thats right, were at 8pm now, so you can still have a social life after listening to us. So weve been off the air for a bit but were back with a vegenance. On ep 76 we talk about the 5 second rule, how gamers really can change the world. Bandai Namco has created a gamer extinction event, Sonys looking to give some competition to the Oculus group, Toaster analyzes why the story of Noah is being told as an action flick, Bioware continues to show the nicer side of EA, worst Indiegogo idea ever, this might not be a good idea with Dunny. All this and more on episode 76: Happy St. Fattys day.



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News::The Birdcage Hopes to Escape the Barriers of the Music Industry in this Dark Fairy Tale

Members of the music industry seem to have taken note about the popularity of video games in the younger generation. First TwoDashStash introduced you to Karmaflow; the worlds first rock opera video game, now TwoDashStash is introducing you to The Birdcage; a game claiming to be the first rock album produced as a video game being developed by Jerusalem based Capricia Productions. Capricia Productions have enlisted some notable rock/metal musicians to lend their talents to The Birdcage. Members of Guns n Roses, Kamelot, Evanescence, Dream Theater, Within Temptation, and others have all announced that they will be coming together to work with The Birdcage project.



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News::Searching For The Next Step In Virtual Reality Gaming (Part 1)

Thomas Ellis of Gamer Attitude wonders what the future holds for VR gaming.



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News::PrioVR Promises to Provide Truly Immersive Gaming Experience

The Web Graffiti: "When it comes to controllers, gaming hasnt progressed very far beyond the Pong era. Yes, there have been one-off attempts to create virtual reality experiences, and some advances have been made with gesture based controllers (Xbox Kinect, Playstation Eye, the Wii remote), but no one had really succeeded in creating a full body immersive gaming control experience. Until now. The PrioVR, a fully wireless motion capture controller, promises to bring you and your movements into virtual environments where you can see your body move as you move."



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News::New Resident Evil To Be Announced Soon? Capcom Responds

"Earlier this week, Capcom published a post on Capcom Unity, giving fans the chance to be part of the next Capcom game by sharing their favorite Resident Evil momories via Facebook and Twitter."



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News::Titanfall DLC packs could introduce monsters, says Heppe

Respawn Entertainment community manager Abbie Heppe has suggested that Titanfall DLC packs could introduce monsters like the ones featured in the games official art book.



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News::Super Mario 64 - Someone Is Remaking It In Blender Game Engine, Looks Incredible

Super Mario 64 is considered one of the best video games of all time. Hell, even Gabe Newell likes it. But lets all agree on something; the N64 version looks dated. Well, while Nintendo does not plan to remake it, YouTubes member aryoksini is working on a fan-made remake of it, powered by the Blender Game Engine. And while this is still a WIP project, it already looks incredible.



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News::The Book of Legends - 16bit RPG - Releases Today On Steam

Merge Games today announced the launch of The Book of Legends on Steam. Developed by Aldorlea Games creators of Millennium, Dreamscape, Moonchild, Undefeated, 3 Stars of Destiny and Asguaard The Book of Legends is described as an epic 16bit game.



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News::Valves documentation Free To Play now available for preload

Free To Play is the name of Valves documentation about three professional gamers, fighting at The International for the 1 million dollar grand prize. The movie is now available at Steam for preload. It will officially be realeased on March, 19th 2014. Sidenote: Steam lists achievements and trading cards for the movie.



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News::Titanfall tips tricks and tactics - the ultimate guide

Funstock bring you a compilation of some of the best guides to Titanfall to bring you up to speed with the tips and tricks you can use to dominate the opposition.



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News::Grim Dawn early access alpha - Gamer Attitude

Here is a sneak preview of the up and coming game grim dawn.



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News::The Elder Scrolls Online: Last Beta Starts in a Few Hours

Bethesda and Zenimax are running The Elder Scrolls Online final beta test this weekend. The event will last two days, from today, March 14th starting at 12pm EDT until Sunday, March 16th 11:59pm EDT. This final stage is nothing less than a stress test. Free beta keys are still available.



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News::Myo is a hands-free alternative for the Oculus Rift


The Oculus Rift is a great piece of equipment, and up until now you needed to use motion--based controllers to simulate your own arms in some Rift games. Myo looks to take things one step further by freeing up your hands, thus creating a more immersive experience.


The way the Myo works is by detecting the electrical activity in your muscles in order to tell what kind of gestures you're making with your hands. The device uses Bluetooth 4.0 low energy connection, proprietary muscle activity sensors, ARM processor, a 9-axis inertial measurement unit, and a rechargeable Lithium ion batter. Plus there's haptic feedback.


Myo is available in both black and white for $149, but note that's just for a single unit. Dev kits are on offer at the same price too.


Great way to suck players into the world of virtual reality better, but it's going to be a bit too pricey to get the full immersive experience for both arms. It's a good start though, at least. What we really need are gloves that can be connected to the Rift for individual finger action.


Myo is a hands-free alternative for the Oculus Rift screenshot






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News::Will Project Spark Actually Be Free? Revisited

In January, IM PLAYIN asked the question 'will Project Spark actually be free?'. Now that they've had a chance to play the beta and have got to grips with the creating process as well as the micro-transactions feature, they've revisited the question. "In fairness to the game, there is an absolute multitude of things that you can do and create without having to spend any money. You can pretty much build whatever you can imagine in the free game, (providing that what youre imagining sticks to the free content), and you can even play other peoples created content. If, however, youre like me and you have much grander visions than a game world covered in grassy / snowy / sandy mountains surrounded by grassy / snowy / sandy fields, youll probably be itching to purchase some of the added content"



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News::Wargaming Released the OSTs of WoT and WoWp and Will Attend GDC 2014

Yesterday (Mar 13), Wargaming announced they will participate in the GDC 2014 which will be held in San Francisco from Mar 17 to 21. And they will show their continued developments there from Mar 19 to 21, include World of Tanks Xbox 360 Edition, the improvement project for the latest World of Tanks and the related details of World of Tank: Blitz.



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News::Firewatch is the first game from indie dev supergroup, Campo Santo

El33tonline writes: "What do you get when you throw together a group of highly talented artists and game developers with the aim of creating something fresh and different? Well, for one thing you might get a development studio as full to bursting with ability as Campo Santo, but you might also just get a game by the name of Firewatch."



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News::AMD Two is Better Than One Teaser Hints At Radeon R9 290X2 Dual Hawaii Graphics Card

AMD has started sending out parcels to several reviewers hinting at the upcoming Radeon R9 290X2 Dual-Chip Hawaii based graphics card. The Top Secret parcel received by reviewers is an interesting scheme which has also been used by NVIDIA in the past during the launch of the GeForce GTX 690 graphics card.



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News::Don Bradman Cricket 14 to release on April 3rd

Initially planned to released in March, Don Bradman Cricket 14 is now set to release on the 3rd of April.



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News::Developer Produces Motion-Sensing Gun Peripheral for Oculus Rift

VRFocus - A developer with access to an Oculus Rift virtual reality (VR) headset has produced a interesting new input for use with the device. Chris Gallizzi recently revealed a a prototype for a motion-sensing gun that can be used in first-person shooters in VR.



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News::6 Ways to Survive in Dark Souls 2

Alex, the resident Dark Souls expert, sits down to discuss the strategies he has picked up from his first 12 hours with Dark Souls 2, and how they can help you stay alive in the cruel land of Drangleic.



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News::Brigade Officially Announced, Powerful Graphics API Aiming To Replace DirectX or OpenGL

Remember Brigade Engine? No? Well shame on you because OTOY has announced that game developers worldwide will be able to leverage Brigade its path tracing and rendering technology for photorealistic next-generation games through Amazon EC2 in the second half of the year.



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News::Mystery of Unicorn Castle: The Beastmaster - Review | AACG

Mystery of Unicorn Castle: The Beastmaster might not have all the bells and whistles nor it does featured anything revolutionary. The Beastmaster is still an extremely well-crafted HOPA that should be able to hold your interest all the way through.



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News::Dead Mans Trail Interview - Leaving The Oregon Trail for Dead

Grab It Magazine has published an interview with developer Pie for Breakfast Studios on its newly announced Dead Man's Trail - a spiritual successor to The Oregon Trail.



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News::Titanfall Dev Talks New Titans, Narrative and Monster DLC

IGN: "Respawn's community manager has shared her thoughts on Titanfall launch and hinted at what we should expect to see in upcoming DLC.



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News::Tower of Guns Review | WGTC

We Got This Covered wrote: Listen, we all love sitting down to marathon gaming sessions where we save the planet or rescue the princess. That stuff is our bread and butter. However, sometimes you only have an hour or so to kill before you need to get back to the daily grind. Insert Tower of Guns, which bills itself as a lunchbreak FPS, and I cant say I disagree. The roguelike FPS isnt going to wow you with its story or amaze you with an immersive experience, but what it will do is offer you some fine twitch-shooting and a frantic game that can be won or lost in 40 minutes. Its not trying to be anything more than what it is, but it manages to absolutely nail its formula.



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News::Life size Titan falls in the middle of Berlin

Passengers at this Berlin train station would be forgiven for cloaking then running for the nearest doorway after seeing this as they emerged from their escalator ride.



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News::Titanfall Review: Fresh, Innovative and Ridiculously Fun - Game Insider

There are many things to like about Titanfall, from its slick gameplay to its incredible level design. The core concept is having two vastly different character types to play as: Pilot and Titan. While this idea is fresh enough in its own right, add in the parkour elements and double jump mechanic, and this game feels like something altogether new. In fact, the feel of this game is the most remarkable part of the entire experience.



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News::Titanfall Review | Geekenstein

"Titanfall is innovative in many ways, while still sticking painfully close to its forebears gameplay. I may have sounded a bit down on the game throughout, but its hard to describe in words how good it feels and how easy it is too pull off amazing stunts and survive. The parkour and movement speed of the pilots in Titanfall is a new standard for competitive shooters, and the mech gameplay feels like the perfect arcade counterpart to the old Mechwarrior series that we never got back in the day. For someone whos already deep into competitive shooters, and for people who dropped off along the way, Titanfall must be experienced, its that good. But its not going to convince anyone to join in on the fun, and its certainly not the grand marshal of the next generation we were all hoping it would be." - Alex Santa Maria of Geekenstein



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News::Retrospective: Nights Into Dreams


Format: Saturn Publisher: Sega Developer: Sonic Team Released: Summer 1996



Early descriptions had declared it a fusion of Yuji Naka’s other blue blur, Sonic The Hedgehog, and Appaloosa’s Ecco The Dolphin, but Nights is primarily a game about the joy of freeform flight. Yet the beauty of the game is that, after you’ve seen all of the worlds and banished the Nightmaren into the swirling vortex of your paraloop, it stands as one of the finest score-attack games ever crafted.


But let’s look at the game in context. Back in the tail-end of 1996, several of the most defining games of the generation were being released. Tomb Raider was breaking new ground in 3D exploration, while Super Mario 64 was being hailed as the greatest videogame ever made. Nights, however, wasn’t as forward-thinking as many expected it to be.


Its originality was never in dispute; no one could quite pin it to a genre. It was a platformer without any platforms. A shoot ’em up without any bullets.


But by embracing the possibilities of 3D while retaining the tight control of 16bit gameplay via a 2D track through 3D environs, Sonic Team managed to maintain directorial control of the game without stifling it. With no Z-axis to think about in flight, the game is a pure test of analogue control, made possible by the 3D Control Pad that was specifically designed for the game.


Nights’ levels are split into four laps (Mares), in which the player must collect a coloured orb (Ideya) representing aspects of the child’s personality – purity, wisdom, hope and intelligence. Each dream begins with the orbs being snatched from Claris or Elliot, leaving only a red Ideya. This signifies bravery – the only form of dream energy the evil Wiseman cannot steal. Nights is attracted to red dream energy. His existence is always an enigma – is he a spirit? Or a memory? It’s never made clear. But he leads the children to gather the scattered Ideya, before facing Wizeman’s henchmen and, ultimately, the special effects-laden Wizeman himself.



You can read our original Nights into Dreams review through the link, from August 1996.



Graphically, the entire game is a landmark achievement, utilising every drop of power from the architecturally complex Saturn hardware. Where other developers strangled the Saturn’s core CPU with a barrage of multi-instruction code, Sonic Team used the hardware as it was designed to be used. The 3D environments were drawn by one processor, while another handled the 2D enemies, hoops and trees, melding them seamlessly to create a smooth, surprisingly fast-moving game that still looks striking today. The flat background’s colour palette blends into the comparatively myopic draw-distance of the 3D, cleverly disguising hardware shortcomings and delivering a truly dreamlike assault of movement and colour.


But visual impact seldom lasts forever. And so attention turns to that scoring system. Bewildering at first, it soon reveals immense challenge and possibility. The start of each Mare becomes a race to gather 20 blue chips and place them in the Ideya capture before the player is rewarded with a 2x multiplier on everything scored for the remainder of the Mare. Flying over Nights’ palace begins a new lap (instead of ending the Mare in it) and every item and hoop is reset. Gameplay becomes an intense, trance-like chain of scoring, before slamming home as the clock hits zero, just before Nights turns back into Claris/Elliot, decimating the score.


But that’s not all. Two other major factors affect score. Each item and hoop gives you one second in which to score again, before your ‘link’ is dropped. Racking up links means every hoop and chip’s value is multiplied. But the genius twist is that achievement in the Mares means nothing if you lose your cool in the boss battles. A further multiplier of between 1.0 and 2.0 is awarded to the entire level’s score depending on boss completion time. This one-shot test of skill is what keeps Nights players coming back, years after the game’s release. Scoring anything less than an ‘A’ rank on any Mare in any level feels like failure indeed. And the level design is so expertly weighted, you’ll always find ways to improve.


Nights’s appeal is not based on one facet. Flying through a waterfall in azure Saturn skies is a simply a delight. Throwing Puffy through walls is an act of vandalous glee. Combining the children’s strength to break Wizeman’s final defences is an iconic scene of unity and defiance. And seeing Claris’s performance gown fade away to reveal her everyday shorts and T-shirt on that sunny hillside is an image that has stayed with all who played the game.


If only the Wii sequel had come close to this game, it would have immediately eased itself in among the ranks of the console’s best titles.


The post Retrospective: Nights Into Dreams appeared first on Edge Online.






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News::Castlevania: Lords of Shadow 2 review | TGWTG

Something this awful does not simply happen by accident. Lords of Shadow 2 is a terrible mess of a game.



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News::Actual Pilots and Titans Take to the Streets to Celebrate Titanfall Launch

To celebrate the launch of a game that will play a pivotal role in the sales of the Xbox One, Microsoft is going all out on marketing and promotion. The game could pretty much sell itself but Microsoft thought that "free runners [having] the run of London, wowing commuters with gravity-defying stunts" would help probably would.



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News::Steam Specials Weekly Wrap-up #2

Kevin writes: Now that Steam Family Sharing has been officially out for a few days have you all been making use of it? I certainly have, joining my account with a few of my friends and suddenly I have over 250 games available to me.



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News::Dark Souls 2 Armor Guide

SegmentNext - "Everything you should know about the armor in Dark Souls 2 and how you can complete all armor sets in the game".



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News::Latest Steam Controller - Why Changes Are Still Needed

Steam release another look at the new Steam controller, now without the 3 buttons at the bottom and the center screen, and instead opting for the more traditional 4 directional buttons and 4 action buttons. However, more changes could be in store since official release is still months away. At first when the Steam controller was introduced to the public, the public and press made a huge hoopla about how unique and original it was, however I always had my reservations about it and still do with this latest revision.



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News::Free to Play: Why its Better for Developers to Give Away Their Games

"The proliferation of mobile apps continue to change how we interact and utilize technology in every day lives. Not only that, but the new abundance of free and freemium games challenges the traditional big studio approach to gaming pre-smartphone technology. Developers are coming to realize that giving away their games for free increases their chances of attracting more players (and more cash). Here are five benefits for developers who release their games for free." -BootHammer



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News::Dungeon of the Endless Preview - "Beautifully Structured" [NoobFeed]

Daav from NoobFeed plays through the Steam Early Access game Dungeon of the Endless. There are so many strategy elements in this game that are connected to each other, anyone will find something to like in this tense challenge.



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News::TGG Plays: Guns of Icarus Online

The Gentleman Gamer crew plays Guns of Icarus Online with: ZeckPressStart PanzerSGGaming and Howard Tsao, Team Lead for Muse Games



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News::Thief Review: Falls Short In The Shadows - Pixels for Breakfast

Pixels for Breakfast writes: Reboots are a tricky proposition no matter which way you look at it. On one hand you have thousands, if not millions of adoring fans clamouring at the idea of their favourite series being resurrected. On the other, those same fans will turn on you in a moments notice when you toy with the notion of radical reinvention. 2014s Thief reboot was a tough sell. The original game essentially set the standard not only for the stealth genre as a whole, but several mechanics that appear in most genres can be attributed to that 1999 classic. Hiding from AI in shadows? Thief: The Dark Project was the first to introduce that basic concept. All those eavesdropping missions that drain your interest in the Assassins Creed series? The Dark Project was to blame for that too. Even the notion that walking on different surfaces will make it easier or harder for your foes to hear you stems from the original game. 2014s Thief had some impossibly big shoes to fill from th...



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News::Guide: Finding Your Feet in the Brutal World of Dark Souls II

Push Square: "Few video game experiences are as unforgiving and obtuse as From Software's Souls series. A franchise which can chart its lineage back to the equally tricky King's Field titles, Demon's Souls, Dark Souls and the recently-released sequel Dark Souls II are games that make very few concessions to the player; in this era of hand-holding tutorials, 'Super Guides', and instant restarts from nearby checkpoints, these games are unfriendly, unfeeling and unrelenting yet playing them is one of the most rewarding experiences that you'll find in the realm of interactive entertainment."



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News::Game Stock Car: 2014 spec Formula 1 car in development

March is upon us, and the autoracing season is now really getting underway. Reiza Studios takes the opportunity to announce the development of the Formula Extreme the first car in a high-end racing simulator based on the F1 technical regulations of 2014 including a V6 1.6 Turbo engine, 8-speed gearbox, energy recovery systems and DRS.



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News::Gigabyte Releases Several Gaming Laptops with Nvidia GTX 800M Series Graphics

Maximum PC: Nvidia paved the way for new gaming laptop releases earlier this week when it introduced its new GeForce GTX 800M Series of mobile GPUs, and sure enough, we've been bombarded with announcements coming in every which direction. One of the companies getting in on the action is Gigabyte, which today announced an array of gaming laptops built with Nvidia's latest 800M GPUs.



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News::Titanfall: 10 Do's and Don'ts of Titan Tackling as a Pilot

Titanfall's titans are the bane of a pilot's existence, here's how to bring them down to your level.



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News::Titanfall Glitch Allowed One Pilot to Rodeo Another Pilot

a unique glitch where one player found himself rodeoing another pilot who continued to run around the map, unbeknownst to him that an enemy pilot is literally over his shoulder.



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News::Interview - Michel Thomazeau (Cubical Drift - Planets³)

PlayMagazine writes: "As open-world crafting-based RPGs go, Cubical Drift's Planets³ is right up there with the most interesting on the horizon. We caught up with the studio's CEO, Michel Thomazeau to see how things are progressing on the ambitious title to date."



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News::MXGP Introducing the MX2 trailer

Check out the latest gameplay trailer.



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News::Dev Releases PC Driver for Xbox One Controller

Gamer Headlines | Earlier on this week, information on Lucas Assis' driver for the Xbox One controller to connect to PC was revealed. Today, the driver now available to all.



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News::The Best Gaming Headset of 2014

Unigamesity writes: "Gaming without wearing a great gaming headset is an incomplete experience. You might have the best surround sound system in the world, but if you game without a headset, you havent experienced gaming yet. So weve decided to go through hundreds of great and not so great gaming headsets available on the market and select for you the cream of the crop: the 5 best gaming headsets of 2014."



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News::The Book of Unwritten Tales 2 Projection Mapping Demo

"What is projection mapping? Some technical wizardry that mere mortals could not hope to understand. Thankfully the basics are simply explained for simpletons such as ourselves, and seemingly boil down to the principles of puppet theatre. Which is by no means a slight." - Writes Tom Towers



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News::Batman: Arkham Knight screenshots surface

8 new Batman: Arkham Knight screenshots have been released. The game is scheduled for release worldwide in 2014 for PlayStation 4, Xbox One and PC.



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News::Titanfall Review: Welcome to the Multiplayer Gaming Frontier | MediaStinger

MediaStinger: "These days, first person shooters are a dime a dozen. Hell, even some FPSs are free to play online! With so many new games and sequels being pushed out year after year, its easy to see how the innovation from developers could start dwindling and hardcore gamers could start developing shooter fatigue. Thankfully, after the fiasco at Activision that left them unemployed, the talented Infinity Ward developers who revolutionized the industry with Call of Duty: Modern Warfare are back. Regrouped under the new name Respawn Entertainment, founders Jason West and Vince Zampella along with other talent from Infinity Ward are focused on once again shaking things up a bit in the industry and trying to topple their previous titan. Standby for Titanfall."



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News::Seeing in Shapes of Gray: An Interview with Secret Tunnel Entertainment

GP writer Jason Clement interviews Secret Tunnel Entertainment's Trent Steen about his first developed game, Shapes of Gray, and his foray into indie development overall.



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News::Recap for the Week of March 3rd, 2014

Michael, Ray, and the best of the worst for the week of March 3rd!



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News::Let's Play Minecraft - Episode 94 - UnMonuments Men

The AH lads and gents are on a mission: to destroy paintings in Achievement City in Let's Play Minecraft "UnMonuments Me



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