Monday, December 23, 2013

News::Call of Duty: Ghosts update adds Heavy Duty mode

Call of Duty: Ghosts received an update today across the PC, Xbox One, Xbox 360, PlayStation 4, and PlayStation 3. A new Heavy Duty mode was added to multiplayer, plus there are new loadouts added to the Infected mode. Five squad points are granted to each soldier at the initial five levels of progression as well.


The Sniper Rifles now have a reduction in the flinch benefit with the Focus perk, and the ADS speed has been reduced and further adjusted to the Sniper Rifles. Lastly, Field Order adds 100xp on pickup, there's a fix for unlimited perks, and the invisible exploit has been fixed.


This is going to be a great week to play any competitive multiplayer game, by the way. So many people will be receiving games like Ghosts and are going to get their ass handed to them online.


Call of Duty: Ghosts update adds Heavy Duty mode screenshot






via destructoid http://www.destructoid.com/call-of-duty-ghosts-update-adds-heavy-duty-mode-267976.phtml

News::Brentalfloss gives us Super Mario 3D World with lyrics





If you follow Brentalfloss on Twitter or Facebook, you may have noticed how obsessed he's been with the soundtrack to Super Mario 3D World of late. I figured it was only a matter of time before he gave it the "what if it had lyrics" treatment, and thankfully this Christmas Eve Eve, he's bestowed this gift upon us.


Brent's also been dabbling in composing for games, and while he's not been tied to a particular game as of yet you can check out some of his samples at his composer site. He's also hinted at a collaboration with ProJared and Pat the NES Punk coming soon called SUPER RIFF BROS, which they plan to reveal at MAGfest in a few weeks.


Brentalfloss gives us Super Mario 3D World with lyrics screenshot






via destructoid http://www.destructoid.com/brentalfloss-gives-us-super-mario-3d-world-with-lyrics-267959.phtml

News::Hot Toys' Ada Wong Is Lovely, But Can She Pull Off That Dress?

News::I need this sweet Teenage Mutant Ninja Turtles NES mod

Remember that awesome Mega Man NES mod? Creator Ryan Fitzpatrick is back, and this time he's appealing right to my childhood with his Teenage Mutant Ninja Turtle NES mod.


The system features the four radical heroes displayed on the top, and it's all backlit too. Plus, there's four themed controllers based on heroes in a half-shell. There are a ton of photos over on Ryan's Facebook, and you can bid on the console on eBay if you think this is worth a little over $1,000.


I need this sweet Teenage Mutant Ninja Turtles NES mod screenshot






via destructoid http://www.destructoid.com/i-need-this-sweet-teenage-mutant-ninja-turtles-nes-mod-267977.phtml

News::ThreeA's Metal Gear Ray will cost you $490

ThreeA has opened up pre-orders for their Metal Gear Ray figure and it's going to cost you an arm and a leg. It's $490. Yes, $490!


This thing is a beast though. It comes in at 16.5 inches standing up, with a wing span of nearly 40 inches. Ray comes with a base as it's the only way it can stand up, has fully articulated parts, illuminating eyes and cockpit area, and the Bambaland store exclusive version includes a Liquid Ocelot pilot figure.


It's $490 and doesn't even include the 3 AG13 button cell batteries it requires. You have today and tomorrow to nab this during the pre-sale, which opens up at 8PM Eastern tonight.


ThreeA opens up pre-sales for its Metal Gear Ray [Tomopop]


ThreeA's Metal Gear Ray will cost you $490 screenshot


Read more...



via destructoid http://www.destructoid.com/threea-s-metal-gear-ray-will-cost-you-490-267978.phtml

News::Want to understand what makes Spelunky a great game?

News::Steam Holiday Sale 2013 Highlights for 12/22

Gamerdeals: "The Steam Holiday Sale 2013 continues with the following daily deals, flash sales, and community choice highlights today:"



via N4G: pc news feed http://n4g.com/news/1418504/steam-holiday-sale-2013-highlights-for-12-22

News::The Walking Dead: Season Two: Episode 1 All That Remains Review | BlisteredThumbs

If anyone was worried that Telltales The Walking Dead: Season Two might hold back a bit because it now features a young girl as its lead playable protagonist, allow me to immediately disabuse you of such a notion. TWD Season Two: Episode 1: All That Remains pulls not a single punch.



via N4G: pc news feed http://n4g.com/news/1418766/the-walking-dead-season-two-episode-1-all-that-remains-review-blisteredthumbs

News::Best Atmosphere of 2013

This was a good year for atmospheres in games but what does Hidden Audio Log think is the best one? Find out here!



via N4G: pc news feed http://n4g.com/news/1418730/best-atmosphere-of-2013

News::The Walking Dead Season Two: All That Remains Review [Capsule Computers]

Travis Bruno of Capsule Computers writes: "Creating a follow up for a popular release and maintaining the same level as success with the next release is a difficult task. Even more so when the game you released was awarded numerous Game of the Year awards and became one of the most recommended titles during 2012. As such, Telltale Games has set the bar high for themselves and now that they have started the second season of their Walking Dead series, does the first episode, All that Remains, continue to impress?"



via N4G: pc news feed http://n4g.com/news/1418832/the-walking-dead-season-two-all-that-remains-review-capsule-computers

News::Happily ever after - seven other properties that Telltale Games should tackle

Save/Continue writes: "Telltale Games seemingly have a gift for injecting new life into existing properties with their unique combination of point and click adventure mechanics and fresh new scenarios. So as such, with Telltale Games tackling such popular properties as Borderlands, The Walking Dead, Game of Thrones and Fables (as seen in The Wolf Among Us), we were thinking of a bunch of other properties that they could pull off (except for Star Wars, because, yknow, that might already be a thing). Seven, in fact. So feel free to froth away at our (not in any particular order) brilliant choices.



via N4G: pc news feed http://n4g.com/news/1418865/happily-ever-after-seven-other-properties-that-telltale-games-should-tackle

News::Republique, Episode 1: Exordium review






Republique, Episode 1: Exordium is out now on iOS, with a PC version to follow soon.



“Where are the triple-A games designed specifically for touch-based devices?” asks Republique’s Kickstarter campaign. Exordium is the first part of an attempt by developer Camouflaj – a team of industry veterans who’ve worked on the likes of Halo, Metal Gear Solid and FEAR – to answer that question. It’s successful in the sense that here is a visually polished, well presented and smartly acted action game boasting both high production values and a decent, intuitive control scheme tailored to its platform. And yet it also offers several reminders as to why there are so few of its kind available on mobile formats.


It begins with you receiving a breathless phone call from Hope, a woman apparently desperate to escape the clutches of a totalitarian organisation. Your job is to help her escape, via a stolen phone that allows you to hack into the online network of the facility at which she is being held. If the world is a familiar kind of dystopia, it’s a reasonably well constructed one, but its attempts at topicality are rather simplistic. Though the dialogue is often smart and witty, the story has little new to say. Oppressive governments and the loss of civil liberties are bad, apparently, while full-body scanners are not only an invasion of privacy but potentially hazardous to a person’s health. Republique may have a social conscience, but its commentary has all the subtlety and searing insight of a Banksy artwork.


Still, its systems feel a good deal fresher. It’s a stealth game at heart, with patrolling guards to sneak past and distract as you attempt to guide Hope through the facility. Tap the eye icon in the top right of the screen on you’ll enter Omni View, which pauses the action, allowing you to shift between cameras (which can be manoeuvred up to a point) as well as lock and unlock doors, scan propaganda, read newspapers and emails, and listen to answerphone messages. Return to your regular view and simple taps send Hope scurrying into cover, allowing her to pickpocket guards for key items, to hide within lockers and unscrew vents.



Republique developer Camouflaj was founded by Ryan Payton, a game journalist-turned developer who worked at Kojima Productions and 343 Industries before going indie with his latest outfit.



It’s an unusual idea and it works well in the main, requiring a degree of dexterity and timing to pass through an area unseen. Hope will take the quickest route to her selected destination, but she’ll only crouch behind walls if you have a direct line of sight to the surface you want her to stick to. She’s smart enough to manoeuvre around corners if a guard is nearby to stay hidden, and it’s a tense but engaging plate-spinning act as you rapidly switch between viewpoints to keep her safe. If she’s spotted, a blast of pepper spray is enough to evade capture; when that runs out, it’s a matter of sprinting for the nearest door and locking it remotely before they can follow.


In theory, the guards should be easy to outwit, as their simplistic, looped AI routines are straight out of the PS1 era. Their predictability, however, is less of an issue when you consider how tricky it is to keep Hope out of sight. If they were any smarter, you’d be led to the nearest holding cell – a lengthy and tedious process each time, particularly when you’re then scanned for contraband – within seconds. No, the problem lies with the sometimes inconsistent context-sensitive controls. Attempt to move your current camera with too sharp a swipe, and the game will occasionally misinterpret that as an instruction for Hope, sending her blundering clumsily into plain sight. Similarly, you might attempt to pickpocket a guard, only to walk straight into them. Icons denoting your intended action only appear when you tap, yet quickly correcting an erroneous one may be read as a double-tap, which sends Hope into a sprint. At least you can escape quickly, hacking her cell door open before the guards have left the room without an eyelid being batted in response.



“I decided that I didn’t want to make a console game that impacts eight million people in North America and the UK – I want to make a game that’s truly international that touches tens of millions of people,” Payton told us in February.



Elsewhere, Republique is rather too keen to remind you of its origins. In Omni view, you’ll see giant developer logos representing the game’s interactive commentary – fine on a second playthrough, perhaps, but somewhat intrusive on your initial run. Scan a guard for items, meanwhile, and you’ll see an ID card with ‘KickStarter Backer’ emblazoned on the top-right corner. One room holds several posters for other successful KickStarter projects, while the game’s main collectables arrive in the form of old game cartridges, all of which are existing iOS titles – with a link to their App Store page, of course. For a game sold on the idea of immersing you in a detailed and visually striking world, it’s odd that it frequently allows reality to intrude so jarringly.


It seems later episodes will give you access to a wider range of tools to distract and disarm – and presumably more of a reason to care about Hope’s plight – which should allow Camouflaj to build on the promise shown here. For the time being, Exordium represents a kind of success, even if it’s tempered by the evident struggle to achieve an objective that may, in the end, prove to be a fool’s errand.


Republique is out now on the App Store.




The post Republique, Episode 1: Exordium review appeared first on Edge Online.






via Edge Online http://www.edge-online.com/review/republique-episode-1-exordium-review/

News::Knightcast Episode 9

In this episode we talk about the Steam OS! Plus we play Awesomenauts, Zoo Tycoon, and Crimson Alliance!



via N4G: pc news feed http://n4g.com/news/1418702/knightcast-episode-9

News::Traversing With Ubisoft And Assassin's Creed

When you think of Assassin's Creed you think of; traversal, stalking ,assassinations, Templars, the Creed, dual wrist blades and amazing past lives. Today, MWEB GameZone, takes a look at how the changes Ubisoft made to player movement in Assassin's Creed impacted the game in Black Flag



via N4G: pc news feed http://n4g.com/news/1418851/traversing-with-ubisoft-and-assassins-creed

News::New Trailer for Cyberpunk RPG Dex shows off Habor Prime locales and gameplay

Dreadlocks have issued a new trailer for their stealth-action cyberpunk RPG Dex, showcasing some fresh gameplay in the vast living futuristic city of Harbor Prime.



via N4G: pc news feed http://n4g.com/news/1418800/new-trailer-for-cyberpunk-rpg-dex-shows-off-habor-prime-locales-and-gameplay

News::Top 10 Games of 2013

New England Gamer writes - "Well here it is. Its the end of 2013. This is New England Gamers FOURTH game of the year article. Thinking back to 2010 when all this started, its crazy to think just how far we've come. Theres not a whole lot to say besides well, thank you. Heres to another year of NEG and another year of wicked sweet games.



via N4G: pc news feed http://n4g.com/news/1418716/top-10-games-of-2013

News::State of Play 2013: microtransactions invade the mainstream, whether players like it or not


Soon after release, the web was filled with articles detailing an exploit in Gran Turismo 6 that let players effectively unlock cars for free, bypassing the game’s hefty microtransactions.



When game historians of the far future look back on 2013, they will recall the grand reveals of the then-cutting edge next-gen consoles, now used exclusively as doorstops, conversation pieces in neo-hipster living rooms or as paperweights (if future historians use paper, which they won’t). They’ll read about the repeated 180-degree turns by Microsoft over the Xbox One, pore over the murders that didn’t happen in the wake of GTAV, and puzzle of the fate of some erstwhile hardware manufacturer called ‘Nintendo’ that kept its own console so exclusive that seemingly no-one was allowed to buy it.


Then the holoscreen will fade to black, and a little prompt will flash up to inform our historians that instead of reading about the rest of 2013, all the information can be digitally injected into their frontal lobes immediately for the low, low price of five Europian Space Credits. And our historians will smile in the gentle blue glow of the screen and obediently present their retinas for scanning, for that is the way of things in the glorious world of tomorrow.


Or maybe not.


2013 was the year when microtransactions finally stopped hiding sheepishly behind the skirts of their publishers and danced boldly into the mainstream. Where formerly they’d been associated with inexpensive mobile games and free-to-play titles on the PC, in 2013, certain publishers saw the opportunity to entice gamers into paying for their product twice: £50 for the game, and more thereafter to unlock ‘extra’ content for it. The size of the sums in question also strained, and then broke, and trampled over, the meaning of the word ‘micro’, with some games bold-facedly offering unlocks adding up to high double – even triple – figures.


Microtransactions were always unsavoury outside of their natural habitat of free or almost-free titles. They tarnished games even where they weren’t compulsory to progress, with reviewers and players unfailingly referring to them in a negative light. Even if you personally would never shell out for faster progression or new character skins, their inclusion in a game you had purchased – at least if the consumer reaction online was anything to go by – gave you a legitimate grievance.



Dead Space 3 kicked off the year’s storm over microtransactions, when an option to buy more in-game resources appeared on the screens of its crafting stations.



Maybe it was the implication that, as a player, your skills might be so lacking in the face of the challenges this game would present that you’d need a bit of a leg up. That you’d need the game to go easy on you, like you were an infant child and the game was an indulgent grandfather letting you win at Scrabble with your collection of four-letter, misspelled words. I remember the first time a game did this to me. There was a particular demon in Onimusha 2 which my 13-year-old self would lose to over and over – but every time my character would collapse to the ground, blades sticking out of him like a novelty ninja knife rack, the game would ask if I would like lower the difficulty, and I would stubbornly – proudly – press ‘no’.


I don’t think I ever finished that game, but that’s not the point. The point is that microtransactions, as they so controversially appeared in Dead Space 3 in February, were an extension of this idea. While the companies that crowbar them into the in-game store trot the line that they’re there as a convenience for players who want an easier or a quicker time of it, the other interpretation is that they’re for players who aren’t good enough or can’t be bothered to play the game properly. And to have a game suggest, however fleetingly, that might be us is an affront to the same pride that makes us chase after trophies and achievements.


Microtransactions also finally killed a staple of many people’s gaming childhoods: the cheat code. Forza 5 creative director Dan Greenawalt even went as far as to write out and sign its death warrant in a recent interview: “We were looking at it as basically giving people cheats,” he said. “But if you want to put cheats in you have to pay for them, which puts a barrier in and makes it exclusive to those who want to pay for them.”


In the ’90s, cheats were integral to a game’s experience. Kids swapped them in the corridors at school during break, scribbling new ones down on ratty bits of paper. Magazines came with little A5 cheat books printed in black and white on horrible cheap paper. Having a GameShark cheat cartridge was the 12-year-old equivalent of owning a motorcycle.



Developers Turn 10 first defended and then backpedaled on Forza 5′s pricing scheme, when fans complained their prices were too high.



With titles like Forza now openly aspiring to turn something as innocently silly as the cheat code into another column on a profitability spreadsheet, games have lost a little bit of their joy. Time-wasting unlockables like rocket-launching sports cars in Age of Empires or Goldeneye’s DK Mode have been replaced by paid transactions to do dull things. Hey kids! Unlock a new car early. Change your character skin. Add some in-game credits to your inventory. What drab, grey, accountant’s idea of ‘fun’ is this?


But more importantly, the ill-will toward microtransactions comes down to a question of trust. There are enough examples on mobile devices of games that claim to be free-to-play, while making progression without stumping up funds to all intents and purposes impossible. And this year, with Dead Space 3′s John Calhoun explaining that developers Visceral were actively designing the game’s microtransaction system to appeal to, quote, “players coming from mobile games who are accustomed to microtransactions [and who are] like, ‘I need this now, I want this now’ [and] need instant gratification”, the same accusation was naturally levelled at publishers. Would it really have taken as long for Dead Space 3′s resource-scavenging robots to bring back the requisite components for a weapon upgrade had the game not included microtransactions? Would a top-end car have taken as long to unlock in Forza or Gran Turismo 6 if the option hadn’t been there to buy it from Microsoft or Sony’s pushy virtual car salesman?


Publishers said no, of course: these were the same games you’d always enjoyed, but now with the added convenience for time-poor gamers of being able to skip out some of the grind. Sony’s Shuhei Yoshida personally defended the practice on Twitter, stating that “[Gran Turismo 6] is just offering an alternative path to busy people”. That may well be true (although if publishers were truly concerned about the plight of the time-poor gamer, you’d hope that concern would extend to the cash-poor, as well). But even if it is, it’s a change in the relationship that gamers were never consulted on. You don’t have a choice: if you want to play a game that includes microtransactions, you simply have to take the publisher’s word for it that everything they’re saying is on the level. You weren’t asked to trust them: you were told to.


But while adding microtransactions exploded as a practice in 2013, there was a silver lining to the dark, greedy thunder cloud: the reaction of the people actually playing the games.


Dead Space 3′s new crafting system was sullied by accusations from both public and press that it had been included as a mechanic for selling resource packs first and improving gameplay second. It was a game more targeted to extract money from players, but ultimately the least well-received instalment in the trilogy.


Forza 5 was initially heavy on the not-so-microtransactions, but quickly backpedaled on its pricing, with Dan Greenawalt (sort of) apologising for disappointing fans.



Even Ryse had a microtransaction system, for gamers so time-poor they couldn’t spare the five or six hours it would take to complete without them.



Ryse had bigger flaws than its microtransactions to hide them behind, but messageboard users and press alike were quick to point out the inherent ridiculousness of adding unlocks to speed players’ progress through what was only a linear, five-or-six-hour game in the first place.


And most recently, just look at the gleeful articles that popped up on outlets all over the web the week this article was published about the Gran Turismo 6 bug that gives players unlimited money – and by extension, cars – without having to go near in its real-world, £120-for-a-top-end-car payment system. No-one wants it fixed, which either means there are many more ‘busy’ people that Sony expected, or the people in question are slinging mud in the company’s eye.


2013 has offered the most egregious examples of publishers squeezing customers for money through in-game purchases. But it has also offered the best examples of gamers calling out microtransactions in triple-A games as the seedy, fleecing practice that they are. Games that try to get away with holding back content or offering expensive add-on packs were pointed at more and laughed at harder, and as with invasive DRM before it, releasing a game that doesn’t include microtransactions is now a badge of honour, an instant point in the plus column for a title about which customers might otherwise know nothing about.


Microtransactions aren’t dead. Like all things born of evil, they may never truly die. But with enough of backlash, they might start to wither; to decay and crumble and cower from the light. 2013 didn’t mark the end of the microtransaction, but it was at least a line of salt between the publishers who use them and the players demanding more and more loudly that they don’t.


The post State of Play 2013: microtransactions invade the mainstream, whether players like it or not appeared first on Edge Online.






via Edge Online http://www.edge-online.com/features/state-of-play-2013-microtransactions-invade-the-mainstream-whether-players-like-it-or-not/

News::Assassins Creed Black Flag Review | Gateway Gamer

The Assassins Creed games have always played it safe ever since the release of Assassins Creed 2 way back in 2009. Every game has followed a character run around a small part of the world, climbing around buildings and riding on horseback. Assassins Creed Black Flag throws that to the wind, and sets out to make not only the best Assassins Creed game, but one of the most enjoyable pirate games ever.



via N4G: pc news feed http://n4g.com/news/1418639/assassins-creed-black-flag-review-gateway-gamer

News::Dementium II HD Review | Hardcore Gamer

Hardcore Gamer: A well-made game can stick with you for years to come. I still look back fondly on certain titles from the SNES or Sega Genesis and can recall vivid memories of my time spent with the games. It took me twenty minutes into Dementium II HD to realize I had played this game before. Ive played many games, both good and bad, over the years that leave some sort of mark on me, so it is a special kind of achievement to be so forgettable that it takes me a while to realize that nagging sense of deja vu is not because the game is like so many other Ive played before, but because it actually is a game Ive played before. Im not even saying Dementium II is bad, and while it lasts, it is a fairly competent FPS horror game that is capable of providing an occasional thrill. It is essentially the video game equivalent of fast food. Fine while it lasts, but not complete enough to satisfy you for long periods of time and immediately forgotten about once its over.



via N4G: pc news feed http://n4g.com/news/1418686/dementium-ii-hd-review-hardcore-gamer

News::Kingdom Under Fire II Introduction to the hybrid Gunslinger class

The Gunslinger are Human class that forms the biggest community in the Bersian continent who are physically the weakest of the races, compared with the Orcs, Elves, Half Vampires, and Encablossians.



via N4G: pc news feed http://n4g.com/news/1418584/kingdom-under-fire-ii-introduction-to-the-hybrid-gunslinger-class

News::The Biggest Gaming Debacles of 2013

GR's DeShaun Zollicoffer writes: The year is almost over and everyone is making GOTY lists, but lets take time to look back at some of the years most controversial gaming moments. Who could forget GTA Onlines rocky launch and the Xbox Ones anti-consumer features? Here are 2013s biggest gaming debacles.



via N4G: pc news feed http://n4g.com/news/1418629/the-biggest-gaming-debacles-of-2013

News::Why You Should Be Playing Marvel Heroes

Launched last summer, Marvel Heroes has gone through a lot of changes to become where it is right now. MMO-Play compiled a list of arguments on why you should be playing this game right now.



via N4G: pc news feed http://n4g.com/news/1418647/why-you-should-be-playing-marvel-heroes

News::Denkiphile: The Walking Dead Season 2 Review

Eldon from Denkiphile: "Fans of the first game will want to pick this game up. The first episode of The Walking Dead: Season Two starts strong, but time will tell if the rest of the episodic releases stack up to it."



via N4G: pc news feed http://n4g.com/news/1418632/denkiphile-the-walking-dead-season-2-review

News::Holiday Gift Guide for PC Gamers

Dan writes - "Gamers are some of the toughest people to buy gifts for, especially when youre not exactly well versed in the gaming world, but with the help of New England Gamers Holiday Gift Guide for PC Gamers youll be able to give your gamer exactly what they want this holiday season."



via N4G: pc news feed http://n4g.com/news/1418600/holiday-gift-guide-for-pc-gamers

News::FIFA 14 is UK Christmas 2013 number one

FIFA 14 is the UK's Christmas 2013 number one video game.



via N4G: pc news feed http://n4g.com/news/1418808/fifa-14-is-uk-christmas-2013-number-one

News::Fighting MMO Fighting Star(KR) Unveiled 2 Gameplay Videos

In 3D comic-style fighting MMO Fighting Star, players are able to trigger all kinds of battle skills by simply using two-key combination. Currently, this game unveiled 8 playable characters, including Fighter, Ninja, Evil and others. However, even the same character could unleash different skills depending on different gears they equiped.



via N4G: pc news feed http://n4g.com/news/1418787/fighting-mmo-fighting-star-kr-unveiled-2-gameplay-videos

News::10 amazing role-playing games from this past console generation

As another era in gaming winds down, I thought it might be fun to take a look at 10 amazing role-playing games (and five honorable mentions) that graced the PlayStation 3, Nintendo Wii, and Xbox 360.



via N4G: pc news feed http://n4g.com/news/1418774/10-amazing-role-playing-games-from-this-past-console-generation

News::Photorealistic Screenshots of BLESS Even the Photographer Cannot Tell

BLESS is based on the Unreal Engine 3 and is the first to utilize the engine's landscape tool. It is set in a medieval fantasy world. During the process of BLESS's development, an American National Geographic Photographer was invited to pick out BLESS's screenshots from his photography works, but he felt it hard to do that. Check out the comparison of this game's screenshots and National Geographic photos.



via N4G: pc news feed http://n4g.com/news/1418809/photorealistic-screenshots-of-bless-even-the-photographer-cannot-tell

News::[MWEB GameZone Review] Broken Sword 5 - The Serpent's Curse Episode One

MWEB GameZone reviews the enchanting Broken Sword 5 - The Serpent's Curse Episode. Return to old point-and-click school adventure with George and Nico as they set out in their most daring adventure yet.



via N4G: pc news feed http://n4g.com/news/1418815/mweb-gamezone-review-broken-sword-5-the-serpents-curse-episode-one

News::The Walking Dead: Season Two, Episode 1 All That Remains Review | RGN

Jermain of RGN writes, "Final Verdict: Despite the annoying technical issue that just wont go away, All That Remains is a much stronger opening than last seasons first episode. It looks better, plays better and stars an even more endearing protagonist in Clementine. Its a brutal, emotionally engaging tale and a strong indication that Telltale just might deliver an overall better experience with season two."



via N4G: pc news feed http://n4g.com/news/1418788/the-walking-dead-season-two-episode-1-all-that-remains-review-rgn

News::The Walking Dead Season 2 Episode 01 - All That Remains Review - AMHNetwork

Overall however, All That Remains, the first episode of The Walking Deads Second Season has leapt out of the blocks with a bang and we cannot wait to see more of it when the following episodes release. An excellent narrative, crafted by a team at the top of the powers, whilst supported by great visuals, incredible voice-work and great explorative gameplay prove that the first Season of the game was not a flash in the pan Bring on episode two!



via N4G: pc news feed http://n4g.com/news/1418711/the-walking-dead-season-2-episode-01-all-that-remains-review-amhnetwork

News::The Walking Dead: S02E01 - All That Remains Review | GameCloud

William at GameCloud writes: "Episode one definitely has its high points, with the writers delivering several genuinely shocking moments, but in saying that, I definitely dont feel as connected to the new cast of characters as I was with season one. Additionally, I am still kind of mixed on how I feel about the transition from Lee to Clementine as I find it awfully conflicting trying to make decisions from the perspective of someone I was previously tasked with taking care of. In my opinion, the established cast from 400 Days could have been used to more effectively bridge the seasons, and so, I was disappointed that none of those characters made an appearance. However, I kind of get the impression that this episode was mostly about weaning us away from our responsibilities as Lee and forcing us into an entirely new perspective. It might seem a little disjointed right now, but if the writers can push past the uncomfortable transition, this is exactly the type of radical thinking t...



via N4G: pc news feed http://n4g.com/news/1418804/the-walking-dead-s02e01-all-that-remains-review-gamecloud

News::Rumor: Avalanche Studios Mad Max Releasing Prior To June 2014

We just came across retail documents that have Avalanche Studios' Mad Max game street dated.



via N4G: pc news feed http://n4g.com/news/1418778/rumor-avalanche-studios-mad-max-releasing-prior-to-june-2014

News::The Elder Scrolls Online Factions Detail

The Elder Scrolls Online is a new MMORPG game published by Bethesda Softworks and developed by the ZeniMax Online Studios. In The Elder Scrolls Online there are 3 main Factions which are playable and each one of them have 3 Races, of course playable races.



via N4G: pc news feed http://n4g.com/news/1418795/the-elder-scrolls-online-factions-detail

News::Weekend Gaming Hardware Sales - Motherboard + CPU Combos, Affordable Video Cards

GamersNexus: "It's our final weekend hardware sales round-up before Xmas arrives, so now's a good time to start planning what you're spending upgrade money on. In this quick sales round-up, we've got a couple of CPU combos with other items (motherboards, RAM), a 1000W 80 Plus Gold power supply, a video card, and a gaming case."



via N4G: pc news feed http://n4g.com/news/1418638/weekend-gaming-hardware-sales-motherboard-cpu-combos-affordable-video-cards

News::Top 5 Features To Get You Excited About The Elder Scrolls Online

Blaine Smith of Camelot Post writes: I began my journey with Camelot Post as a big Elder Scrolls Online skeptic but the regular release of information has totally changed my opinion. As I grow more excited for the April 4th release of The Elder Scrolls Online I decided to highlight some of the features I feel will appeal most to the MMO players of today and get you excited about The Elder Scrolls Online..



via N4G: pc news feed http://n4g.com/news/1418625/top-5-features-to-get-you-excited-about-the-elder-scrolls-online

News::Game vs Glory: Starbound vs Terraria

Jill writes, "With the rise in Minecrafts popularity, there have been a rising number of games that focus on open word exploration and crafting, with a focus on low-resolution pixel graphics. Two such games that have been rising in popularity are Starbound and Terraria, both of which are 2D sandbox games that focus on similar concepts. Starbound, developed by Chucklefish Ltd, is based in a sci-fi universe, where players can take the role of one of several races as they fly their ship from planet to planet, seeking refuge from an unfortunate fate."



via N4G: pc news feed http://n4g.com/news/1418619/game-vs-glory-starbound-vs-terraria

News::Top Five Gaming Characters of 2013

PS Gang write - 2013 year has been generous to us PlayStation gamers by giving us a brand new collection of gaming characters which are not only diverse and polarizing in nature, but also can attain cult status in coming years.



via N4G: pc news feed http://n4g.com/news/1418591/top-five-gaming-characters-of-2013

News::Sevencore is back

As gPotato couldn't do much for the franchise, Ignated Games have taken over Sevencore under its wing. It is already in Beta and things are looking better than ever for the free to play MMORPG.



via N4G: pc news feed http://n4g.com/news/1418403/sevencore-is-back

News::15 best games of 2013, they only good things that came out this year

Point Games: 2013 has almost come to an end, for some it was a good year, for others not so much. However for gaming fanatics this was the best year in a very long time. A lot of games were launched this year, and there are plenty of other games all set to come out within the end of this year, so all in all it is a good year for gamers.



via N4G: pc news feed http://n4g.com/news/1418467/15-best-games-of-2013-they-only-good-things-that-came-out-this-year

News::Storage And Computation Capacity Continues To Grow

AMDs Accelerated Processing Unit (APU) multicore chips that implement the Heterogeneous System Architecture (HSA) will be generally available (see Heterogeneous System Architecture Changes CPU/GPU Software at electronicdesign.com). AMD HSA APUs are inside the Microsoft XBox One and the Sony PlayStation 4, but they target gaming and utilize GDDR5 memory. The other APUs initially will support DDR3.



via N4G: pc news feed http://n4g.com/news/1418414/storage-and-computation-capacity-continues-to-grow

News::TGH Preview: Rust: A DayZ and Minecraft Infusion

Mike, from the Gaming Heretic, talks about the game and what he likes, dislikes, and experiences he has had. Excerpt from Article: "Scenes like these constantly bring (Mike) back to games. Not flashy graphics or things like that, just the experience. I feel many games are lacking this component. The best games are the ones in which the player is tasked with a simple challenge that can be met but never completed as the game doesnt end."



via N4G: pc news feed http://n4g.com/news/1418602/tgh-preview-rust-a-dayz-and-minecraft-infusion

News::Nerd-dom Weekly Rap-up #33 (NWR)

Stevefantisy here with powerleveled.com and its almost Christmas so this weeks NWR is short and sweet kinda like me.



via N4G: pc news feed http://n4g.com/news/1418785/nerd-dom-weekly-rap-up-33-nwr