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Tuesday, January 21, 2014
News::Report- League of Legends updates getting blocked by UKs anti-porn filter
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News::Bluetooth ZX Spectrum Pics
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News::Best grossing F2P games of 2013 - CrossFire and League of Legends in the lead
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News::Sony looking into corrupted PS4 save files
There are reports of PlayStation 4 users encountering error code CE-34878-0, which signifies that an application has crashed, across multiple games including Battlefield 4, FIFA 14, and Resogun. Some of these crashes have resulted in the corruption of save files and unplayable software.
In a statement to CVG, Sony said "We are aware of the cases and we appreciate your patience while we investigate." From the sound of it, the issue may be hard to track down since this is a generic error for any crash on the system. The crashes may be specific to each individual game.
According to Sony, users should "Close the application, install the latest system software and game update, and restart the system. If the error occurs again, back up your saved data, and then go to [Settings] > [Initialization] and choose [Initialize PS4]."
PS4 users report save corruption errors [CVG]
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News::A Few Free PC Mods May Keep You From Buying Resident Evil 4 Ultimate HD Edition
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News::Nigoro takes La-Mulana 2 to Kickstarter
If you weren't already sold on the existence of another La-Mulana, watch this Kickstarter pitch video for the game -- equal parts silly and informative, it's one of the best I've seen. Developer Nigoro is back with the help of Playism, who is publishing and localizing La-Mulana 2 as well as running the crowdfunding campaign for the action-adventure title.
While this is a sequel, playing La-Mulana beforehand isn't necessary. The new game stars the original protagonist's daughter, Lumisa Kosugi, and her journey through the Eg-Lana ruins.
Nigoro is primarily targeting PC (and Steam) however there are quite a few stretch goals, some of which have to do with members of the development team eating curry, and others relating to handheld and console ports. The base funding goal is $200,000 which is entirely feasible.
Oh, and La-Mulana is $1.49 (90 percent off) on Steam for the next 48 hours (thanks, Scuffles).
La-Mulana 2 [Kickstarter]
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News::5 Strategy Games You Should Play
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News::KickBeat Steam Edition Review | GAMERamble
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News::Broken Age Act 1 Review | TheGamersPad
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News::Next-Gen Gaming Plays It (Way Too) Safe
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News::A deep dive into the making of the eye-popping Star Swarm demo
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News::Alienware Steam Machines won't be upgradable
Alienware is coming out with a Steam Machine of its own, or should I say Steam Machines -- the company intends to put out a new model "every year." Speaking to TrustedReviews, general manager Frank Azor said "There will be no customization options; you can't really update it. The platform will continue to evolve as the games become more resource intensive."
That sounds great if you're hooked into some sort of Brewster's Millions-esque scenario in which money is no object. For the rest of us, not so much. To be clear, Alienware's Steam Machines will be somewhat configurable when ordering online as one would expect.
However, "If you actually want to customize your Alienware Steam Machine, maybe change your graphics card out or put in a new CPU, you would be better off with the standard Alienware X51," said Azor. "This particular product is restricted in its upgrade options."
In making its big push into the living room, Alienware has taken the worst "feature" of consoles.
Alienware: We will launch new Steam Machines every year [TrustedReviews via VG247]
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News::Heres why Early Access Games shouldnt be reviewed
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News::Darkout Review (PC) | Calmdowntom
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News::Maxwell Finally Gets Listed Nvidia GTX 750 Ti with 2GB GDDR5 Memory and $225
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News::Hanging with Jamie Fristrom Designer of Energy Hook
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News::Rumor: Nintendo's new system is Nintendo Fusion
As skeptical as I am about the rumored name of Nintendo's next game hardware, "Nintendo Fusion," the idea that the company would have a console and handheld that work hand in hand coming off of the Wii U does sound like an obvious move.
Nintendo News has been tipped off by "one of [its] very reputable sources" with technical specifications for the rumored systems, "Fusion DS" and "Fusion Terminal" (again, really?) which you can read here. Supposedly, these will run 3DS and Wii U games, respectively.
Interesting timing with the Nintendo's recent financial outlook, certainly. Again, I'm fairly skeptical about all of this but it's a good talking point even if the rumors don't pan out. At least this wouldn't be confused with the original Wii, which is sadly still an issue.
"Nintendo Fusion" Could Be Nintendo's Next-Gen Hardware Name [Nintendo News]
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News::Assassin's Creed Liberation HD Review | Dealspwn
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News::Rymdkapsel to see PC launch on January 30
Rymdkapsel, the tetromino-based space station building strategy game with a Swedish name, originally released in May of last year on PlayStation Vita, and has since made the rounds onto Android and iOS. Early last month we heard that it would be coming to PC this month, and it looks like it will just barely stick to that.
It is set to release on Windows, Mac, and Linux on January 30, which is apparently a popular date for quirky indie games. Rymdkapsel will sell for $7.99 on Steam or DRM-free through the Humble Store, with a 10% launch window discount.
The PC version features a couple of new modes to play with. Plus Mode boasts new monoliths to unlock and play with, but I'm personally more interested in Zen Mode, which allows players to build a space station and listen to the music without having to worry about pesky enemies coming to destroy everything.
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News::Tom Clancy's The Division - New Spectacular Screenshots Released
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News::New Deception IV: Blood Ties new JP trailer is fantastic
Koei Tecmo does not let us down in this new trailer for Deception IV: Blood Ties. In just two short minutes you get brain bashing, face caging, stone crushing, horse racking, bomb bowling, pole bonking, and so much more. Stick around for the very end of the video, too.
We just recently learned that the release date for Deception IV: Blood Ties is set for March 25. I can't wait.
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News::Nidhogg Review | 6aming
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News::Free Expansion Released For Dawn Of Fantasy: Kingdom Wars
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News::Indie Game Insider | Nidhogg Review: The Eloquence of Simplicity
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News::Strife: new gameplay screens and artworks
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News::New Screenshots for the Ultimate HD Edition of Resident Evil 4 for PC
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News::CD Projekt RED on What Makes The Witcher 3 A Next-Gen Title
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News::Podcast Locked In: Episode 6
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News::Screenshots for Arma 3's New Adapt Campaign
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News::Resident Evil 4 Ultimate Edition announced for PC
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News::Still Playing: Dark Souls – what’s triumph without the pain of loss?
There’s a feeling common to a lot of first-time players of Dark Souls, and it’s possibly not what you’d expect for such a universally acclaimed game. It’s this: I regret buying Dark Souls.
The intro doesn’t help, given that it’s what could politely be described as a concentrated burst of intriguingly oblique backstory, and less politely described as a baffling five-minute payload of generic fantasy guff. Then there’s the character creation, where you can stare at a big list of numbers, select a meaningless character type, and choose from a selection of faces and wigs that look like you passed out on a barber’s floor after a heavy night on the glue.
Follow this up with a tutorial-cum-opening level that takes a University of Life approach to teaching you the game, and it’s easy to feel a nagging sense of regret. Seventy hours and one New Game+ later, that feeling has slipped away – but it never quite completely fades. Dark Souls takes that sense of of loss and kindles it, makes it a part of the game’s mechanics.
While at heart it’s a Tolkien-ish action-RPG that embraces some of the genre’s baggage with a zealot’s passion, like crumbling kingdoms, grids of numbers and grinding, Dark Souls discards others, like inns, parties, NPC romances – and, most unusually of all, steady progress. In most RPGs, the deal is that you give the game your time, and in return it increments some stat or other. Progress is strictly one-way, a simple equation of percent completion over time. Not here. In a world where most games take great pains to never let the player make any irrevocable decisions, Dark Souls seems to go out of its way to let you make big mistakes.
Take weapon crafting for example. Like an adult setting a toddler loose on the engineer’s menu of an expensive TV, the game lets you tinker unsupervised with its weaponry – with predictably disastrous results. Upgrading a weapon to crystal status sounds like a deal with no downsides – crystals are lovely, and the stats on offer are among the few times raw numbers can be beautiful outside of a mathematician’s head – but it’s an expensive, irreversible way of turning that beautiful, glass-sharp sword into an unrepairable glass-brittle display ornament.
Similarly, it’s possible for players to kill vital NPCs, or to blunder into areas that are next-to-impossible to escape from. Not all players will reach the bottom of the Great Hollow – a thousand-foot pit of rail-less walkways, inhabited by a race of homicidal mushroom people that look like cheery Belgian cartoon food mascots and hit you like a metal fist attached to the front of an articulated lorry – but those who did without the necessary item to warp out again should probably just quietly give up.
And of course, there are the souls at the heart of the game. Part XP, part currency, accumulating with every kill and yet impossible to bank, the rules governing them are simple – if you die you drop them, and if you die again you lose them forever. If most RPGs have grinding as the equivalent of treasury bonds – steady, riskless accumulation – then Dark Souls’s grinding is day trading penny shares on one screen, while multi-tabling high-stakes poker on the other.
After all, what’s triumph without the pain of loss? What’s a comeback without some low to come back from? All players will have a story about losing their entire soul stash through either personal idiocy or design malevolence, and as the game progresses, the magnitude of that loss will seem to scale with your level. At first, you’ll bite the carpet after dropping a few hundred souls. By the time you’re in New Game+, you’ll be haunted by Black Soulsday – the moment when 100,000 souls slipped between your fingers.
But the continuous sense of regret doesn’t discourage the player. Not permanently anyway – regret is not just the knowledge that you’ve made a mistake, but crucially the desire to do better next time. Each death in Dark Souls will cost you, as does each stat you level up incorrectly and each weapon you ineptly upgrade, but nearly any mistake can be put right – for the right, often painful, price – and every resurrection is an opportunity to re-live and remake the decisions that haunt you. All those failures, all those setbacks, cumulatively and paradoxically add up to eventual success. Your quest – given to you by a dying man begging you to succeed where he failed – is to repair a broken, decaying world, to undo not only your own mistakes but everyone else’s. Along the way, you’ll fail a thousand times until you eventually triumph, and because each failure is a small-but-genuine loss that final victory feels both well-earned and utterly real.
The post Still Playing: Dark Souls – what’s triumph without the pain of loss? appeared first on Edge Online.
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News::Pixelated Radio 72: AC: Liberation HD, Unepic, Puppeteer, the Wii U, and much more
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News::Let's Play: Nidhogg
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News::Wasteland 2 Beta Preview - Gametactics
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News::New Arma 3 DLC Trailer Released
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News::Is One Alien Going To Save the Franchise?
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News::Broken Age: Act One is something to snuggle up with and play | Examiner
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News::HeyUGuys Gaming Wishlist: 20 PC games that we would love to see on next-gen consoles
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News::Why Complaining About Titanfalls Visuals Is Dumb
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News::How To know if Steam is Down using Steam Status
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News::How to Defend Corners at FIFA 14
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News::Global Weekly Chart
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News::Bundle Stars Kingdoms Bundle of Steam Keys
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News::Storytelling in Games: How to Write an Amazing Story
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News::Very Quick Tips: OlliOlli
OlliOlli is a very, very interesting game. It explains exactly what you have to do outright at the start, and even then, I had trouble. That's because I basically had to re-learn everything I knew about skateboarding games.
Without grasping certain concepts, OlliOlli can be pretty brutal, so here's a bit of help.
Read more...
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News::France Weekly Chart
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News::Germany Weekly Chart
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