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Sunday, June 15, 2014
News::Top 10 new IPs featured at E3 2014
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News::Farcry 4 Gameplay Trailer Makes Elephants Justifiably Terrifying
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News::Fearless Fantasy Review | Hardcore Gamer
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News::Panda Goes Beserk, Wants To Kill You And Three Friends
In Bearzerkers, there is a mad panda on the loose. You play with three other friends, and need to be the one who doesn't get trampled. As the devs put it, "you don't have to run faster than the bear to survive, just faster than the person next to you."
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News::Defining Moments - Fable III
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News::Agarest: Generations of War Zero SteamFirst Review
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News::Ubisofts The Division gets some new Concept Art
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News::Project CARS E3 Preview (PSLS)
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News::E3 2014 Interview with Arkham Knight Lead Animator
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News::Dizzy and the Rainbow Jewels for PC Released
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News::Murdered: Soul Suspect Review | Good Game
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News::Early Access: What's New And Worth Playing?
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News::Get Even does near-photorealistic mystery investigation
In a presentation through Microsoft's ID@Xbox program, The Farm 51's Lead Designer Kamil Bilczyński first showed the trailer for the upcoming first-person shooter/mystery investigation hybrid game Get Even.
It is clear why he opened with it; the footage is stunning. One of the others in the room asked if it was live action that was filmed, and it turns out that it was entirely rendered by computer. Get Even had our attention at that point, and fortunately, there is more to it than just being a shooter with realistic looking environments.
Read more...
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News::H1Z1 aims to redefine Early Access alpha quality and meet player expectations
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News::STR CAST EP19: E3 Extravaganza
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News::Mabinogi Heroes Sword Art Online costumes invade Korean server
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News::16Bit Assassins Episode 85: The E3 Super Happy Fun Extravaganza
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News::What E3 Has Taught Us aAout Sid Meiers Civilization: Beyond Earth
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News::The Walking Dead: Season Two Episode One: All That Remains Review | RGZCA
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News::Everything We Know So Far About Mortal Kombat X
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News::Techland's Dying Light and Hellraid surprise us in the best ways | Rely on Horror
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News::GOG.com Summer Sale is on now; games at up to 90% off!
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News::HITC Tech - Watch Dogs Review: I was like Chicagos Robin Hood
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News::The Floor is Jelly Review | CheatMasters
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News::Max: The Curse of Brotherhood Review | CheatMasters
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News::Retrospective: Phantasy Star Online
Compared to the epic sprawl of the average online RPG, Phantasy Star Online stood out by confining its action within tightly constructed levels, channelling a party of just four players through a most concise narrative arc. This was hardly massively multiplayer. Also unusual was the subject matter: in a genre overpopulated with elves and dwarves, Phantasy Star Online transported you to other planets, where you’d interact with such science-fiction exotics as the Humar or FOmarl. The most remarkable distinguishing feature, however, was that Phantasy Star Online was a console game.
In today’s rarefied hi-def era, when wireless broadband makes it a breeze to get online with a console, it’s difficult to recall that halcyon dawn of online console gaming: how could paying by the minute to use the Dreamcast’s 33.6k modem be anything other than an obstacle to online gaming? And yet still people pitched up to play the first ever console online RPG, draping cables around the house and settling down with a USB keyboard and controller with all the meticulous ritual of a junkie preparing a fix.
So it’s the first ever console online RPG. But so what? So Phantasy Star Online would be little more than just a historical footnote were it not for one thing: for the six years that its servers were operating, it provided one of the best ever online gaming experiences. And it probably still would today, if the servers remained alive. Over those six years it spawned a series of upgrades across various other consoles, but the essence of the game was intact at the beginning, without the over-complication of the eventual outright sequels.
Of course, it was possible to play Phantasy Star Online offline. (It feels quite lonely now that the servers are switched off, just as it did back then, but while it’s a shadow of its imperious online self, it’s still substantial enough – though it received mixed reviews from critics at the time.)
It still contained the jaw-droppingly gargantuan bosses, one for each different territory – Forest, Cave, Mine, and Ruins. It still contained significant scope for character customisation, with nine character types (broadly divided across guns, melee, and magic). And there was still some degree of social interaction, as you fed your floaty MAG companion with items in a bid to evolve it into acquiring new offensive abilities, or into taking on an entirely new shape (it was even possible to make it resemble a Chao, from the Sonic games).
The real social interaction, however, took place online. It was hardwired into the fabric of the design of the game. The very fact that it wasn’t a massively multiplayer game is one of the reasons that the original Phantasy Star Online proved so memorable. Although online RPGs now routinely make use of instanced areas, Sega’s game was one of the early pioneers, creating an unparalleled sense of intimacy. Take the universal translation system, for example, which allowed players from across the globe to co-operate in harmony, or the emoticons that could be edited and mapped to the D-pad, or the guild cards you could swap with fellow players to make sure that you’d meet up again.
Assigning private jokes to the D-pad, accepting missions from the Hunter’s Guild and descending to the surface of Ragol to find out what happened to colony craft Pioneer 1 was never less than a pleasure, and for a long time the playing community was unreasonably welcoming and wholesome. Mega-levelled strangers were quite happy to help new players by giving them items or by partying up with them. The entire experience simply throbbed with charm, and not just because of the other players.
A serene sci-fi soundtrack complemented clean-edged architecture and vibrantly colourful character design. At Easter, Pioneer 2 would be decorated with eggs; on Valentine’s day with giant hearts; and giant Christmas trees would appear at Christmas. (What a shame that the majority of developers don’t seem to have learned the important lesson that drab stylings are not compulsory components of online gaming.)
And in a genre in which pointing and clicking still forms the basis of most player behaviour, Phantasy Star Online was a genuine action-RPG, in which player skill was as important a component of combat as massively levelled-up character stats. Combined with the beautiful planetside surroundings, it meant that the grinding never became a grind, as it does with so many online RPGs – because Phantasy Star Online was constantly engaging your senses, demanding that you finesse your finger skills, weigh up tactical options and hone your combos.
And ultimately it’s the application of this console-oriented design philosophy to a previously PC-only genre that spawned such an enduringly brilliant game design. It’s a shame that its host platform didn’t prove quite so enduring.
The post Retrospective: Phantasy Star Online appeared first on Edge Online.
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News::Watch_Dogs - Mod Enables Dynamic Shadows From Cars Headlights
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News::Mass Effect 3 At 8K Resolution Will Make Your PC Weep
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News::Project CARS' career mode explained
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News::G2A Deals: 1 Year of Xbox Live for $45, Murdered: Soul Suspect for $22, Dark Souls II for $32
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News::Lifeless Planet Review | TwoDashStash
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News::Creative Assembly "Shocked" by Negative Reactions to Alien: Isolation
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News::Lords of the Fallen Wont be Delayed to 2015, says Executive Producer
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News::What If 'Batman: Arkham Knight' Isn't The Best Game Ever Made?
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News::Concursion Review | gamrReview
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News::I See Dead People - Whispering Willows Reviewed | Cliqist
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News::Indie Jones Presents: Superhot. An Interview with Piotr Iwanicki of SUPERHOT
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News::Amazon Video Game Deals of the Week: Post E3 Edition
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News::Awesome Austins E3 2014 Day 3
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News::E3 2014 Must Buy: Tom Clancys Rainbow Six: Siege
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News::Nether Review | Hardcore Gamer
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News::Civilization V Retrospective Review
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News::The Witcher 3 Impresses Once Again | gamrReview Preview
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News::The Hum Heading to Gamescom with VR Build
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News::E3 2014: Rainbow Six: Siege Focuses On 'The Wall' | Hardcore Gamer
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News::E3 2014: The Arkham Knight Sounded like Troy Baker
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News::Bound by Flame review | CheatMasters
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News::E3 Hellraid Hands-Off Preview | Twinfinite
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News::E3 Please Be Nice :( Hands-On Preview | Twinfinite
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News::Rainbow Six Siege - Preview Gaming Worm
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News::Among the Sleep Review | Hardcore Gamer
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