Wednesday, March 13, 2013

News::Minecraft: Xbox 360 Edition headed to retail


Minecraft will be released as a boxed product on Xbox 360, Microsoft has confirmed. It’ll arrive on April 30th in the US for $19.99, and then early June in Australia, Hong Kong, India, New Zealand, Singapore and Taiwan. There’s no word on a UK or EU release yet, but we have contacted Microsoft for details.


The retail edition is identical to the version available now on XBLA, and supports multiplayer connectivity between the boxed and digital versions. The retail disc version will receive all the same content and feature updates as the digital version through Xbox Live.


We recently reported that Mojang will consider releasing Minecraft on PlayStation when its timed exclusivity deal with Microsoft ends, but a Wii U version remains unlikely.


The post Minecraft: Xbox 360 Edition headed to retail appeared first on Edge Online.






via Edge Online http://www.edge-online.com/news/minecraft-xbox-360-edition-headed-to-retail/

News::The Unboxing: StarCraft II Heart Of The Swarm Collectors Edition Signed

Join Greg as he unboxes StarCraft II Heart Of The Storm Collectors Edition. The box has been signed by StarCraft II's cinematics team, tools team, artists, development team, etc. Get a first look at the art book, sound track, behinds the scenes, and much more.



via N4G: pc news feed http://n4g.com/news/1207662/the-unboxing-starcraft-ii-heart-of-the-swarm-collectors-edition-signed

News::Microsoft shares Kinect source code with public

Doctors, scientists, and developers have done some amazing things with the Kinect but have been limited to the official software toolkit. Microsoft has made parts of the source code freely available, offering face tracking, depth of field, and other features for the PC version of Kinect.


Microsoft spokesman Ben Lower posted a link to 22 samples in coding languages C#, C++, and Visual Basic. You can find it all on CodePlex.


In addition, Microsoft is starting a Kinect for Windows blog for developers that "will focus on going behind the scenes with the K4W engineering team and will go deeper on the technology and APIs, share tips & tricks, and provide other tidbits of information relevant to those building K4W applications."


Kinect may have a bright future, as the code becomes more accessible to various industries and game developers.


Easy Access to Kinect for Windows Sample Code [Kinect for Windows blog via Develop]


Microsoft shares Kinect source code with public screenshot






via destructoid http://www.destructoid.com/microsoft-shares-kinect-source-code-with-public-248578.phtml

News::A World of Keflings is targeting Wii U this year

NinjaBee has released its city-building game A World of Keflings on Windows 8 for $6.99. This new version of the Xbox Live Arcade title sports touch controls and a picture-in-picture feature allowing players to better see what's going on in their world. Additionally, a Wii U version has been announced for release later this year.


"Both of these new platforms offered us huge advantages and were ideal marketplaces for a light-hearted city-builder," said art director Brent Fox. "Windows 8 gave us the chance to make the game mobile and add in very smooth, natural touch controls. The Wii U has allowed us to significantly enhance the game's visuals and, with the Wii U GamePad, explore new ways to interact with the game and its characters."


That Wii U version sounds worth double-dipping for. If you're unfamiliar, the Keflings games are laid-back to the point where you probably shouldn't start playing unless you can devote at least a few hours to building your city. Also, don't take too long of a break between play sessions -- everything will look unfamiliar and confusing. It's almost better to start over, at that point.


A World of Keflings is targeting Wii U this year screenshot






via destructoid http://www.destructoid.com/a-world-of-keflings-is-targeting-wii-u-this-year-248577.phtml

News::SimCity Review: Finally The Roof Is Not On Fire | Leviathyn

Its been a week since SimCity launched, but its only now that people can actually get a full feel of what the game is supposed to be.



via N4G: pc news feed http://n4g.com/news/1207642/simcity-review-finally-the-roof-is-not-on-fire-leviathyn

News::The Sims 3 University Life Review: The College Life As I Thought It Would Be | Leviathyn

With the welcome assistance of Maxis, The Sims Studio managed to capture many of the best (and worst) parts of being in college in The Sims 3 University Life Expansion Pack.



via N4G: pc news feed http://n4g.com/news/1207641/the-sims-3-university-life-review-the-college-life-as-i-thought-it-would-be-leviathyn

News::Dollar Dash Review | PixelPerfectGaming

Dollar Dash is a fast-paced, isometric platformer where the objective is to grab as much cash as possible. There are three different game modes Dollar Dash, HitnRun and Save the Safe (which can be played online with friends). There are 10 different maps to play on with their own obstacles to overcome. Dollar Dash mode has the player grabbing as much cash as possible, while Hit nRun has you beating your opponents to steal cash. Save the Safe is the complete opposite of the previous two modes.



via N4G: pc news feed http://n4g.com/news/1207633/dollar-dash-review-pixelperfectgaming

News::TimeSplitters Rewind Interview

The future of the TimeSplitters series remains uncertain, but a few dedicated fans are putting their skills to use after obtaining permission from Crytek for a fan made game. We put your questions to Project Manager Michael Hubicka in an exclusive interview.



via N4G: pc news feed http://n4g.com/news/1207585/timesplitters-rewind-interview

News::Deus Ex Track Used In After Earth, Will Smith's Father-Son Scifi Movie

GR: "Apparently we left Earth thousands of years after a Human Revolution, or else M. Night Shyamalan and Columbia Pictures have some 'splaining to do."



via N4G: pc news feed http://n4g.com/news/1207645/deus-ex-track-used-in-after-earth-will-smiths-father-son-scifi-movie

News::Fantastic Neighborhood 55: Filibustin a move

FantasticNeighborhood.com's Fred writes: "This week we talk about six strikes, transgender issues, female leads in games, and more. Jon and I float in and out of the politics of gaming, as you'll float in and out of being interested. Sure to excite. On the list today is Dead Space 3, Fire Emblem: Awakening, Tomb Raider, and Dys4ia."



via N4G: pc news feed http://n4g.com/news/1207625/fantastic-neighborhood-55-filibustin-a-move

News::Dead Space 3: Awakened: The Kotaku Review

Kotaku: "All of Dead Space 3's creepy is hiding in Awakened. And the cooperative portions are fun and fairly clever."



via N4G: pc news feed http://n4g.com/news/1207452/dead-space-3-awakened-the-kotaku-review

News::Fester Mudd: Curse of the Gold Episode 1 Review | EGM

EGM: "Fester Mudd delivers an entertaining point-and-click-adventure experience, but given the games earnest devotion the genres sometimes-frustrating tropes, you might only want to give it a shot if youre particularly nostalgic for the days of Guybrush Threepwood and Roger Wilco."



via N4G: pc news feed http://n4g.com/news/1207582/fester-mudd-curse-of-the-gold-episode-1-review-egm

News::SimCity Users Complain Of Broken Traffic AI And Fake Sims Populations

Many SimCity users are starting to complain about poor Traffic AI and claiming that Electronic Arts may have lied about the theoretical Sim population sizes.



via N4G: pc news feed http://n4g.com/news/1207611/simcity-users-complain-of-broken-traffic-ai-and-fake-sims-populations

News::Eurogamer - Dead Space 3: Awakened Review

EG:Short and insulting, the first narrative expansion for Dead Space 3 typifies what can go wrong when downloadable content is poorly planned and implemented. Even the word "expansion" feels too grand for what you get here. Awakened is a 90-minute epilogue that barely bothers to mask its origins as an exercise in asset recycling.



via N4G: pc news feed http://n4g.com/news/1207247/eurogamer-dead-space-3-awakened-review

News::CVG- StarCraft II: Heart of the Swarm Review

CVG:Sarah loves Jim. Jim loves Sarah. Sarah and Jim hate Arcturus. Sarah and Jim are seriously confused by Zeratul. Yet, despite their mutual love, hatred and confusion, Sarah and Jim just can't get it on.



via N4G: pc news feed http://n4g.com/news/1207336/cvg-starcraft-ii-heart-of-the-swarm-review

News::SimCity Roads Guide - Layout, Zoning and Traffic Control

SegmentNext - "How to plan and manage roads layout, zoning and traffic control in SimCity 2013".



via N4G: pc news feed http://n4g.com/news/1207619/simcity-roads-guide-layout-zoning-and-traffic-control

News::Skyrim Redguard DLC is a Hoax

GR - "It's just one of the many elaborate hoaxes to crop up lately."



via N4G: pc news feed http://n4g.com/news/1207533/skyrim-redguard-dlc-is-a-hoax

News::SimCity Education Guide - Library, Schools and University

SegmentNext - "How to manage Education in SimCity to keep your Sims civil and reduce crime rate".



via N4G: pc news feed http://n4g.com/news/1207618/simcity-education-guide-library-schools-and-university

News::Celebrating the Library In Video Games

Mike says, "Ive written before about how video games are becoming a core part of library collections, saying that its an exciting prospect to consider that our favorite hobby has a place on the shelf alongside classics of other formats. It really is a big deal that games are achieving this level of inclusion, particularly considering the relatively young age of the format. While it is very pleasing to see video games being represented positively in libraries, one the question I have is whether libraries are well-represented in video games. Im going to be discussing a few notable ones with a little help from Melvil Dewey, legendary librarian and creator of the Dewey Decimal System."



via N4G: pc news feed http://n4g.com/news/1207617/celebrating-the-library-in-video-games

News::Cyberpunk 2077 will have 'multiplayer features'

It's easy to assume the worst when you hear about multiplayer being introduced to games that are primarily thought of as single-player experiences. Speaking to Eurogamer, CD Projekt RED managing director Adam Badowski said that "[Cyberpunk 2077] will be a story-based RPG experience with amazing single-player playthroughs, but we're going to add multiplayer features."


Badowski did not further elaborate. Perhaps I'm reading into the specific wording too much, but I'm hopeful that "multiplayer features" in a game full of promising ideas can pan out to be something more ambitious than the standard modes that have been done and redone for years. The fact that multiplayer is new for CD Projekt RED might mean a fresh perspective.


CD Projekt Red says Cyberpunk 2077 will have multiplayer [Eurogamer]


Cyberpunk 2077 will have 'multiplayer features' screenshot






via destructoid http://www.destructoid.com/cyberpunk-2077-will-have-multiplayer-features--248573.phtml

News::Cult claymation adventure Neverhood gets successor

The Neverhood is a one of a kind game, but not for long. Four of the game's developers are in talks with fans about creating a successor for PC and Mac that will carry on the claymation and zany humor that made The Neverhood a cult classic that people like me will obnoxiously tell you, "STOP WHAT YOU ARE DOING AND GO PLAY IT RIGHT FRIGGIN NOW!!!" -- sorry.


The game was quietly teased on The Neverhood's Facebook page, but soon confirmed on Twitter by co-creator Douglas TenNapel. TenNapel is regrouping with Mike Dietz and Ed Schofield, who he also worked on Earthworm Jim with. The guys now work at animation studio Pencil Test, which will develop the game. Composer Terry Taylor also joins the group, but he has a high bar to meet because NEVERHOOD HAS THE BEST GAME SOUNTRACK EVER -- again, sorry.


In 1998, The Neverhood got a platformer sequel called Skullmonkeys which was pretty neat, but this new project sounds like the real sequel I always wanted. Until a Kickstarter goes up, I'll just be sitting here throwing money at my monitor.


Cult claymation adventure Neverhood gets successor screenshot


Read more...



via destructoid http://www.destructoid.com/cult-claymation-adventure-neverhood-gets-successor-248581.phtml

News::Achievement Hunter: Crysis 3

Have you found all the Achievements and Trophies yet? Prima Games is here to lend a hand.



via N4G: pc news feed http://n4g.com/news/1207622/achievement-hunter-crysis-3

News::Second Dishonored DLC Gets Release Date, New Character And Art Shots

GG3 gets news from Bethesda about Dishonored. Some new downloadable content called The Knife of Dunwall will take the game elsewhere, but will also feature new skills on a new protagonist. Some screenshots come with the announcement.



via N4G: pc news feed http://n4g.com/news/1207439/second-dishonored-dlc-gets-release-date-new-character-and-art-shots

News::SimCity Could Potentially Be Played Offline

Despite EAs claims to the contrary, a new rumor suggests that engineering a single-player mode for SimCity would require minimal effort.



via N4G: pc news feed http://n4g.com/news/1207468/simcity-could-potentially-be-played-offline

News::Why you'll be broke at the end of 2013

From big-name hits such as Devil May Cry, Ni No Kuni: Wrath of the White Witch and Tomb Raider to even bigger misses (Aliens: Colonial Marines), 2013, while still in its infancy, certainly isn't easing into what is set to be the most stellar array of games and consoles we've seen in a very long time - if ever.



via N4G: pc news feed http://n4g.com/news/1207578/why-youll-be-broke-at-the-end-of-2013

News::Humble Bundle for Android adds Sword and Sworcery

As an Android user surrounded by iOS gamers, I sometimes feel like the red-headed stepchild when it comes to mobile gaming. Thankfully, the folks at Humble Indie Bundle have been pointing out some of the better Android games, and offering them with their usual pay-what-you-want pricing structure. The most recent Humble Bundle for Android includes Beat Hazard Ultra , Dynamite Jack , NightSky HD , and Solar 2 , with Dungeon Defenders and Super Hexagon as bonuses for those who pay above the average.


Recently, they added three more games to that list, also for those who pay more than the average. Joining the above games are Crayon Physics Deluxe , Splice , and Sword and Sworcery . If you've already purchased this latest Humble Bundle above the required amount, then you already have access to these three additional games on PC and Android, along with their soundtracks. If you haven't yet, why the heck not?


Humble Bundle for Android adds Sword and Sworcery screenshot






via destructoid http://www.destructoid.com/humble-bundle-for-android-adds-sword-and-sworcery-248566.phtml

News::Capyjam 3: see the games

News::Capyjam 3: Nathan Vella on remembering what making games is all about


Though working on the hotly anticipated Super Time Force (winner of the XBLA Prize at the IGF Awards last year, guaranteeing a first-party publishing deal through Microsoft) as well as at least one unannounced project, Capy Games – the studio behind Critter Crunch and Sword and Sworcery – threw their third annual Capyjam this February, and we talked to Capy’s co-founder and president Nathan Vella about the week-long game jam and the place of game jams in today’s industry.


What’s Capyjam’s backstory?


Three years ago we started to get to know a bunch of other independent developers and some of us had been going to TO Jam, and we kind of felt that one of the biggest hurdles when you’re making games is you work on one game for a long time. It becomes more about crossing tasks off a bug list or completing feature requests than feeling like you’re making something. So the last two years we took the last week before Christmas and said, “ok, everyone get together, find an artist, one or two programmers, maybe a designer and make something.”


Really it’s about everyone taking a chance to step away from work and make shit. Put stuff on screen quickly. As we’ve started to control our own projects, Capyjam is more and more about throwing ideas at the wall and seeing what sticks. Putting a controller or a touch screen in people’s hands and seeing if the idea is actually good rather than elaborately planning massive features that don’t even work.


The biggest idea behind Capyjam is “let’s remember what making games is all about.” I think that that translates directly into the games we’re making since we started doing it, people have been having cooler ideas, people are rapid prototyping; that’s kind of what we are all about now.



Super Time Force began at TO Jam. How did you come to commit to turning a jam game into a final product?


The timing was right, or rather we made the timing right. We pushed forward on it as a “Friday game” for, like, eight months. We only worked on it on Fridays and I think there was a total of two months work done in eight months, if not less than that. We knew the original jam team, Ken [Yeung] Mike [Nguyen] and Vic [Nguyen] were self-sufficient and capable.


Most importantly the game they made in the original three day jam, you were just like “holy shit.” We all picked it up, played it, got it, and thought “people are going to enjoy the shit out of this.” We could tell that everyone in the studio was super into it right off the bat so that’s why we made time for it.


Do you see that happening to Capyjam games?


There are tons of games that come out of Capyjam that could fall into those same scenarios. Part of the reason we do it is we’ve now had a taste of the fact you can have a pet project and that pet project can become something bigger. That’s something we want to foster at the studio. We are always going to want our “big” project or two, but having these smaller projects that come from inside the studio rather than the Capy founders saying “this is the next game we’re making” all the time. Time Force is proof of the pudding, and we want people to keep working on their Capyjam games if it interests them even if it’s not the “next Capy game.


Continue >>


The post Capyjam 3: Nathan Vella on remembering what making games is all about appeared first on Edge Online.






via Edge Online http://www.edge-online.com/features/capyjam-3-nathan-vella-on-remembering-what-making-games-is-all-about/

News::Tomb Raider Review - The Geek Link

The Geek Link writes - Its been a long time since Lara Croft has been relevant in the gaming community. For a time, Tomb Raider was the hottest (figuratively and literally) franchise out there. She had 2 movies done about her, and even rumors of a Playboy shoot. In time however, her 15 minutes seemed to be up. Its arguable why this happened, but interest started to die out. So a decision was made to give Tomb Raider a reboot and to finally tell the origin story of Lara Croft. Lara was always a badass, but how did she get there? With a lot of room for error, was Crystal Dynamics able to pull off this dramatic re-imagining? The answer is a very emphatic yes.



via N4G: pc news feed http://n4g.com/news/1207570/tomb-raider-review-the-geek-link

News::Reverb Publishing Unveils PAX East 2013 Game Line-up

Swing by Reverbs Booth to Check out the Spring Line-up Featuring Edge of Space, Guncraft, Beatbuddy, and Sanctum 2



via N4G: pc news feed http://n4g.com/news/1207574/reverb-publishing-unveils-pax-east-2013-game-line-up

News::SimCity Review | Gamer Horizon

Now that the dust has settled following the unfortunate launch of SimCity, is the game worth your time?



via N4G: pc news feed http://n4g.com/news/1207562/simcity-review-gamer-horizon

News::Battlefield 3 End Game DLC Review | The Controller Online

Adam from The Controller Online writes: "Here come four new and beautiful maps , each one being themed in a different season, to add to the already stellar selection in Battlefield 3. They are Kiasar Railroad, Nebandan Flats, Operation Riverside and Sabalan Pipeline. While designing these maps the developers only had two things in mind; make them fast paced, and make them full of action, and they definitely succeeded"



via N4G: pc news feed http://n4g.com/news/1207575/battlefield-3-end-game-dlc-review-the-controller-online

News::Special Feature | At BitSummit, Japan’s Indie Game Creators Come Out of Hiding

Special Feature | At BitSummit, Japan’s Indie Game Creators Come Out of Hiding

KYOTO, Japan -- BitSummit is the intimate gaming event Japan needs: an indie-focused celebration of gaming, one that's optimistic about Japan's future.



via Game|Life http://www.wired.com/gamelife/2013/03/bitsummit/

News::Bond, psychos, and gigolos: Suda51 talks Killer is Dead

2013 is the year of Suda51’s next production, Killer Is Dead. In January, the game began its PR train with a cool, stylishly seductive trailer that oh teased us so. However, Famitsu was able to get a detailed interview out of him and his partner-in-crime from Kadokawa Games, Yoshimi Yasuda, in which they discuss everything from American Psycho and Bond, to gigolos and tiger-riding yakuza!


Bond, psychos, and gigolos: Suda51 talks Killer is Dead screenshot


Read more...



via destructoid http://www.destructoid.com/bond-psychos-and-gigolos-suda51-talks-killer-is-dead-248533.phtml

News::Lone Survivor coming to PS3 and Vita


Curve’s latest PC-to-PlayStation project is Jasper Byrne’s Lone Survivor, the studio has announced.


The survival horror title is coming to PS3 and Vita this summer, and follows the news that Curve will also be bringing Mike Bithell’s Thomas Was Alone to PS3 and Vita this spring.


The new PS3 and Vita version will include extra locations, sidequests and items, plus a new ending.


Lone Survivor creator Jasper Byrne said of the deal: “Lone Survivor’s release on PlayStation consoles is a dream come true for me. I’ve been a big fan of Sony’s hardware all my life. I really hope PS3 and Vita owners enjoy the game and its new content.”


You can read our Lone Survivor review through the link.


The post Lone Survivor coming to PS3 and Vita appeared first on Edge Online.






via Edge Online http://www.edge-online.com/news/lone-survivor-coming-to-ps3-and-vita/

News::Black Ops 2 In-Depth: Best Shotguns

Looking to create a shotgun class in Black Ops 2 but aren't sure which one to use? This article is an in-depth look at every shotgun found in BO2. Find out which ones are best for damage, which have the best range, what attachments to use on each weapon, and much more in this guide to shotguns.



via N4G: pc news feed http://n4g.com/news/1206746/black-ops-2-in-depth-best-shotguns

News::Official Bethsoft Online Store Now Open for Business

Today Bethsoft launched their official merchandise store for Bethesda Softworks featuring clothing, accessories, collectibles and more for games like The Elder Scrolls, DOOM, Fallout, Dishonored, Wolfenstein, and QUAKE.



via N4G: pc news feed http://n4g.com/news/1207557/official-bethsoft-online-store-now-open-for-business

News::Tomb Raider Review | New Gamer Nation

New Gamer Nation - Going into the Tomb Raider reboot was nerve-racking. Was it going to be good? Was it just an amazing marketing campaign and the actual game was going to flop? Often times, if something is hyped up too much, the end result leaves a less-than-satisfying taste in that proverbial mouth. Rest assured, though; from the opening scene, Tomb Raider digs its claws into you and never truly lets you go.



via N4G: pc news feed http://n4g.com/news/1207556/tomb-raider-review-new-gamer-nation

News::Tomb Raider review [BeefJack]

RAINY DAY: Certainly, Tomb Raider 2013 failed to convince me I needed to be playing the further adventures of Young Lara Croft; it was solid, but it never really felt like anything worth making a fuss about.



via N4G: pc news feed http://n4g.com/news/1207528/tomb-raider-review-beefjack

News::March of the Eagles Pixel Judge review

Paradox Interactive is a curious company. They are fathers to gems such as Hearts of Iron, Europa Universalis and my beloved Crusader Kings, yet also spawned abominations such as Gettysburg: Armoured Warfare, a game that should never have seen the light of day in its release state and continues to hit the company every time its name is spoken. Did the expertise of Paradox with similar titles and the realization that a game that is not finished iswell, not finished and thus not ready for release, combine itself into a beautiful symphony that could well be their next big release to make Grand Strategy fans like me rejoice? Read on to find out.



via N4G: pc news feed http://n4g.com/news/1207135/march-of-the-eagles-pixel-judge-review

News::Assassin's Creed IV: Black Flag - Everything You Need To Know (Gameplay, Naval Battles, Characters)

Its now been officially confirmed that the next instalment to the Assassinss Creed franchise will be known as Assassins Creed IV: Black Flag. Black Flag is set in the Caribbean during the mid-late 17th century, & will be released on the Xbox 360, PlayStation 3, PC, Wii U, PS4 & other next-gen consoles. Development of the game began in the summer of 2011 with pirates as their primary focus and making the game as historically accurate as possible. The game was originally set to be revealed on March 5th but various leaks lead the public to get a look at the game earlier than Ubisoft wanted.



via N4G: pc news feed http://n4g.com/news/1207121/assassins-creed-iv-black-flag-everything-you-need-to-know-gameplay-naval-battles-characters

News::Indie Intermission - 'Abby - Jurassic Dark' Sometimes Things Do Go Bump In The Night

"Today I look at an interesting title that was submitted to The Escapists Indie Speed Run contest and goes by the name of Abby Jurassic Dark (Abby). Created by Avenger Paella Team, Abby is a deeply atmospheric game that has been created with great attention to detail giving the game a picture book like quality. Abby is quite an interesting and often times amusing take on events in which you must obtain the Jurassic Dark book. The game is filled with Jurassic Park references (which is great) and adds a somewhat interesting interaction that strengthens the game, but for what reason I do not quite know." - Alex Wilkinson



via N4G: pc news feed http://n4g.com/news/1207092/indie-intermission-abby-jurassic-dark-sometimes-things-do-go-bump-in-the-night

News::Dead Space 3 | 411mania Review

Dead Space 3 is a solid entry in the series despite the additions.



via N4G: pc news feed http://n4g.com/news/1207338/dead-space-3-411mania-review

News::Dead Space 3: Awakened Review Frighteningly Poor Value | Metro

Metro: "Possibly the worst value for money expansion of the modern era, with little more than an hour of generic action, bad storytelling, and zero scares."



via N4G: pc news feed http://n4g.com/news/1207487/dead-space-3-awakened-review-frighteningly-poor-value-metro

News::'The Witcher 3' will have zero loading times

Next-generation developers seem to have an initial goal of trying to eliminate load-times all together in their games, and it seems as though "The Witcher 3: Wild Hunt" has accomplished such a feat. According to information uncovered by Examiner.com yesterday, CD Projekt RED went on record talking about how they will not be having any load times in their upcoming open-world epic.



via N4G: pc news feed http://n4g.com/news/1207463/the-witcher-3-will-have-zero-loading-times

News::IMO: Cities Built On Sand - The Digital Fix

And every one that heareth these sayings of mine, and doeth them not, shall be likened unto a foolish man, which built his house upon the sand. - Matthew 7:26, King James Version The Digital Fix take a look at the launch of the new Sim City - didn't go too well!



via N4G: pc news feed http://n4g.com/news/1206697/imo-cities-built-on-sand-the-digital-fix

News::World of Warcraft: Stormbreaker - Complete all Achievements on the Isle of Thunder

Find a Trove of the Thunder King. The troves can be found all around the isle. Interessting is that there is chance that the trove can contain a Key to the Palace of Lei Shen . This item opens a new single-player Scenario called Troves of the Thunder King



via N4G: pc news feed http://n4g.com/news/1206696/world-of-warcraft-stormbreaker-complete-all-achievements-on-the-isle-of-thunder

News::Year of the Snake DLC Launch Trailer

Square Enix has just released the launch trailer for the Sleeping Dogs DLC Year of the Snake DLC check it out



via N4G: pc news feed http://n4g.com/news/1206695/year-of-the-snake-dlc-launch-trailer

News::Dishonored: The Knife of Dunwall DLC out April 16

Bethesda has today announced the second bag of add-on content for Dishonored , titled The Knife of Dunwall, is slated for a worldwide April 16 release date. It'll be available for systems across the board, enjoying release on Xbox 360, PS3, and PC.


"In The Knife of Dunwall you take on the role of Daud, the legendary assassin who killed the Empress, and access his weapons, gadgets, allies and supernatural abilities," says Bethesda. "After assassinating the Empress, and forever changing the fate of Dunwall, you embark on a search for redemption. The Outsider reveals the key to your atonement, but who -- or what -- is Delilah?


"Accompanied by the Whalers, your loyal band of mercenary assassins, your search will take you through never-before-seen districts of Dunwall as you face off against new and terrible foes. Employ a unique arsenal of new weapons and powers that enhance Dishonored’s dynamic combat, mobility and stealth systems. In the struggle to hang onto the last shred of your humanity, the choices you make will ultimately determine your fate."


The extra campaign will set you back $9.99 or 800 Microsoft Points, depending on your choice of system. As a fan of the game, I'm looking forward to it! How about you lot?


Dishonored: The Knife of Dunwall DLC out April 16 screenshot


Read more...



via destructoid http://www.destructoid.com/dishonored-the-knife-of-dunwall-dlc-out-april-16-248564.phtml

News::Sakurai: More thought-out online for Smash 4

["No items. Fox only." by McGenio]


Anyone who has played Super Smash Bros. Brawl knows that the online portion is crap. Whether the less than satisfactory net play can be attributed more to the team's lack of online experience or to a rushed development schedule, the fact remains that it wasn't an enjoyable experience back then and it isn't one now.


It sounds like series director Masahiro Sakurai is taking all the shortcomings of Brawl's online into consideration for the Namco-developed fourth Smash. In a recent Famitsu column, Sakurai responded to a reader who was annoyed that the remaining online Brawl players all avoid items and never instigate attacks. Sakurai answered, "The idea of Brawl's 'carefree brawling' motto was to get rid of as many restraints as possible and allow people to choose whatever play approach they liked. I'd like people to take some freer approaches with their gameplay, but the sort of battle style you describe in your letter is not interesting or fun. That's why I'll probably be thinking of a way to deal with that in the next game. We've learned a lot about net play since Brawl was released, after all, so a lot more is possible."


Sakurai accepts responsibility for the poorly conceived online previously, and he promises something a lot more cohesive in the future that will allow for different playstyles. I just hope he doesn't force design decisions merely for the sake of hampering high-level play for those who enjoy that. It's time to put the dark days of tripping behind us!


Sakurai discusses why Smash Bros. Brawl online isn't exactly thrilling any longer [Polygon]


Sakurai: More thought-out online for Smash 4 screenshot






via destructoid http://www.destructoid.com/sakurai-more-thought-out-online-for-smash-4-248563.phtml