Friday, September 9, 2016

News::Sony isn't allowing Bethesda to support mods for PS4 players

Bethesda has announced that there will no longer be mod support for its PlayStation 4 titles. Unfortunately, it seems Sony has informed the company that they will not be approving user mods in the way they "should work," where users have free reign over what they can create for Fallout 4 or Skyrim Special Edition.

Source: Bethesda



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News::Transferring data between PS4s will soon be a snap

PlayStation 4 is receiving an upgrade in the form of the 4.0 software update, which is bringing a ton of new features along with it.

Via: Polygon

Source: PlayStation Blog



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News::High-profile Kickstarter games see delays, port cancellations

Bloodstained: Ritual of the Night, was crowdfunded to the tune of $5.5 million last year, with an ETA of March 2017. It promises to be a spiritual successor to the Castlevania series, but this week, project lead Koji Igarashi (known colloquially as IGA) personally announced via Kickstarter that the game will now be pushed back to "the first half of 2018." The delay, IGA says, is because the game is currently at risk of not "meeting [his] quality standards." To that end, he's adding additional developers to the team, who will hopefully be able to put the project back on track. He also offered his apologies to anyone affected by the delay.



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News::Mix up 'Rocket League' action with Rumble Mode and item trading

We're still waiting to see fully cross-platform Rocket League, but the game just made some other adjustments to keep things fresh for regular players. Dubbed Rumble Mode, the new 3v3 gameplay variant tosses in everything from a grappling hook to a tornado. Even better, more people can enjoy it now that the game has a beta version available on Linux and OS X, and at least on Steam, the game and all DLC are available for 25 percent off. One thing to note: Psyonix says it is aware of framerate issues post-patch and is "actively investigating."

Source: Rocket League



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News::Doom's multiplayer patch adds a messy free-for-all deathmatch

The new Doom had a bit of a different strategy for multiplayer when it launched earlier this year. The team at id Software focused on playing to the game's strengths by offering play-as-a-demon game-types alongside Freeze Tag, riffs on traditional modes like Warpath (king of the hill) and the tried but true team deathmatch. The game's next update adds free-for-all deathmatch (no cooperating with strangers on the internet required) and private matches, while an arcade mode for the single-player campaign is slated for later this fall.

Source: Bethesda.net



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