Tuesday, October 8, 2013
News::Let's Play Pokemon Yellow Part 15 (DigiBytes)
via N4G: pc news feed http://n4g.com/news/1369415/lets-play-pokemon-yellow-part-15-digibytes
News::Strider looks nice when it's being played by a pro
Even without a deep-rooted sense of nostalgia for Strider -- okay, I do love the ridiculous Blue Dragon and always will for obvious reasons -- the remake in development at Double Helix is enough to bring about feelings of uneasiness. It's tough to know how these things are going to pan out and to that end, it's easy to assume the worst these days.
We just heard that the game will be playable at New York Comic Con, and now Capcom's got some fresh screenshots and a trailer. The price has also been locked down at $14.99.
To see this game botched would be such a disappointment and it stinks that the default reaction is to worry. But we've been burned enough in the past -- it's justified. I'm crossing my fingers for you, Strider. Please be worthy of that name.
Read more...
via destructoid http://www.destructoid.com/strider-looks-nice-when-it-s-being-played-by-a-pro-263243.phtml
News::First person brings emotional impact to Elder Scrolls Online | GRTV Interview
via N4G: pc news feed http://n4g.com/news/1369554/first-person-brings-emotional-impact-to-elder-scrolls-online-grtv-interview
News::Asta: The War of Tears and Winds Open Beta finally announced
via N4G: pc news feed http://n4g.com/news/1369556/asta-the-war-of-tears-and-winds-open-beta-finally-announced
News::Hearthstone Support for MacBook Pro Retina Display?
via N4G: pc news feed http://n4g.com/news/1369557/hearthstone-support-for-macbook-pro-retina-display
News::Beyond Eyes Preview | The Indie Mine
via N4G: pc news feed http://n4g.com/news/1369564/beyond-eyes-preview-the-indie-mine
News::The King of the Hill Pokemon crossover no one asked for
Thanks, Internet. Thanks.
via destructoid http://www.destructoid.com/the-king-of-the-hill-pokemon-crossover-no-one-asked-for-263200.phtml
News::Boss Dungeon Slaughtember: A Dual Feature Review of Amnesia and Outlast
via N4G: pc news feed http://n4g.com/news/1369361/boss-dungeon-slaughtember-a-dual-feature-review-of-amnesia-and-outlast
News::Foul Play: A Dapper, Cane Swinging Good Time- Rebel Gaming Review
via N4G: pc news feed http://n4g.com/news/1368932/foul-play-a-dapper-cane-swinging-good-time-rebel-gaming-review
News::Hands-On Preview: Wolfenstein: The New Order Blazkowicz Runs This Town - Electronic Theatre
via N4G: pc news feed http://n4g.com/news/1369530/hands-on-preview-wolfenstein-the-new-order-blazkowicz-runs-this-town-electronic-theatre
News::Throwing Digital Sheep- F1 2013 Review
via N4G: pc news feed http://n4g.com/news/1369521/throwing-digital-sheep-f1-2013-review
News::Cabelas African Adventures Screenshots Revealed
via N4G: pc news feed http://n4g.com/news/1369504/cabelas-african-adventures-screenshots-revealed
News::Air Conflicts: Vietnam Review (Strategy Informer)
via N4G: pc news feed http://n4g.com/news/1369505/air-conflicts-vietnam-review-strategy-informer
News::Battlefield 4 campaign has a great story to tell, says DICE Creative Director
via N4G: pc news feed http://n4g.com/news/1369500/battlefield-4-campaign-has-a-great-story-to-tell-says-dice-creative-director
News::Marlow Briggs and The Mask of Death Review - The Digital Fix
via N4G: pc news feed http://n4g.com/news/1369501/marlow-briggs-and-the-mask-of-death-review-the-digital-fix
News::Project: Velyria - an upcoming browser-based, sci-fi MMORPG
via N4G: pc news feed http://n4g.com/news/1369424/project-velyria-an-upcoming-browser-based-sci-fi-mmorpg
News::Bulletstorm’s Energy Leash, a signature weapon that broke a host of FPS rules – and worked
Bulletstorm is a gutsy, brash yet intelligent firstperson shooter, combining a sniggering, juvenile sense of humour with thoughtful ideas about how to encourage, incentivise and reward creative, extravagant carnage. It’s a shooter about shooting, so focused in its appreciation of all the many ways bullets can tear through flesh that it’s easy to forget that its signature weapon – the glowing, whiplike Energy Leash – has been snatched from an entirely different genre of game.
The Energy Leash is Bayonetta’s whip, it’s Dante’s Demon Pull and Angel Lift abilities, it’s Nero’s Devil Bringer arm. In thirdperson brawlers, grapple tools like these provide a snappy way to instantly negate the gap between you and your enemies, chain combos together, and look controlled and cool while doing so.
Bulletstorm has Skillshots, not combos, and a firstperson perspective doesn’t lend itself to admiring your savage attack strings. Still, an FPS built around earning points for murdering NPCs in stylishly inventive ways (knocking them into the air, say, then hitting them with an explosive round to send them sailing another 50 feet) needed a more tactile verb sheet than the abilities offered by Call Of Duty. You can’t set up the perfect Skillshot if you can’t reach out and grab, can you?
The Energy Leash’s two moves are the connective material that hold the Skillshot system together – as fundamental to setting up high scores and stringing together tricks as the manual was in Tony Hawk’s Pro Skater 2. The first ability lets you snatch an enemy and tug them towards you where they’ll float, temporarily suspended. The second grabs your victim and slams him to the ground, causing all nearby assailants to bounce into the sky.
Dozens of Skillshots require one of these steps, and others are more easily achieved using them. As well as giving Bulletstorm’s combat a dynamic, bouncy rhythm unlike other shooters, the Leash gives players control. Without it, the Skillshot system would force players to wait for opportune Skillshot moments to appear. With it, players carve out opportune moments of their own. In
fact, the Energy Leash wound itself so tightly around the Skillshot system that when we ask Bulletstorm’s creative director, Adrian Chmielarz, which came first, he can’t even remember.
“Was it first? Goddamn it, I can’t recall. It’s so connected to the Skillshot system that I actually cannot say,” he begins. “I can say that the Skillshot system itself was introduced well after preproduction. The problem we faced with it was that you’re fighting these enemies and, yeah, you’d expect them to take cover. It makes them believable, not just standing in the open. But [we wanted] players to have fun with all the Skillshots. That’s hard when all you see is a couple of pixels sticking out behind cover. You can do the stop-and-pop gameplay. But that’s it.”
The Leash was the perfect solution. It meant that Bulletstorm’s enemies could be as cowardly as they like and still discover they had nowhere to hide. Tellingly, in the finished game the brutes that charge straight at you pose a greater threat than those that just duck behind cover. As useful as the Leash is, however, and as much as it resolves Bulletstorm’s potential design pitfalls, People Can Fly’s novel weapon seemed sure to raise problems of its own. Not least because the studio had handed players a tool more useful, versatile and powerful than anything else in the game – and offered unlimited uses for its standard attack.
“It was very counterintuitive to us to offer such a powerful weapon, that can basically grab every single enemy in the game and expose them. To give that to the player, for free, with no limits – during testing we were like, ‘Dude, no, it’s too powerful, the range is too high. I can just abuse it!’ We tried to stop it, actually. We were going to overheat the leash if you were using it too often. We were going to have munitions. But we realised that when it was unlimited, the game was just an insane amount of fun. On the surface completely wrong, like unlimited ammo for a gun. But it worked!”
The Leash works because Bulletstorm is, frankly, an easy game, but one in which players effectively set their own difficulty level. The challenge here isn’t surviving, it’s utilising the Leash to ratchet up hundreds of points via inventive Skillshot combinations. Coming out of an encounter unscathed doesn’t feel like victory; it feels like the bare minimum expected of you. Still, this poses a question of its own. Without Skillshots the Leash is merely an overpowered weapon. But once they’re there, how do you weave such an overt points mechanic into the fiction of the game? Questions relating to immersion and ludonarrative dissonance are important to Chmielarz.
“Sometimes I think we made a mistake,” he says, “trying to incorporate the Skillshot system into the game, trying to make sure the Leash and Skillshots were part of the story. We had this story, and we had this great idea, and we knew the game was better because of it. But it made the story a little bit convoluted. We had a cool, simple story, and suddenly there was another layer.”
For us, part of the Energy Leash’s guilt-free thrill can be found in the way the surrounding story and upgrade systems justify its use as a tool of cruel and unusual punishment. We’ve played plenty of games that ask us to kill things – but few that invite us to have quite so much fun doing so.
The post Bulletstorm’s Energy Leash, a signature weapon that broke a host of FPS rules – and worked appeared first on Edge Online.
via Edge Online http://www.edge-online.com/features/in-praise-of-bulletstorms-energy-leash-a-signature-weapon-that-broke-a-host-of-fps-rules-and-worked/
News::DLC: Splinter Cell: Blacklist Homeland Trailer
via N4G: pc news feed http://n4g.com/news/1369496/dlc-splinter-cell-blacklist-homeland-trailer
News::PC game release list for the week of 10.06.2013
via N4G: pc news feed http://n4g.com/news/1369492/pc-game-release-list-for-the-week-of-10-06-2013
News::Blue Estate Preview | GamingLives
via N4G: pc news feed http://n4g.com/news/1369489/blue-estate-preview-gaminglives
News::Battlefield 4 Beta: Siege of Shanghai Trailer Revealed
via N4G: pc news feed http://n4g.com/news/1369486/battlefield-4-beta-siege-of-shanghai-trailer-revealed
News::Retro Review: 5 Days a Stranger
via N4G: pc news feed http://n4g.com/news/1369487/retro-review-5-days-a-stranger
News::New Battlefield 4 PC Beta Win 7 vs Win 8 Comparison, Massive Performance Difference On Same Specs
via N4G: pc news feed http://n4g.com/news/1369457/new-battlefield-4-pc-beta-win-7-vs-win-8-comparison-massive-performance-difference-on-same-specs
News::Strider reboot blends the series into a Metroidvania melting pot | GamesRadar
via N4G: pc news feed http://n4g.com/news/1369408/strider-reboot-blends-the-series-into-a-metroidvania-melting-pot-gamesradar
News::You can fly a tank in Battlefield 4's beta...kind of
It's more like falling with style.
Battlefield 4 is in beta. This means a lot of things aren't working right. And some are working too right. Take this collapsed building, for example. It's one heck of a wreck, but its elevator keeps on chugging, freighting passengers up to the top floor and letting them off.
Some enterprising beta testers have already used this to their advantage. See below. Some beta testers more in line with my train of thought -- or should I say tank of thought? -- had an extra idea. Let the tank ride the elevator. Oh, yes.
Excellent Battlefield 4 Beta Elevator Shoots Players Into the Sky [Kotaku]
Read more...
via destructoid http://www.destructoid.com/you-can-fly-a-tank-in-battlefield-4-s-beta-kind-of-263197.phtml
News::EGX 2013: Game of the Show (Eurogamer Expo)
via N4G: pc news feed http://n4g.com/news/1369343/egx-2013-game-of-the-show-eurogamer-expo
News::Assassins Creed IV: Black Flag has an optional five hours modern day content to explore series
via N4G: pc news feed http://n4g.com/news/1369447/assassins-creed-iv-black-flag-has-an-optional-five-hours-modern-day-content-to-explore-series
News::Spy Party Getting a Graphics Overhaul
via N4G: pc news feed http://n4g.com/news/1369475/spy-party-getting-a-graphics-overhaul
News::Assassins Creed IV Director: Ocean in our game is fully physics simulated, fully controllable
via N4G: pc news feed http://n4g.com/news/1369435/assassins-creed-iv-director-ocean-in-our-game-is-fully-physics-simulated-fully-controllable
News::Bionic Dues Launch Day Livestream
via N4G: pc news feed http://n4g.com/news/1369479/bionic-dues-launch-day-livestream
News::GP Picks 10-4-13
via N4G: pc news feed http://n4g.com/news/1368832/gp-picks-10-4-13
News::AMD Radeon R9 and Radeon R7 Review Roundup Officially Available In Retail Stores Around the Globe
via N4G: pc news feed http://n4g.com/news/1369448/amd-radeon-r9-and-radeon-r7-review-roundup-officially-available-in-retail-stores-around-the-globe
News::Top 10 Selling Call of Duty Games
via N4G: pc news feed http://n4g.com/news/1369127/top-10-selling-call-of-duty-games
News::James Pond - Pond is Back
via N4G: pc news feed http://n4g.com/news/1369000/james-pond-pond-is-back
News::Indie dev shares thoughts on Steam Controller after getting hands-on
via N4G: pc news feed http://n4g.com/news/1369441/indie-dev-shares-thoughts-on-steam-controller-after-getting-hands-on
News::Review: F1 2013 (DarkZero)
via N4G: pc news feed http://n4g.com/news/1369432/review-f1-2013-darkzero
News::Are Steam Machines Dead On Arrival?
via N4G: pc news feed http://n4g.com/news/1369430/are-steam-machines-dead-on-arrival
News::PSA: Dragon's Crown is 10 dollars off this week
The much-fun Dragon's Crown is on sale at participating retailers until October 15. It might just be Vanillaware's crowning achievement, so you might want to buy it if you haven't. Maybe not. I don't know you. No word yet if the PlayStation Network will be matching that discount, but, hey, you like discs and carts, right?
Dragon's Crown launched at $50 on PS3, $40 on Vita. Not a bad point of entry, as it were. But now you penny pinchers can nab it at $40 and $30, respectively. Not bad. Unless you can find it way cheaper used, I guess. I played the heck out of it on my Vita until I busted open the level cap and everything got hard again, breaking my spirit.
Play as the Elf. She's the best.
via destructoid http://www.destructoid.com/psa-dragon-s-crown-is-10-dollars-off-this-week-263193.phtml
News::AMD Reveals Specs on Five Upcoming Radeon R7 and R9 Series Graphics Cards
via N4G: pc news feed http://n4g.com/news/1369440/amd-reveals-specs-on-five-upcoming-radeon-r7-and-r9-series-graphics-cards
News::State of Decay PC DLC is coming shortly after final release
via N4G: pc news feed http://n4g.com/news/1369450/state-of-decay-pc-dlc-is-coming-shortly-after-final-release