Saturday, March 29, 2014

News::EGX Rezzed: Hotline Miami 2 Preview | Battle Screen

Battle Screen's Athene Allen takes a look at the upcoming Hotline Miami 2, walking away equal parts pleased and intrigued by the sequel.



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News::Watch_Dogs' Latest Trailer Is PS4 Dev Kit Footage; More Information Shared on Gameplay and Physics

A couple days ago a new trailer for Watch_Dogs titled "Welcome to Chicago" was released, and today Creative Director Jonathan Morin confirmed on Twitter that the video is footage coming from a PS4 Devkit, also sharing new details on gameplay and physics.



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News::German Version of South Park: Stick of Truth Censors Nazis in Hilariously Lazy Fashion

After a three week delay, the German version of South Park: Stick of Truth has been released, with added censors.



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News::Here's a look at the brains behind Oculus

The other-worldly Oculus Rift headset may be the brainchild of 21-year-old Palmer Luckey, but he's had strong support from a couple of veterans along the way to the $2 billion Facebook acquisition announced Tuesday.



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News::Six New Games That Should Be on Your Radar in April

GamerFitnation takes a look at some of the new games coming out in April 2014.



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News::The Incredible Adventures of Van Helsing 2 Preview | 6aming

6aming's Andy Hemphill delves into the world of Van Helsing once more with this preview of The Incredible Adventures of Van Helsing 2.



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News::SimCity Developer Working on New AAA Game: "Critical" for Maxis Growth

While SimCity received a mixed welcome due to server problems and always online features, Maxis Emeryville studio has been working hard on improving it and correcting the nags, including the recent removal of said always online requirement. Apparently, though, theyre ready to move on to something new.



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News::White Night Hands On GDC 2014 Preview

Indie Game Mag goes hands on with the latest demo for the narrative driven horror game White Night.



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News::Let's Play Minecraft - Episode 96 - Tallest Tower

The Achievement Hunter team is back with "Tallest Tower," in Let's Play Minecraft.



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News::Why Selling The Oculus Rift Was A Bad Idea

I was going about my daily comings and goings and stumbled upon the news that Facebook was going to acquire Oculus Rift. Needless to say I was shocked ...



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News::Planet Explorers - First 30 minutes story mode

A video look at the opening 30 minutes of the Story mode in the recently released early access game on Steam, Planet Explorers which plunges players on a planet ready for colonization. What this means is players can craft, survive and take over. The video only scratches the surface of this massive game



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News::Ten Thousand Gamers Petition for Sega PC Ports

"It used to be common knowledge that PC gaming came in waves. It would run strong in the years between console launches, but be forced into the background as fancier Xboxs and Playstations took the stage. Ports of console games generally followed this pattern, with early games remaining exclusive to consoles and later games receiving shoddy ports. This generation however, the rules have changed. Graphics technology has reached a peak, and the continued vitality of the PC platform seems like a given going forward. The ports coming out today are generally on par or superior to their console brethren, and more and more developers are preserving their back catalogs on services like GoG and Steam." - Alex Santa Maria of Geekenstein



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News::After The Hype: Titanfall Has Lots Of Hits, But a Few Big Misses

Its been two weeks since Titanfall, the first offering from fledgling developer Respawn Entertainment, released as one of the most anticipated games in recent memory, and it delivers an fresh experience that strives to keep pace with the games pre-launch hype. Amidst the mechs and mayhem, however, Titanfall has a few areas that leave something to be desired.



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News::Night in the Woods GDC 2014 First Look Preview

The Kickstarter success Night in the Woods was shown for the first time during GDC 2014 and SideQuesting has impressions about the demo.



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News::TowerFall Ascension Review | IGN

IGN: "TowerFall Ascension gets incredible mileage out of a simple but exhilarating four-player archery deathmatch formula.Each round unfolds at a frantic pace, and I was pushed to come up with clever bob and weave tactics that take advantage of the 2D map layout to avoid attacks and return fire."



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News::Alien: Isolation release date set for October 7

Alien: Isolation will release on Xbox One, Xbox 360, PlayStation 3, PlayStation 4 and PC on October 7, Creative Assembly has announced.



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News::Watch_Dogs Won't Have Microtransactions; Story Will "Explore" Mature Themes; More info Shared

Ubisofts Watch_Dogs is approaching its release date very fast, and today Creative Director Jonathan Morin gave some more information about the game and its features.



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News::Steam Machine Controller Preview With Valve

Valve developer Scott Dolton previews the new Steam Machine controller at GDC 2014 in this exclusive interview.



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News::Classroom Aquatic's Dolphins Were Initially a Joke

VRFocus - Sunken Places, the developer behind school cheating simulator Classroom Aquatic has revealed that the titles theme initially started out at a joke. Speaking to VRFocus the teams Remy Karns explained that the idea for the title grew out of a simple joke one team member made during a pitching session. The title features support for the Oculus Rift virtual reality (VR) headset.



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News::Denkiphile: South Park: The Stick of Truth Review

Kevin from Denkiphile: "Stick of Truth has had quite the journey since its initial announcement, changing hands between publishers and being delayed not once, but three separate times. For a stretch of time, it seemed that its release would never come, but here it is, and it is quite the game."



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News::Denkiphile: Yaiba: Ninja Gaiden Z Review

Eldon from Denkiphile: "What would happen if you let the middle school version of myself serve as the director for a video game? The end product would probably end up something like Yaiba: Ninja Gaiden Z where ninjas, robots, and zombies are all thrown into one game, and you cut them all to pieces. Published by Tecmo Koei and developed by Team Ninja/Spark Unlimited/comcept Inc., Yaiba: Ninja Gaiden Z is a spinoff where you play as a ninja named Yaiba, a man out for revenge against Ryu Hayabusa because Ryu Hayabusa killed him. Thats honestly where the similarities between actual Ninja Gaiden games and this end because if you were to remove Ryu Hayabusa from the game, the story would have nothing tying it to the Ninja Gaiden series."



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News::Race to Mars Preview | GameGrin

Steams Early Access section has enjoyed a highly successful first year. The release of a slew of top-sellers such as Rust, Starbound, Kerbal Space Program and DayZ in such a short space of time has cemented the process as a mainstay for Indie developers looking to earn a bit of cash, attention and feedback before the full release of their game. However, despite the sales figures and the 140-strong titles already using the system, Early Access is not without its naysayers.



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News::Castlevania: Lords of Shadows 2 - Revelations Review [Gamespot]

Gamespot: "Though Revelations thankfully lacks the boring stealth sections of Lords of Shadow 2, it fails to deliver an interesting story, and with only a couple memorable fights amidst the meager helping of standard enemy encounters, there's almost no reason to get excited about playing as Alucard. It might be an interesting diversion if you can't tear yourself away from Castlevania, but if you come in with high expectations, you'll wonder why you ever felt the need to return to Dracula's castle in the first place."



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News::The Reticule's Gaming Crowdfunding Weekly Friday 28th March 2014

Kevin writes: Steph wont be here again this week so its fallen on me to take the reigns for this instalment of crowdfunding round-ups.



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News::Castlevania: Lord of Shadows 2 game review (ActionRadius)

Castlevania: Lord of Shadows is a hard game to talk about without spoiling its story. It has one the more complex twists and turns than your average Soap operas but filled with vampires and necromancers rather than your typical blood sucking house wives (well! close enough!).



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News::Dumb Idiot Ideas: The Infinite Power of The Cloud





What would you do if you knew you could not fail? Dream as if you'll live forever, live as if you'll die today. That's what the focus of this week's Dumb Idiot Ideas is the power of the cloud, and how it will change all of us as people.


Dumb Idiot Ideas: The Infinite Power of The Cloud screenshot






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News::Bioshock Infinite: Burial at Sea Episode Two review: A Drop in the Ocean [Polygon]

Polygon: "Burial At Sea's second episode is lovely to look at and sports some surprisingly enjoyable sneaky combat, but both are used to tell a story that, without flowcharts and some seriously generous apologetics, is convoluted to migraine-inducing degrees."



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News::Castlevania: Lords of Shadow Mirror of Fate HD Review | Saving Content

Excerpt: "Castlevania: Lords of Shadow Mirror of Fate HD is an absolute mouthful to say. It's a good game marred by bad design decisions, with an experience that falls short. The character switching is superficial at best. As a port it's completely functional, but also very lacking. And combined with a lengthy, yet underwhelming story makes this title most forgettable. It's saving grace is the 2D classic Castlevania exploration and backtracking that give the game its legs to endure the 10 hours of gameplay."



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News::Goat Simulator | Boss Dungeon Review

Andrea Tobiichi of Boss Dungeon reviews Goat Simulator, calling it "an open world skateboard game where the skateboard is a goat and the sport is unleashing havoc" and "beautiful in a way".



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News::Bioshock Infinite: Burial at Sea Episode 2 Review You Will Be Missed Irrational | COG

Ken Levines innovative studio Irrational is going to be sorely missed by gamers and nothing drives that point home better than a swan song like we have here for Bioshock Infinite. Captivating, beautiful and thoroughly enjoyable Burial at Sea Ep 2 wraps up the Bioshock Infinite story quite nicely.



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News::Wolfenstein Retrospective Part One: Wolfenstein 3D

Isaac Wagner: "Ross Hartley and Isaac Wagner have decided to look back on the Wolfenstein series starting with Wolf 3D in the lead up to the latest game in the series, Wolfenstein: The New Order. It's still pretty great!"



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News::Edge of Space Early Access Review - JumpToGamer

JumpToGamer takes a look at the 'Early Access' version of Edge of Space on Steam. Available for download now on Steam - the game is clearly still in production.



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News::Review: Yaiba: Ninja Gaiden Z | Rice Digital

Yaiba: Ninja Gaiden Z feels really dated. It features many of the beat em up elements from the 90s, but lacks a lot of things that made those games genuinely enjoyable.



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News::Why Im Worried That Facebook Bought Oculus Rift

Tech Heads' Austin Linfante writes: "I appreciate that Zuckerberg and Facebook want to spend billions of dollars in what they believe will help worldwide communication. Whether that can be done with a virtual reality headset that runs through a PC and was created with gaming in mind, and whether they know when to move on from gaming and make it the next next big thing in technology, Im not so sure."



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News::Dark Souls 2 Beginners guide: Character Classes, Attributes and Gifts

VideoGamer's walkthrough of every character class and gift available in Things Betwixt.



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News::PSU - BioShock: Infinite Burial at Sea - Episode Two Review

PSU writes: "An emotional sendoff for Irrational Games' flagship series."



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News::Amazon Specials For Saturday: Tekken 6 is $9.98, Wii Fit U w/Balance Board $35 off and more

Wii Fit U w/Balance Board and Fit Meter $35 off, Tekken 6 for PS3 is now $9.98, Rayman Legends on Wii U is on sale and more.



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News::Ubisoft Plans For Upcoming Years, No Assassins Creed Title Next year

Well in a recent interview UBISOFT vice president of creative Lionel Raynaud discussed about the future plans of the company, about the games for this year and the years after. One thing is pretty clear that UBISOFT will not leave the old-gen consoles Xbox 360 and PlayStation behind. More games will be for these consoles will be available in next years.



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News::Retrospective: Mr Driller


Format: GC Publisher: Namco Developer: In-house Reviewed: E120



Mr Driller is an upside-down sort of a videogame. Traditionally, protagonists are thrown into the belly of a deadly problem and the player made to save them. In this way our games mimic our dramas: a miner becomes trapped in a mineshaft and must dig his way out to sunlight and freedom; a submarine sinks to the seabed and its inhabitants must find a way to the surface before the air depletes; a mountaineer tumbles down a crevasse and must inch his way back to base camp and paramedics. We’re used to working our way up and out of problems.


By contrast, Mr Driller’s pink-suited lead character, Susumu Hori begins each level perfectly safe, stood atop the Earth’s crust without any need of salvation or deliverance. It’s only when the timer starts ticking that he springs to life, burrowing a crazed and furious path down through the rock below, racing metre by metre deeper, air rapidly expiring while labouring under the constant threat of being crushed by falling debris.


It’s hard to quantify, but there’s something liberating and exhilarating about tunnelling your way into a problem – and Mr Driller is a series that delights in the visceral thrill of tearing deep and irresponsibly into the earth. To interact with it is wonderfully simple: Susumu, or any one of this teammates, pets or friends who make up the playable cast, must be directed left and right with the control stick and commanded to dig with one solitary button. There’s no jump or climb ability: the only way is down.


Mr Driller’s conception was an unusual one. A team of designers at Namco decided to start work on a sequel to the company’s discarded Dig Dug series. Originally developed using hexagonal blocks (changed to squares later as they made combos more workable) the project was left by the wayside when the small team was moved onto the PlayStation’s Ridge Racer 4. However, managerial staff were so impressed by the demo that a full game was commissioned with its own original name (albeit within the back-story that Susumu is the son of Dig Dug’s protagonist). The first three games in

the Mr Driller series were all big arcade successes, but it wasn’t until the GameCube’s Mr Driller Drill Land that the concept really blossomed to capture the imagination of a console audience.



For the most part, Drill Land’s mechanics are identical to those of its forbears. Digging down through an area 11 blocks wide you must clear a path of descent as quickly as possible. Blocks are colour-coded, and like-coloured blocks stick together in groups which can be cleared in one hit of the drill button. As you dislodge surrounding blocks with each move there is a constant danger from above in the possibility of being squished under falling debris. There is little time for care, however: the emphasis here is on speed puzzling and, so as to ensure a player doesn’t spend too long thinking about the best way through the puzzle, urgency is applied via an oxygen meter. This must be constantly refilled by collecting air capsules (interspersed with rocks as you descend) and, should your oxygen bar deplete you suffocate in a claustrophobe’s darkest nightmare.


Mr Driller Drill Land takes this basic concept and spins it out into a number of additional altered formats, each taking the form of a different attraction within a theme park. This ingenious way of handling the world map allows for themed levels with different emphases and added inventions. An Indiana Jones-themed level (the wonderfully named Drindy Adventure) sees you collecting golden statuettes while avoiding spikes and rolling boulders. The Horror Night House stage adds in a ‘holy water’ button to scare off any ghouls looking to interrupt your excavation. Likewise the Hole of Durga approach presents a Mr Driller RPG with items, keys to open doors and huge dragon bosses which must be defeated.


These additional conceits help provide much-needed variation to Mr Driller’s compelling but otherwise repetitive approach. The game’s multiplayer modes are also a triumph, the best of which sees up to four players searching for a hidden item within a fixed screen stuffed full of boulders. The GameCube pad pulses with increasing frequency the closer you are to the hidden prize and, as every player races to find the boulder in which it’s hidden, the games are as frantic and hysterical as anywhere else.


The pin-sharp visuals and expert Chibi graphic design style make Mr Driller Drill Land stand out from its contemporaries. Infuriatingly for westerners the game was never released outside of Japan, and when played on a PAL machine via a Freeloader will not create a save game. As such, the game’s long-term enjoyment is limited to those with a Japanese machine, but it’s testament to the game’s bright excellence that it remains one of the system’s most enduring, revered and sought-after titles.


The post Retrospective: Mr Driller appeared first on Edge Online.






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News::Ghost Recon Phantoms releases new information, but can it survive the topsy-turvy Titanfall world?

Ubisoft Singapore released some new information about its upcoming re-launch: Ghost Recon Phantoms. The game appears to be well-tested and polished, but can it stack up to the new genre giants like Titanfall and League of Legends?



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News::The Overseas Connection Podcast #262

The Overseas Connection, the official G4TE (Gaming For The Elderly) Community weekly podcast discusses gaming news, community feedback, new releases and the podcast teams current play lists. Tune-in and listen to this combination U.S. and U.K. video game podcast as they discuss this weeks topics: * We discuss games we are playing including: Rust...again, MGS V: GZ, Infamous Second Son, and others * Facebook shocks all gamers and buys Oculus. * Minecraft says yes to all platforms unless you are Facebook. * Sony faces some staffing reductions via Lay Offs. * Nvidia makes wallets moan with their announcement of the GForce GTX Titan Z. * Wolfenstein: The New Order video game gets a limited edition that lacks a key component. * and much more.



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News::The Gaming Agenda Podcast Ep 5: Facebook/Oculus Rift, inFamous Mini Review, Rome 2 winner and More

In episode 5 John and Daniel, along with some redditors, discuss what they think Facebooks acquisition on the Rift will mean for the headsets future. Daniel gives his brief impressions of Second Son after having platinumed it, our Rome 2 giveaway winner is announced and much more!



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News::Guild Wars 2: World XP and Legendary/Ascended Gear to become Account Bound

Do you wish that unlocking epic armour and gaining World XP for all your characters was easier? It soon will be with the new Guild Wars 2 update. From mid April 2014, the feature pack will allow players to obtain said armours and XP and it will be available account wide.



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News::The Games of April 2014

March Madness 2014 edition was a massive month in gaming, and April serves as something of a reprieve from the craziness, with that said though there are a wide range of titles set to appeal to an equally broad range of gamers. Titles from last month such as Titanfall and Dark Souls II are also arriving on other systems this month (Xbox 360 and PC respectively) and this is set to please a number of other gamers too, but here we present the games of April 2014



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News::BioShock Infinite Burial at Sea: Episode 2 Review [Game Rant]

Read Game Rant's review of Episode 2 of BioShock Infinites Burial at Sea DLC to find out if Irrational Games has delivered a satisfying conclusion for this generation-defining series.



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News::Divinity: Original Sin Update Discusses Beta Version, Day and Night Cycles Cancelled for NPCs

The team at Larian Studios has a special and super long update video for fans today, which goes over the upcoming beta version of Divinity: Original Sin as well as new features making their debut (and one being taken away).



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News::Cubical Drift Announces New Features for Planets3

Cubical Drift has announced a bunch of exciting new features they hope to include in Planets3 to give players more incentives to back their Kickstarter campaign.



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News::The Last Tinker: City of Colors Preview - The Most Colorful Game Yet | Analog Addiction

Analog Addiction: "When I first witnessed The Last Tinker: City of Colors, the only thing that came into my mind was Wow, this is a really colorful game! Your own PC Editor Vlad has recently played a preview-build of Mimimi Productions upcoming platforming title, so below youll find some of my impressions."



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News::[ABG] Treasure Arena - Legend of Zelda-Style 4 Player Battle Arena

Treasure Arena is an online battle-arena that looks and plays like a 4 Player Legend of Zelda deathmatch. Levels are compact and littered with a variety of weapons, from bows to rocket launchers, and a variety of monsters. When a player kills another player or a monster, theyll drop coins which the player can then pick up, whoever ends up with the most coins by the end wins the match. Its a great game with fast and fun gameplay and a nice retro pixel art visual style. Perfect for a short blast of pixelated multiplayer mayhem.



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News::Loadout 2.0 Patch Review I Expansive

Edge of Reality have done a good thing and listened to their Community. In Upgrade 2.0, we have a new map, Spires and a new game mode, Domination. On top of that, there are a few more weapon bits, more clothes and bug fixes. Upon first Loading up Loadout, all past achievements instantly popped up in the top-right of the screen; these can be viewed on your Steam profile outside the game. That was a nice surprise. We ticked ready and noticed straight away that the Lobby timer has practically been halved to around a 40 second wait time between games. This made us beam as its much better for players who cannot abide waiting 80 seconds for that one player to sort themselves out



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