Thursday, February 28, 2013

News::10 Worst Modern Video Game Universes To Live In

WC: There are so many video games that have their heroes fighting against things like aliens and zombies in apocalyptic conditions. But what if you werent the hero, but just a normal guy? What would it be like living in a world surrounded by monsters, aliens and gun-wielding maniacs? A world where you are totally expendable.



via N4G: pc news feed http://n4g.com/news/1183541/10-worst-modern-video-game-universes-to-live-in

News::Crytek: Warface could help players get over the prejudice against free-to-play

Polygon: "Crytek believes that its upcoming free-to-play first-person shooter, Warface, could help players get over the prejudice of the free-to-play business model."



via N4G: pc news feed http://n4g.com/news/1183435/crytek-warface-could-help-players-get-over-the-prejudice-against-free-to-play

News::Battlefield 3 End Game DLC Trailer

A new video featuring footage from all four maps in Battlefield 3: End Game: Sabalan Pipeline, Nebandan Flats, Kiasar Railroad, and Operation Riverside.



via N4G: pc news feed http://n4g.com/news/1183587/battlefield-3-end-game-dlc-trailer

News::Indie Royale Mash Bundle Out Now

Indie Royale's latest bundle, the Mash Bundle, compiles five games from across several genres, which seem to be fairly varied and gamepad-friendly this time around.



via N4G: pc news feed http://n4g.com/news/1183570/indie-royale-mash-bundle-out-now

News::BioShock Infinite's Religious Themes Led Dev To Consider Quitting

One Irrational Games developer was so offended by the religious themes of a certain scene in BioShock Infinite that he sought to quit the company immediately after completing his playthrough of the level. "There was a scene in the game at the end where there's a gentleman here--one of our artists--who got to a point in the game, played it, turned off BioShock, opened up his computer, opened Microsoft Word, and wrote a resignation letter; it had offended him so much," Levine told GameSpot in a new video interview.



via N4G: pc news feed http://n4g.com/news/1183560/bioshock-infinites-religious-themes-led-dev-to-consider-quitting

News::Trials Evolution: Gold Edition Closed Beta Access and Uplay Rewards

Ubisoft has just announced that the closed beta for Trials Evolution: Gold Edition has begun. Now if this is a game that you are anxious to play and arent already in the closed beta, they have some good news for you. From February 28th to March 14th digital versions of the game that have been preordered before the end of the beta will give an early access to the whole Trials Evolution: Gold Edition experience.



via N4G: pc news feed http://n4g.com/news/1183581/trials-evolution-gold-edition-closed-beta-access-and-uplay-rewards

News::Dead Space 3 Review - STFUandPLAY

STFUandPLAY's Tony Polanco writes: "Although the Dead Space titles are considered by some to be the premiere survival horror games of this generation, I have to admit that by the end of part 2, I became disinterested. Not that Dead Space 2 was a bad game; far be it. Its just that the game became repetitive because there wasnt much variety to be found. Thankfully, Dead Space 3 is nothing like that. Even though youll still be primarily killing monsters in creepy locations, there are enough new elements that keep the game feeling fresh. Dead Space 3 has definitely reinvigorated the franchise."



via N4G: pc news feed http://n4g.com/news/1183572/dead-space-3-review-stfuandplay

News::Upcoming Omerta:City Of Gangsters Patches Detailed

TGH Writes: "Omerta: City Of Gangsters launched with some moderate praise and was a very interesting environment to have a gangster game set in. There were some faults in the game that many fans were not afraid to speak out about but as luck would have it, the developers at Haemimont are looking to take that feedback and put it to use."



via N4G: pc news feed http://n4g.com/news/1183565/upcoming-omerta-city-of-gangsters-patches-detailed

News::Army of Two: The Devil's Cartel Action Blockbuster Trailer

In the heat of a vicious war, Alpha & Bravo are all that remain to stand against the cartel. Bullets will fly, buildings will crumble, and a new mysterious enemy will emerge! It's double or nothing!



via N4G: pc news feed http://n4g.com/news/1183548/army-of-two-the-devils-cartel-action-blockbuster-trailer

News::In the News | Take Your Wii Out One Last Time For Retro City Rampage

In the News | Take Your Wii Out One Last Time For Retro City Rampage

Retro City Rampage, the 8-bit styled parody of Grand Theft Auto, has already found success on PC, Xbox, PlayStation 3 and Vita. But given that the game was inspired by the Nintendo Entertainment System and 80's popular culture in general, ...



via Game|Life http://www.wired.com/gamelife/2013/02/retro-city-rampage-wii/

News::Monster Hunter 3 Ultimate WILL have cross-region play

I know many a MonHun fan was all grumpy-faced when Capcom confirmed that Monster Hunter 3 Ultimate on Wii U would have region-locked servers. Sure, the original Wii version was likewise segregated, but there was still hope that Capcom would work extra hard to join hands across the globe this time.


Good news, chuckle monkeys! Because of strong community feedback, Capcom has opted to make cross-region play a thing, though it won't be possible immediately out the gate. MH3U will land in North America on March 19 and in Europe on March 22, and an update in April will allow the two regions to intermingle. Japan is left out of this deal, but still, not bad!


Also included in the update is off-TV play, so you'll be able to quest with another party a continent over even as you pray to the porcelain goddess. Just try not to drown in all that hedonism.


Monster Hunter 3 Ultimate WILL have cross-region play screenshot






via destructoid http://www.destructoid.com/monster-hunter-3-ultimate-will-have-cross-region-play-247291.phtml

News::The Disgaea D2 trailers get crazier and crazier


Disgaea Dimension 2 , which is coming to the US this year, has released another promo video. It's very similar to another trailer that was released not long ago, but this one features Japanese voice overs from Etna and Flonne.


Even if you can't understand Japanese, you can still get the gist of a number of gameplay elements, like the Item Sea, riding monsters, new characters, and other classic franchise staples. As always, amazing special editions that we'll never get in the states are featured at the end of the video.


I can't get "simulation ar-pee-gee!" out of my head. I also can't wait for this game -- I can feel a Carter's Quest: Disgaea coming.


The Disgaea D2 trailers get crazier and crazier screenshot






via destructoid http://www.destructoid.com/the-disgaea-d2-trailers-get-crazier-and-crazier-247265.phtml

News::Summon Night 5 is looking pretty, pretty good


A new Summon Night game, dubbed Summon Night 5, is set to to drop this year in Japan. As we near its completion the first full trailer has debuted, featuring a lot of anime and some strategy RPG based gameplay.



The Summon Night series spans multiple platforms over the course of its lifetime, and this one will debut on the PSP (yep, PSP, not Vita! It's still alive in Japan!).


The one is set for a May 16th release in Japan, so get your import on if you want to play it. Since it's Namco Bandai and the franchise isn't keen on international releases, that may be the only way you'll get to play it.


Summon Night 5 is looking pretty, pretty good screenshot






via destructoid http://www.destructoid.com/summon-night-5-is-looking-pretty-pretty-good-247270.phtml

News::Another Castle is a roguelike-platformer hybrid for Wii U


How 'bout that Dusty Raging Fist , eh? Or the recently crowdfunded Cryamore , hmm? Seems like the Wii U eShop is getting some much welcome indie love even as big boxed publishers turn up their noses. Would anyone object to another cool indie project being tossed on the pile?


Another Castle may look like your typical retro platformer, but the twist is that the levels and world map are randomly generated. Your goal in each playthrough is to obtain a randomized item at the end of the game, but it's never there since "it's always in another castle." Said item will be available in subsequent runs, however. You can check a free prototype version of the game here.


One-man team David Byers, a NeoGAFfer who has previously worked on a number of iOS / Android titles, announced on Nintendo Life that he has just been approved as a Wii U developer and will be bringing Another Castle to eShop -- as well as PC, Mac, Linux, iOS, Android, and OUYA. To aid in his quest, he's opened a Kickstarter with a basic goal of $12,000. Stretch goals will allow him to add more magic and enemy types, a weather system, mounts like a laser-equipped giant owl, and more playable characters.


David is shooting for a June 2014 release, but depending on the work required for stretch-goal content, development could extend into 2015. The wait may just be worth it, considering the kind of quality other NeoGAF devs are able to pump out.


Another Castle by Uncade [Kickstarter via Nintendo Life] (Thanks, Fred!)


Another Castle is a roguelike-platformer hybrid for Wii U screenshot


Read more...



via destructoid http://www.destructoid.com/another-castle-is-a-roguelike-platformer-hybrid-for-wii-u-247248.phtml

News::Watch these One Piece: Pirate Warriors 2 gameplay vids


After years of putting it off, I'm finally taking the plunge and watching all 500+ episodes of One Piece from the beginning to celebrate the upcoming One Piece: Pirate Warriors 2 .


You can celebrate by watching new gameplay trailers for Luffy, Chopper, Kuma, and Nami (we all know Sanji is the only character that matters here). Sadly, it won't be coming to Vita, and just like the first one, I'll be dropping on the PSN as a PS3 digital download only. To save money on the localization, they also don't provide an English dub. Fine by me!


For those of you who haven't seen the series, it features a lovable gang of pirates led by the charismatic Monkey D. Luffy, in search of the mystical ultimate treasure called the "One Piece." It's the most successful manga of all time and the TV show is still running. You should watch it!


Watch these One Piece: Pirate Warriors 2 gameplay vids screenshot


Read more...



via destructoid http://www.destructoid.com/watch-these-one-piece-pirate-warriors-2-gameplay-vids-247266.phtml

News::Crytek And the Future of Single-Player

IGN:Crytek introduces Warface and Gface and talks up the potential of the future of engaging, story-driven connected single-player experiences.



via N4G: pc news feed http://n4g.com/news/1183438/crytek-and-the-future-of-single-player

News::The Bridge Review | IncGamers

A puzzle title with the same careful attention to subverting perception, while adhering to its own strange set of rules, as the Escher drawings it emulates.



via N4G: pc news feed http://n4g.com/news/1183553/the-bridge-review-incgamers

News::Defiance: Interview With Nathan Richardsson, VP of Development and Executive Producer

GamingBolt: "We recently got a chance to interview Nathan Richardsson, VP of development and executive producer of Defiance. He revealed a lot of interesting new information about the game like character progression and customization, post launch support, weapons, abilities and much more. Check out the entire interview below."



via N4G: pc news feed http://n4g.com/news/1182876/defiance-interview-with-nathan-richardsson-vp-of-development-and-executive-producer

News::Diehard GameFAN: Multi-Core Gaming Mouse Gun3 V7 (Bloody2) Review

DHGF: Core3 is where things get interesting and, of course, is why A4Tech charges extra for it. You have the three rapid-fire options of Core2 . The big advantage comes from clicking the N button. Once this is on, your left mouse button will now act as a strafe feature while suppressing recoll and window juddering. You can even adjust the rate of fire from your weapon in-game. If this isnt enough, the Bloody2 software will let you create macros for your mouse to let you do all sorts of crazy things at the click of a button. You can do some pretty impressive stuff with this mouse as long as youre playing First Person Shooters. Otherwise, youre just paying for an expensive mouse with features you will never use.



via N4G: pc news feed http://n4g.com/news/1182867/diehard-gamefan-multi-core-gaming-mouse-gun3-v7-bloody2-review

News::New Tomb Raider Trailer is Full of Adjectives

GodisaGeek: "The new trailer shows some things that youd expect from 2013 Lara such as climbing, jumping, stabbingetc. However, the real thing that makes this stand out a little bit are the appearances by real life people that are interspersed with gameplay. Men and women of all ages begin to say a whole host of buzzwords throughout the trailer."



via N4G: pc news feed http://n4g.com/news/1182829/new-tomb-raider-trailer-is-full-of-adjectives

News::Black Desert Housing System Features

Cabulous from 2P.com: Housing system is one of the key features in Black Desert. Every single house we met in game is not only a decoration on the gorgeous background, but act as an individual store to purchase and work. In contrast, unlike the housing system in other MMOs like ArcheAge, in Dark Desert housing system doesn't focus on building and decoration. They consider housing system as one of the key elements of the huge economy system in the game and every crafters (here are the players in the game) should own their stores to present and sell the armors, weapons, clothes, bags, runes, etc. And all players are able to enter any store to explore every corner inside, choose their favorite items and trade with the storekeepers. Mostly, they are players running this store rather than a lifeless NPC. By hiring sales NPCs in it, you houses can work as a private shop for item exchange.



via N4G: pc news feed http://n4g.com/news/1182758/black-desert-housing-system-features

News::Skulls of the Shogun Review - The Digital Fix

Ask a hardcore strategy gamer to name a turn-based tactical title set in Japan, and theyd probably offer up Total War: Shogun 2 and Romance of the Three Kingdoms before starting to struggle. Japan is no stranger to tactical play but given its remarkable feudal history its surprising how little the period is mined for gaming gold, and of the few that do emerge, fewer still make it to western shores. 17-Bits debut Skulls of the Shogun comes to this near-deserted table with several bold hooks: catch the eye, simplify the numbers and, most importantly, make the game look and feel accessible. Theres an interesting twist thrown in too - the games entire cast are dead.



via N4G: pc news feed http://n4g.com/news/1182669/skulls-of-the-shogun-review-the-digital-fix

News::Spend Lots of Money on NFS DLC

Do you like spending money? Do you also like spending money on content which some might argue could be offered for free? Do you like racing games? Well step right up and purchase EA's new Deluxe DLC Bundle for Need for Speed: Most Wanted.



via N4G: pc news feed http://n4g.com/news/1182656/spend-lots-of-money-on-nfs-dlc

News::Top 5 Reasons to be Excited for Tomb Raider

"With the much anticipated reboot of the legendary Tomb Raider video game franchise coming in less than a week, lets take the opportunity to see what Crystal Dynamics is doing to shake up the formula as well as keeping the classic Tomb Raider feel for Laras journey in 2013. Hopefully this will put the franchise back on the map as a must play series just like its previous incarnations." - Terrence Billingsley of Geekenstein.com



via N4G: pc news feed http://n4g.com/news/1183542/top-5-reasons-to-be-excited-for-tomb-raider

News::The Geek Link's Assassins Creed 3 Perfectionist Walkthrough 3-2

The Geek Link writes - The Geek Link (www.geeklinkradio.com) presents its walkthrough for Assassins Creed 3 and we hit every optional mission so you can get the Perfectionist Trophy/Achievement in Assassins Creed 3. Sequence 3-2 is the one that gave people a lot of grief, but well show you how to get through this level without killing anyone (including yourself). All this, plus those cannons get scrapped in this latest video.



via N4G: pc news feed http://n4g.com/news/1183509/the-geek-links-assassins-creed-3-perfectionist-walkthrough-3-2

News::Poker Smash getting Kickstartered for PC

South Carolina-based indie developer Void Star Creations has announced that it will be bringing its 2008 Xbox Live Arcade match-3 game Poker Smash to PC. The game earned rave reviews as a poker-meets-Tetris Smash puzzle game.



via N4G: pc news feed http://n4g.com/news/1183504/poker-smash-getting-kickstartered-for-pc

News::(WGB) Assassins Creed 3: The Tyranny of King Washington Episode 1- The Infamy Review

Baden of WolfsGamingBlog writes: "The first episode of Ubisofts DLC series isnt packing a whole lot of content, but what it does have is fun and engaging, even if it does leave you feeling a tad unsatisfied."



via N4G: pc news feed http://n4g.com/news/1183485/wgb-assassins-creed-3-the-tyranny-of-king-washington-episode-1-the-infamy-review

News::Dead Space 3 Review at CalmDownTom

"The series needs a breath of fresh air, and instead Isaac Clarke has inhaled some kind of bacterial micro-transaction infection.", says CalmDownTom.



via N4G: pc news feed http://n4g.com/news/1183526/dead-space-3-review-at-calmdowntom

News::Star Trek: The Video Game Preview | TheGamersHub

TGH writes: If I had to compare it to other movie tie-in titles, then this is far above the average bar set for them. However, moving out and away from such a low standard to compare it too, Star Trek: The Video Game currently feels like a well-rounded and enticing adventure that should be a pleasure for fans to play come April 23rd.



via N4G: pc news feed http://n4g.com/news/1183369/star-trek-the-video-game-preview-thegamershub

News::Razer Edge Gaming Tablet Worth it or Wasteful?

Gamer Living's Rachel McBurney chimes in on the renewed attempts to sway the core gamer crowd to the tablet scene.



via N4G: pc news feed http://n4g.com/news/1182748/razer-edge-gaming-tablet-worth-it-or-wasteful

News::We Ran FFXIV: A Realm Reborn's Benchmark and Got Some Scores | 2P.com

Final Fantasy XIV: A Realm Reborn has better graphics than original FFXIV while it doesn't require high-end PC to play. Most PCs can run the game on 1920×1080 resolution, though low-end PCs may have to lower the setting to "High" or "Medium". If you plan to play this game on PC when it's out, you can run this benchmark program on your computer.



via N4G: pc news feed http://n4g.com/news/1183221/we-ran-ffxiv-a-realm-reborns-benchmark-and-got-some-scores-2p-com

News::Anomaly 2 Announced for Q2 2013 Release

11 bit studios has announced Anomaly 2, the sequel to the award-winning strategy game, Anomaly Warzone Earth, and will be coming to PC, Mac and Linux in Q2 2013.



via N4G: pc news feed http://n4g.com/news/1183484/anomaly-2-announced-for-q2-2013-release

News::The origins of those gross-ass Infected in The Last of Us


If you saw our very first hands-on preview of Naughty Dog's The Last of Us , you'll know that the Infected creeped me the hell out. If this is what a fungal virus can do to you, I'm going to wash my hands every 15 minutes, every day, for the rest of my life.


A new video from Naughty Dog and Sony reveals the origins of these Infected. "Hush" starts with their inspiration and initial design work, and then moves into just now nasty they can be in the game as enemies. That clicking noise is the most fu*ked up sound ever made for a videogame.


Enjoy.


The origins of those gross-ass Infected in The Last of Us screenshot






via destructoid http://www.destructoid.com/the-origins-of-those-gross-ass-infected-in-the-last-of-us-247271.phtml

News::Kotaku - Should Competitive Gaming Be On National TV? Experts Are Divided

Competitive gaming has millions of fans. Its biggest stars earn six-figure salaries. Yet it's nowhere to be found on American television. You may happen upon bowling, lumberjack contests, or even rock-paper-scissors while channel surfing, but nary a match of StarCraft or League of Legends.



via N4G: pc news feed http://n4g.com/news/1183481/kotaku-should-competitive-gaming-be-on-national-tv-experts-are-divided

News::Colin MacDonald on Grand Theft Auto’s genesis and Realtime Worlds’ rise and fall


Development veteran Colin MacDonald cut his teeth in the game industry at DMA Design on the Grand Theft Auto series, later moving on to become boss of Crackdown and APB studio Realtime Worlds. Now commissioning editor for games at Channel 4, we caught up with MacDonald at the recent Future Proof Summit in Liverpool to explore the highs and lows of a career creating open world games.


You joined DMA late in the studio’s day – what was the feeling around the studio at that time?


Colin McDonald: I joined in late 1997, right after the Gremlin buyout. So at that point, things weren’t that rocky, it was kind of a transition to the new, safer environment of Gremlin. In terms of stability, we weren’t going to go bust, there wasn’t any politics, the only issue was that Gremlin didn’t really see Grand Theft Auto as the sort of title they wanted to put in their stable, they had Disney-esque ambitions. GTA didn’t fit into their plans.


Was GTA, as is often rumoured, a back-burner project as DMA knuckled down on Body Harvest?


I don’t think it was a back-burner project, GTA was done as one of several projects that were kicked off around the same time, as part of a bigger deal. I think it was always intended to have equal status, as it went through development, though, Body Harvest was always the one that shone the earliest. GTA was the one we all had doubts about until it actually came out.


Why were the doubts? Was it to do with the adult content?


The 2D thing was a bit of an issue and it was also a bit late in the day until it got fun. The first year or so of its development, it just wasn’t much fun. With something like Body Harvest there was more stability as with Space Station Silicon Valley. GTA was a late developer [in terms of seeing the fun].


Why did did you persist with it if it wasn’t much fun?


It was before my time, but that’s the benefit of a visionary like Dave Jones. You need someone who’s got the vision to see through the peaks and troughs of development. You’ve always got those and without someone who’s got the vision, the inclination can be just to axe something. It’s important to get through the troughs as the peaks may be higher than the last. You need that visionary, whoever it is – the publisher, the head of the team – to say let’s stay the course, ride this out, let’s stick with it.


With Body Harvest and GTA in the same stable, I can’t help envision the two merging into a 3D GTA sooner… were you aware of any plans for the two to crossover into one project?


They were both their own games, their own entities at that point, but yeah I can absolutely see where it might have gone. But who knows.



Before moving on to Realtime Worlds you were at a studio called Rage – why leave DMA?


So that was Dave Jones, he wanted to go on and do something else, he took half a dozen of us with him. The Rage studio was the beginnings of a big ambitious project that carried on through Realtime Worlds [Project My World] and still exists as EGO, with Dundee doing it.


Rage was sort of an all-DMA half-way house before Realtime Worlds, then?


Yeah so the change from Rage to Realtime Worlds was basically the name on the door. It was February 2001 I think – same studio, same people.


You stayed around the same colleagues across the three studios, is the sort of community you found and established by sticking together crucial to a successful working atmosphere?


I think it depends on the team. Realtime Worlds grew to a big studio and it got tricky after we were past 100 people. It’s funny, I went through stages at Realtime Worlds. Initially it was a small team and you’d know everyone. There’d be company events and everyone’s partners would come and you’d know everyone – partners and kids, you’d know their names. And it was interesting, once you got past about 75 people or something, there was too many kids, so I started to realise ok, how can I remember everyone’s kids’ names? Ok, I’ll just remember the partners. After you got past 150 people you started thinking shit, there’s too many partners now.


I’ve got 150 staff, 150 partners – I won’t remember all the partners’ names now so focus on the staff. And then once you get past 200 you hit a horrible point one day where you’re walking down a corridor of your studio and you’re like “I don’t know if he works for us”. That was one of the most horrific points, that realisation that there’s someone at your studio that you don’t know if he’s supposed to be there or not. That’s horrible.


I imagine you lose the trickle-down of the company’s message and ambition when you grow to that size.


I think we managed to keep that really tight community up until about 100 people and I think that’s to do with the scale of the vision and games we were making. I’ve seen studios lose that sense of community at 50, I’ve seen others go well into the hundreds, I think it depends on the individual studio. More than anything else it’s the realisation that you have to work hard at maintaining that. Communication doesn’t just happen by itself, you have to make sure the right structures are in place but also that the right barriers are out the way. You need people to talk, to encourage them, go for a coffee or a beer or whatever, make sure there’s no politics for someone to be able to get a pay-rise if someone stabs someone else in the back – that’s just bollocks inside of one company, surely you should all be pulling in the same direction.


It takes effort to stop that happening because it does naturally happen. You’ve got 100 people potentially all with different agendas so you’ve got to focus attention on aligning all of that.


Continue >>


The post Colin MacDonald on Grand Theft Auto’s genesis and Realtime Worlds’ rise and fall appeared first on Edge Online.






via Edge Online http://www.edge-online.com/news/colin-macdonald-on-grand-theft-autos-genesis-and-realtime-worlds-rise-and-fall/

News::Sennheiser PC 333D Gaming Headphones Review | New Gamer Nation

Sennheiser has been making excellent audio equipment for quite some time. Though it is relatively new in the video game headset space, they have made a number of quality sets that give even the industry veterans a run for their money. Recently, Sennheiser released a few new models in their line of gaming headsets, and we got to take a closer look at the Sennheiser PC 333D.



via N4G: pc news feed http://n4g.com/news/1183459/sennheiser-pc-333d-gaming-headphones-review-new-gamer-nation

News::Tomb Raider - The Final Hours: Episode 5 - part 2

"It's a culmination of everything and the clock is ticking. These are the final, Final Hours of Tomb Raider."



via N4G: pc news feed http://n4g.com/news/1183450/tomb-raider-the-final-hours-episode-5-part-2

News::In the News | Ubisoft Announces Pirate-Themed Assassin’s Creed IV: Black Flag

In the News | Ubisoft Announces Pirate-Themed Assassin’s Creed IV: Black Flag

Publisher Ubisoft officially announced Assassin's Creed IV: Black Flag on Thursday.



via Game|Life http://www.wired.com/gamelife/2013/02/assassins-creed-iv-black-flag/

News::PCGamer- Total War: Rome II Preview

PCG:Creative Assembly are experimenting with ways to keep the game interesting when your power as a faction has reached critical mass. The clean-up phase has always been a weakness of the series, the point in the game where you cant be stopped, and the road to victory looks a lot like clicking auto resolve over and over again. Part of this will be an expanded reputation system where your deeds throughout the entire campaign are remembered: brutality towards one enemy will be factored in by the others you might face, meaning that youll face increasingly violent opposition even from enemies who you otherwise outnumber, or alliances of necessity formed in the face of your rolling war machine. Likewise, internal politics can lead to your faction facing outright civil war when power vacuums form. It all sounds very appropriate to the period. The Romans had a bit of a problem with uppity generals crossing important rivers, dont you know.



via N4G: pc news feed http://n4g.com/news/1183452/pcgamer-total-war-rome-ii-preview

News::Tim Schafer hoping to Buy Back Double Fine Titles

Clickonline writes "Double Fines founder, Tim Schafer, is hoping to buy back Costume Quest and Stacking during the next THQ auction when it tries to sell off its remaining IPs. Schafer confirmed this on Twitter when asked if he would be lodging a bid with an emphatic, Yes! Six lots of software are up for grabs in total including the developments that Double Fine previously worked on."



via N4G: pc news feed http://n4g.com/news/1183449/tim-schafer-hoping-to-buy-back-double-fine-titles

News::Top 5 Pirates We Want To See In Assassins Creed IV

In anticipation of Assassin's Creed IV:Black Flag's piratey theme, we've listed the top 5 pirates we want to see in the game.



via N4G: pc news feed http://n4g.com/news/1183460/top-5-pirates-we-want-to-see-in-assassins-creed-iv

News::Sniper Ghost Warrior 2 Headshot Trailer

Take a glimpse at the powers of a well-executed long-range takedown in the Sniper: Ghost Warrior 2, Headshots trailer.



via N4G: pc news feed http://n4g.com/news/1183405/sniper-ghost-warrior-2-headshot-trailer

News::Impire Review - Hellish in Every Way | The Escapist

The Escapist: "A game you desperately want to like, but never quite manage to, given the heaping portions of frustration you're served at every turn."



via N4G: pc news feed http://n4g.com/news/1183443/impire-review-hellish-in-every-way-the-escapist

News::Gamespot- Now Playing - Warface

GS;We dive into the Co-op of Crytek's upcoming PC social shooter.



via N4G: pc news feed http://n4g.com/news/1183428/gamespot-now-playing-warface

News::Farm 51 developing Deadfall Adventures for PC and Xbox 360

Nordic Games and The Farm 51 have announced Deadfall Adventures, an action adventure game that mixes first person shooter experiences with puzzle-solving and exploration, taking players to many different locations across the globe. In Deadfall Adventures the year is 1938 and main protagonist James Lee Quatermain isn't all too keen on escorting Jennifer Goodwin, a US agent and former colleague of his, to an Egyptian temple complex in order to retrieve an ancient artifact - The Heart of Atlantis. Quatermain doesn't care about the qualities of this artifact, nor does he care that a division of the Ahnenerbe, the Nazi department specialized in the occult, is after The Heart as well.



via N4G: pc news feed http://n4g.com/news/1183359/farm-51-developing-deadfall-adventures-for-pc-and-xbox-360

News::League of Legends Sona Cosplay By Eki

The korean cosplayer Eki has cosplayed as Sona, one of the champions from the popular online game League of Legends and she looks simply amazing.



via N4G: pc news feed http://n4g.com/news/1183381/league-of-legends-sona-cosplay-by-eki

News::Gamesradar- Star Trek: The Video Game preview

GR:So here we are. After three years of development, Star Trek: The Video Game is almost complete and asking us to push Start. And thats when were presented with a dilemma: Do we play as Captain Kirk, or Mr Spock? Being (now sadly frustrated) fans of Heroes, our first choice is simple. This Spock model looks exactly like Zachary Quinto. Spock it is.



via N4G: pc news feed http://n4g.com/news/1183424/gamesradar-star-trek-the-video-game-preview

News::Cryengine compared to Minecraft

Freedom United: Today I decided to do something I dont normally do. I toke the Cryengine SDK and started playing with it!



via N4G: pc news feed http://n4g.com/news/1183332/cryengine-compared-to-minecraft

News::Aliens: Colonial Marines- Review | AnalogAddiction.org

AnalogAddiction's official review of Aliens: Colonial Marines is now live! Did they think it was a good representation of the franchise or another disappointment?



via N4G: pc news feed http://n4g.com/news/1183295/aliens-colonial-marines-review-analogaddiction-org

News::State of the industry research reveals the rise of indie and mobile


A boom in indie studios and mobile game development are the dominant themes in GDC 2013 organiser UBM’s State of the Industry research.


Gamasutra has the full details on the poll of over 2,500 GDC attendees. 53% identified themselves as indie developers and of those developers, 51% have been indies for less than two years. 46% of developers surveyed work in a team of ten or less, while only 24% worked with a publisher on their last game and even fewer – just 20% – are planning to do so with their current project.


38% of the respondents released their last game on tablet or mobile, with 58% intending to do so with their current project. PC/Mac was the second most popular platform with 34.6% of developers polled having released their last game on those platforms. 49% of those polled intend to release future projects on PC and Mac.


On home console, 13.2% of developers are currently developing a game for 360, with 13% for PS3 and just 4.6% for Wii U. 11% said they were developing games for PS4 and the next Xbox.


Handhelds were the least popular platforms, with just 4.2% currently making a game for Vita and 2% working on a 3DS project. There are more facts and figures in the Gamasutra report.


The post State of the industry research reveals the rise of indie and mobile appeared first on Edge Online.






via Edge Online http://www.edge-online.com/news/state-of-the-industry-research-reveals-the-rise-of-indie-and-mobile/