Friday, November 13, 2015

News::'Everest VR' will take gamers up a CGI mountain next year

Everest VR - picture of a very realistic-looking CGI mountain peak

Along with a "mobile supercomputer," NVIDIA dropped off this teaser for Everest VR at its event earlier this week. Made by Sólfar Studios and RVX, it used NVIDIA's GPU to mash up over 300,000 high res pictures of the mountain range to create a 3D mesh and textures that is claimed to be the "definitive" CGI model of Everest. Some of Sólfar's personnel come from CCP where they worked on EVE Online, but this new company is all about creating purely VR experiences, like Everest for PCs and Godling for Playstation VR. I'm not going to climb Everest to find out exactly how realistic the simulation is, but everyone can form their own opinion when the full experience is available next year.

Source: NVIDIA Blog, Sólfar Studios



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News::Playdate: Chilling out in the Mushroom Kingdom

It's been a long week, folks -- and there's only one proper way to unwind: a cool drink, some Twitch friends and your Super Mario Maker levels. That's right, we're returning to our vault of level submissions to torture Sean and have a good time. Join us on Twitch.tv/Joystiq, the Engadget Gaming homepage or right here in this post starting at 6PM Eastern / 3PM Pacific. Didn't get in on our last Mario Maker event? Drop your level codes into chat, and we'll make sure to give them priority.



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News::Microsoft wants 'Red Dead Redemption' on Xbox One, too

You aren't alone in your desire to play Rockstar Games' old West epic Read Dead Redemption on your Xbox One -- Microsoft's director of program management Mike Ybarra wants to play it again, too. "I would love to see Red Dead," he said of making the Xbox 360 game backwards-compatible. In a recent interview, Ybarra revealed that it's a personal favorite and that he's played hundreds of hours of the dusty 2010 open world game. Behind Call of Duty: Black Ops II, it's number two on the list of fan-requested titles for the just launched Xbox One backwards compatibility feature.



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News::Fallout 4's greatest asset is its color palette

Of all the ways Fallout 4 outshines earlier entires in the series, the way it uses color is perhaps the most apparent. The game is a vast improvement over its predecessors in one simple way: It's loads more vibrant. In 2008's Fallout 3, nearly everything in the post-nuclear apocalyptic Washington D.C. was a sickly shade of green, a deliberate choice by the developers at Bethesda Softworks to sell an omnipresent feeling of sickness and decay (it still persists in certain places here). B-team developer Obsidian Entertainment's Fallout: New Vegas introduced a bit of chroma to its irradiated Las Vegas landscape in 2010, but it was still primarily a brown game. Bethesda's triumphant return to the Wastes is what shakes the series' palette up the most. As you'll see in the gallery below, the use of vibrant colors and a tightly defined palette serves a couple of purposes here: It differentiates one room or Boston-area landmark from the next and keeps everything in Fallout 4 looking visually fresh.

Slideshow-341268



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News::'Uncharted' for beginners: My first romp with Nathan Drake

I am the 80 percent. Let me explain: Sony recently released a remastered collection of the Uncharted series for the PlayStation 4. The games were all critically acclaimed, with Uncharted 2: Among Thieves ranking among the best games of the last decade, but developer Naughty Dog says that 80 percent of PS4 owners have never played them. I'm part of that group, and I figured it was high time to catch up with one of the most lauded trilogies of the last decade. Now that I'm in the thick of Nathan Drake's adventures, I'm going to answer one question: If you've never played Uncharted, are these games worth your time?



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News::This 'Fallout 4' flaming sword can set the world on fire

Make Shishkebab Sword Fallout 4

It's Fallout 4 week. That means it's safe to say that when gamers aren't busy logging more than 4.5 million hours in Bethesda's latest instalment, they're probably watching all of the impressive game-related videos on YouTube. The team over at Linus Tech Tips has already managed to fit a high-end gaming PC inside a Mini Nuke, but what about building a real-life Fallout 4 weapon? If you've played Fallout 3 or made it far enough into the latest game (hint: it's located in the Saugus Ironworks), then you may have come across the Shishkebab: a flaming sword made from motorcycle parts and a katana. Make built one, and it's awesome.

Source: Make



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News::Steam Controller gives disabled player one-handed 'Skyrim' controls

Valve's Steam Controller, like PC gaming in general, is highly customizable. Whether you think its large, circular trackpads are an annoyance or a revolution, there are plenty of ways to tweak how they perform in-game. One thoughtful user, Chris Hepburn, has remapped the buttons in Skyrim to help a disabled player fully control their adventurer one-handed. The right haptic pad controls the camera, while tilting the controller up, down, left and right handles character movement. The right trigger is used both to attack and defend, depending on whether you tap or hold with your finger. The A, B, X and Y buttons have been left untouched, while tapping the left analog stick changes your immediate weapons. Hepburn says the control scheme works best with a cushion for support -- reaching for the analog stick and waggling the controller can get a little tiresome otherwise. The Reddit community has suggested he make a left-handed alternative too -- anything that makes games more accessible is a worthwhile endeavour in our books. Top work, Hepburn.

Via: Kotaku

Source: YouTube



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News::Cyberpunk PC classic 'System Shock' is getting a proper remake


While System Shock might have only just received a facelift when it launched on GOG.com earlier this year, an entire remake of the legendary PC game is now in the works — and perhaps even System Shock 3. And if you've never heard of System Shock? You should have: both the creators of BioShock and Deus Ex were involved in the game, which is a 1994 classic in its own right. Night Dive, the same company that was tasked with this year's digital renovation, will handle the remake. It's picked up full rights to the franchise.

Via: PC World

Source: Fast.Co



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