Source: Oddworld
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Source: Oddworld
If you've already explored every nook and cranny of Fallout 4, you'll soon have some new territory to cover. Bethesda announced today that its first piece of DLC, Automatron, will launch on on PC, Xbox One and Playstation 4 on March 22. And if you couldn't tell by the title or trailer below, it's all about robots. It centers on a new villain, the Mechanist, who unleashes killer machines across the Commonwealth. Luckily, you'll also be able to build your own bots to fight back. The DLC will run you $10, or you can snag the Fallout 4 season pass for $50 (early buyers got that for $30).
Google is about to introduce some behind-the-scenes frameworks that should make playing and sharing Android games considerably easier. On top of expanding Android game recording to let developers add the feature themselves (due in the "coming months"), it's adding a live streaming feature. If you want to share your Alto's Adventure exploits on YouTube as they happen, it'll be an option. Details aren't available as I write this, but it could do a lot to expand the live game streaming community beyond console and PC players.
Source: Android Developers Blog
It finally happened. Microsoft is officially opening up its network gaming capabilities, allowing developers to have Xbox One and Windows 10 games play online with other console and PC platforms. Yes, we could soon live in a world where Xbox One and PlayStation 4 players could fight each other to the death outside of comment sections (if Sony actually agrees to cooperate). It's entirely up to developers to implement this cross-platform capability, but I wouldn't be surprised if it ends up getting widely adopted. Psyonix's Rocket League will be the first game to take advantage of the feature, starting with Xbox One/PC network play later this spring.
Source: Psyonix
At last, humanity is on the scoreboard. After three consecutive losses, Go world champion Lee Sedol has beaten Google's DeepMind artificial intelligence program, AlphaGo, in the fourth game of their five-game series. DeepMind founder Demis Hassabis notes that the AI lost thanks to its delayed reaction to a slip-up: it slipped on the 79th turn, but didn't realize the extent of its mistake (and thus adapt its playing style) until the 87th move. The human win won't change the results of the challenge -- Google is donating the $1 million prize to charity rather than handing it to Lee. Still, it's a symbolic victory in a competition that some had expected AlphaGo to completely dominate.
Source: Reuters
If you're a fan of Raphael, Donatello, Leonardo and Michelangelo -- the heroic green Turtles that is, not the artists -- we've got some good news for you. The upcoming Mutants in Manhattan game from Bayonetta developer Platinum has a release date now and a fresh trailer showing off some of the gang's high-octane battles. The action brawler will be available digitally and physically on May 24th -- just before TMNT 2 hits theaters -- and promises a stylised blend of cel-shaded graphics and lightning fast combat.
Source: IGN
AI has mastered the complex game Go, and if you're willing to teach the machines to beat you at Minecraft, too, Microsoft wants your help. Researchers from Project AIX want to use the open-world game to improve its artificial intelligence systems. Unlike Go, which is very rule-specific, Minecraft requires what researchers call "general intelligence," a formidable challenge for deep learning systems. "Minecraft is the perfect platform for this kind of research because it's this very open world," says Katja Hofmann from Microsoft's Cambridge labs.
Via: BBC
Source: Microsoft