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Saturday, April 12, 2014
News::Steam: 12th April, 2014 and Special Promotion Deals
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News::DayZ Will Land on Xbox One and PlayStation 4 Once the PC Version is in the Right State
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News::PAX East - Nuclear Throne to Receive Multiplayer Treatment
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News::PAX East Dyscourse Hands-On Impressions | Twinfinite
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News::High Strangeness Hands-On Impressions | Twinfinite
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News::PAX East - Wolfenstein: The New Order Hands-On Impressions | Twinfinite
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News::PAX East This War of Mine Hands-On Impressions | Twinfinite
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News::PAX East Imagine Me Hands-On Impressions | Twinfinite
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News::Fantasy Sim, Therian Saga Impressions | Twinfinite
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News::World War I Puzzler Valiant Hearts Impressions | Twinfinite
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News::JetGetters Hands-On Impressions | Twinfinite
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News::Vlambeer's Nuclear Throne is adding four-player online and local multiplayer.
Vlambeer's Nuclear Throne is adding four-player online and local multiplayer. If you're familiar with the brutal Gauntlet-style game, you're cheering right now. Online multiplayer will be added to the Steam Early Access version of the game soon. It's going to be glorious.
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News::PAX East Fenix Rage Hands-On Impressions - Twinfinite
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News::Fract Hands-On Impressions | Twinfinite
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News::MMO Legacy of Kain Successor, Nosgoth Impressions | Twinfinite
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News::Pwnmeal: Extreme Gaming Oatmeal
Pwnmeal: Extreme Gaming Oatmeal is being promoted at PAX and has its own promotional video complete with muscular men and women slathering the stuff on their bodies. What is it? A promotion for Cards Against Humanity:
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News::PAX South Takes The Show To Texas In 2015
The Penny Arcade Expo takes another step towards global domination today, with the announcement of PAX South. The fourth installment of the massive fan celebration of gaming is set to debut in San Antonio, Texas January 23 - 25.
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News::Octodad : Dadliest Catch Review | Review from @IM_PLAYIN
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News::Civilization explores the final frontier with Beyond Earth
We knew Firaxis would be announcing a new game at their panel this morning at PAX East, and now we know what the team has been working on. Civilization: Beyond Earth is taking the series past future tech and into space exploration.
Though Firaxis does not own the rights to the similarly themed Alpha Centauri, and therefore cannot develop a strict successor to it, lead designer David McDonogh said during the panel that Beyond Earth would appeal to fans of that spacefaring strategy game.
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News::IGM Forum Finds - Dark Gate
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News::[Indie Horror Spotlight] A Return To One Of The Creepiest Horror Games Of 2013
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News::The Crew
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News::Gemcraft 2: Chasing Shadows Review | Ryan's Game Ryviews
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News::Official Battlefield 4 wallpaper in stunning 5K resolution
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News::Nosgoth New Human Class Unveiled; The Prophet dual wields multiple-barrelled pistols
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News::We're Getting A Sci-Fi Civilization, And It Sounds Fantastic
Civilization is going to space. The next game in Sid Meier's iconic turn-based strategy series will take place on an alien planet, where you'll explore, colonize, and fight other factions as you attempt to navigate uncharted sci-fi territory.
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News::Next Civilization Game Will Ditch the Past for an Alien Future
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News::PAX East Secret Ponchos Hands-On Impressions | Twinfinite
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News::Talking about Lets Go Camping!
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News::Dragon Age Inquisition: BioWare Ensures a New Level of Environmental Realism
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News::The Saturday Morning Stream: LEGO: The Hobbit
Warning: Today's Saturday stream may contain material that spoil the events of a fantasy book published in 1937.
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News::The Mighty Quest For Epic Loot No More Lonely Heroes
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News::One Epic Online Naruto Video Game
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News::PAX East 2014: Blizzard Reveals Heroes of the Storm New Hero Models
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News::Assassins Creed Unity: Why Ubisoft Has Created a Franchise Which May Never End
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News::Duskers Pitch Video
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News::Retrospective: Puyo Pop Fever
Puyo Puyo was created in 1991, but it wasn’t released outside its native Japan until it was repackaged a couple of years later as Dr Robotnik’s Mean Bean Machine on the Mega Drive, and Kirby’s Ghost Trap on the SNES. Even then, it took a while to impress European and American audiences due to the slow-burning charm of its subtle complexities, and today it still struggles to achieve the acclaim it deserves, often considered by critics to be little more than a poor man’s Tetris clone.
That’s partly because those critics can’t see through the superficial resemblance to games like Tetris and various other vertical puzzlers such as Dr Mario or Columns. Like those games, Puyo Puyo is played out on a grid, which gradually fills up with coloured blocks that descend from the top of the screen, and it’s the player’s job to keep clearing the screen by assembling the coloured blocks into groups. In this case the coloured blocks, or puyos, are actually coloured blobs, which drop from the top of the screen in pairs, with a jaunty wobble and staring eyes that straddle the chasm between unsettling and charming.
The basic object of the game is to rotate and steer them so as to assemble groups of four or more blobs of the same colour, which then disappear, allowing any blobs above them to drop down. This provides the basis of one slight difference from Tetris, but the main twist is that the game takes the form of a twoplayer head-to-head competition (indeed, part of the game’s appeal in singleplayer is that different AI opponents play with different styles and strategies). The essence of the head-to-head structure is that it’s possible to send over colourless puyos to fill up your opponent’s screen (called, depending on who’s calling them, nuisance puyos, or garbage puyos, or ojyama). You do that by arranging your puyos into blocks of more than four, or by setting up combos by arranging them into blocks that disappear to allow the puyos above them to form another group.
Those are the cold, hard, facts. But, as ever, they fail to do justice to the infectious zeal with which Puyo Puyo will take over your mind. It’s the sort of game that leaves an imprint on your eyes – and on your consciousness – long after you’ve played it. Just when you think you’re beginning to escape its clutches, you’ll find its long tendrils snaking around your brain and demanding that you try just one more time to trigger another deeply satisfying cascading combination to wreck your opponent’s carefully constructed plans.
At first you’ll play it like any other vertical puzzle game, taking tentative steps, trying to make sense of the chaotic collection of coloured blobs marching inexorably downscreen. You’ll try to clear your screen with piecemeal patience until, gradually, your brain will slowly start to register the vertical scope of the playfield and its capacity to conceal successive combinations. And finally you’ll have your epiphany, that moment of realisation when your brain finally makes sense of the game’s dizzying scope and you start filling up your screen with potentially lethal shapes and arrangements that, with the right timing and the right pair of puyos, will rain down a screenful of ojyama on to your unwitting opponent.
The game offers the ultimate in high-risk reward: to play well you’ll need to throw off the shackles of conservatism, and toss caution to the wind, taking confidence in your brain’s ability to quickly make sense of the rapidly filling play area. You’ll need to let your puyos pile up, with carefully controlled precision, until your screen is nearly full. At this point, to anyone who thinks the game is just another Tetris clone, your screen will appear out of control and on the verge of collapse. But actually, you’ll be waiting for the right moment, and the right pair of puyos, to unlock the whole thing – to drag deadly order out of the chaos, to set in motion a cascade of combos, and to clear your screen while filling your opponent’s.
It’s a perfect formula that has, essentially, remained intact across countless sequels and spin-offs that have graced just about every major (and minor) hardware platform. Indeed, it’s difficult to alight upon a single definitive version of the game, but for sheer completeness Puyo Pop Fever (aka Puyo Puyo Fever in Japan) probably tops the lot. While its carefully polished visuals lack the pixelly charms of early versions of the game, it contains more modes than you’ll ever need, including the masterful addition of the fever mode (which introduces a beat ’em up-style special attack) and a clutch of even cuter characters.
A poor man’s Tetris clone? Hardly.
The post Retrospective: Puyo Pop Fever appeared first on Edge Online.
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News::Why I Didn't Attend PAX This Weekend
PAX is a behemoth. A monolith. An institution that has very nearly outgrown the ubiquitous webcomic that spawned it. It's an incredibly popular event, where tens of thousands of video game fans come together to celebrate their favorite geeky pastime. But I think the convention still has a lot more growing to do, and in some ways is growing in the wrong directions. This year, I decided to skip PAX East entirely.
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