Saturday, April 12, 2014

News::Steam: 12th April, 2014 and Special Promotion Deals

Steam is offering new amazing deals for today and this weekend, up to 90% off, you can check out the full list below. Daily deals will be end in 28 Hours and Weekend deals will be end on 14 April.



via N4G: pc news feed http://ift.tt/OVa8s9

News::DayZ Will Land on Xbox One and PlayStation 4 Once the PC Version is in the Right State

Weve touched upon the subject of DayZ, the open world Zombie Survival MMO which began as a mod for ARMA II, heading to Xbox One in the future, but developer Dean Rocket Hall has spoken further about the game



via N4G: pc news feed http://ift.tt/OVa5wv

News::PAX East - Nuclear Throne to Receive Multiplayer Treatment

Claudia writes, "Rami Ismail of Vlambeer announced via the PAX Twitch stream today that Nuclear Throne, the procedurally generated, roguelike shoot em up is going to have a multiplayer mode."



via N4G: pc news feed http://ift.tt/1hv3t3u

News::PAX East Dyscourse Hands-On Impressions | Twinfinite

Twinfinite writes, "Dyscourse is a game that is all about narrative choices. As a victim of a plane crash, the player joins a group of fellow survivors and must make choices that will affect who will make it off the desert island. With a heavy focus on group mentality, players must lead their group through the dangers of the island and the dangers of each other."



via N4G: pc news feed http://ift.tt/1qQkBRR

News::High Strangeness Hands-On Impressions | Twinfinite

Devoun from Twinfinite writes: "High Strangeness, from Barnyard Intelligence, is doubly and aptly retro. Its been inspired by the RPGs, and adventure games from the 8-bit and 16-bit generation, and the game wholly reflects the pros and cons of those generations."



via N4G: pc news feed http://ift.tt/1hv3sN6

News::PAX East - Wolfenstein: The New Order Hands-On Impressions | Twinfinite

Twinfinite writes, "An interesting alternate history bent, Wolfenstein: The New Order seems to be a good game but perhaps a bit too similar to the other comparable FPSs on the market."



via N4G: pc news feed http://ift.tt/OV5TfW

News::PAX East This War of Mine Hands-On Impressions | Twinfinite

Twinfinite writes, "This War of Mine has been one of my most anticipated games of this year ever since developer 11 Bit Studios released the teaser trailer. When I saw that they had a booth on the show floor, I knew we had to go see if the product matched the hype. I was not disappointed."



via N4G: pc news feed http://ift.tt/OV5SZH

News::PAX East Imagine Me Hands-On Impressions | Twinfinite

Twinfinite writes, "Imagine Me is an action-platformer that focuses on air-based physics. Your character will be jumping and leaping through levels and it is up to you to control him through the air. The controls are responsive and after a few attempts youll be accustomed to the physics and flying through the air with ease. Spikes and pits are your enemies and will do all they can to prevent you from reaching the final door."



via N4G: pc news feed http://ift.tt/1gnztpx

News::Fantasy Sim, Therian Saga Impressions | Twinfinite

PAX East 2014 - Alex from Twinfinite previews Therian Saga, a browser based sim game in a social and fantasy setting.



via N4G: pc news feed http://ift.tt/1gnzs4Y

News::World War I Puzzler Valiant Hearts Impressions | Twinfinite

PAX East 2014 - Twinfinite previews Ubisoft's Valiant Hearts: Great War, a stylish, emotional journey through World War I from French soldiers.



via N4G: pc news feed http://ift.tt/1gnzs4P

News::JetGetters Hands-On Impressions | Twinfinite

Devoun from Twinfinite writes: "JetGetters, from tinyBuild, successfully mashes two utterly antithetical game concepts together."



via N4G: pc news feed http://ift.tt/1oXum59

News::Vlambeer's Nuclear Throne is adding four-player online and local multiplayer.


Vlambeer's Nuclear Throne is adding four-player online and local multiplayer. If you're familiar with the brutal Gauntlet-style game, you're cheering right now. Online multiplayer will be added to the Steam Early Access version of the game soon. It's going to be glorious.


Read more...




















via Kotaku http://ift.tt/1huX4FF

News::PAX East Fenix Rage Hands-On Impressions - Twinfinite

Devoun from Twinfinite writes: "Fenix Rage is by far the best game I have played at PAX East. Costa Rica-based Green Lava Studios front-man, Eduardo Ramirez has an impeccable knack for level design as well as mechanics, and it shows."



via N4G: pc news feed http://ift.tt/1nhuUhK

News::Fract Hands-On Impressions | Twinfinite

Alissa from Twinfinite writes: "Fract isnt your typical music game."



via N4G: pc news feed http://ift.tt/1nhuVCq

News::MMO Legacy of Kain Successor, Nosgoth Impressions | Twinfinite

PAX East 2014 - Hands on impressions of a free-to-play Legacy of Kain spinoff, Nosgoth from Twinfinite. A third person MMO combat fighter featuring vampires versus knights.



via N4G: pc news feed http://ift.tt/1khCjgW

News::Pwnmeal: Extreme Gaming Oatmeal

Pwnmeal: Extreme Gaming Oatmeal


Pwnmeal: Extreme Gaming Oatmeal is being promoted at PAX and has its own promotional video complete with muscular men and women slathering the stuff on their bodies. What is it? A promotion for Cards Against Humanity:


Read more...








via Kotaku http://ift.tt/1khBAMN

News::PAX South Takes The Show To Texas In 2015

PAX South Takes The Show To Texas In 2015


The Penny Arcade Expo takes another step towards global domination today, with the announcement of PAX South. The fourth installment of the massive fan celebration of gaming is set to debut in San Antonio, Texas January 23 - 25.


Read more...




















via Kotaku http://ift.tt/1oXjcgF

News::Octodad : Dadliest Catch Review | Review from @IM_PLAYIN

IM PLAYIN have been playing Octodad: Deadliest Catch for a while now. Here's what they think! "I've not played a game like Octodad in quite a while. Normally if I like a game, it spurs me on to finish every aspect, collect every trophy and get all the extras. Octodad sits in a weird area of games that I genuinely enjoyed, but I had to put the mouse down for fear of throwing it through the screen in front of me! Now, please dont make the assumption that I had a bad time while playing, like I said before, it was a tricky relationship. I guess I can best describe Octodad as saving up for something. You hate seeing all that money in your bank that you cant touch, but in the end the reward feels amazing."



via N4G: pc news feed http://ift.tt/1nhhCBT

News::Civilization explores the final frontier with Beyond Earth


We knew Firaxis would be announcing a new game at their panel this morning at PAX East, and now we know what the team has been working on. Civilization: Beyond Earth is taking the series past future tech and into space exploration.


Though Firaxis does not own the rights to the similarly themed Alpha Centauri, and therefore cannot develop a strict successor to it, lead designer David McDonogh said during the panel that Beyond Earth would appeal to fans of that spacefaring strategy game.


Civilization explores the final frontier with Beyond Earth screenshot






via destructoid http://ift.tt/1nhg4YD

News::IGM Forum Finds - Dark Gate

Old school dungeon crawling fans can rejoice as DFour Games brings us Dark Gates, their procedurally generated, dungeon-crawling adventure for the PC. If you want to help out Dark Gates on its way to production, make sure to visit the Greenlight campaign and give your thumbs for their cause.



via N4G: pc news feed http://ift.tt/1huDqtj

News::[Indie Horror Spotlight] A Return To One Of The Creepiest Horror Games Of 2013

BD writes: Kraven Manor is easily one of the more unnerving indie horror games I played last year. I barely survived its long abandoned halls and the creaking, bronze horror that lurks within. Unfortunately, the quality of my original playthrough isnt great, so I figured Id return to it, reluctantly, for a playthrough that does this wonderfully creepy game justice.



via N4G: pc news feed http://ift.tt/1qPBwE8

News::The Crew

The video game was developed solely for next-gen consoles. That means no having to release the game for both next-gen and the older gen. The Crew leaves the old consoles behind with their games. The Crew is looking ahead to the future and it only has the next-gen consoles in its sight. Like most games, The Crew is an open world game (for driving and racing, of course). Ivory Towers and Ubisoft Reflections are the developers of the game. The interesting about the game is that the cars change depending on how the player sets their specifications. The Tuning Specs are a total of 6.



via N4G: pc news feed http://ift.tt/1huDoBy

News::Gemcraft 2: Chasing Shadows Review | Ryan's Game Ryviews

Gemcraft 2: Chasing Shadows is finally out! Does the sequel hold up to its predecessors? Find out at Ryan's Game Ryviews: http://ift.tt/1ixjCmC



via N4G: pc news feed http://ift.tt/1qPBv35

News::Official Battlefield 4 wallpaper in stunning 5K resolution

BF4Central: "We did some digging around in the official BF4 files, and found the wallpaper in stunning 5K resolution"



via N4G: pc news feed http://ift.tt/1qPBsEv

News::Nosgoth New Human Class Unveiled; The Prophet dual wields multiple-barrelled pistols

Psyonix has unveiled its latest addition to Nosgoth: a never-before seen Human class The Lost Seers of Avernus Prophet who dual wield multiple-barrelled pistols with bullets dipped in tainted (hexed/blessed) blood, and has issued a handful of images showing off character variants and weaponry.



via N4G: pc news feed http://ift.tt/1huC1Tr

News::We're Getting A Sci-Fi Civilization, And It Sounds Fantastic

We're Getting A Sci-Fi Civilization, And It Sounds Fantastic


Civilization is going to space. The next game in Sid Meier's iconic turn-based strategy series will take place on an alien planet, where you'll explore, colonize, and fight other factions as you attempt to navigate uncharted sci-fi territory.


Read more...




















via Kotaku http://ift.tt/1nh7qt9

News::Next Civilization Game Will Ditch the Past for an Alien Future

Civilization made a strategy game of humanity's past. Now it's looking to its future.

















via WIRED » Game|Life http://ift.tt/1lXMOZn

News::PAX East Secret Ponchos Hands-On Impressions | Twinfinite

Twinfinite writes, "Secret Ponchos, the upcoming online combat game by developer SwitchBlade Monkeys, is the PS4 game I never knew I needed in my life until now. Going into the game I had expected a straightforward battle arena, but what I got was that and way more. The gunslinger quickly became one of my favorite games on the PAX East showfloor."



via N4G: pc news feed http://ift.tt/1kHtBLG

News::Talking about Lets Go Camping!

GamesAsylum talks to the developers behind the upcoming indie title Let's Go Camping! "With its beautiful, simple visuals and mix of open world exploration, monster hunting and camping, Lets Go Camping feels a bit like the lovechild of Zelda and Skyrim, with elaborate narrative replaced with playful camping adventures"



via N4G: pc news feed http://ift.tt/1kHtpMG

News::Dragon Age Inquisition: BioWare Ensures a New Level of Environmental Realism

BioWare has unveiled additional details regarding Dragon Age Inquisitions environment mechanism. According to Lead Environment Artist, Ben McGrath, the power of the Frostbite 3 game engine and next-generation technology will provide a new level of realism.



via N4G: pc news feed http://ift.tt/1qqWBq4

News::Amir Hekmati, U.S. born one-time game developer jailed in Iran since 2011 for allegedly engaging in

News::The Saturday Morning Stream: LEGO: The Hobbit

The Saturday Morning Stream: LEGO: The Hobbit


Warning: Today's Saturday stream may contain material that spoil the events of a fantasy book published in 1937.


Read more...




















via Kotaku http://ift.tt/1jAmcdp

News::The Mighty Quest For Epic Loot No More Lonely Heroes

Ubisoft today released the latest update for the increasingly popular dungeon construction and destruction MMO, The Mighty Quest For Epic Loot. The previously lonely journey of the solo adventurer is a thing of the past as Ubisoft introduce pets to the epic experience.



via N4G: pc news feed http://ift.tt/Rd8kgb

News::One Epic Online Naruto Video Game

LA Games has created an interesting and free to play online video game of Naruto Shippuden. The new Ultimate Naruto is completely free with over 30+ Naruto characters including Naruto, Sasuke, Itachi, Sakura, Kakashi, Madara Uchiha and all five hokages. The Ultimate Naruto has more than 6 million players worldwide and the number of players are continuously increasing.



via N4G: pc news feed http://ift.tt/1qP7T5P

News::PAX East 2014: Blizzard Reveals Heroes of the Storm New Hero Models

The Penny Arcade eXpo (PAX) East 2014 has now started out at Boston Convention & Exhibition Center. As expected, Blizzard shows off updated hero models for its MOBA title Heroes of the Storm, which have increased resolution and look more smooth and vivid in their faces. In addition, Blizzard also reveals new heroes including Brightwing, Zagara, Murky, Li Li, Kael'thas, Chen and Sylvanas. At the moment, there is no beta release date. But the good news is that more battlegrounds will be come. We collected some images of the new heroes below. Enjoy.



via N4G: pc news feed http://ift.tt/1qP7Sz4

News::Assassins Creed Unity: Why Ubisoft Has Created a Franchise Which May Never End

Live by the Creed, or die by it. Either way, the Assassins Creed story is here to stay.



via N4G: pc news feed http://ift.tt/1kHjGWD

News::Duskers Pitch Video

"I had the chance to play a bare bones prototype of Duskers before Tim Keenan had developed the graphics into a more presentable state. But even as a rudimentary collection of representative shapes, Duskers still managed to elicit a powerful feeling of synthetic claustrophobia." - Writes Tom Towers.



via N4G: pc news feed http://ift.tt/1hJoin9

News::Retrospective: Puyo Pop Fever


Puyo Puyo was created in 1991, but it wasn’t released outside its native Japan until it was repackaged a couple of years later as Dr Robotnik’s Mean Bean Machine on the Mega Drive, and Kirby’s Ghost Trap on the SNES. Even then, it took a while to impress European and American audiences due to the slow-burning charm of its subtle complexities, and today it still struggles to achieve the acclaim it deserves, often considered by critics to be little more than a poor man’s Tetris clone.


That’s partly because those critics can’t see through the superficial resemblance to games like Tetris and various other vertical puzzlers such as Dr Mario or Columns. Like those games, Puyo Puyo is played out on a grid, which gradually fills up with coloured blocks that descend from the top of the screen, and it’s the player’s job to keep clearing the screen by assembling the coloured blocks into groups. In this case the coloured blocks, or puyos, are actually coloured blobs, which drop from the top of the screen in pairs, with a jaunty wobble and staring eyes that straddle the chasm between unsettling and charming.


The basic object of the game is to rotate and steer them so as to assemble groups of four or more blobs of the same colour, which then disappear, allowing any blobs above them to drop down. This provides the basis of one slight difference from Tetris, but the main twist is that the game takes the form of a twoplayer head-to-head competition (indeed, part of the game’s appeal in singleplayer is that different AI opponents play with different styles and strategies). The essence of the head-to-head structure is that it’s possible to send over colourless puyos to fill up your opponent’s screen (called, depending on who’s calling them, nuisance puyos, or garbage puyos, or ojyama). You do that by arranging your puyos into blocks of more than four, or by setting up combos by arranging them into blocks that disappear to allow the puyos above them to form another group.


Those are the cold, hard, facts. But, as ever, they fail to do justice to the infectious zeal with which Puyo Puyo will take over your mind. It’s the sort of game that leaves an imprint on your eyes – and on your consciousness – long after you’ve played it. Just when you think you’re beginning to escape its clutches, you’ll find its long tendrils snaking around your brain and demanding that you try just one more time to trigger another deeply satisfying cascading combination to wreck your opponent’s carefully constructed plans.



At first you’ll play it like any other vertical puzzle game, taking tentative steps, trying to make sense of the chaotic collection of coloured blobs marching inexorably downscreen. You’ll try to clear your screen with piecemeal patience until, gradually, your brain will slowly start to register the vertical scope of the playfield and its capacity to conceal successive combinations. And finally you’ll have your epiphany, that moment of realisation when your brain finally makes sense of the game’s dizzying scope and you start filling up your screen with potentially lethal shapes and arrangements that, with the right timing and the right pair of puyos, will rain down a screenful of ojyama on to your unwitting opponent.


The game offers the ultimate in high-risk reward: to play well you’ll need to throw off the shackles of conservatism, and toss caution to the wind, taking confidence in your brain’s ability to quickly make sense of the rapidly filling play area. You’ll need to let your puyos pile up, with carefully controlled precision, until your screen is nearly full. At this point, to anyone who thinks the game is just another Tetris clone, your screen will appear out of control and on the verge of collapse. But actually, you’ll be waiting for the right moment, and the right pair of puyos, to unlock the whole thing – to drag deadly order out of the chaos, to set in motion a cascade of combos, and to clear your screen while filling your opponent’s.


It’s a perfect formula that has, essentially, remained intact across countless sequels and spin-offs that have graced just about every major (and minor) hardware platform. Indeed, it’s difficult to alight upon a single definitive version of the game, but for sheer completeness Puyo Pop Fever (aka Puyo Puyo Fever in Japan) probably tops the lot. While its carefully polished visuals lack the pixelly charms of early versions of the game, it contains more modes than you’ll ever need, including the masterful addition of the fever mode (which introduces a beat ’em up-style special attack) and a clutch of even cuter characters.


A poor man’s Tetris clone? Hardly.


The post Retrospective: Puyo Pop Fever appeared first on Edge Online.






via Edge Online http://ift.tt/1qP6QTy

News::Why I Didn't Attend PAX This Weekend

Why I Didn't Attend PAX This Weekend


PAX is a behemoth. A monolith. An institution that has very nearly outgrown the ubiquitous webcomic that spawned it. It's an incredibly popular event, where tens of thousands of video game fans come together to celebrate their favorite geeky pastime. But I think the convention still has a lot more growing to do, and in some ways is growing in the wrong directions. This year, I decided to skip PAX East entirely.


Read more...




















via Kotaku http://ift.tt/1lXDdSm