Monday, July 22, 2013

News::New Releases this week | July 22nd - July 28th

GamesReviews writes: Pretty dead week this week for releases (especially for consoles). You just know its a slow week when Smurfs 2 is the headline game. Although RuneScape gets a massive upgrade this week and dont underestimate Shadowrun, word of mouth might do wonders for it.



via N4G: pc news feed http://n4g.com/news/1315347/new-releases-this-week-july-22nd-july-28th

News::Black Ops 2 Mod Lets Hackers Drive Around in a Sports Car

Hackers mod Black Ops 2 to unlock orange sports cars for Raid.



via N4G: pc news feed http://n4g.com/news/1315693/black-ops-2-mod-lets-hackers-drive-around-in-a-sports-car

News::The Raven: Legacy of a Master Thief Review | GodisaGeek

GodisaGeek: "The Raven is everything you could want from a point & click adventure, but the problem is that not many people want a point & click adventure. The game excels in nearly all aspects of the genre and adds a few fresh ideas but, in the end, it may struggle to succeed due to the aversion some people have to a game of this type. But with its simple UI, logical puzzles, fantastic plot and beautiful setting, its an excellent place to start for those who have never dabbled in an adventure game. This first chapter in The Raven saga is a class act from start to finish, and I simply cannot wait for the next instalment."



via N4G: pc news feed http://n4g.com/news/1315682/the-raven-legacy-of-a-master-thief-review-godisageek

News::Female Vampire wins Tekken Revolution character poll

Remember that poll that would decide the next brand new character in the Tekken franchise? Well it looks like we have a winner -- the Female Vampire. Right behind her were the "Female Tekken Force" character, and Shin Kamiya, followed by the Zombie Bride (the latter of which could have had a really cool fighting style).



The Female Vampire will being production shortly, and eventually, she'll end up in the free-to-play Tekken Revolution. I'm eager to see how she plays, so expect some sort of impressions near her release.


Harada also joked that "Muscle Pac-Man" could have been an option for the poll, but executives at Namco nixed the idea. Nuts!


Female Vampire wins Tekken Revolution character poll screenshot


Read more...



via destructoid http://www.destructoid.com/female-vampire-wins-tekken-revolution-character-poll-258529.phtml

News::Angry Birds Star Wars II‘s Telepods Tech Is Really Quite Clever

News::Leisure Suit Larry Reloaded Review: In the Land of Al Lowe's Vision | Laser Lemming

"...after a rather abhorrent slew of reasonably recent Leisure Suit Larry games it would surely have been a more powerful statement for Al Lowe to present the Kickstarter community (if such a thing exists) with a new Leisure Suit Larry game which would prove that a reimagined Larry Laffer could happily exist in the modern world where things like sexual nihilism are now looked down upon, but humour is no more progressive." Writes Laser Lemming.



via N4G: pc news feed http://n4g.com/news/1315579/leisure-suit-larry-reloaded-review-in-the-land-of-al-lowes-vision-laser-lemming

News::Being Sam Fisher is "like being a new James Bond"

GR-UK writes: During a recent trip to Toronto to see Splinter Cell: Blacklist we were able to grab five minutes with Eric Johnson, the actor faced with unenviable task of walking in the footsteps on Michael Ironside and playing Splinter Cell's protagonist, Sam Fisher. He says the the analogy he uses it's "being like a new James Bond". "Every ten to fifteen years you get a new James Bond. And there are certain things that are congruent to James Bond all through everything he's been in, but each person, each actor has brought a unique spin to it." Johnson also talks about working alongside Michael Ironside, and asking the audience to invest in the character for the length of the game.



via N4G: pc news feed http://n4g.com/news/1315647/being-sam-fisher-is-like-being-a-new-james-bond

News::Digital Extremes "would love to see Warframe on Xbox One"

PS4 and PC free-to-play shooter may yet appear on Microsoft's next gen console, given a change in publishing policies.



via N4G: pc news feed http://n4g.com/news/1315591/digital-extremes-would-love-to-see-warframe-on-xbox-one

News::Dynasty Warriors 8 Xbox 360 patch incoming

While I adored the latest iteration of Dynasty Warriors 8 , it appears the Xbox 360 version was not quite as superb as the PS3 alternative. Fans have reported some real bad slowdown, severely hampering the game. Fear not, though, for a patch is inbound!


"We confirm that our development team is currently working on the patch and the patch will be released as soon as possible," writes Koei sexy boy Chin Soon Sun. "We will announce the submission date as well as the release date on all our social network channels. Sorry for the inconvenience."


The slowdown issues seem similar to those found in Warriors Orochi 2 when it first launched in the States. It seems that, when a Warriors game is PS3-only in Japan, Koei finds someone who really sucks at porting for the Western release. Bad show!


Dynasty Warriors 8 Xbox 360 patch incoming screenshot






via destructoid http://www.destructoid.com/dynasty-warriors-8-xbox-360-patch-incoming-258532.phtml

News::Watch the 3-part Plants vs. Zombies 2 vs. Jay and Silent Bob mini-cartoon

Kevin Smith and Jason Mewes sure are having some fun at Comic Con 2013. They joined up with PopCap and created this mini-cartoon about Plants vs. Zombies 2: Its About Time.



via N4G: pc news feed http://n4g.com/news/1315564/watch-the-3-part-plants-vs-zombies-2-vs-jay-and-silent-bob-mini-cartoon

News::New Ultra Street Fighter IV trailer features gameplay





There's a new Ultra Street Fighter IV trailer in town, and it shows off a bit of the big names in the fighting game community, as well as a bit of Ultra footage with the new characters (but not the mystery character, of course).


I'm just now getting back into Super Street Fighter IV: Arcade Edition, and I'm gearing up for my first local tournament in a few weeks. Re-learning an Arcade Stick is like learning how to walk again, but thanks to the generosity of the fighting game community, I'm picking it up fairly quickly.


If you've ever wanted to get into Street Fighter IV yourself, now is a great time, as the sale is still going on.


New Ultra Street Fighter IV trailer features gameplay screenshot






via destructoid http://www.destructoid.com/new-ultra-street-fighter-iv-trailer-features-gameplay-258527.phtml

News::Nintendo Download Europe: Pikmin 3!

After years of waiting for a sequel, Pikmin 3 is almost here for you Europeans -- specifically, on July 26th in both physical and digital form. Remember, if you're buying it in the EU eShop you'll earn a 30% discount on the digital version of The Wonderful 101 when it comes out. In North America, we'll have to wait until August 4th to claim dominion over the Pikmin, fling them around, and steal their planet's natural resources.


Kirby's Dream Land 3 also comes to the Wii U, and since it was previously available on the Wii, you can upgrade if you have that version. The Wii U Panorama View Tour app also has a deal where if you buy three tours you get the fourth free. The Wii is still getting support, most recently with Sengoku today.


On the 3DS side, Street Gangs (River City Ransom !) is here, and comes with two player download play. Lastly, Super Black Bass 3D, I Love My Pets, and Petit Computer are available on the 3DS.


Nintendo Download Europe: Pikmin 3! screenshot


Read more...



via destructoid http://www.destructoid.com/nintendo-download-europe-pikmin-3--258526.phtml

News::On July 29, the Australian Classification Board will sit down to have another look at and possibly r

News::N4G Radio 07/22/2013

The team discusses Dusty Rhodes, the Yellow Turban Rebellion and relive fond memories of years past. Hosts: Ken McKown Jason Gambrel Ryan Wombold Drew Leachman Games Covered: Dynasty Warriors 8 R.I.P.D. The Game Scourge Outbreak Dusty Revenge Unepic Animal Crossing: New Leaf And more Running Time:



via N4G: pc news feed http://n4g.com/news/1315603/n4g-radio-07-22-2013

News::Getting drawn into Scribblenauts Unmasked | Destructoid

Destructoid: "I took a break from the crowded show floor of San Diego Comic-Con to relax for a bit with the latest build of 5th Cell's upcoming game, Scribblenauts Unmasked: A DC Comics Adventure. Scribblenauts has always been one of those games that's easy to pick up but hard to break away from, but the new superhero twist in this latest game gives us even more to get lost in."



via N4G: pc news feed http://n4g.com/news/1315270/getting-drawn-into-scribblenauts-unmasked-destructoid

News::Denkiphile: Final Fantasy XIV: A Realm Reborn Beta Preview

Kevin from Denkiphile: "Final Fantasy XIVs initial release in late 2010 left a bad taste in many players mouths, but none so much as Square Enix themselves, who pulled game into a massive redevelopment after a year of dissatisfied players and critics. After almost two years of hard labor, Final Fantasy XIV returns as Final Fantasy XIV: A Realm Reborn."



via N4G: pc news feed http://n4g.com/news/1315305/denkiphile-final-fantasy-xiv-a-realm-reborn-beta-preview

News::The Bureau: XCOM Declassified Hands-on Preview | El33tonline

Oliver at El33tonline writes: "Despite the fact that theres an immense amount of depth during combat with lots of important, interesting decisions to make in the heat of battle, as well as great opportunities for customisation back at base, I feel as though those who enjoyed XCOM: Enemy Unknown wont warm up to The Bureau as much as shooter fans will appreciate a different take on their favourite genre. As one of those shooter fans, I definitely want more subtlety in my games than standard left trigger, right trigger action, so for me The Bureau: XCOM Declassified cant come soon enough."



via N4G: pc news feed http://n4g.com/news/1315593/the-bureau-xcom-declassified-hands-on-preview-el33tonline

News::Review: 300 Heroes, The Most Incredible League Of Legends Clone

News::How Digital Resale Could Work For Steam

With the VZBV going headlong into a court battle with Valve over the Steam subscriber policy that prevents the digital resale of games, the conversation revolving around digital resale has taken on a life of its own.



via N4G: pc news feed http://n4g.com/news/1315328/how-digital-resale-could-work-for-steam

News::ADG Plays Defiance Episodes #9, #10, Double XP And Livestream Incoming

ADG plays Defiance episodes #9 and 10. He also discusses the weekend crossover and bonus xp event.



via N4G: pc news feed http://n4g.com/news/1315230/adg-plays-defiance-episodes-9-10-double-xp-and-livestream-incoming

News::Just Cause 2 Multiplayer Mod Gameplay Look | 30Plusgamer

PAYSTI from 30Plusgamer.com takes a first look at the new multiplayer mod for the popular open-world action-adventure game, Just Cause 2.



via N4G: pc news feed http://n4g.com/news/1315249/just-cause-2-multiplayer-mod-gameplay-look-30plusgamer

News::In a Kickstarter update, American McGee announced that famed Hong-Kong writer/director Tsui Hark is

News::FIFA 14 new screenshots released

EA Sports has release a batch of new screenshots for Fifa 14



via N4G: pc news feed http://n4g.com/news/1315518/fifa-14-new-screenshots-released

News::Assassins Creed 4 Side Missions: Youll Never Feel Like These Activities Are Superfluous

One of the biggest criticisms against Assassins Creed III, if you dont count the numerous bugs, boring campaign, disappointing ending and a humdrum protagonist, was the utter uselessness of the side missions in the long run. Fortunately, Assassins Creed IV: Black Flag creative director Jean Guesdon has revealed that this wont be the case for the next game.



via N4G: pc news feed http://n4g.com/news/1315401/assassins-creed-4-side-missions-youll-never-feel-like-these-activities-are-superfluous

News::Drunk Aussies weigh in on PS4 and Xbox One


You heard the man, Microsoft. You must increase your porn capacity if you wish to succeed.


PS4 vs Xbox One: Drunk Edition [YouTube via NeoGAF]


Drunk Aussies weigh in on PS4 and Xbox One screenshot






via destructoid http://www.destructoid.com/drunk-aussies-weigh-in-on-ps4-and-xbox-one-258521.phtml

News::Pikmin 3 review


With a sparse release schedule and thirdparty support on the wane, it’s once again down to firstparty games to revive a flagging Nintendo console. Pikmin 3 may not be a system seller akin to the two Mario games that kickstarted 3DS’s turnaround, but it does at least make convincing use of Wii U’s controller – eventually, anyway. Those familiar with the Wii re-releases of the first two Pikmin games will likely opt to play with the Wii Remote and Nunchuk at first, but Nintendo would clearly prefer that you use the GamePad.


Doing so means losing a pointer but gaining camera control with the right analogue stick, and a left trigger lock-on does much to compensate for the loss of the Remote’s finer aiming. Yet the real reason you’re better off using Wii U’s tablet controller is that you have to anyway, regardless of which control scheme you opt for: there’s a GamePad replica in the game itself. Whenever one of Pikmin 3’s trio of protagonists pulls out their so-called KopPad – which they do frequently – you’re prompted to look at yours, which feels much more natural when the GamePad’s already in your hands.


While the KopPad’s hint-dropping data files and chats with fellow crew won’t sell Wii U to the sceptical – and are visible on the big screen anyway – the map just might. It’s a delight, helping you find wayward Pikmin in the pre-sunset scramble to reassemble your squad. It marks the location of fruit and treasures, a valuable aid in singleplayer that becomes positively game-breaking in Pikmin 3’s multiplayer mode, Bingo Battle. It lets you plan routes: mark a waypoint and a colleague will trot off automatically, squad of Pikmin in tow, and let you know they’ve arrived and are awaiting further instructions. It’s a vital tool in a game in which you speedily micromanage not one but three squads. An automated helping hand is welcome indeed and, in the late game especially, frequently proves essential.


The three protagonists, while identical to control, change the pace of the game. In Pikmins past, Olimar could set a gang of Pikmin to work on one task while taking another group elsewhere, but he’d always have to make time to return once the job was finished. Now you can keep a commander close by, instantly switching between them with a button press – and as such can, in theory, get three times the amount of work done before the sun sets. Fellow crew can be thrown onto ledges or across gaps – simple stuff at first, but before long you’re dealing with seesaws and weighted platforms or flinging Pikmin and colleagues at bulbous mushroom trampolines from a lily pad. Leave a colleague near your home base, meanwhile, and they’ll automatically pluck new Pikmin from the ground when they appear.



When new Pikmin turn up they don’t just bring new puzzles, but personality too – a welcome change after two games of Olimar’s blank canvas. Setting out in search of resources to save Koppai, their starving planet, our heroes discover the verdant planet PN-404 on the edge of the solar system. Their ship, the SS Drake, breaks apart on landing, scattering the trio across the planet’s surface. You spend the early part of the game with Alph, a freckled, dopey-looking fellow who bears a passing resemblance to Olimar (who has a very different, although no less crucial, role to play here).


Alph soon links up with Brittany, a bespectacled redhead who spends her evenings fretting about the crew’s meagre food stocks. Eventually you reunite with Charlie, the rotund, mohawked captain who’s rather attached to his rubber ducky. It’s all a far cry from Olimar’s fretful logbook entries, with the team indulging in friendly banter during the day and writing their own journals at night. Alph pens clumsy poetry; Charlie stoically mourns the passing of lost Pikmin; Britanny, meanwhile, admits skewing the division of daily rations in her own favour.


Gathering enough food to keep you sustained and save your home planet is the main goal, and as such PN-404’s abundant fruit takes the role of Olimar’s missing ship parts, squirrelled away behind gates, enemies or environmental puzzles. And what fruit! This is lovingly rendered stuff: ripe, plump and brightly coloured. Good enough to eat? This is good enough to save a planet, and the best-looking thing in the game too. While the shift to HD is clearly a gigantic leap forward from the blurry GameCube originals, ground textures are flat and muddy looking. Leaves and plants in the background have been afforded the same production values as fruit, but it’s disappointing that PN-404’s one constant, the ground beneath your feet, is the worst-looking thing in a very pretty game.


Despite the increase in poly counts and protagonists, there are just five varieties of the floral-headed supporting cast in Story mode. There’s the series stalwart Reds, Yellows and Blues, plus two new types. (Pikmin 2’s Whites and Purples appear only in Mission mode.) The pink Winged Pikmin specialise in pulling things up, lifting gates and uprooting Flukeweed, rosy-hued plants that hold treats inside their tightly wound coils. Their slender forms limit their damage output but they’re handy in battle, especially against the spiders that shrug other Pikmin off their backs and straight into webs below. Bulky, angular Rock Pikmin, meanwhile, can one-shot many enemies if they strike from above, break through crystal barriers, and can’t be squashed. All five can be briefly powered up by juice from spicy berries, but the new additions don’t change the feel and flow of the game in any meaningful way – certainly not to the extent of the three protagonists.



Largely, this is a sequel that seeks to refine rather than reinvent. There’s now just the one Onion – the bulbous organism in which Pikmin are produced and spend the night – rather than one for each colour, saving you valuable seconds when assembling your squad at the start of the day. Send a small squad to strip a bunch of grapes, or to transport a pile of rubble to rebuild a broken bridge, and they’ll head back and forth automatically until the job is completed. Accidentally guiding the wrong Pikmin through water, fire or electricity no longer spells doom: instead they become panicked, and will calm down and rejoin the squad if you’re quick to your whistle. Tap left or right on the D-pad, meanwhile, and your Pikmin will roll to the side – an invaluable aid in the game’s boss fights, although losses are still inevitable. These battles punctuate the easy rhythm of daily life on PN-404, a welcome change of pace given the relative lack of challenge elsewhere. Until the end, anyway…


Pikmin 3’s final level is a sprawling, beautifully designed test of everything you’ve learned so far, and a spike, not in difficulty but in pressure. As well as the hard stop at sunset there’s a constantly encroaching threat that, if it catches you, can instantly trigger the end of the day, and the odds are further stacked against you by a subtle shift in Pikmin behaviour that slows you down. Even sterner tests await in Mission mode, in which you chase high scores and medals by collecting fruit or killing enemies to tight time limits.


As the pressure ratchets up late in the game, cracks begin to appear. The script is witty but there isn’t enough of it: the crew’s nightly reflections on the day start repeating after the 30-day mark, and frequently bear little relation to what actually happened. We could have done without Brittany fretting about the day’s failure to find any food when we had ten days’ worth saved up and had just lost 75 Pikmin in a botched boss fight, for instance. The script is diluted even further by the needless abundance of data files, some of which are curiously placed, at one point spoiling the imminent arrival of a new Pikmin type by explaining its abilities.


Yet perhaps the biggest disappointment of all is how iterative it all feels. Pikmin had one protagonist, the sequel had two, and here we have three, and while the puzzles that require all three are smartly designed, they’re few and far between and you can bumble your way through most of the game by playing it like Pikmin 1 and 2. Ultimately this is still a game of throwing a sufficient quantity of one Pikmin colour at an enemy or object and waiting until it’s either destroyed, rebuilt or transported back to your ship. Luckily, it’s a core loop that still delights. You destroy barriers so you can build bridges; you kill things to bring others to life. And when you fail, and their wispy souls vanish into the ether, there’s not a gruesome death rattle or anguished scream but a soft, plaintive sort of sigh that’s still the most heartbreaking sound effect in videogames.


Familiarity is both the worst and best thing about Pikmin 3. Twelve years after the original and nine after the sequel, little has changed – but little really needed to. It may not sell systems on its own, but it’s a fine addition to a sparse software library that brings one of Nintendo’s most vibrantly characterful series into the HD era and, critically, makes convincing use of the GamePad. And that, pending the arrival of a true system seller, is what Wii U needs most of all.


The post Pikmin 3 review appeared first on Edge Online.






via Edge Online http://www.edge-online.com/review/pikmin-3-review/

News::Civilization V: Brave New World Review | El33tonline

Oltman at El33tonline writes: "I wasnt going to write this review. Well, I had every intention of writing it, but as the due date loomed ever closer I just couldnt stop playing Sid Meiers Civilization V: Brave New World. I was faking injuries, hospital visits and funerals, but in the end I had to give in under the pressure from the editor. And in a sense, this is exactly what Brave New World is about: Holding out as long as possible before you give in to stronger people."



via N4G: pc news feed http://n4g.com/news/1315512/civilization-v-brave-new-world-review-el33tonline

News::March of War Gameplay First Impression Video |30Plusgamer

PAYSTI from 30Plusgamer.com takes a first look at March of War. March of War is a free-to-play strategic, turn-based, multiplayer world war online game for PC, Mac, and iOS/Android. March of War takes places in an alternate dieselpunk influenced 1940 world, where democratically elected players lead six warring factions through the turn- based episodic struggle for world domination.



via N4G: pc news feed http://n4g.com/news/1315197/march-of-war-gameplay-first-impression-video-30plusgamer

News::Civilization V: Brave New World Review | GamingBolt

"Civilization is like a cousin to me. It has been there as long as I can remember and, for every great memory I have of us spending hours together, there are just as many where we didn't speak for lengthy periods. There was also that time I nearly failed my A levels during a particular Civ 4 addiction, something I won't forgive Sid Meier for any time soon. Civilization 5 wasn't the same though, shedding many of the series' deeper mechanics in favour of simplifying the formula."



via N4G: pc news feed http://n4g.com/news/1315195/civilization-v-brave-new-world-review-gamingbolt

News::New DOTA 2 Record

Earlier today, Valve's recently released ARTS game, DOTA 2, has set another record for the number of users logged in simultaneously, a term that is also known as concurrent players.



via N4G: pc news feed http://n4g.com/news/1315159/new-dota-2-record

News::Time to Survive the Zombie Apocalypse with Roam

Unlike other zombie survival games, Roam is played from an Isometric view, challenging players to survive in an unforgiving, randomly generated world. A major feature of Roam is its base building, which will allow players to barricade and fortify various building, as well as craft their structures to form their own base. Having been following Roam with a careful eye for some time, the development team behind Roam kindly took time out of their busy schedule to provide us with more information about the game.



via N4G: pc news feed http://n4g.com/news/1314755/time-to-survive-the-zombie-apocalypse-with-roam

News::The LEGO Movie Videogame Gameplay | COIN-OP TV

The LEGO Movie Videogame will release in early 2014 along with the film for the Xbox One, Xbox 360, PlayStation 4, PlayStation 3, Nintendo Wii U, Windows PC, Nintendo 3DS and PlayStation Vita. The LEGO Movie Videogame will feature Emmet, Vitruvius, Lucy and more from the cast of the film.



via N4G: pc news feed http://n4g.com/news/1315281/the-lego-movie-videogame-gameplay-coin-op-tv

News::Punching Beta Plays: Fallout New Vegas

Punching Beta takes a look at the Ultimate Edition on PC with Chris, Bradley and Wade.



via N4G: pc news feed http://n4g.com/news/1315470/punching-beta-plays-fallout-new-vegas

News::Wargaming planning local servers as it pushes into Australia

Wargaming, the Belarus-based strategy game developer best known for World of Tanks, is working on bringing local servers to Australia to help improve the online experience for gamers, as the company continues its push south of the equator. Speaking with MMGN at PAX, general manager of Wargaming South-east Asia, Jasper Nicholas, said the Australian market was passionate about its games, despite its small population relative to other countries, and that the online gaming company was looking to expand its reach down under.



via N4G: pc news feed http://n4g.com/news/1315434/wargaming-planning-local-servers-as-it-pushes-into-australia

News::GameChup: Need For Speed: Most Wanted Review (2012)

Need For Speed: Most Wanted 2012 (henceforth referred to as NFS 2012) is one of developer Criterion Games most ambitious games. The studio is best known for its work with the amazing Burnout series and has brought all the things you loved about burnout to the Need For Speed franchise. Has Criterion created the perfect racer or is it just eating the dirt other racers are kicking up at it?



via N4G: pc news feed http://n4g.com/news/1315313/gamechup-need-for-speed-most-wanted-review-2012

News::Anima Project Conjures Forth First Offical Gate of Memories Screens

Anima Project Studio has released the first character screens of Gate of Memories, a strategy RPG by that takes place in the Anima: Beyond Fantasy universe which is recognized for its role-playing books, miniature wargame and card game



via N4G: pc news feed http://n4g.com/news/1315435/anima-project-conjures-forth-first-offical-gate-of-memories-screens

News::Elder Scrolls Online Dungeons

In this ESO Guide, they break down the different aspects of each individual role available in the Elder Scrolls Online Dungeons. Then, the monster mechanics are looked into, and how you can better prepare for each encounter.



via N4G: pc news feed http://n4g.com/news/1315436/elder-scrolls-online-dungeons

News::Reus Review Simple Godlike Complexity [Gamesta]

Daav from Gamesta plays around in Reus. This indie PC game does god games and builder simulations justice with a simple outlook, yet plenty of content to be had within just a few elements. It's the best of both worlds.



via N4G: pc news feed http://n4g.com/news/1315408/reus-review-simple-godlike-complexity-gamesta

News::(WBG) R.I.P.D. The Game - Review

Baden of WGB writes: "Dont buy this game. Its that simple. Even by officially licensed videogame standards, this is bloody terrible."



via N4G: pc news feed http://n4g.com/news/1315284/wbg-r-i-p-d-the-game-review

News::Gamereactor Sweden- Dota 2 Review

GR:Valve has let Dota 2 simmer in the pot for a long time, and the result is very stable. The studio has polished a working concept for a solid strategy gem, which basically is just as good or bad as the players themselves make of it. It's far from perfect, and hardly innovative.



via N4G: pc news feed http://n4g.com/news/1315169/gamereactor-sweden-dota-2-review

News::Nvidia’s Shield to begin shipping on July 31


Nvidia will begin shipping its Shield handheld console on July 31, the tech firm has announced.


The new Android handheld can also play PC titles, and was originally expected to launch on June 27 for $299. The console is now in full production and will begin shipping to those that have preordered on July 31, says Nvidia. The delay was blamed on a “mechanical issue.”


Shield will be available both direct through Nvidia and at retail, but we’ve yet to hear plans for a retail release in Europe.


The post Nvidia’s Shield to begin shipping on July 31 appeared first on Edge Online.






via Edge Online http://www.edge-online.com/news/nvidias-shield-to-begin-shipping-on-july-31/

News::The Crew does next gen racing right

It's almost a tradition that new console cycles bring to fruition new racing game titles. This console cycle is no different, with a bunch of exciting, new racing games to look forward to. One of which , particularly stands out. Ubisoft's The Crew is a next gen racing game done right. The Crew doesn't focus on providing the most realistic driving physics or graphics that look so good they make your eyes bleed. The Crew focuses on providing a true next generation racing game experience



via N4G: pc news feed http://n4g.com/news/1315430/the-crew-does-next-gen-racing-right

News::Saints Row IV first DLC coming 45 days after launch

"Enter the Dominatrix", Saints Row IV first DLC, will be available 45 days after launch.



via N4G: pc news feed http://n4g.com/news/1315472/saints-row-iv-first-dlc-coming-45-days-after-launch

News::Deadpool review | Thunderbolt

Richard Wakeling, Thunderbolt writes: A delusional anti-hero with a love of casual misogyny, a serious case of ADD, multiple personalities and a constant habit of bulldozing straight through the forth wall. Deadpool is not exactly your typical run-of-the-mill Marvel superhero. You either love his brand of puerile, off-kilter humour and zany antics or loathe his annoying in-your-face demeanour; the Merc with a Mouth polarizes comic book fans quite like no other. Whichever side of the fence you fall on will dictate how much enjoyment you can glean from his first starring role in a videogame. His insanity and violent tendencies certainly lend themselves well to the medium but effective comedy is not something so easily accomplished. Fortunately, and somewhat surprisingly, Deadpool nails a lot of its comedic elements, and diehard fans will certainly appreciate High Moon Studios faithful rendition of the character and their reverence for the material. They just may not necessarily appr...



via N4G: pc news feed http://n4g.com/news/1315478/deadpool-review-thunderbolt

News::I recommend World War Blue, the console wars manga

WHAT!? Manga!? On my Destructoid homepage!? What is this, Japanator!?


Checking the shelves at Barnes & Noble this weekend, I happened upon a manga I had never heard called World War Blue. It caught my interest, so I flipped it over to read the synopsis on the back. To my delight, I learned that it was an adaptation of the videogame console wars -- I'm talking the real console wars between Nintendo and Sega, not the wishy-washy excuse for competition we have in today's market. I of course bought it immediately.


The deal is, there's a war on the continent of Consume between the Ninteldo Empire and the Segua Kingdom, with the former having gained control of 90% of the land. The hero in this tale is a Seguan named Gear, a blue-haired youth with supersonic speed. He joins the Segua Army and forms a strike team with characters based off of popular games: Opal, an archer with a shoulder plate that resembles Fantasy Zone's Opa-Opa; Nel, Gear's longtime friend who wields a claw like Phantasy Star's Nei; and Tejirov, a non-Seguan mercenary with a penchant for puzzles and things in groups of four. And naturally, the enemy Ninteldo leader is Flame Emperor Marcus, a mustachioed man who rides atop a ferocious dinosaur.


I recommend World War Blue, the console wars manga screenshot


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via destructoid http://www.destructoid.com/i-recommend-world-war-blue-the-console-wars-manga-258518.phtml

News::Aarklash: Legacy Preview [Capsule Computers]

Editor Joe Morgan writes, "Whether an old-school fan or a newcomer to games of this style, Aarklash: Legacy is definitely something worth getting excited about. The game looks and sounds fantastic, the characters are unique and fun, character customization will be deep enough to sink your teeth into, and the intense strategy gameplay will keep you coming back for more until the tale of the wheel swords has come to a close. Be sure to keep an eye out for this game when in the coming months."



via N4G: pc news feed http://n4g.com/news/1315452/aarklash-legacy-preview-capsule-computers

News::Full Metal Rocket DLC Review - XCLANN

The Full Metal Rocket DLC for Painkiller Hell & Damnation, is focused mainly on the multiplayer side of the game. Now if you are of the generation that yearns for high tech weapons and perks, you will probably have passed on this version of a classic PC game. This is a major mistake on your part as Painkiller Hell & Damnation offers some of the most vicious weapons ever to be found in a game, along with probably the fastest multiplayer experience on consoles to date.



via N4G: pc news feed http://n4g.com/news/1315158/full-metal-rocket-dlc-review-xclann

News::Need for Speed Rivals Cops vs Racers Extended Trailer

To celebrate the recent Best of E3 awards EA created an Extended Need for Speed Rivals Announce Trailer.



via N4G: pc news feed http://n4g.com/news/1315310/need-for-speed-rivals-cops-vs-racers-extended-trailer

News::Final Fantasy VII for Steam is 30% Off (Not in Steam Summer Sale)

Final Fantasy was recently added to the Steam catalog. But why pay full price when you can get a discount?



via N4G: pc news feed http://n4g.com/news/1315171/final-fantasy-vii-for-steam-is-30-off-not-in-steam-summer-sale

News::Rush Bros review: Walk, don't rush [SideQuesting]

Dali Dimovski of SideQuesting writes: "Rush Bros, developed by XYLA Entertainment, should be better. It should be a game I can come back to often, one that I think of as a palette cleanser for other games. There are plenty of good ideas, but not many of them are fully realized. It never achieves the vision of what it could really be."



via N4G: pc news feed http://n4g.com/news/1315206/rush-bros-review-walk-dont-rush-sidequesting