Friday, March 21, 2014

News::ArmA 3 Third Free Single-Player Campaign DLC Now Available

Bohemia Interactive today released the third and final episode for the Arma 3s campaign. The episode, titled Win, brings a conclusion to the story of infantry man Ben Kerry a soldier who finds himself caught in the middle of a Mediterranean flashpoint.



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News::DX12 is a game changer and heres how it will be sucessful in the Xbox One, PC and Mobile phones

Today during Game Developers Conference, Microsoft gave to the public a full disclosure about their following up API to Direct X11, the DirectX12. With the full details reveal, Pure|News decided to see what is the future for the DX12 and what it will bring



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News::First Official Details Unveiled For Unreal Engine 4-powered Couch Knights, New GDC 2014 Trailer

Epic Games has unveiled the first details for its Oculus Rift title that will be powered by Unreal Engine 4, Couch Knights.



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News::European Limited Edition for Murdered: Soul Suspect Revealed

European Limited Edition for Murdered: Soul Suspect Revealed



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News::Final Fantasy XIV Letter From the Producer Live XIII: All the Info and Relevant Screenshots/Video

Today Square Enix broadcasted the 13th Final Fantasy XIV: A Realm Reborn Letter from the Producer Live directly from Sapporo, Hokkaido, starring Director and Producer Naoki Yoshida, Community Manager Toshio Murouchi and Main Scenario Writer Kazutoyo Maehiro.



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News::GameEnthus Podcast ep176: Time Management or Operation Fishburne

This week DJuan(@DeeJayKnight) from GamingTruth and Travis (@TravPope) from EnConnected join Mike(@AssaultSuit) and Aaron (@Ind1fference) to talk about: A Good Day to Die Hard, Metal Gear Solid V Ground Zeroes, The Powerpuff Girls Defenders of Townsville, Luftrausers, SteamWorld Dig, Fractured Soul, Constant C, Project Morpheus, Playstation All-Stars Battle Royale, The Walking Dead, Koji Igarashi, Jem, TitanFall, TowerFall, Star Trek, GamingTruth.com, EnConnected.com, Microsoft, Sony, Housewives of Atlanta, Might No. 9, PS Vita, NinjaBots, PS Camera, Watch Dogs, Chromecast, Fred Phelps, Roller Coaster Tycoon 4, ID@XB, Project Spark and more.



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News::Far Cry 4 set in the Himalayas, has ridable elephants

Eurogamer : "Far Cry 4 will be released in the first half of 2015 and be set around the snowy mountain ranges of the Himalayas, Eurogamer can confirm. The switch in location marks a drastic change for the adventure series, which is usually more associated with sandy, tropical locales. But it will also pave the way for some new features - such as the ability to saddle up and ride elephants, people familiar with the project told Eurogamer. Far Cry 4 is still some way away, but we understand that Ubisoft is currently aiming to release it during the next financial year (before the end of March 2015). Our first official glimpse at Far Cry 4 will come much sooner, however - the title is set to be shown off in some form during Ubisoft's annual press conference at E3 in June, one source said. Expect PC, PlayStation 4 and Xbox One versions. We're unsure at this stage whether current-gen versions are also in the works."



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News::Broken Age Act 1 Review | Bucket Hat Aficionado

This week we're taking a look at act 1 of Double Fine's adventure game 'Broken Age'.



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News::Bear Simulator now in Kickstarter

In the footsteps of Goat Simulator, a new crazy simulator is on its way. Yes, its called Bear Simulator, and apparently, you control a bear.



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News::Thief Test Results With Radeon R9-290X After - Patch Mantle

The recent release of a patch for stealth action Thief, enable support for API Mantle and technology True Audio, with the Radeon R9 290X see the result of the seven different processors in this game.



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News::Dragons and Titans Review | GIZORAMA

Elijah Diamond, GIZORAMA - "I really wasnt looking forward to writing this review. I really feel that there are so many better things I could be doing right now than writing this review. I feel that the few of you who were interested enough to get Dragons and Titans already picked it up. Those of you who didnt have no reason to. If you wanted to play a MOBA that you knew had a long life and great balance, youd play League of Legends. In fact, if you play MOBAs at all, theres an 89% chance that you already are playing it. I can only guess that the other 11% are playing DOTA 2. Or anything else. Not Dragons and Titans."



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News::VGU - Plants vs. Zombies: Garden Warfare Review

Plants vs. Zombies: Garden Warfare is not your typical shooter, thats for sure. Reminiscent of the wackiness of yesteryear, when we had games like Timesplitters, Garden Warfare attempts to show us that shooters dont need to be all doom and gloom World War 3 scenarios. But does PopCaps first foray into retail games blossom like a beautiful flower, or just stink up the place like a rotting corpse?



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News::The fan made Sonic trilogy you have to play

Interview with the reclusive LakeFeperd, the creator of the Sonic: The Sequel unofficial platformers - which have seen almost as many downloads as Sega saw sales of the blue blur's latest official outing.



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News::Massive Guild Wars 2 April Feature Update Revealed

GamerZines writes: If youre one of many Guild Wars 2 fans who bemoan ArenaNets commitment to plot via Living Story rather than quality of life features and gameplay overhauls, youll be very interested to hear that April the one-time-fee MMORPG will receive a gargantuan update that is dedicated purely to upgrading, adding and overhauling existing game features.



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News::The birdcage rock album or video game

TechRaptor - Crowdfunding platform Indiegogo yesterday announced that funding has openend for the first ever music album created as a videogame. The Birdcage is a concept rock album with a twist it will be presented entirely in video game format. The ambitious project will be tackled in a collaborative effort, with several rock legends lending their talents to the game. This includes members from bands such as Guns N Roses, Evanescence, Within Temptation, and Alice Cooper.



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News::Gaming is Facing a Paradigm Shift

The biggest gaming news no one is talking about. How GDC Revelations could change the future of gaming on PC & consoles.



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News::Pokétouch revealed as an educational tool for Japanese schools

Nintendo Insider writes: It was last November that Nintendo, Game Freak and Creatures Inc. jointly filed a trademark in Japan for Pokétouch, and, after much speculation, we can now learn what it was precisely for.



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News::Kingdom Under Fire II Gameplay Movie of City and Field Released at GDC 2014

Blueside, the developer of Kingdom Under Fire II, revealed a new trailer called Gameplay Movie of City and Field at GDC 2014. Cities and fields in Kingdom Under Fire II are open field maps of the conventional MMORPGs. It is available to enjoy the view of cities and fields of Ecclesia area and Hexter area. Players can gather in the various cities and fields in the broad continent called Bersia.



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News::Does Sonys Project Morpheus mean mainstream VR gaming is inevitable?

A new front in the next-gen war is opening up with virtual reality gaming coming to PS4 and a new OLED version of the Oculus Rift on the way. Is it time to get our heads in the game?



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News::Escape Goat 2 Review: Brilliance Strikes Twice [Greenlit Gaming]

Alex of Greenlit Gaming writes: "I loved the original Escape Goat. I thought it was brilliant from start to finish, and it was easily one of the best games of 2013. I loved the puzzle design. I loved the platforming. I pretty much loved everything. The only thing I complained about was the vintage 8-bit artwork. Escape Goat 2 builds on the already spectacular design of its predecessor in every conceivable way. Oh, and it looks beautiful."



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News::Watch Us Play the Cowboy Bebop PS2 Game

News::MMO-Play reviews Guild Wars 2 Battle for Lion's Arch: Aftermath

The battle for Lion's Arch is over and the forces of good are triumphant. Scarlet Briar has been defeated, and the collective forces of Tyria breathe a sigh of relief. While the death of Scarlet Briar is welcome news, what about the cost? Lion's Arch is a ruined city, devoid of people, trade, and services. MMO-Play reviews the latest expansion.



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News::Latest Greenlight Batch Includes Actual Sunlight, Burrito Galaxy, Pier Solar and More

Hungry for some indie games? If you're a fan of independent development and don't have a PC then there's a lot you're missing out on a lot, like these new games.



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News::Diablo 3: Blizzard Rolling Back Accounts Over Hardcore Character Deaths

"Blizzard is rolling back accounts over hardcore character deaths due to a recent bug."



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News::Good Game Movie Review - GamesReviews

From GamesReviews: "The elusive career path of Playing video games for a living has tantalized an entire generation of gamers. The obvious route of beta testing is a grueling chore that pits players against buggy code for endless hours each week, and the path of a game journalist is only for those whose love of games is surpassed by their love of freeze-dried noodles. Yet there is a handful of exceptional players who gain wealth, fame and glory from their gaming skills alone."



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News::Luftrausers Review: Sweet, Glorious Death from Above | eXophase

eXophase: "Luftrausers puts you at the center of a barrage of bullets and gives you plenty of objectives and customization options to keep you busy. The result is one of the most glorious shooters to come along in recent memory."



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News::Castlevania: Lords of Shadow 2's "Revelations" DLC gets an official price

Konami reveals a very appealing price point for the upcoming DLC.



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News::Fresh Dota 2 update removes the duplication of treasures

Yesterday, the developers of one of the most popular games in the MOBA genre reported that they have prepared and released new Dota 2 update, which removes such problem as the duplication of all treasures.



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News::How I Lost Weight Watching Anime

News::Make it indie! Review - Avant-garde in the extreme, for better or worse

A critical review of upcoming indie game Make it indie! from Sometimes You.



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News::Are you addicted to video games? (Quiz)

Addiction doesn't always have to be bad. But still, being addicted means being dependent on something, which, in itself, is not very nice 90% of children and 70% of adults play PC and video games. The average age of a gamer is 33 years with the tendency to rise every next year.



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News::Electronic Arts CEO Andrew Wilson Talks Titanfall

Electronic Arts CEO Andrew Wilson explains what separates Respawn's Titanfall from other shooters in this exclusive interview from SXSW in Austin.



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News::Pantheon: Rise of the Fallen introduces crowd-developing

MMORPG Pantheon: Rise of the Fallen, the newest project by Visionary Realms, is asking for the communitys creative input in its development. The whole process is taking place at pantheonrotf.com.



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News::New dating simulators heroine is a doll.literally

Rocketnews: Dating simulator video games are only now starting to build a fan base internationally, but digital romance is such an established genre in Japan that its already evolved into several even more segmented sub-niches. Unsurprisingly, most early titles revolved around a high school boy with a harem of willing lasses circling around him. As time went on, dating simulators for girls caught on, resulting in the otome (maiden) game where gallant suitors compete for the leading ladys affections. Regardless of the protagonists gender, though, there have been so many dating simulators released in Japan that you have to do something pretty unusual to stand out from the pack now. Weve seen titles where the love interest is an alpaca or pigeon, but now comes a romantic video game starring a girl whos been transformed into a traditional Japanese kokeshi doll.



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News::South Park: The Stick of Truth Review | Progress Bar

South Park: The Stick of Truth is light and enjoyable fun, as well as a perfect recreation of the show. There is a surprisingly deep level of polish and thought that went into crating such an exemplary title that it will easily be circulating around top lists at the end of the year.



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News::DayZ: Boys Will Be Boys

Back in the misty eyed years of my youth when summer meant six weeks of doing whatever we liked and the weather was genuinely balmy, my mates and I used to get on our bikes and head down to our local country park, wed take whatever food we could scavenge from cupboards and fridges, stock up on sweets and fizzy drinks - Writes Prided Llama



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News::Interviewing the Co-Founder of Brushfire Games

Press Start To Begin had a chance to sit down and talk with Nick Gravelyn, the Co-Founder of Brushfire Games. They recently released Shipwreck, a fun Zelda-like game for the XBL and PC.



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News::Legendary studio LucasFilm Games’ brief: ‘stay small, be the best and don’t lose any money’


Key members of the LucasFilm Games team reassembled at GDC. Image credit.



GDC 2014’s LucasFilm Games postmortem had the air of a legendary rock group reforming as key creatives who worked at the studio between 1982 and 1990 assembled to assess their achievements.


To start, designer and programmer Noah Falstein revealed that the studio got two or three hours with George Lucas every year, Monkey Island designer Dave Gilbert noting that LucasFilm Games’ creative freedom “was actually a source of jealousy for the other LucasFilm companies, who were forced to march to George’s tune.”


The team also discussed their famous rivalry with Sierra, designer and programmer David Fox joking that he didn’t think Sierra “even knew they were in a competition” with LucasFilm Games. “They sold so much better than us,” said fellow LucasFilm Games veteran Ron Gilbert. “I think King’s Quest sold ten times what Maniac Mansion did. We actually played softball with them once – Skywalker Ranch had a baseball diamond and we had a friendly game with them. They won. I’m not bitter or anything,” he joked. “Their success, not just at softball, really drove us to do better.”


Lucasfilm Games was largely set up by Lucas as a business venture to funnel movie profits into business growth rather than lose them to tax; former studio head Peter Langston joked: “most people just invest in land.” At the time of the studio’s formation few people considered game development to be a longterm prospect.



“I think King’s Quest sold ten times what Maniac Mansion did,” said Ron Gilbert in today’s LucasFilm Games postmortem.



“My goals were to use modern technology in the games business,” Langston said. He hired computer professionals and leveraged the existing pool of experts in storytelling, computer graphics and editing at LucasFilm seeking to “create an atmosphere that encouraged creativity rather than hitting deadlines; to create a group of peers.” The first year of LucasFilm Games was spent creating tools, with “two throwaway games” made as a test, said Langston. “That approach got us off to a good start,” he said, “they became BallBlazer and Rescue on Fractalus.”


Describing the development of the latter, David Fox was inspired by the fractal effects that LucasFilm had created for Star Trek II, and asked Loren Carpenter if he thought it would be possible on an Atari 800. “At first he said ‘no way’ but I guess it sparked some interest in him, and he said, ‘you know, I think it’s possible.”


“I wanted it to be a Star Wars game, but I was told right up front we were not allowed to use Star Wars,” Fox continued. “I was really upset — I joined the company because I wanted to be in Star Wars! But we did go on to show the game to George. We had about 20 minutes to show him the game and the first thing he noticed was that you didn’t have a fire button. You were supposed to kill people by having them follow you, and make short turns to get them to crash. He said, ‘no, give me a fire button.’”


Fox also revealed that Lucas was the seed for Fractalus’ most famous feature, the Jaggi pilots. “He suggested adding some tension by making some of the people you are trying to save turn out to be aliens. We were very lucky that Atari listened to our marketing request and did not put that into any of our art on the back of the box or any of the marketing — it was a secret you didn’t learn until level 8!”



“You were playing the game, completely unaware for seven levels until this shock would hit you,” continued Fox. “It terrified people. Kids running out the house screaming, ‘there’s a monster in my computer!’ The first game that actually really scared people, not just make them jump.” Falstein quipped: “now it scares people more to see a paywall in their game.”


The fact that LucasFilm Games wasn’t working with Star Wars allowed the studio the freedom to innovate, said Langston. “We had the brand and respect of LucasFilm, but we got to do our own creations. We were literally the only group outside of George that got to make up new stories and call them LucasFilm. George had only one rule for LucasFilm Games when I first met him: stay small, be the best, and don’t lose any money. The good news was that was an incredibly liberating mandate.”


“We were sort of the equivalent of an indie film company,” concluded Langston. “A little more artsy, not necessarily driven by commercial success. So we developed a culture that was extraordinarily collaborative. We never sacrificed ‘funitivity’—our jokey way of judging how fun something was — to meet a ship date.”


The post Legendary studio LucasFilm Games’ brief: ‘stay small, be the best and don’t lose any money’ appeared first on Edge Online.






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News::Arkham Knight's Rogue's Gallery

Game Informer: Batman is defined as much by his adversaries as any of his own identity. Look at the enemies hes fought over the decades, and youll find a pantheon of foes, some funny, others terrifying, but all memorable. For the Arkham series, Rocksteady put its own twist on some of the Batman universes biggest villains. Weve got a look at how some of those familiar faces have changed since we last saw them in Arkham City.



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News::5 Ways Titanfall is Not Like Call of Duty

Bill Lavoy (Prima Games): Considering Respawn Entertainments Vince Zampella played such a huge role in creating the Call of Duty franchise, its no surprise people compare Titanfall to Activisions enjoyable first person money maker. Not long ago, we posted all the similarities between Titanfall and CoD. For some, that might be all the convincing they need to buy the game. For others looking for something new and fresh, here are five ways Titanfall is unique.



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News::Battlefield 4 PC Security Exploit Kicks Targeted Players From Servers, Crashes Game

MP1st - Reports are coming in that a recently surfaced security exploit is griefing Battlefield 4 PC users on Commander-enabled servers.



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News::Thief [2014] Review [GameLuster]

Thief is a stealth video game developed by Eidos Montreal and published by Square Enix. Released in late February around the world on PS4, XOne, PC, PS3 & Xbox 360. Thief [2014] is sometimes noted as a reboot to the cult classic Thief series. You play as Garrett who is a master thief that steals from the rich. The story is also set several hundreds of years after the other Thief games, but still stays in the same universe.



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News::Trials Fusion Beta available tomorrow

The Trials Fusion Beta kicks off tomorrow - but delayed a week on PC. Funstock already have keys ready to go though.



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News::GDC 14: Is Bound By Flame Bound For Greatness? | Hardcore Gamer

HG:L Relieved of our misgivings, we had an inside look at Bound By Flame, and all I can say is... hot damn.



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News::Game Review: Titanfall [PC/Xbox One] - PushStartPlay

PushStartPlay "Its truthfully taken me a long time to write this. Not for lack of anything to say, just that, Im not entirely sure how I feel about Titanfall."



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News::Shadowrun Returns: Dragonfall Review (Strategy Informer)

From Strategyinformer.com: "Last year's Shadowrun Returns was a great little isometric RPG set in a rich cyberpunk world, with a solid combat system and some neat mechanics. The accompanying story campaign was enjoyable enough too, but it felt ever so slightly tentative, with no sidekicks to adventure with and not much in the way of side missions or extra routes through levels to explore. Oh, and the save system sucked. Thankfully latest expansion Dragonfall fixes all those problems, adding a twisting, turning mystery plot and a cool new area of the Shadowrun world to explore for good measure. ".



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News::Interview with Hegemony Rome: Rise of Caesar's Rob McConnell I PCGMedia

Michael Cromwell chats with Hegemony Rome lead designer Rob McConnell, and finds out the game is largely comprised of 2001 satellite data from NASA, edited to match the terrain of the period of Antiquity. All this from a 6 man development team.



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News::Direct3D 12 Tech Details: Full Mantle Features, Multicore Scalibliity, Memory Management and More

DirectX 12 has been released and we will now detail all the tech specs of the new API. As expected, Mantle Integration is Full and Complete, as well as some new subtle features that will improve performance.



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News::No New Toki Tori Due to Toki Tori 2+ Sales

"Two Tribes has continued to support the Wii U through the releases of the original Toki Tori, Rush, and Edge, but this news indicates that the company was hoping for higher sales. Whether the Wii U version of Toki Tori 2+ underperformed, or the PC version did, it seems like Toki Tori will be disappearing for a period of time" -- Nintendo Enthusiast.



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News::Silence: The Whispered World II Look Absolutely Beautiful

Daedalic Entertainments upcoming point & click adventure is starting to look like one amazing experience if we are to judge by these latest screenshots and artworks released



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