Source: The Game Bakers
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Source: The Game Bakers
Attention gamers of a certain age: you're about to feel very, very old. June 22nd, 2016 marks the 20th anniversary of the original Quake, id Software's classic first-person shooter. It may not be quite as genre-defining as the Doom games that preceded it, but it was still considered revolutionary. For a start, it was presented entirely in 3D (with semi-realistic lighting, no less) at a time when most shooters had to make do with '2.5D' engines -- even the zero-gravity title Descent had some 2D. Quake was also one of the first games of its kind to be built with internet multiplayer in mind, not just local networks. And who can forget the eerie soundtrack from Nine Inch Nails' Trent Reznor?
Source: John Romero
The flashy, lo-res violence of Hotline Miami 2: Wrong Number just got a new lease on life. The long-awaited level editor companion just dropped its beta status and is ready to go live. Since the second installment was "the brutal conclusion" to the series, a boatload of user-made, downloadable content is likely the closest thing fans will get to an HM3. And that's essentially what users will find now that the game has landed on Steam Workshop.
A long-running lawsuit stemming from Sony's claim that its PlayStation 3 consoles would allow for third-party operating systems has finally come to a close. As Ars Technica reports, the class-action lawsuit could end up costing Sony millions of dollars for getting on the bad side of some Linux fans, and if you're one of those Linux fans, you could be in for a $55 check.
Game key resales are theoretically ideal for players -- you can buy that must-have title at a discount from someone who wasn't going to use it anyway. However, SpeedRunners developer TinyBuild would beg to differ. It's accusing G2A of facilitating a black market in game keys that amounted to $450,000 in potential lost sales at retail prices. The studio maintains that G2A is refusing proper help (including compensation) after fraudsters bought keys from the TinyBuild store using stolen credit cards and posted them on G2A, making a tidy profit while TinyBuild made nothing. Supposedly, the only way to get help would be to forge a deal with G2A itself and undercut its own retail partners in order to compete with the bootleggers. Simply blacklisting a range of keys wasn't an option, either.
Source: Gamasutra (1), (2), G2A
Capcom's Resident Evil 7 brings some substantial revisions to the series. The seventh major installment takes the franchise into virtual reality, but that's just the start of the changes you'll see when it launches on the PS4 early next year. The studio is taking the opportunity to rewrite the "survival horror" game concept it helped pioneer, stripping away a lot of schlocky Resident Evil tropes, enemies and characters. Both the demo and trailer show a more terse, psychological kind of horror game, something that several games (including Konami's loudly canned P.T teaser) are looking to tap into. Action appears to takes a back seat to exploration and plain weirdness. It's a great conceit, but it's still a work in progress. Series producer Masachika Kawata explained to Engadget what's happened to Resident Evil -- and the challenge of ensuring that those playing on PSVR can stomach it.
When you set your story in a specific city, it's a very sensitive thing to do," said David Cage, director of the upcoming PlayStation 4 exclusive Detroit: Become Human. "You don't want to do it if you're not respectful of the place, of the people living there." Cage's next game with studio Quantic Dream deals with a near-future world where androids aren't a mobile operating system for your phone, they're "living" among us with hopes and desires of their own. Specifically? Transcending their circuitry and, as the name suggests, being human.
The joys of motorsport are in watching the perfect fusion of mechanical engineering and human ingenuity, right? Apparently not, as Formula E's leaders have decided that the competition will now expand to include virtual races. In an interview with Reuters, Formula E chief Alejandro Agag says that the competition's first battle will take place at CES 2017 in Las Vegas. The event will put professional race drivers against pro gamers, duking it out on simulators with a track that won't be disclosed until the day. The action may be imagined, but the stakes are high, with the victorious driver in line to win a $1 million payoff.
Source: Reuters
FIFA or Pro Evolution Soccer? It's a debate that's been around almost as long as I've been playing soccer (or football, to me and the rest of the world) games. Since their introductions in 1993 and 1996, respectively, EA and Konami's series have been trying to outdo each other, adding various new features, tweaking their gameplay styles and snapping up licenses to appeal to fans. This year is no different, and the question is once again a hard one to answer.
Electronic Arts' E3 keynote last week featured an awful lot of soccer (football to the rest of the world), Battlefield and Titanfall, but no word on how developer Criterion's post-Burnout racing game was coming. That's because the team is occupying different pastures, according to GameSpot. An EA spokesperson tells the publication that the studio has "moved on from the previous project they've spoken about and aren't pursuing it." It was teased at E3 2014 during the company's media briefing and never heard about since.
Via: Polygon
Source: GameSpot