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Sunday, May 18, 2014
News::The Future of Star Wars Games
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News::The Crypt Developer Looking to Support Consumer Oculus Rift
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News::Gunpoint beta adds entirely new engine, Steam Workshop support
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News::Yeah, Get Out Of There Dude
Rasmus Berggreen is a Danish artist who, before helping set up his own visual development studio, worked at Hitman developers IO.
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News::16Bit Assassins Episode 81: Thats no Moon
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News::Hack n Slash is a Fresh Approach to Adventuring
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News::SHARKK Wired Gaming Mouse Review (SK 2471): Solid Performance at a Great Price | GamersSphere
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News::Westeros vs Planet Earth: Who Has The Biggest Walls (And Animals)?
This probably isn't the most important comparison you're going to make today, but it might be the most interesting. If only because it puts into perspective just how damn big The Wall really is.
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News::Level 22: Garys Misadventures Review| Leviathyn
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News::The Walking Dead Season 2: In Harm's Way Review - B-TEN
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News::Get Ready to Kill the Bad Guy on May 28th, Screenshots Released
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News::Triple Town is Leaving Facebook on June 16th, Steam Keys Offered for PC Version
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News::Report: YouTube Is Buying Twitch For $1 Billion
According to "sources familiar with the pact", Variety is reporting that Google (specifically, YouTube) has already reached a deal to buy game streaming service Twitch. For, oh, $1 billion.
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News::Wildstar Preview | GameGrin
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News::Daylight Trophy Guide
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News::In The Forest You Can Use Defeated Cannibals Limbs as Weapons, Story is a Fun Surprise
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News::Dumb Idiot Ideas: Spider-Man Video Review
Max and I set out to review The Amazing Spider-Man 2 videogame. But, we didn't receive a review copy, forcing us to instead review a Spider-Man themed board game Max picked up at a weird Chinese shop.
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News::The Week In Games: Beauty And The Reich
On one hand we have the old-school first-person shooting of Wolfenstein: The New Order. On the other, the small studio finesse and beauty of Supergiant Games' sci-fi action role-playing game, Transistor. Which are you planning to play?
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News::The World Is Ready for a New Dino Crisis
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News::Watch_Dogs on Xbox One: 1080p Video Leaked; Off-Screen Pictures Show Great Weather Effects and More
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News::Watch_Dogs - Xbox One Review Build Versus E3 2012 Build Comparison
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News::Early Wolfenstein: The New Order Owner Praises The Game
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News::If You Love America, You'll Never Stop Playing This Stupid Game
Ah, the glorious Stars and Stripes, stroking that flagpole vigorously in time with your amorous applause. This is Americlap, the spirit of patriotism is one intentionally stupid game.
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News::First Play Video - Endless Legend (Early Alpha)
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News::Report: Doom 4 is in Development Hell, Several id Software Staff Left for Oculus VR
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News::TitanFall 50 Minion and Multi Pilot Killstreak Gameplay Video
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News::Opinion: Why MMORPGs may be a dying genre - Pixelitis
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News::Celebrate 5 Years Of Minecraft
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News::Jurassic Park: Aftermath - More Screenshots Dedicated To Raptors, Next Video To Focus On Them
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News::Retrospective: F-Zero GX
Nintendo understands gameplay – but you sometimes have to look outside the company’s R&D labs to find developers that understand Nintendo. HAL gave us Super Smash Bros’s unashamedly vibrant celebration of all things Nintendo. Intelligent Systems crafted the wryly self-referental Mario & Luigi twinset. And when Amusement Vision was tasked with updating Shigeru Miyamoto’s futuristic racing franchise for GameCube, the result was F-Zero GX: a game clearly made for fans, by fans.
GX (and its little-seen arcade twin AX) is fiercely loyal to its older brothers. The craft, quaintly reminiscent of the low-poly pastel models born of a previous generation’s technology, handle just as they did on Super Nintendo and N64. For beginners, it’s a nightmare: taking corners too fast sees your craft dragged by its behind into a race-scuppering trackside smash. But with practice it’s possible to forge a tangible bond with your machine – steering in graceful arcs that keep just the right side of skidding catastrophically out of control, boosting out of corners, thundering past competitors with neck-tightening precision.
It’s Scalextric at 1,200kph. No other racing game comes close to evoking such a breathtaking feeling of just barely keeping control of a vehicle that’s going far, far too fast. Tracks aren’t so much driven as dreamed, with brutal 180-degree turns, sudden two-lane splits and cruelly placed speed strips pouring into your eyes that bit faster than it’s possible to consciously process. Over someone’s shoulders, it’s an incredible thing to watch. In the pilot’s seat, it’s frightening.
Having 29 rivals – all expert drivers, all focused on smashing you off-course in anything but the beginner’s Standard Mode – turns F-Zero GX into a thrillingly anarchic motorway war, a proper jostling battle for pole position rather than a four-way fight. Your competitors cheat with magic boosts in traditional F-Zero style, of course, but that’s the secret of the game’s pounding relentlessness. Where every second is a potential overtaking opportunity for your enemies, every race won is a victory for eyes and fingers. And each craft has a unique balance of speed versus acceleration versus barging strength – so no single machine is ever truly odds-on favourite.
The tracks are spectacular. N64’s F-Zero X had scenery restricted to the odd 2D statue to keep the framerate up on the struggling 64bit machine, and couldn’t help but look limp next to its perceived rival – the cooler-than-thou PlayStation offering, Wipeout. In GX, Amusement Vision tweaked its Super Monkey Ball engine to push GameCube harder even than Nintendo itself, and transform F-Zero’s abstract tarmac ribbons into real places. Now, Mute City is a city, all blazing bridges and ghostly glowing billboards. Port Town is a port – with, apropos of nothing, much-maligned NES accessory ROB the robot looming over the ships and hotels. Craft cling treacherously to tube-like tracks looping over lava; Casino Town’s psychedelic neon whips past at 1,500kph; towering ramps send the craft soaring over Aeropolis like a sychronised diving team.
F-Zero GX’s unforgiving difficulty is what won over the hardcore. Extreme Mode is, simply, impossible. The notorious Story Mode is a masochist’s dream: a deceptively short nine-stage challenge where the very first race – a simple cliffside race against Samurai Goroh – is tuned to chew up and spit out even a 99% perfect performance. Victory often only comes in that ‘introductory’ challenge by managing to barge the near-invincible Goroh off the track to his death. But, with Amusement Vision determined to exploit the gift of the F-Zero franchise to the full, GX rewards persistence with a huge goodie bag of fan-focused extras. Pilot themes with lyrics; new ships; hundreds of craft parts for Gran Turismo-style customisation; staff ghosts. Like Super Smash Bros and its reams of trophies and unlockables, F-Zero GX feels more like a present than a product.
Perhaps the strangest – and yet most satisfying – reward is Toshihiro Nagoshi’s curious attempt to contextualise the F-Zero universe for the first time with cutscenes and story. It’s somehow irresistible – eschewing the clumsy start-line posturing of so many other ‘character-based’ racers for glimpses of Captain Falcon wandering neon-lit streets and drinking in seedy bars, doing for F-Zero what the cantina scene did for Star Wars. The bizarre multiple-choice interviews with pilots that come at the end of cups are preposterous – but, just like that mystifying appearance by a ROB the size of a small moon, they somehow speak the language of Nintendo and F-Zero’s most loyal fans.
Best GameCube racing game? Well, which other example on the system lets you time the destruction of your craft to slide over the finish line as a smoking husk? F-Zero GX represents one of those rare moments in gaming history where technical ability, visuals, game design and – yes – unashamed love for Nintendo intertwine to create something that’s extremely difficult to fault.
The post Retrospective: F-Zero GX appeared first on Edge Online.
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News::Goat Simulator Invades Liberty City, The Other Guys Movie Trailer Recreated In GTA IV
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News::8 things Far Cry 4 has to do better than Far Cry 3: an open letter to Ubisoft
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News::Which Will Generate More Hype: Advanced Warfare or Halo 5?
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News::Nether Preview - GamesReviews
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News::Blood and Snows Open World is Huge, Measures 20km by 20km
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News::SteamFirst Opinion: The Stanley Parable
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News::Titanfall PC Digital Discounted On Origin, Now Available For $35,99
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News::Dragon Age: Inquisition new screenshots showcase Adamant Fortress
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News::Operation Supply Drop Strikes Back Against the #8BitSalute Hackers
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News::Wolfenstein: The New Order Sets a New Standard
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News::Panzer Tactics HD: Intelligence Report #4 and Pre-Order Discount on Steam
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