Sunday, June 3, 2018

News:: Rough '90s brawler Ninja Combat now on PS4, Xbox One and Switch

This week saw Hamster continue to plug away at their SNK re-release catalogue, this time bringing scrolling brawler Ninja Combat back to the fray on PS4, Xbox One and Nintendo Switch.

Ninja Combat originally launched in the arcades and on the home Neo Geo format back in 1990 and was in fact a launch title for the platform. As was the repetitive style of the time, Ninja Combat allows one-or-two players to scroll through New York City. taking down waves of colour-coded villains and defeating boss characters in a quest destroy the evil Shadow Family.

The game does have some unique features, such as the ability to have defeated bosses join you in your quest, but ultimately the game cannot Zen master its way past its painfully skewed difficulty level, awful animation and sluggish control system, which unfortunately caused fans and reviews to be quite brutal towards it on launch.

Ninja Combat is available now on PS4 in Japan and on Xbox One and Nintendo Switch worldwide, priced around $8

Rough '90s brawler Ninja Combat now on PS4, Xbox One and Switch screenshot

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via destructoid https://www.destructoid.com/rough-90s-brawler-ninja-combat-now-on-ps4-xbox-one-and-switch-505944.phtml

News:: It would absolutely crush me if this franchise became smartphone exclusive

I often wonder if the glint in the eye of game developers grows dim when their publisher announces it wants the next entry of their franchise to go mobile. For many developers, far more than I have enough time to gush over, the mobile marketplace is an opportunity for experimentation and creating small games that use the platform to its fullest. For financially successful developers, those with marketing budgets large enough to snare Super Bowl ads, the mobile marketplace is an opportunity to take franchises people love, slap some skinner boxes in them, and then send them out into the App Store sea to hunt whales like digital Captain Ahabs.

Although not all mobile entries of traditional console and PC games are bad, very rarely is the news a series is getting a smartphone spinoff greeted with thunderous applause. For many titles, trading tactile controls for a touchscreen eliminates what made those games so special in the first place. There is a reason the original six Mega Man games on mobile were met with near-universal condemnation. You can’t just take what worked on an NES, a brilliant twitch platformer that arguably has the most genius set-up in all of platforming, and expect that success to be replicated on mobile with some minor adjustments.

The beauty of Mega Man lies in its elegant yet brutal difficulty that rewards quick thinking, memorization, and perfect hand-eye coordination. It’s that gameplay that has people excited about Mega Man 11 even if one of the bosses is so unimaginatively named Block Man. I may not be the best Mega Man player out there -- Mega Man Zero is more my cup of tea -- but it’s certainly the type of game I need to play every now and then because finding a player vs. developer challenge is something that keeps me on my toes. I’m happy 11 is a thing, but for a long while it looked like the only way we’d get to experience anything new from the Blue Bomber would be to download Asian exclusive mobile games.

It’s quite odd Capcom hasn’t been willing to produce a steady stream of new Mega Man titles over the past decade. Nintendo easily did it with Mario, HAL Laboratory with Kirby, and Sega kept pumping out Sonic games even when we kind of asked them to stop. But Capcom cut and run.

2010 saw the release of Mega Man 10 and the Mega Man Zero Collection. That was eight years ago. Eight years without a new Mega Man game on consoles -- and no, I’m not giving them credit for Street Fighter X Mega Man. Instead, Capcom tried to ride the mobile wave, dumping the series onto smartphones with poor translations of their most celebrated games and original titles like the no-longer-in-service Rockman Xover. It would be easy to ignore those titles if there were other Mega Man games on the horizon. But for the longest time, there wasn’t. Shit got cancelled, and while other developers picked up the reigns in its steed, Capcom produced squat. It seemed content just letting the franchise rot in the App store or keeping it barely relevant with compilations that barely compile anything.

A certain type of Mega Man game can absolutely work on mobile, but the core of this series, the platforming titles that birthed such a brilliant franchise, belongs on a platform or platforms where physical controls are a requirement.

It would absolutely crush me if this franchise became smartphone exclusive screenshot

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via destructoid https://www.destructoid.com/it-would-absolutely-crush-me-if-this-franchise-became-smartphone-exclusive-505081.phtml

News:: What did you guys think of the Mario Tennis Aces tournament demo?

There hasn't been that much hype for the upcoming Mario Tennis Aces. Usually, Nintendo markets the living hell out of its big name titles, but this is just coming out in the summer with little fanfare. That could be either a good or bad thing; Nintendo could know it has a dud on its hands and is washing itself of the whole mess, or it's trying to surprise everyone with a must own title that will live on word of mouth. After playing this weekend's online tournament demo, I'm not quite sure where I stand.

I'll talk about the things I like since there actually is quite a bit of neat stuff going on. I love that the basic controls are a little more complex than usual. In Mario Power Tennis, you just had Light and Strong serves along with your power swing, once you built up enough energy. It was definitely appropriate for the kind of game Mario Tennis typically is, but adding a little more depth just makes for a game with more options. In Aces, you now have Light, Strong and Flat swings along with a dedicated button for doing lobs and drop shots. There are even a trick shots and a super attack, which is where the game starts to become a bit too involved.

Mario Tennis Aces plays a bit like a fighting game, which is not quite what I expected. You're managing a lot of different factors for building a meter that will eventually allow you to unleash a power strike on your opponent. Your opponent can attempt to block this serve, but if they screw up, they'll lose a racket and get one step closer to being KO'ed. Along with that, you even have a health meter for your racket that can be depleted with stronger serves, which starts adding all these different layers on top of what used to be a very simple, arcadey tennis game.

What did you guys think of the Mario Tennis Aces tournament demo? screenshot

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via destructoid https://www.destructoid.com/what-did-you-guys-think-of-the-mario-tennis-aces-tournament-demo--505972.phtml

News:: E3 2018 press conference and stream schedule

Once again Destructoid will be covering E3 2018's press conferences live on location, and now that we basically know where everyone stands outside of Sony, it's time to publish the full schedule and see what we're looking at.

In the past few years E3 has crept up on the weekend, and we basically have conferences from Saturday, June 9 all the way through Tuesday, June 12. Once again Nintendo has bogarted the Tuesday slot all to themselves, and Monday is completely packed to the point where some of you are probably going to be taking off work. There's a lot of slight changes and at least one big alteration this year -- Bethesda isn't annoyingly going to run at 12 midnight Eastern anymore, as it's now been shifted to 9:30 PM ET on Saturday, June 10.

Once we get more information on potential smaller conferences (remember that crazy one from Konami eight years ago?) we'll add them in. Also, once the conference is done and we've recapped it, we'll post that below too. Strap in, E3 is nearly here and the ride has already begun.

E3 2018 press conference and stream schedule screenshot

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via destructoid https://www.destructoid.com/e3-2018-press-conference-and-stream-schedule-502258.phtml

News:: The transferable skills in gaming

Long gone are the days when playing computer games was seen as the reserve of teenagers or people with less "respectable" hobbies. People from all walks of life enjoy sitting down with their favourite console or indulging in some PC gaming, and explaining to your coworkers that you spent all weekend powering through Far Cry 5 doesn't attract the same looks of derision or confusion as it perhaps once did.

What's more, it's widely accepted that a person's hobbies can make them more suited to certain types of employment, through the wonderful world of "transferable skills". While I wouldn't suggest putting your burning passion for League of Legends on your CV for real, it is interesting to think about how our interactive shared hobby hones our various skill sets. So, which talents can you improve or forge for the first time by being a gamer? I've selected just a handful of these skills and explained why they are so useful below.

The transferable skills in gaming screenshot

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via destructoid https://www.destructoid.com/the-transferable-skills-in-gaming-505939.phtml

News:: Dark Souls' Firelink Shrine looks snappy in Lego World remake

If you've played Dark Souls, there's a solid chance Firelink Shrine is burned into your memories. It's enchanting, a singular hub that offers respite for weary adventurers in an otherwise hostile world. 

With the recent release of Dark Souls Remastered, there's never been a better time to revisit Firelink Shrine. It looks great with a fresh coat of current-gen paint. Its cozy nooks and kooky inhabitants go a long way towards making Dark Souls such a magical game. But if you're eager to see the iconic setting from another perspective, Reddit user MythicMarty's spin on Firelink is well worth a look.

MythicMarty remade Firelink Shrine in Lego Worlds. No brick is left unturned. It's damn near perfect.

Dark Souls' Firelink Shrine looks snappy in Lego World remake screenshot

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via destructoid https://www.destructoid.com/dark-souls-firelink-shrine-looks-snappy-in-lego-world-remake-505919.phtml

News:: Ben Heck's Yobo NES portable

Every console should be portable, even the replicated ones. This is why Ben is taking apart a "Yobo NES" and designing an enclosure to see how small he can make it and still be able to play Nintendo Entertainment System games. The fun starts with Autodesk's Fusion 360, a laser cutter and a bit of 3D-modeling design. What other hardware would you make portable? How has your computer aided your design work? Let us know on the element14 Community.



via Engadget RSS Feedhttps://www.engadget.com/2018/06/03/ben-hecks-yobo-nes-portable/