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Monday, March 3, 2014
News::Review - PlayStation Gold Wireless Stereo Headset | TerminalGamer
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News::Check Out This Amazing Dark Souls II Warrior Knight Life-Size Statue Unboxing
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News::Thief: Review | Lead Example
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News::Top 3 Things I Hate About Thief
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News::Rambo: The Video Game review - games
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News::Cinematic puzzle platformer "Monochroma" to launch on Steam this April
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News::Amazon Video Game Trade-In Deals: Trade-In $20, Get A $10 New Release Credit
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News::Angel Beats! 1st Beat Will Contain Extra Scenes That Werent In The Anime
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News::The Wolf Among Us Partial Review | GameDynamo
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News::End of Nations development 'put on hold'
Some folks on reddit happened to notice that Trion Worlds has removed any mention of End of Nations from their official sites. The troubled title has been in development for years now, and last year it was revealed their switching gears from a massive real-time strategy title, to a MOBA. The registration page for even the MOBA version of the game has been taken down.
So what gives? A representative from Trion sent us the following statement.
"As we informed EON’s community last fall, internal development on End of Nations was put on hold in late 2013 while we evaluated potential paths forward for the title. We're currently focusing the company's energy and creativity on Rift, Defiance, Trove, ArcheAge, and some new projects that we will be revealing soon."
Trion says they're putting the project on hold, but after so many issues and delays, I'm starting to think End of Nations has really come to an end.
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News::The Digital Juice: Episode 2 (Final Fantasy VII Remake, SSM Layoffs, and Rambo Games)
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News::All Games Developed By Bigpoint Are Now Available For MAC
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News::Best of the pre-order bonuses for March
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News::Thief Review: Stumbling In The Dark - Error Not Found
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News::League of Legends New Team Builder Now Available
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News::Industry vets talk controllers in Critical Path documentary short
Critical Path is a documentary series featuring interviews with influential members of the videogame industry. In this episode, the topic of discussion is controllers and input.
I found one section to be particularly interesting. Speaking about Dead Space, designer Wright Bagwell said that early on in development, some members of the team believed Resident Evil's awkward, "deliberately clunky" control scheme was needed to instill fear.
"One day, one of our engineers just got really fed up and he said 'You know what, I just can't take this any more. I don't believe that we need that.' And so we changed our controls to what you know in Dead Space now ... we found that players were no less terrified at all."
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News::Live Show: Breaking into Earth Defense Force 2025's co-op mode
It's the end of one era and the beginning of another. This week is the first in which Phil and I have taken over Dtoid.tv as full time heads of the channel. Naturally, we're sad to see King Foom go but we're both ready to take the reigns and run the channel (into the ground). Some of King Foom's last shows on the channel were with the recently released Earth Defense Force 2025. We thought this would be a great way to bridge the two chapters of Dtoid.tv history and would make a great backdrop for us to answer all of the questions people have about the channel's future. Also, Phil and I really hate bugs.
Want to blast insectoid aliens and talk about the state of the stream? We're going live at 2PM PST over on Dtoid.tv. Buckle up and get ready for the beginning of something insane. We'll see you there.
Read more...
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News::Dust: An Elysian Tail passes one million sales
A bunch of us liked Dust: An Elysian Tail and it puts a smile on my face to hear that the game wasn't merely a critical success. Creator Dean Dodrill tweeted over the weekend that the game had passed one million units sold across Xbox Live Arcade, Windows, Mac, and Linux.
While we're on the subject, you ought to read Dodrill and writer Alex Kain's postmortem on Gamasutra. Toward the end of development, there was a point when all of the already recorded voicework was going to need to be cut for the sake of meeting a crucial milestone. Thankfully, a solution was discovered before all that work had to go to waste. "This happened over the course of a single day, but I cannot emphasize how many years it took off my life," wrote Dodrill.
There's time left to get Dust in the Humble Indie Bundle 11. Just a little -- this is the final day.
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News::Get a Destructoid shirt for $17.95!
All t-shirts on the Destructoid store have been dropped down to $17.95! We've lowered the price down, saving you a couple of bucks. Sure, $2 isn't much, but those $2 can now be spent on a whole bunch of other things. Like cheap Jack in the Box tacos. Or a soda. You can eat tacos and drink soda and as these foods cover your naked torso, you can use one of our t-shirts to cover up your horrible mess without having to take a shower and continue looking hot. Right?
Meanwhile, our hoodies are still $34.95, and we're still offering free worldwide shipping for any orders over $60. Oh, and there's one new hoodie that's going for $24.95. Can you find it? I'm sure you can find it. Just go look. LOOK!
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News::Watch Will Arnett and Friends Prepare for Titanfall
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News::DICE prioritizing Battlefield 4 netcode issues
In a blog post about the current state of Battlefield 4's multiplayer, DICE wrote that fixing netcode issues with the game is "one of the top priorities." I'd sure hope so -- few things are more irritating in competitive games (or any games, really) than the perception that you are being cheated.
The post covers what has been fixed already and what's next on the list: rubber banding, an out-of-sync kill camera, a bug causing damage to not register, and instant death while sprinting.
Players have called Battlefield 4's low tickrate -- "how often the server will update the game world" -- into question and I'm happy to see that addressed here. I'm less happy with the studio's response, however: "Though we haven't got any immediate plans to increase the tickrate at this moment, we are exploring the possibilities of raising the tickrate on specific servers."
Addressing "Netcode" in Battlefield 4 [Battlelog]
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News::Keeping an eye on Bound by Flame
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News::The Elder Scrolls Online Graphics Comparison: Ultra vs. Medium vs. Minimum
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News::The Games of March 2014: Dark Titans Reap Souls of the Second Son
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News::Thief 2014 Unlimited Money Cheat / Glitch
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News::The Curious Incident of the Disappearing Gabe Newell AMA
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News::Murdered: Soul Suspect Preview [GameRevolution]
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News::The Amazing Spider-Man 2 Pre-Order Bonuses Unveiled
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News::'Big week' for Watch Dogs, product manager teases
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News::Cyberith Virtualizer Going on Tour this Month
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News::Why the Reddit Leak confirms Titanfall as the first truly Next Gen Experience
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News::Path of Exile: Sacrifice of the Vaal Preview: Prepare for more demonic madness | GameZone
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News::Gaming's 12 Years a Slave is Coming
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News::Amazon PS4 Specials $39.99 With X1 Including Need 4 Speed Rivals, LEGO, COD: Ghosts and More
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News::Deadly Premonition: Under the Radar review | PCR
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News::Castlevania: Lords of Shadow 2 Review | GamingLives
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News::Titanfall Dev Defends Against Claims of Being Made With Consoles in Mind
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News::The scenic views of Grand Theft Auto 4's Liberty City in black and white
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News::How Much Should The Elder Scrolls Online Cost?
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News::Salvage Announced by ex-Guitar Hero and DJ Hero Devs
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News::Review: Thief Is Confused And Disappointing, But Has Merit [EGMR]
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News::UK Software Chart: Thief sneaks into No. 1, Castlevania disappoints during week of March 1st
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News::Chroma: Harmonix explains its music and guns mash-up
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News::The Elder Scrolls V: Skyrim - New Mod Replaces Introductory Dragon With Star Wars' R2D2
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News::Dustforce Review - The Digital Fix
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News::The Old City Feels Like Myst After The Apocalypse, Promises To Eschew Gaming
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News::League of Legends New Team Builder mode
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News::Castlevania: Lords of Shadow 2 Review (PopBucket)
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News::Proscenium Launches Kickstarter for Multiplayer VR Horror Title Spectre
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News::Best games of 2013
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News::IndieSpotlight: Dungeons: The Eye of Draconus | RGN
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News::Worldwide game releases for the week of March 3rd
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News::Castlevania: Lords of Shadow 2 Review » Paranerds
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News::South Park: The Stick of Truth Walkthrough
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News::South Park: The Stick of Truth Not Censored In New Zealand
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News::Capcom reveals USF4 option that lets you select characters from past versions
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News::Thief Review | HDD
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News::Do you Loadout sista?
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News::The Gaming Agenda Podcast Ep 3: South Park Censored, Titanfall Impressions, The Order and More
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