Sunday, May 12, 2013

News::Cut From The Team: So Many Goddamn Trailers

GG3 has some trailers, well, a lot of trailers to show for this week. Among big and smaller games, there are a few of these that fell through the cracks, as a ton of footage was shown this week.



via N4G: pc news feed http://n4g.com/news/1253069/cut-from-the-team-so-many-goddamn-trailers

News::Age of Wushu Royal Celebration Event Starts Today

MMOsite writes: Snail Games is hosting a special Age of Wushu Royal Celebration starting today. This celebration will consisit of various events sprinkled throughout the month, from earning rewards just for just logging in to chances to face and fight world bosses for their loot, and what's more exciting is that the rewards themselves range from gift packs to buff items to VIP bonuses.



via N4G: pc news feed http://n4g.com/news/1252916/age-of-wushu-royal-celebration-event-starts-today

News::It's Hard to Forget Remember Me | OnlySP

OnlySP: With its launch just around the corner, I thought it would be a good idea to take a look at what could make this the sleeper hit of 2013.



via N4G: pc news feed http://n4g.com/news/1253077/its-hard-to-forget-remember-me-onlysp

News::Far Cry 3: Blood Dragon Review | D+PAD MAgazine

D+PAD Magazine Writes: There really isnt a single subtle thing to Far Cry 3: Blood Dragon, which revels in its own stupidity to almost absurd levels. Taking the mick out of everything we remember from all that cheesy 80s culture, its bad to the level that its actually highly enjoyable, in the way that you might just get some kicks out of the awful Sunday afternoon movie when you had nothing else better to watch. Couple all these over-the-top shenanigans with the polished gameplay of the original Far Cry 3 and what you have is the recipe for a fist-pumping, nostalgic trip guaranteed to make kids of that era cheer with glee.



via N4G: pc news feed http://n4g.com/news/1253100/far-cry-3-blood-dragon-review-d-pad-magazine

News::Pray to the alter of NES chiptune metal with Diad

Chiptunes are cool and all, but you know me -- I gotta have that little extra edge. When chip music emulates face-melting metal, it's one of the nine most beautiful things in the world (maybe some day I'll tell you what the other eight are).


Diad is a power union of Canadian and American talent between chip artists Heosphoros and Tadpole. Their self-titled album recalls hard rockin' soundtracks of the NES era, such as Sunsoft's Batman and Journey to Silius, or even the more recent Retro City Rampage. And if to draw even more attention to their metalhead sensibilities, the track "Dimension-Reversing Dualities" was given a live guitar arrangement by the always fantastic VikingGuitar.


The seven-track album is free (of course!), available in proper audio formats as well as original NSF sound files that can be played on native NES hardware. Go do dat thang!


Diad [Ubiktune]


Pray to the alter of NES chiptune metal with Diad screenshot


Read more...



via destructoid http://www.destructoid.com/pray-to-the-alter-of-nes-chiptune-metal-with-diad-253574.phtml

News::Maverick Hunter character designer releases X concept art

Artist Adi Granov released the concept design upon which the new X was modeled for the cancelled Maverick Hunter project.



via N4G: pc news feed http://n4g.com/news/1253078/maverick-hunter-character-designer-releases-x-concept-art

News::Metro: Last Light and The Problem of Ranger Mode

Gameranx: "Official answers about Metro: Last Light's Ranger Mode have, thus far, remained unsatisfactory."



via N4G: pc news feed http://n4g.com/news/1253088/metro-last-light-and-the-problem-of-ranger-mode

News::Far Cry 3: Blood Dragon Review | Impulse Gamer

Impulse Gamer: "Far Cry 3 Blood Dragon is easily one of the best parody games to date with its retro graphics linked to 21st century gaming. The graphics look spectacular on the Sapphire Radeon 7970 with its HD graphics and amazing attention to detail. Although the gameplay has been done before, it was still fun to experience a taste of the 80's and if you were not born then or experienced the 80's, your enjoyment factor of this title will definitely drop. The gameplay is sturdy and most gamers could easily finish this title in around 5 hours, including side quests."



via N4G: pc news feed http://n4g.com/news/1253060/far-cry-3-blood-dragon-review-impulse-gamer

News::BioWare talks possible Mass Effect spin-offs - Garrus, Illusive Man or Javik to star?

"There's so much that could be told in the Mass Effect universe." [OXM UK]



via N4G: pc news feed http://n4g.com/news/1253074/bioware-talks-possible-mass-effect-spin-offs-garrus-illusive-man-or-javik-to-star

News::Payday 2 preview: the co-op shooter sequel with serious heist sim aspirations | PC Gamer

PC Gamer: "Payday 2 feels a little less like a co-op shooter than it does a heist simulator. If you were being uncharitable, you might have called the original a Left 4 Dead clone, styled after the shootout set-pieces of Heat. It had its own smart ideas and brutishly amoral charm but it knew its limits which are surely traits befitting any criminal mastermind."



via N4G: pc news feed http://n4g.com/news/1253049/payday-2-preview-the-co-op-shooter-sequel-with-serious-heist-sim-aspirations-pc-gamer

News::Kotaku 'Shop Contest: Ridiculous Rift

News::Star Command Review | Game Rant

Game Rant: "In essence, Star Command is a game which delivers compelling strategy experience on a level which most mobile gamers arent accustomed to and thats a great thing. While it feels like it launched without all of the content gamers were promised, the plans of upcoming patches and the near-perfect delivery of mobile gameplay make this one game that space and strategy fans cant afford to miss."



via N4G: pc news feed http://n4g.com/news/1253055/star-command-review-game-rant

News::Whispers in The Dark Ep. 44: Colonel Mustards Revenge

Rely on Horror: On this Whispers podcast a slew of confusing thoughts are thrown around. Classic, offensive games and a re-release of the cult classic Deadly Premonition are discussed; we talk about the legacy of Eternal Darkness and our concerns with its spiritual sequel; how Ghost on Mars deserves a sequel; and we talk about The Evil Within and whether it will harken back to classic survival horror.



via N4G: pc news feed http://n4g.com/news/1253072/whispers-in-the-dark-ep-44-colonel-mustards-revenge

News::Is Square Enix sending Final Fantasy XIV out to die?

Square Enix has had Final Fantasy in the position of the company's flagship franchise for over 20 years. And with that success, came various changes and improvements over the years. Eventually, with the start of Final Fantasy XI, the franchise attempted to branch out into the MMORPG landscape.



via N4G: pc news feed http://n4g.com/news/1253076/is-square-enix-sending-final-fantasy-xiv-out-to-die

News::Has EA Shot Itself In The Foot?

Quote: "You know, for a very long time [redacted] have defended Electronic Arts and their practices, sometimes opting to look the other way in favour of all the good theyve done for gaming. (You may laugh now.) Then a few things occurred to [redacted], a few more transgressions were made that were slightly less forgivable, and of course, a certain statement about DRM was made, and [redacted] finally gave up trying. Like the bad parts of a person you have feelings for, sometimes its difficult to see them or admit to them being there. But once you do, then the floodgates open and suddenly everything they do begins to irritate or annoy and nothing is ever the same any more. Hi Electronic Arts. You broke [redacted] heart. "



via N4G: pc news feed http://n4g.com/news/1252782/has-ea-shot-itself-in-the-foot

News::Dead Island Riptide Review: If it Kind of Worked Before | IRBGAMER

IRB GAMER: "Exactly who do you Voodoo? How do you voodoo. Not quite understanding my mojo? Thats because youre new to the island. And while not sure if youll survive, lets assume you will and attempt to escape together, shall we? Welcome to Riptide."



via N4G: pc news feed http://n4g.com/news/1253033/dead-island-riptide-review-if-it-kind-of-worked-before-irbgamer

News::The Not So Sacred, Sacred Citadel Review | IRB GAMER

IRB Gamer: "Attention all gamers: Ancaria is in desperate need of saving. So put on your fighting shoes and gather your friends and team up to save the people of Ancaria from the evil Ashen empire. Sacred Citadel, brought to us by Southend, is a Action side scroller game in which an entire population of people have been enslaved. It is up to you, the heroes, to defeat the evil all while proving that you are in fact a true warrior..."



via N4G: pc news feed http://n4g.com/news/1253031/the-not-so-sacred-sacred-citadel-review-irb-gamer

News::Maverick Hunter character designer releases X concept art

It's been a while, my little chickadees! I've been out for a few days putting my nose to the grindstone, so you haven't been blessed by my sparkling presence. I therefore apologize if you've already seen the above artwork, but I simply had to say my piece.


You no doubt remember Maverick Hunter , the Mega Man X FPS that was to be developed by the former Retro Studios staffers at Armature Studio but was canceled before it got the greenlight? Of course you do! Who could forget? That new look for X was... something else.


Earlier last week, project artist Adi Granov released the concept design upon which the new X was modeled. Looking at the original art before it was run through the polygon filter... I don't hate it. It looks absolutely nothing like X and strays wildly from the Japanese tokusatsu superhero design of past Mega Man incarnations, but as a completely unrelated character, it's not that bad. Some have even remarked that it looks a lot like the main dude from PlatinumGames' Vanquish -- whether that's a good thing is up to you.


The concept design for the leaked, cancelled Megaman project [Adi Granov's Tumblr via Rockman Corner]


Maverick Hunter character designer releases X concept art screenshot


Read more...



via destructoid http://www.destructoid.com/maverick-hunter-character-designer-releases-x-concept-art-253573.phtml

News::Show Me The Sales Has 32 Games Directly From Developers

Gamesta.com is a non-stop source of indie deals. the latest promotion comes from Show Me The Games, which has a total of 32 titles up for sale, which directly supports the developers in their Show Me The Sales deal.



via N4G: pc news feed http://n4g.com/news/1253035/show-me-the-sales-has-32-games-directly-from-developers

News::HAWKEN - Map Overview: Facility

This latest Hawken video details the game's newest map, Facility.



via N4G: pc news feed http://n4g.com/news/1252913/hawken-map-overview-facility

News::ShootMania Storm review | 3News NZ

For fans of competitive gaming, theres a very real possibility that ShootMania will soon become a must-have.



via N4G: pc news feed http://n4g.com/news/1252964/shootmania-storm-review-3news-nz

News::Star Trek Review | GameGrin

Star Trek: The Video Game manages to achieve the impossible. The developers have harnessed some hitherto unknown anti-dimensional black-matter pseudo-science particles to make a barely seven hour game feel like an eternity when you are slogging through it. Impressive, considering the licence and support behind the title but once again this conveniently timed release feels like nothing more than a cash-in.



via N4G: pc news feed http://n4g.com/news/1252981/star-trek-review-gamegrin

News::Bioshock: Infinite Review Bring us the girl, and wipe away the debt | GalacticSquid

GalacticSquid: Bioshock Infinite succeeds thanks to its pitch perfect execution and by being unafraid to challenge. If youre a fan of story driven games, or just strong first-person shooters youll have difficulty finding anything as compelling as this, I cannot recommend it enough.



via N4G: pc news feed http://n4g.com/news/1253010/bioshock-infinite-review-bring-us-the-girl-and-wipe-away-the-debt-galacticsquid

News::Bioshock: Infinite Review | e-diots

Play this game. True to its name, this game will shock you at the end, and it will have been worth every second.



via N4G: pc news feed http://n4g.com/news/1253011/bioshock-infinite-review-e-diots

News::Bioshock Infinite Review | Do Gaming

Do Gaming writes: I think its safe to assume that gamers should add Bioshock Infinite to their collection of games, regardless of whether or not you are a Bioshock fan. This has to be a huge contender for game of the year because its simply amazing. There are very few faults and the developers have been able to build a fantastic world and support it with believable characters. The game is action-packed and fast-paced and will often get emotional reactions out of you.



via N4G: pc news feed http://n4g.com/news/1253012/bioshock-infinite-review-do-gaming

News::BioShock Infinite Review | GVN

The excitement of all of this however still pales in comparison to the strong character driven story. The last couple of hours are a rush and full of emotion that you can't pull yourself away until you are finished.



via N4G: pc news feed http://n4g.com/news/1253014/bioshock-infinite-review-gvn

News::Review: BioShock Infinite | Gaming Boulevard

GamingBoulevard writes: BioShock Infinite is personally my game of this generation. Visually its stunning and a joy to play, but where Infinite really shines is the story it has to offer. Its engaging and hugely ambiguous, and has a plot which leaves you swept up in its ideas long after the game has finished.



via N4G: pc news feed http://n4g.com/news/1253008/review-bioshock-infinite-gaming-boulevard

News::Bioshock Infinite Infusions Guide: Factory

Gamersyndrome writes: Infusions are phials of potent formula which will boost your stats to a maximum of ten per phial. If you have the Early Bird Special Pack you will be able to use five bonus phials of infusion. Every time you find an infusion you will be able to upgrade of the three stats.



via N4G: pc news feed http://n4g.com/news/1252911/bioshock-infinite-infusions-guide-factory

News::The four-year journey of Watch Dogs

Shack News: "Four and a half years ago, Ubisoft gave a simple, but daunting, mandate to its Montreal studio: make a new IP. And so, the team began work on 'Nexus,' the codename for what's now known as Watch Dogs."



via N4G: pc news feed http://n4g.com/news/1252937/the-four-year-journey-of-watch-dogs

News::Poker Night 2 Review: All In | IRB GAMER

IRB Gamer: "TellTale Games has taken a short break from the zombies, which no one can overlook 2012s Game of the Year, The Walking Dead. While currently developing the highly anticipated new season and a new title called The Wolf Among Us, today was the release of a much calmer setting, Poker Night 2."



via N4G: pc news feed http://n4g.com/news/1253034/poker-night-2-review-all-in-irb-gamer

News::Dragon's Dogma: Dark Arisen review | 3News NZ

If you like old school RPGs, but never played the original release, buying Dragons Dogma: Dark Arisen may be the best $50 youll spend all year.



via N4G: pc news feed http://n4g.com/news/1252961/dragons-dogma-dark-arisen-review-3news-nz

News::Bioshock Infinite Infusions Guide: Bull House Impound

Gamersyndrome writes: Bioshock Infinite is more than a simple first person game: Irrational Games has inserted so many unique elements that really set apart this game from everything else. While there may not be as many weapons available as in other first person games, there are more creative ways to dispose of enemies than just shooting at them with weapons. Vigors play a big role during battle since they all have some unique features which make them pretty good in disposing of some type of enemies. At the same time Vigors effects can be combined to create some truly devastating attacks. The special Vigors also give more depth to the game since they are more effective when used against certain types of enemies and less effective when used against others.



via N4G: pc news feed http://n4g.com/news/1253017/bioshock-infinite-infusions-guide-bull-house-impound

News::Review: Bioshock Infinite | The Bubble

Bioshock Infinite is a very good game, it feels like the culmination of the work Ken Levine (the games creative director) and Irrational started with System Shock 2 and Bioshock. It was an ambitious project, but the end result an engaging first-person shooter experience with an interesting story and sympathetic characters is nothing short of brilliant.



via N4G: pc news feed http://n4g.com/news/1253016/review-bioshock-infinite-the-bubble

News::Bioshock Infinite Infusions Guide: Shanty Town

Gamersyndrome: The Infusions are scattered all over the games world: some of them may be quite tricky to find and thats where we come in. In the Infusion guides we will be covering all the available Infusions and their locations, starting from the ones found Comstock Center Rooftops and ending with the ones found in Comstock House.



via N4G: pc news feed http://n4g.com/news/1253018/bioshock-infinite-infusions-guide-shanty-town

News::Review: Tomb Raider | GamingBoulevard

Tomb Raider is a must have game for console players and even more for PC players. It gives you a lot more standing ground to follow the story throughout the whole Tomb Raider franchise.



via N4G: pc news feed http://n4g.com/news/1252971/review-tomb-raider-gamingboulevard

News::Time Extend: Fallout


Videogames are usually built upon the fantastical, but so often they neglect to nurture a believable fiction. They force their stories down our throats, or fatally undermine their integrity by giving the player too much agency, or claim to offer choice and consequence while taunting us with invincible player characters and predetermined decisions. Fallout, though, creates a world that feels believable, cohesive and uncompromising, employing subtle writing and flexible, consistent game design in the quest for internal coherence. It forces the player to actually roleplay, working with your character’s skills and strengths to see situations play out in all manner of ways. Through individual behaviour and choices, Fallout lets us create our own stories in a way that aspirational developers still struggle to achieve.


Fallout’s opening cutscene sets the tone for the series’ hallmark retro-futurism, satirising 1950s Cold War paranoia even as it presents a brutal depiction of the exact alternate future that it feared. The camera zooms out from a TV playing cheerful ads suffused with American Dream hyper-optimism to reveal the crumbling skyline of a devastated city. It imagined post-apocalyptic America long before it became a cliché, and it’s not a pleasant place. Fallout’s relentlessly bleak outlook on humanity damns us as squabbling, self-serving and violent, consigning ourselves to a piteous wasteland existence through our obsession with war. Everything in the world is rusting, broken: the guns, the cars, the buildings, the people. Its deserts are full of aggressive mutated wildlife, its scattered settlements and cities are mostly populated by drug addicts, bandits and slave traders, permeated by the destructive absence of hope.


It’s a game rich in stories, and each player weaves the threads into their own intricate tapestry of chance, choice and consequence. These stories are found, created, rather than simply told. The overarching narrative provides context for the player – a refugee from one of the underground vaults that protected some of humanity from the nuclear holocaust – rather than dictating their actions. Fallout’s crossroads moments aren’t always obvious; a good branching story bends in ways you’re not even aware it can, and the suspension of disbelief is never punctured by the obviousness of the choices.


Possibly the most distressing thing about Fallout’s setting is its prescience – forced into a pointless, filthy struggle to stay alive, this is a convincing portrayal of what might become of the human race. It’s violent, nasty, and you have to work on the assumption that people are looking for the slightest excuse to kill you and scavenge your corpse for your weapon, or the meaningless bottlecaps that have become the only thing the world can use as currency. A crucial element of Fallout’s continuity is its insistence on self-reliance; it leaves you to learn on your own, gathering information and equipment from the few non-hostile characters you encounter. Without a tutorial in sight, the player is chucked out of the safety of Vault 13 and told to find a water chip, given only the tiniest bit of guidance as to where to go. You’re on your own with an old pistol and a knife, and though you pick up companions as time goes by, that feeling of isolation and desperation never dissipates.



Fallout’s best stories feel incidental – things that you simply come across one day in the wasteland, or uncover by accident in one of its cities, and that you wouldn’t know existed unless you’d happened upon them. Wasteland encounters like a crashed UFO or a band of ghouls may provide a valuable item or hint, but they point the player in interesting directions, leaving room for the imagination. It works because it’s not explicit, leaving you to draw inferences from the world, to make up and investigate your own quest lines. You might think that Junktown’s sinister Doc Morbid’s extreme rudeness is borne out of caution, just like everyone else in the wasteland – unless you happen to be scavenging his house for ammo at night and find the manhole leading to his secret butcher’s shop, where he and his dwarf assistant prepare their patients for sale as snacks in a neighbouring town. If Doc Morbid’s tongue-in-cheek name isn’t Fallout’s only flash of black humour, then nor is Vault Boy, the cheerfully grinning face of nuclear disaster. Fallout flashes its gallows humour like a wicked grin, elevating the mood without undermining the tone.


The game owes much of its intrigue to the level of detail. Fallout realises with words and situations a rich, detailed, tortured and desolate landscape that it can’t show with a limited colour palette and isometric sprites. Scrolling text descriptions at the bottom-left of the interface embellish what’s onscreen with incidental detail; where you see a brown clump of pixels oozing red, the text describes how a mutated mole-rat, fatally wounded from a crippling injury to the right leg, crumples and dies. Character descriptions, dialogue, even the manual all feature a descriptive verbosity that greatly enriches the game’s fiction.


As well as finding stories, Fallout excels at letting you create them. Generally, videogame moral decisions amount to either giving a begging tramp 20 credits in the hope that he’ll turn up again later with a nice item or shooting him in the kneecaps for the experience points. Either way, there’s a reward, and the Right Thing To Do is often patronisingly obvious. Fallout screws with this primary-school perception of good and evil. The harsh reality is that there are usually two bad choices, and at best you’re forced into the least morally reprehensible course of action. Fallout is aware that being a good person can mean doing a terrible thing, and the game never attempts to moralise. It’s a far cry from “nuke the village for money, or save it for a house”.


Indeed, one of Fallout’s key quest lines – determining the fate of Junktown – was so distressingly morally ambiguous that Interplay demanded that the outcomes be altered. When the Vault Dweller first stumbles across it, the settlement is locked in a power struggle between mayor Killian and gambling mogul Gizmo, whose criminal activities bring both financial prosperity and problems to the town. Originally, siding with Killian against Gizmo turned the town into an authoritarian nightmare, led by Killian’s own personal version of frontier justice; siding with Gizmo turned it into a filthy rich but morally bankrupt den of sin. In the final release, though, the outcomes had been forcibly changed to provide a ‘good’ and a ‘bad’ ending, wherein Killian enforces just law and increases prosperity or Gizmo simply increases his own wealth before choking to death on a chunk of Iguana-on-a-stick.



The game is built, from the ground up, around the pitiless imperative for survival – and crucially, that means that Fallout’s story can end in failure. The game’s original tight 150-day time limit was later lifted with an optional patch because it restricted players’ ability to discover the wasteland, but there was something poetically brutal about it – it forced you to prioritise, and put the horrible consequences for wasting time in Junktown or taking a detour to rescue a city full of ghouls firmly on the player’s shoulders. Fallout always forces you to live with your own consequences. Kill the town vendor over a dispute, and you can’t buy anything ever again. Start a gunfight in a bar or a town, and people will remember. You can turn an entire town hostile with a misplaced word or bullet. Failure and death are stark facts of reality, and their omnipresence in the wasteland greatly contributes to the believability of the gameworld.


This insistence on making you live with your own consequences led to censorship in Europe. The presence of children in the game had unpleasant moral implications given the game’s violence and choice-dependent ethos, so they were taken out entirely to remove the option of murdering them. Rather than compromise its realism by making children invincible, as Bethesda opted to for Fallout 3, Fallout offers up unique and terrible consequences for killing kids. It would earn you the word ‘Childkiller’ emblazoned indelibly on your character’s stat screen, and that reputation would ruin NPC interaction and eventually send a squad of bounty hunters into the wasteland after you; even in the amoral wasteland, child killers are reviled. Regardless, though, the option was there, testament to Fallout’s commitment to choice and narrative consistency.


Black Isle employed many emergent storytelling techniques in common with Bethesda, of course, which made the developer a good match for the Fallout series upon its resurrection in 2008. But in Fallout 3 Bethesda does, in the end, let you become a superhero, with stats and skills coming out your ears – at which point it immediately stops being so affecting. In Fallout, you never stop being a victim of the wasteland, and you can never control it. It’s always a struggle. In fact, the game frequently lets you get yourself into situations you can’t escape, leaving you to either die of radiation poisoning in the middle of the wasteland or resort, exasperated, to a previous savegame.


Perhaps being completely uncompromising is the price that has to be paid for presenting a world as cohesive and believable as this one, in which so many stories rise spontaneously to the surface. Fallout’s vision is epitomised in the ending image, in which the Vault Dweller is seen alone and stumbling – not striding, but stumbling, shoulders hunched, head down – into the sunset, exiled by the unbearable weight of his experience. There’s no reward for bravery. Not in Fallout’s world.


The post Time Extend: Fallout appeared first on Edge Online.






via Edge Online http://www.edge-online.com/features/time-extend-fallout/

News::Age of Empires II: HD Review - PCGMedia

Age of Empires II HD sells itself as an HD remake. Well, there's not a whole lot of "HD" here, so much as a little spit and polish. Much is unchanged - the campaign identical - and that's both a good and a bad thing. The multiplayer is still stellar fun, but the campaign hasn't held up to the test of time. AoEIIHD is a little hit and miss, but whether it's worth the £14.99 is up to you. It doesn't, however, seem to merit the cost on labour alone.



via N4G: pc news feed http://n4g.com/news/1253015/age-of-empires-ii-hd-review-pcgmedia

News::Bioshock Infinite Infusions Guide: Good Time Club

Gamersyndrome writes: In Bioshock Infinite pretty much everything can be upgraded, making the gameplay experience even deeper. And if all this isnt enough, you are also able to improve the potency of your Health, Salts and Shield with the use of Infusions.



via N4G: pc news feed http://n4g.com/news/1253019/bioshock-infinite-infusions-guide-good-time-club

News::How to unlock your Macs potential and play all the games you want

In this guide, we will cover all the methods available to play games on your Mac, from the easiest, better known methods, to the more obscure, yet highly efficient ways.



via N4G: pc news feed http://n4g.com/news/1252992/how-to-unlock-your-macs-potential-and-play-all-the-games-you-want

News::Bioshock Infinite Infusions Guide: Emporia

Gamersyndrome writes: In Bioshock Infinite pretty much everything can be upgraded, making the gameplay experience even deeper. And if all this isnt enough, you are also able to improve the potency of your Health, Salts and Shield with the use of Infusions.



via N4G: pc news feed http://n4g.com/news/1252910/bioshock-infinite-infusions-guide-emporia

News::Bioshock Infinite Infusions Guide: Plaza Of Zeal

Gamersyndrome writes: The Infusions are scattered all over the games world: some of them may be quite tricky to find and thats where we come in. In the Infusion guides we will be covering all the available Infusions and their locations, starting from the ones found Comstock Center Rooftops and ending with the ones found in Comstock House.



via N4G: pc news feed http://n4g.com/news/1252914/bioshock-infinite-infusions-guide-plaza-of-zeal

News::RuneScape 3 preview: Browser-based MMO gets a radical overhaul | Digital Spy

Digital Spy: "RuneScape is the game that shaped the childhood of many MMO fans, but developer Jagex Games Studio has ambitions for the 12-year-old title that stretch far beyond simple nostalgia. The studio has rebuilt the browser-based game from the ground up, kitting it out with a cutting-edge HTML 5 engine and WebGL, and relaunching it under the moniker of RuneScape 3. The result is richer graphics, more cinematic sound and new gameplay possibilities combining to make RuneScape 3 a more immersive experience than browser-based adventurers are accustomed to."



via N4G: pc news feed http://n4g.com/news/1252935/runescape-3-preview-browser-based-mmo-gets-a-radical-overhaul-digital-spy

News::Arcane Saga Beta - There's Something Amiss Here

Arcane Saga promised to be the relaunch of now-defunct Prius Online,but its beta proves to be quite the opposite. Several of the game's systems have either been removed entirely or changed, and the uneven leveling pace mixed with an empty world makes very little sense in today's competitive MMO market. It's hard to comprehend what developer Netmarble was thinking with this remake.



via N4G: pc news feed http://n4g.com/news/1252915/arcane-saga-beta-theres-something-amiss-here

News::Rising Storm Beta Review | AirborneGamer

Horniblow "I am tired, really tired. I have not showered in at least a day and i have intentionally left my Iphone on silent. Why? If you have been around the gaming communities lately you surely know Rising Storm Invitational beta is live!"



via N4G: pc news feed http://n4g.com/news/1252950/rising-storm-beta-review-airbornegamer

News::Dead Island: Riptide Review | Analog Addiction

Analog Addiction writes: "Dead Island: Riptide doesnt feel like a fully fledged sequel to the original 2011 release; it feels more like an expansion on what the first game offered. With that being said, if you didnt enjoy the original for whatever reason, chances are Riptide wont sweeten you on the franchise. The original Dead Island had its problems, but above all, it offered a fun RPG experience, emphasising brutal melee combat and weapon customization. All of that is present Riptide, but the problem is that most of those original flaws are also here, alongside the fun that was originally provided. Techland has offered some new additions to the formula throughout, though nothing feels significant enough to separate Riptide from the original. What we have left, is something that feels very much the same as the franchises first outing. Techland missed their chance to really improve an enjoyable formula, instead choosing to ship Dead Island 1.5."



via N4G: pc news feed http://n4g.com/news/1252994/dead-island-riptide-review-analog-addiction

News::Hitman: Absolution For PC on Sale for $5 at Amazon

Hardcore Gamer: Hitman: Absolution has received rave reviews since its debut about six months ago, and now can be yours for the crazy-low price of five dollars.



via N4G: pc news feed http://n4g.com/news/1252991/hitman-absolution-for-pc-on-sale-for-5-at-amazon

News::ArmA 3: Even butterflies cast shadows

Initially spotted by Rock Paper Shotgun the guys at PC Games Hardware checked out Ambient Life of ArmA 3 even further and made a video that shows the mighty possibilities of the Splendid Camera feature and the shadows that may be casted by small insects like butterflies or bees.



via N4G: pc news feed http://n4g.com/news/1252984/arma-3-even-butterflies-cast-shadows

News::Mirror.co.uk: Metro Last Light Review

Developed by Ukrainian studio 4A Games and based on the post-­apocalyptic world of Russian sci-fi author Dmitry Glukhovsky, this FPS sequel offers a distinctive, decidedly East ­European take on otherwise well-worn tropes. You resume the role of Artyom, now a soldier in one of the sects struggling for supremacy in the subway society thats sprung up beneath the nuclear wasteland that was once Moscow.



via N4G: pc news feed http://n4g.com/news/1252891/mirror-co-uk-metro-last-light-review

News::5 reasons we're excited for Metro: Last Light - Games Per Second

In just three days, well be seeing the release of Metro: Last Light. By noon, well already be exploring underground stations and beautiful wastelands filled with creepy monsters and terrifying fascists. The anticipated sequel to Metro 2033 will once again feature main and silent protagonist Artyom, still caught in the center of post-apocalyptic Moscow and fighting to save humanity from its end.



via N4G: pc news feed http://n4g.com/news/1252951/5-reasons-were-excited-for-metro-last-light-games-per-second

News::Bioshock Infinite Infusions Guide: Port Prosperity

Gamersyndrome writes: Bioshock Infinite is more than a simple first person game: Irrational Games has inserted so many unique elements that really set apart this game from everything else. While there may not be as many weapons available as in other first person games, there are more creative ways to dispose of enemies than just shooting at them with weapons. Vigors play a big role during battle since they all have some unique features which make them pretty good in disposing of some type of enemies. At the same time Vigors effects can be combined to create some truly devastating attacks. The special Vigors also give more depth to the game since they are more effective when used against certain types of enemies and less effective when used against others.



via N4G: pc news feed http://n4g.com/news/1252908/bioshock-infinite-infusions-guide-port-prosperity