Tuesday, December 13, 2016

News:: 'Overwatch' unleashes Winter Wonderland event

The latest themed event for Overwatch is here, as "Winter Wonderland" has settled in for its run through January 2nd. Players of Blizzard's team-based shooter are getting an update on their consoles and PCs that brings loot boxes filled with over 100 cosmetic items available only for a limited time. There's also a special Brawl mode for the event focused on ice-spraying hero Mei. The 6v6 Mei's Snowball Offensive replaces her weapon with a single-shot snowball gun, that needs to be reloaded at snow piles located around the level, while her Ultimate ability upgrades it for semi-automatic fire.

Source: Play Overwatch, Changelog



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News:: Wow, Age of Empires II HD is still getting DLC

It's nearly 2017, and I'm marveling at the fact that Age of Empires II HD is getting official new content.

Forgotten Empires and SkyBox Labs are putting the finishing touches on Rise of the Rajas, a Southeast Asia-set expansion slated for Steam on December 19, 2016. There's four voiced campaigns, more civilizations (Burmese, Khmer, Malay, Vietnamese), battle elephants, and mangrove forests.

Wow, Age of Empires II HD is still getting DLC screenshot

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News:: PlayStation Network is back with another week of holiday deals

I resisted impulsively buying anything during PlayStation Network's first week of holiday sales in North America, but how will I fare during week two? I don't like my odds quite as much. Half price on Insomniac's underwater metroidvania Song of the Deep will almost certainly be my undoing.

You can peruse the deals here on the sale landing page, or using the listings below.

For recommendations, I'd point to Until Dawn ($10) just like I always do, as well as Rise of the Tomb Raider ($30), Enter the Gungeon ($9), and Gravity Rush Remastered ($18).

PlayStation Network is back with another week of holiday deals screenshot

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News:: Hitman's holiday mission stars the Home Alone bandits

IO Interactive is giving us a compelling reason to revisit Hitman's Paris fashion show level today with a Christmas makeover and the Holiday Hoarders mission. Peter gave us the rundown already, but there is one specific note to bring up. Those two thieving targets? They're named Harry and Marv.

Oh my god. It's goofy stuff like this that makes me love Hitman. I missed it on my first pass through, but the studio's original blog post included a reference to "sticky bandits." It was right there all along!

I almost don't want to go up against the Home Alone burglars, if I'm being honest. Part of that is because I feel bad for them given all of the physical and emotional pain they've endured over the years. They deserve a win. But, also, I'm afraid they're indestructible. Just let 'em keep the presents.

Hitman's holiday mission stars the Home Alone bandits screenshot

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News:: 'Pokémon Go' is live in India and South Asia

Pokémon Go has expanded to a new region about once a month, launching in Southeast Asia and Oceania back in August, parts of the Balkans and Central Asia in September and some of the Middle East in November. Today, the game is finally opening in India and these South Asian countries: Pakistan, Nepal, Bhutan, Sri Lanka and Bangladesh.

Source: Niantic blog



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News:: For Honor, a game that was said to be playable offline, now requires a constant connection

For Honor will require a consistent internet connection to play. This isn't all that unique; plenty of games have this restriction. What is unique about it is the way Ubisoft has backpedaled on previous statements.

A few months ago, For Honor's creative director Stephane Cardin promised a full single-player campaign. Speaking with GameSpot, another creative director said "We built the campaign so that if you bought the game just for that, that you would be satisfied even if you never went online and played multiplayer." Product pages on retailer sites specifically mentioned that For Honor had "an engaging, single-player offline campaign." That is no longer true.

Ubisoft has said today that For Honor will require an online connection to play any of the game's modes. The story is born out of a Ubisoft forum user reaching out to the community team to ask about it. The representative responded "We can confirm that For Honor is an always online experience. Some elements of progression, which is hosted online, are shared across story and multiplayer modes. Players will need to be connected to the internet at all times to play For Honor." Ubisoft has since confirmed it more broadly, dispelling the notion that maybe this is just a misinformed community manager.

A persistent connection seems to be a recurring initiative for Ubisoft, as it allows the publisher the means to fight piracy. Steep is the most recent title that enforced it, as Ubisoft claimed that a shared social world was one of the game's pillars. I didn't find this to be true. In fact, players in your world turned out to be an active hindrance at times. For instance, players who equipped the gas canister to their wingsuit could cause the framerate to crash in surrounding players' games.

Of course, this requirement doesn't indicate a bad game. The two are completely unrelated. In our time with the recent closed alpha, we felt like For Honor had "the makings of a winner." That hasn't changed; it's just that now, both Ubisoft and your internet service provider have to come through.

Confirmed: For Honor campaign is always online [NeoGAF]

For Honor, a game that was said to be playable offline, now requires a constant connection screenshot



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News:: Review: The Little Acre

Years before I talked my dad into letting me play his copy of Grand Theft Auto III, I remember first being introduced to video games through adventure games. The stuff I played back then was just simple Sierra Entertainment titles like Pepper's Adventures in Time and Mixed Up Fairytales. Had it been released in the 1990s, I could easily see Pewter Studios' The Little Acre becoming a fondly remembered game from my childhood.

Even so, as a game released well after most of our childhoods have ended, it's hard to look at The Little Acre without being reminded of games and shows from decades past. The unique and legitimately stunning hand-drawn environments call back memories from a time when that kind of thing was more common. But while the The Little Acre is beautiful and brimming with mystery, the game itself falls just short of taking full advantage of its gorgeous world.

Review: The Little Acre screenshot

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News:: Turtle Rock's next game will be another cooperative shooter

Turtle Rock Studios has had quite the mixed history with cooperative shooters. As Valve South, it developed Left 4 Dead which was an undeniably huge success. And, once the studio went independent, it created Evolve, which more or less flopped. Turtle Rock's sticking to the same formula for the rubber match.

In an interview with GamesIndustry International, Turtle Rock co-founder Phil Robb reveals that the developer's third title will be another cooperative shooter. This one will be free-to-play right out of the gate, and it'll be published by Perfect World. It's also said to have a strong dark fantasy bent. No title was announced, and it's scheduled for 2018 at the earliest.

While Robb refrained from divulging too many specifics about the next project, he did offer some glowing quotes about the free-to-play model. Stuff like: "We can't overstate how helpful [free-to-play] is to us as developers. It's a direct line toward taking the game that we wanted to play when we first started working on it and ensuring that it will be a game that our community wants to play for years to come." It's the exact sort of thing you'd expect from a person who has a financial interest in free-to-play working in his favor.

But, those stock fare quotes were supplemented by a worthwhile indictment of the triple-A $60 product model and how publishers are incentivized to not invest in new properties. "If I was going to boil down our key learnings into one thing, it's that the triple-A boxed product is just not a welcome home for independent developers. It's now a nearly impossible proposition, actually. The major publishers out there are spending [over] $100 million on developing the next iteration of a franchise... and at the same time, they are increasingly hesitant to spend on new IP," Robb said.

He continued "So, as an independent, let's say you are fortunate enough to land a deal for a new boxed product IP, it won't be at a budget which is nearly enough to compete head-to-head against the latest franchise release. At the same time though, that budget will be high enough that it will make it almost impossible to receive any royalties. So, your best prospect in making a new boxed-product IP is to hope you sell enough units that a sequel is greenlit, which again will be at an even higher budget than what you had on the first title. The cycle continues and you still won't be profitable. I think we are now at a point where a $60 asking price will be solely left to the domain of already-established franchises."

It's a bleak, yet realistic, take on the current state of big budget video games. The words "free-to-play" have a Pavlovian effect on some people, causing their eyes to glaze over and their interest to be immediately lost. But, it's also what makes the most fiscal sense for a lot of new properties. We just need to find an equilibrium where free experiences are consistently worthwhile experiences. Turtle Rock's pedigree will hopefully add to that trend in a few years' time.

Turtle Rock: AAA boxed product "not a welcome home" for indies [GamesIndustry International]

Turtle Rock's next game will be another cooperative shooter screenshot



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News:: Review: Star Wars Battlefront: Rogue One: Scarif

The Star Wars Battlefront season pass has gone from the nostalgic and iconic with its Death Star expansion straight into unfamiliar territory. The game's fourth and final add-on, Rogue One: Scarif, draws from the upcoming spin-off movie and its tropical beach planet.

Does it end on a high note? Mostly.

Review: Star Wars Battlefront: Rogue One: Scarif screenshot

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News:: The Little Acre might be your cure for the point-and-click blues

Just a father and daughter out to find grandpa. That all sounds simple enough, but it can't actually be that easy. The genre's roots won't allow it. Everything has to be far more obtuse than anyone would ever imagine.

The Little Acre is a new point-and-click adventure from Dublin-based developer Pewter Games. It's the story of Aiden's quest to solve the disappearance of his father. Along the way, he's sent to some sort of strange land. Complicating things (or maybe making them better), his daughter Lily accompanies him and gets into her own snafus.

The trailer for The Little Acre shows exactly the tone Pewter Games is shooting for. That warm aesthetic, the adorable animations, all the cuteness in the face of adversity. Yes, this one will probably tug at the heartstrings.

The Little Acre released today on PC, PS4, and Xbox One. We'll have a review shortly with our thoughts on Aiden and Lily's big day out.

The Little Acre might be your cure for the point-and-click blues screenshot



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News:: Nominees for Destructoid's Best VR Game of 2016

Modern VR is in its infancy, but three big publishers came out of the gate swinging this year.

Oculus, Valve, and Sony are all vying for your attention (and by proxy, an entire paycheck to pay for the tech), and in that confrontation, some great games were born. No, not just tech demos, but full-on experiences that either require a virtual reality device, or are better for it.

The VR war is only going to get more competitive and nastier next year, but for now, consider this the calm before the storm. Here are Destructoid's nominees for Best VR Game of 2016...

Nominees for Destructoid's Best VR Game of 2016 screenshot

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News:: Hell yeah, Agony is happening because it killed its funding goal

Those who lusted after Agony won't find reason to be wrathful after hearing this news. Agony is definitely going to happen because of a very successful round of crowdfunding on Kickstarter.

The bar was originally set for a very spooky $66,666 CAD (approximately $50,800 USD) and Agony well surpassed it. When the campaign ended earlier today, it amassed $182,642 CAD (approximately $139,200 USD) -- almost triple the amount developer Madmind asked for.

Because of this surge in funds, Agony is getting a good number of extras that hadn't been part of the plans from the start. Among other things, there will now be a VR version, multiple endings, and boss fights. Hell just got a whole lot more complicated.

It's no secret that Agony is a game that we're eagerly awaiting. We had an early opportunity to go hands-on with it at this year's Poznan Game Arena in Poland, and we were simply awestruck. It easily won our award for best game of the show.

While it was slated for quarter one of 2017, all the add-ons have understandably pushed the release window back to quarter two. Ironically, an extra few months might feel like a long time to wait for eternal damnation.

Agony [Kickstarter]

Hell yeah, Agony is happening because it killed its funding goal screenshot



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News:: 'Orcs Must Die' developers are plotting to enter eSports

Competitive online games are a rapidly growing industry, driven by the explosive popularity of eSports. Titles like League of Legends, Dota 2, Call of Duty and Overwatch dominate the professional gaming scene, and studios across the globe are implementing competitive modes in their games. Robot Entertainment, the studio behind the tower defense series Orcs Must Die, is no different.

"I can't tell you everything, obviously, but we're always working on some maybe head-to-head competitive style gameplay with this," Orcs Must Die Unchained designer Jerome Jones says. "We have to figure out the right way to do it. ...We'll have to figure out our little niche, but we are definitely working on those types of things."



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News:: Newest Tales of Berseria trailer doesn't hide censored scene

There's been a lot of outrage over Japanese games getting censored over the years, particularly with respect to sexuality. Lingerie outfits were replaced with Zelda and Samus costumes in Fatal Frame 5, swimsuits were changed to fashionable streetwear in Tokyo Mirage Sessions, and the ability to view Kairi's underwear was removed in Kingdom Hearts 1.5. Call it censorship, appealing to regional sensitivities, or whatever you want, changes are made. It's not true such changes or censorship happen now more than in the past, but thanks to the witchcraft that is the internet, we are able to see what games are like before they are localized and thus complain about differences.

With recent controversy in mind, DualShockers asked Tales producer Yasuhiro Fukaya whether they would censor Velvet's, the main protagonist, clothes which are quite tattered and revealing. Fukaya assured everyone by saying "I promise. Velvet's costume will surely be the same in the western version" and further added "I believe that those who support the Tales Of series like to have exactly the same content as the Japanese version. We believe it’s ideal and the best option to bring exactly the same game experience and design to the western countries."

Well, his promise appears to be kept, at least on the clothing front. However, despite his beliefs, we won't be getting the exact same game. The censorship is surprisingly not about sexual content, but rather a violent scene where a certain character is injured. Specifically, the Japanese version shows the character being stabbed clean through the abdomen, but the western version instead shows the character floating and being hit by a magical attack of some sort. Here is the scene in question: Warning: potential spoilers.

An apology explanation was made on the Tales Series Facebook page, stating the game would not be able to retain its "16 rating" if they did not change that scene. They state the story impact is the same and that "Everything else is exactly the same as the Japanese version." This game and this scene isn't going to be revered like a Shakespearean play either way, but changing something as simple as the method of attack or murder can diminish emotional investment and the overall effectiveness of a scene. Mufasa's death in The Lion King would not be the same if Scar merely cast a magic death spell on him.

Due to the potential spoiler-y nature of this scene, I originally chose to not report on it. But it's pretty damn bold to show off that very scene in your newest story trailer. So maybe it's not spoiling much after all, since they're showcasing it in trailers. All in all it looks like a solid game that I'll definitely be playing, but there's going to continue to be murmurs about preserving artistic expression versus securing lower ratings for the sake of money.

Newest Tales of Berseria trailer doesn't hide censored scene screenshot



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News:: Overwatch's winter update is now live

Overwatch's Winter Wonderland event has just begun, and both PC and console players should now have access to the most recent update. In addition to the expected holiday themed skins, sprays, highlight intros and emotes, there's also a new Brawl that sees two entire teams of Mei throwing snowballs at one another. 

The new patch brings some huge changes to Overwatch, including the Oasis control point map and a newly overhauled Symmetra. It's fairly hefty as a result, and for the PC version it clocks in at 1.25 gigabytes of data. The King's Row and Hanamura maps have been decorated with snow and festive lights, and players will find stacks of presents and decorated trees they can blast at with their various weaponry.

The highlight of the patch is the new winter-themed skins available to several of the characters. As in the Halloween event, all of the new items can be purchased with credits, though they cost three times as much as those that are always available. Players will be able to earn winter event Loot Boxes from now until January 3 when the event is scheduled to end. Each will have at least one of the over 100 new items, though the majority of these will inevitably be sprays and voice lines for every character. Everyone who logs in during the event will get one Loot Box for free, and they can be earned or purchased as normal for the duration of the event. Once it ends, players won't be able to buy or earn the winter items again until next year.

There are lots of neat skins to buy, but Santa Törbjorn (who was teased two years ago!) Yeti Winston, and Mrs. Claus Mei are probably my favorites. Mei and Winston's new outfits are especially welcome since neither of them got any new costume options during the Summer Games or Halloween events.

Jingle all the way to Overwatch's Winter Wonderland [Blizzard]

Overwatch's winter update is now live screenshot



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News:: Nominees for Destructoid's Best PC Game of 2016

When it comes time to pick Game of the Year, there's one thing and just one thing that you look for: Quality. If it's good, like cream-of-the-crop good, it belongs in the conversation. Brevity is not a strong suit of this year's PC list.

That is to say, there were a lot of good games that came to PC in 2016. We have 17 titles that we believed deserved consideration for PC Game of the Year. Of those, five of them (five!!) were scored perfect tens (including The Witness, the second ten I've ever given). The competition's bound to be stronger as the term "console exclusive" becomes ever-closer to extinct, at least within the PlayStation and Xbox families.

On the bright side, the nominee stage is relatively easy. Err on the side of including it and let the whole staff sort it out. It's the sorting that's tough, choosing just one game while staring at so many that rightfully deserve the award. We'll cross that bridge when we get there.

Here are the nominees for Destructoid's Best PC Game of 2016:

Nominees for Destructoid's Best PC Game of 2016 screenshot

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News:: We anime now! Atelier Sophie and Nights of Azure coming to Steam

Forty percent of all Steam games were released in 2016. That's over 4,000 more games to complete if you have the delusional goal of playing every game ever like little ole OCD Cory. Sure a lot of those games are just garbage, but it sure is one wild party; a party that Gust has decided it wants to be a part of, finally leaving that PlayStation basement. Gust will for the first time bring games to PC.

Nights of Azure and Atelier Sophie, the four-quadrillionth game in the Atelier series, will get Steamy on February 7, 2017. Hopefully this results in future titles releasing on PC and consoles simultaneously. PC users often clamor about wanting more console-only games ported to Steam. Now it's their job to support those games and show developers they made a good move.

Atelier Sophie and Nights of Azure coming to PC via Steam on February 7 [Gematsu]

We anime now! Atelier Sophie and Nights of Azure coming to Steam screenshot



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News:: The BioShock trilogy is now playable on Xbox One backward compatibility

I'm in love with how developers and Microsoft have been pushing backward compatibility on the Xbox One. 2K may have released an updated version of BioShock, but you can now just play the original 360 release on your shiny new box. That is a surprisingly user-friendly move for a company to make, even if mega fans probably already bought the remastered collection.

As of today, BioShock, BioShock 2, and BioShock Infinite are playable on Xbox One via your original 360 discs (or digital purchases). I'm unsure if the DLC is included, though other games with DLC did contain them. I'm sure the games also run a little better on Xbox One, so it might negate getting the "collection" unless you want a true 1080p presentation. Honestly, the games don't look that much better in the remastered format, though BioShock Infinite is nice looking on PC (and subsequently on PS4 and Xbox One).

As Major Nelson notes, these titles now bring the Xbox One backward compatible catalog up to 300 games. While I can't find a 100% definitive number of games, it looks like the 360 contained around 1,173 titles, so we're about 30% of the way to a full library. I doubt we'll see every game (Guitar Hero and DJ Hero are basically impossible to emulate), but having a majority of the library available would go a long way towards making the Xbox One a valuable purchase.

At least I won't have to rebuy any older games to play them again, unlike some other system (*cough* PS4 *cough*).

The BioShock trilogy is now playable on Xbox One backward compatibility screenshot

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News:: Oculus CEO Brendan Iribe steps down, will lead PC VR group

Brendan Iribe has been the CEO of Oculus VR since its inception in 2012, working with founder Palmer Luckey to essentially bring virtual reality into the mainstream. In a blog post today, though, Iribe announced a pretty major change in his role: he's vacating the CEO seat and moving within the company to lead its PC VR group. "As we've grown, I really missed the deep, day-to-day involvement in building a brand new product on the leading edge of technology," he writes.

Source: Oculus VR



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News:: 'Yooka-Laylee' won't come to the Wii U

Playtonic has announced today that its debut game Yooka-Laylee will no longer be coming to Wii U. Citing "technical difficulties" the studio says it will now release the anticipated platformer on the Nintendo Switch. Playtonic also announced a release date for the other platforms, with the game launching on PC, PlayStation 4 and Xbox One on April 11th 2017.

Source: Playtonic Games



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News:: Sadistic co-op puzzle game Death Squared coming to PS4 too

The devious trial-and-error friendship-destroying puzzler Death Squared was previously only announced for PC and Xbox One, but these days it only makes sense to bring games to as many platforms as possible. Why should Microsoft have a monopoly on the sadistic destruction of colorful robots? It shouldn't; therefore Death Squared is coming to PlayStation 4 as well.

Each version will have its own subset of unique skins and levels, and the PS4 version will have exclusive "controller features." I assume that just means the light on the back will turn red and the speaker on it will make a noise when you die. But maybe there's more to it! As long as every version gets that sweet Mr. Destructoid skin, I don't mind.

Sadistic co-op puzzle game Death Squared coming to PS4 too screenshot



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News:: Someone Google Translated 'Final Fantasy'

As much as we love them, Japanese role-playing games can be baffling at the best of times. Yet thanks to some clever localization, teams of writers and translators around the globe have managed to make sense of these intriguing adventures. But what if these localization teams didn't exist? That's the question translation enthusiast Clyde Mandelin asked, resulting in him rigging up a program to Google Translate Final Fantasy IV.

Source: Legends of Localization



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News:: Review: Super Mario Maker for Nintendo 3DS

Way back in the day, console ports of arcade games were expected to typically pale in comparison to their quarter-sucking counterparts, and we were okay with that. Flash forward twenty or so years and parity is essentially expected between home console versions and handheld ports.

Something as simple as a Super Mario Bros. game would surely make an easy transition from the Wii U to the 3DS, right?

Review: Super Mario Maker for Nintendo 3DS screenshot

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News:: 'Drive!Drive!Drive!' is the most fun you can have on 16 wheels

I'm not sure when I fell out of love with driving games. Sure, I'll still play Mario Kart multiplayer when the occasion calls for it, but somewhere between the various Gran Turismo, Forza and Need for Speed titles I got bored. Drive!Drive!Drive!, which arrived on Steam and the PlayStation Store this morning, got me interested again.

Drive!Drive!Drive! is... different. You're not just in command of one vehicle in a single race. No, you're in charge of two, three or sometimes even four cars, each racing on their own track against AI opponents.

Source: Drive!Drive!Drive!



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News:: No games received the Platinum Prize at PlayStation Awards 2016

Similar to the way music records get fancy records or child entertainers get golden play buttons, special prizes of platinum and gold are given out to top selling games in Asia at the PlayStation Awards. Except, no game was awarded a platinum prize this year, which goes to any game that moves over one million copies on PlayStation systems. This year's event covers games released between October 1, 2015 and September 30, 2016. Dragon Quest Heroes, Minecraft, and Metal Gear Solid V: The Phantom Pain received the platinum prize in 2015.

There were, however, several games that qualified for the gold prize for selling more than 500,000 units.  They include Call of Duty: Black Ops 3, Dark Souls III, Dragon Quest Builders, Dragon Quest Heroes II, Persona 5, and Sword Art Online: Lost Song.

PlayStation Awards 2016 winners announced [Gematsu]

No games received the Platinum Prize at PlayStation Awards 2016 screenshot

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News:: After nearly two years, the Xbox One streaming app for Oculus is out

Xbox One to Oculus Rift streaming was announced back in mid-2015, and now, it's finally available. What the app basically does is create a giant virtual screen, allowing you to utilize the Xbox One interface directly. The key is that said screen can be manipulated to your will, and display information on the sides of it. Other than that, it's an extension of what you can already do on a Windows 10 machine.

While many VR streaming or video UIs are overly simplistic, some are striving to provide a level of detail that you can't really get out of a standard TV. When the day comes that every VR app is like that, I'll be interested in switching over to VR more for video -- for now, I'm mostly content with just gaming with a headset.

Xbox One Streaming [Oculus]

After nearly two years, the Xbox One streaming app for Oculus is out screenshot

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News:: New SNES fighting game set to launch in February 2017

The Super Nintendo was the most popular console of its generation, and nearly 50 million units were sold worldwide. There's no telling how many of those are still in working condition, but you may want to warm up a CRT television, dig yours out of the back closet and start practicing your quarter-circle inputs. A NeoGAF poster who goes by Hayama Akito found information about a new fighting game coming to the defunct system early next year. 

The last Super Nintendo consoles were manufactured in 2003, but the system was host to the boom of fighting games that followed Street Fighter II's home release in 1992. Seemingly hundreds of knock-off titles followed Street Fighter, from Killer Instinct and Mortal Kombat to Fighter's History and Clay Fighter. Obviously, some were of better quality than others. Though it never made it to the Super Nintendo, SNK's King of Fighters  was one of the more successful fighting game series that launched in Street Fighter II's wake.

Over a decade after the last Super Nintendo rolled off the assembly lines, several ex-SNK employees decided to take what they'd learned from King of Fighters and Art of Fighting and program a brand-new SNES fighting game. Called Unholy Night: The Darkness Hunter, the title looks to have a supernatural theme, with multiple vampires and a werewolf among the playable characters. Six characters have been shown off, and that's probably as many as there'll ever be. Don't forget that fighting games used to be a lot simpler in the 90's.

The game's information page is in Chinese, but it looks like all of the text will be in English. From what I can tell, there are two human characters named Reinhardt (a medieval knight, carrying an oversized cross as a weapon) and Emily (a young girl who attacks with twin daggers), a Human/Vampire hybrid named Blaze (the hero of the game, he wields a longsword), and a Werewolf named Wurzel. Rounding out the cast are two full Vampires, a male named Cronos and a female named Nightmare. 

Unholy Night is planned for a February 2017 launch, and according to the post, the game will receive a physical release on actual, 32 Megabyte Super Nintendo cartridges. The price has yet to be determined. You can see some screenshots below.




Post76.com and Vincent Wan [Facebook] Via NeoGAF

New SNES fighting game set to launch in February 2017 screenshot

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