Sunday, April 29, 2018

News:: I am Gamer, hear me roar.

[The best blogs speak to the hearts of many within a community. ShadeOfLight does exactly that with his thoughts on being open and honest about your own interests, hobbies, and even personality. Who here hasn't felt odd or self-conscious about being a gamer at one point or another in their life? Hopefully Shade will inspire you to shed that veil you put over your nerdy side and be the best you possible. I know he has for me. ~ Wes]

Confidence is hard. Even at the best of times, everyone feels self-conscious at some point or another. Us gamers might have it worse than most in that regard, since what we do isn't always immediately accepted or understood by everyone we meet. Up until recently, this was an issue that I struggled with immensely.

Fortunately, we can all learn things about ourselves as we go along. We discover, we think, we adapt, we improve. This blog is about what I've learned about myself over the past few months regarding confidence and self-acceptance.

I am Gamer, hear me roar. screenshot

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via destructoid https://www.destructoid.com/i-am-gamer-hear-me-roar--499020.phtml

News:: Valve won't release 'Dota 2' patches during major tournaments

Valve has learned a hard lesson about the importance of patience with game updates. The company recently switched to a rapid-fire two-week patch schedule for Dota 2, but has announced that it will delay patches when they coincide with major eSports tournaments. The most recent update arrived right in the middle of the Epicenter XL tournament, creating havoc for players who had less than a day to adapt to significant gameplay changes. Imagine if a football league suddenly changed the rules before the end of the season -- it'd be alarming if your sports career depended on it.

Via: Kotaku

Source: Dota 2 (Twitter)



via Engadget RSS Feedhttps://www.engadget.com/2018/04/29/valve-delays-dota-2-patches-for-esports-tournaments/

News:: It's time for Professor Layton to reinvent itself

The video game industry is approaching middle-age. Since the days of Pong and the arcade scene, it’s grown into the gorilla it is today, bringing in billions of dollars from the many different platforms available to players. Some of the gaming’s most popular franchises are also getting old. Space Invaders, Donkey Kong, Mario Bros.; they’re all at the upper end of what we consider to be a millennial. Soon they’ll be annoying their friends on Facebook by endless posting pictures of their kids and filling up their feeds with pictures of cats in dresses. The flirty 40s will not be a good age for many games, which is maybe why so many of them are reinventing themselves.

Over the past year and a half, we saw three massively popular franchises refresh or reimagine exactly what kind of game they are. Resident Evil VII returned to its horror roots and changed up the perspective for a deeply original experience. The Legend of Zelda: Breath of the Wild cast off the cookie cutter design the series had leaned on for more than 20 years to bring players something fresh and bold. Then there’s God of War.

There absolutely was and is nothing wrong with the classic God of War formula. In fact, I hope other developers come along and continue to grow what Santa Monica Studio started. It’s also beloved, which is why there were so many naysayers when the new game was revealed. There are still some out there, but most have been silenced by the tremendously positive response from press and players alike. Would God of War be as celebrated if it kept true to the original formula? Maybe. Perhaps in another universe, that’s what happened and it too found itself at the top of Metacritic. But in our universe, Cory Balrog and Sony took a risk, found inspiration from their contemporaries, and created something marvelous. It’s time for Professor Layton to do the same.

The Nintendo DS is still my favorite video game device to date, and a big reason why is varied video game genres I was exposed to on it. Several days ago, as the GameStruck4 hashtag made its rounds on Twitter, I posted my four defining games with Hotel Dusk: Room 215 included. It is the game that turned me on to Japanese-style, adventure games. Without it, I would have never given Professor Layton a shot when it launched a year later. While the Hotel Dusk series is dead and gone, may it rest in peace, Professor Layton is still hanging around. Seven main entries later, it’s still largely the same as it ever was as the rest of the industry has moved on. While I still enjoy Layton titles as is, it’s not hard to see the franchise as stagnant.

That’s a common complaint with Japanese developers. Many find a formula and ride to the point where only the most niche of its audience will find it acceptable. Professor Layton & The Curious Village was a monster right out of the gate, selling more than five million copies. Then the sequel sold less than four million copies. Then less than three, less than two, and now who’s to say. Despite solid name recognition and a general appreciation of the character and developer, people just don’t seem to care. I don’t want Professor Layton to go away like some franchises at the end of the DS era; I want the series to reinvent itself.

The age of the two screen gaming device is sunsetting. The DS and 3DS had a great run and there are still wonderful titles ahead on the latter, but the immediate future is single screen. Be it Switch or smartphone, the Layton of tomorrow is on one screen.

Level-5 knows this. Two of its biggest franchises are seeing changes with how they’re played to adjust. The upcoming Inazuma Eleven will feature a completely reworked control scheme and one would assume Yo-Kai Watch on the Switch will have to reinvent its battle system. Layton, if Level-5 keeps its intent on seeing the series on Switch, will have to follow suit. Layton’s Mystery Journey's presentation on mobile was nothing more than tourniquet for the franchise, and future installments will have to embrace the strengths of whatever platform it appears on. Like Layton Brothers Mystery Room did when it released on smartphone. That was a clever little game that absolutely used its chosen platform to its advantage.

Where does it go from here? Well, there are boundless options and examples for it to follow. Perhaps it reconnects with its roots like RE VII and gives us a new adventure with just Layton and Luke. Maybe it takes a page out of Breath of the Wild’s book and trims all the fat from the series -- like hint coin searches -- and offers players a more open-ended mystery that casts off the linear narratives of the original series. Or maybe it pulls from God of War and finds inspiration in its contemporaries. Puzzle games like The Witness and The Talos Principle are branches on the tree grown from the seed of Myst. They’re also two the best the genre has seen in the last five years. I know a Layton game doesn’t play like one of those, but God of War didn’t play like The Last of Us until it did.

We know there is another Professor Layton coming this summer. That’s all we know, but until I see it I’m going to keep my expectations low. I love this series, its setting, its characters and its charm, but I know if it ever wants to see the heights it once hit, it’s going to have to undergo a transformation.

It's time for Professor Layton to reinvent itself screenshot

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via destructoid https://www.destructoid.com/it-s-time-for-professor-layton-to-reinvent-itself-500117.phtml

News:: Reminder: Today is the last day to get Legendary Pokemon Raikou or Entei at Target

Yesterday, I stopped by Target to pick up Janelle Monaé's new album because I'm an old, white guy who still buys albums at Target when it dawned on me I hadn't stopped by the store yet to pick up a code for this month's Legendary Pokémon Celebration. Perhaps it wasn't on my mind because, despite signing up for the Pokémon e-mail list last month, I wasn't sent my code for Regigagas or Heatran.

Turns out, it's a good thing I remembered because the giveaway promotion ends today, April 29. So if you haven't stopped by to pick up your code, you better do it before your local Target closes. As a reminder, this month's Legendary promotion nets Pokémon Sun and Ultra Sun players an Entei while Moon and Ultra Moon players score a Raikou.

It has not yet been announced how next month's giveaway will work, but when it starts, players will be able to pick up either a Xerneas or Yveltal.

Raikou & Entei (Pokémon)

Reminder: Today is the last day to get Legendary Pokemon Raikou or Entei at Target screenshot



via destructoid https://www.destructoid.com/reminder-today-is-the-last-day-to-get-legendary-pokemon-raikou-or-entei-at-target-500875.phtml

News:: Here are six games to play with the tiny humans in your life

I'm creeping into my late twenties, which means a lot of the people in my social circles are getting married and deciding to have children. Instead of buying sarcastic t-shirts about how I am very much not about that life right now, while secretly munching through my third packet of Farley's Rusks, I am actually quite stoked to become an auntie figure, or perhaps even a godmother sometime in the future. Kids are like library books – fun while they last, but you're glad to hand them back at the end. In part because of the smell.

Now, of course, any self-respecting auntie or uncle needs to teach their underlings the ways of the video game. Thankfully, the vast majority of "children's" games are more like fun for all the family, similar to how Harry Potter took off among adult readers. So, I've provided you with six suggestions of how to take some of the mind-numbing boredom and frustration out of babysitting, and find a way to share your hobby with your miniature chums.

As an aside, there are a couple of games I'm fairly sure will belong on this list, but I haven't played enough of them to feel confident including them. If you've played Yoshi's Woolly WorldKirby's Epic Yarn and Donkey Kong Country: Tropical Freeze, I'd particularly love to hear your thoughts on their suitability in the comments!

Here are six games to play with the tiny humans in your life screenshot

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via destructoid https://www.destructoid.com/here-are-six-games-to-play-with-the-tiny-humans-in-your-life-500797.phtml

News:: Arrests made as PUBG continue aggressive anti-cheating efforts

Over on the official Steam page for Battle Royale pioneer PlayerUnknown's Battlegrounds, a community update reports that arrests have been made as part of developer Bluehole's continuing efforts to crack down on in-game hacking and/or cheating.

In the statement, PUBG Corp reiterate their ongoing promise to impose severe penalities to groups who create unauthorised coding tools and hacking programs for the popular MMO shooter, going as far as to name some of the fifteen suspects who have recently been arrested and fined for doing so.

"15 major suspects including 'OMG', 'FL', '火狐', '须弥' and '炎黄' were arrested for developing hack programs, hosting marketplaces for hack programs, and brokering transactions". reads a statement from local investigative authorities. "Currently the suspects have been fined approximately 30mil RNB ($5.1mil USD). Other suspects related to this case are still being investigated".

That's a lot of moolah to pay up for enabling players to win rounds in a video game. No doubt Bluehole, Microsoft and all other parties invested in PUBG's success are hoping that these serious repercussions will prevent further groups from creating and selling their own game-breaking software.

PUBG Corp goes on to claim that, more often than not, cheat software comes loaded with Trojans and other viruses, and encourages the PUBG community not to download any unofficial programs related to the game. You can read the full statement at the link below.

PUBG Update on anti-cheating efforts [Steam]

Arrests made as PUBG continue aggressive anti-cheating efforts screenshot



via destructoid https://www.destructoid.com/arrests-made-as-pubg-continue-aggressive-anti-cheating-efforts-500845.phtml

News:: Ben Heck's Sega Saturn teardown

By popular request, Ben is tearing down the retro Sega Saturn games console. Back in the day, the Saturn was Sega's attempt to compete against Sony's PlayStation, even though it already had a CD-based console add-on for the Genesis / Mega Drive in the form of the Sega CD. In this episode we check out the internals of the Sega Saturn and what chips and processors were used, including the ubiquitous Motorola 68000. What hardware have you tore down or made portable? Let the team know over on the element14 Community.



via Engadget RSS Feedhttps://www.engadget.com/2018/04/29/ben-hecks-sega-saturn-teardown/