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Wednesday, February 26, 2014
News::Thief - SweetFX vs. Vanilla screenshot comparison
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News::Dusting off Ubisofts I Am Alive
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News::Hearth Stone Pixel Judge Preview
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News::Thief - All Collectible Locations Guide
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News::Team Karmaflow Releases Music Teasers
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News::The Best Japanese Indie Games Youve Never Played Sweet Home Edition
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News::The Simple Gamers #56 A New Year
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News::Gamers-Association: BeatBlasters III Review
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News::Plants vs Zombies: Garden Warfare Now Available
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News::Our Week in Games - Week 71 [The Reticule]
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News::Reworked Xerath champion review
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News::Oculus Rift and Elite: Dangerous - Impressions
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News::Ubisoft: 'Assassin's Creed 4's' Caribbean world hit new milestone of credibility
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News::Ubisoft on Assassin's Creed 4's Edward and the type of hero fans can expect next
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News::Halo 2 Let's Play
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News::Ikaruga Review [The Reticule]
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News::Interview: Bethesda's Pete Hines on the legacy of Wolfenstein and the ESO subscription model
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News::Scribble: Titanfodder
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News::Does a Porn Parody Game Treat Elizabeth With More Respect Than Bioshock Infinite?
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News::Steam developers can now start sales without Valve
Developers with games on Steam can initiate sales without seeking approval from Valve now that new Steamworks tools have gone live. Promotions can be scheduled up to two months in advance and the discount percentage and sale promotion can also be customized.
It's worth mentioning that game discounts have a maximum run time of two weeks and promos for an individual title have to be spaced at least two months apart. Keeping that in mind, we're not likely to be flooded with Steam sales -- at least not any more than usual.
It's nice to see Valve give developers more autonomy. Sweet, delicious freedom.
Steamwork developers now can self discount their games without Valve approval [reddit]
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News::Ryan's Most Anticipated Games of 2014
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News::Universe Projects Finishes 1st Development Phase, Plans Dogecoin Integration
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News::Thief Review | The Controller Online
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News::Oh really? Xbox One named a 'Product of the Year'
Microsoft can add a bit more hardware to the Xbox One's trophy case. The Xbox One has been named the Product of the Year in the home entertainment category by the Consumer Survey of Product Innovation.
While more than 45,000 people voted, there's no mention of what sort of qualifications those surveyed needed to have. Regardless, Xbox One joins the illustrious ranks of the likes of Dial Coconut Water Hydrating Body Wash and Duncan Hines Red Velvet Cupcakes as winners.
This victory might ring more hollow than it first appears.
Xbox One Named a 2014 "Product of the Year" Winner [Xbox Wire]
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News::ADG Short And Simple Review: Thief | EGM
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News::Rumor Battlefield 4 Naval Strike Emerges March 18, According to Origin
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News::Cloudbuilt Preview: Building Towards Cloud 9 | GamerTell
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News::Call it a Comeback? Jane Jensen on the Return of Story-Driven Adventure
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News::MXGP on PS Vita isn't a Port of its Console Counterpart
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News::Minecraft update 1.7.5 released
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News::[Continue Play] Defining Moments: The Voices of Tamriel
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News::Indie Gala Rise of Flight Bundle Soars High
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News::This is Possibly the Best Scene in Castlevania Lords of Shadow 2
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News::Tropico 5 Beta Sign-ups Open
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News::Exploring The Slipperiest Slopes of SNOW | Hardcore Gamer
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News::Five Facts - Variety Pack #3
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News::Lets Build in Minecraft - Geoff's Anatomy Part 2
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News::Yes, really: There's a new Razor scooter game coming
Remember the whole Razor scooter fad? Like, from back in 1999? And when there were even games about it back on the PlayStation 1? Well here I am in 2014 writing about the development of a new Razor scooter game in the works for the Xbox One, PlayStation 4, and Wii U. I can't believe I just wrote this sentence.
Renegade Kid (makers of such titles as Moon, Dementium, Mutant Mudds Deluxe ) are developing Razor Global Domination Pro Tour, which will be out sometime in 2015. How there is a market for this at all is just beyond me.
Seriously, is someone pulling a prank on us? Did I get sucked into a parallel dimension?
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News::Former PixelJunk devs' Nova-111 looks real clever
The concept of "real-time" has begun bleeding into the otherwise turn-based world of Nova-111 , a super-neat-looking game from ex-PixelJunk developers. I'd recommend watching this trailer to get a better handle on what that means, exactly. In short: "good things."
I got a bit of a mobile vibe from the footage, but Nova-111 is thankfully planned for release on PC, Mac, and Linux this year. As much as I like the look of the aforementioned gameplay premise, it's the sci-fi theme and charming personality that push this one over the top for me.
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News::NASCAR '14 Daytona 500 race gameplay
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News::[Continue Play] Review: Max Payne 3
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News::RPG Maker VX Ace gets Steam Workshop support
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News::KOTOR 3 Fan Game In Development
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News::Sell your eggs to afford these fine Assassin's Creed bags
Like Ubisoft and Assassin's Creed, do you have more money than you know what to do with? Buy these $500 Black Flag bags, then.
Yes, they’re not cheap. But both bags are made with Italian full-grain bovine leather, with authentic details and exquisite workmanship. And both bags are extremely limited: only 100 of each have been produced – so once they’re gone, they’re gone for good.
Actually, I'm cool with both the messenger bag and sailor bag. Game merchandise is usually tacky and cheap. These are actually sort of nice. Not $500 nice, but nice. Maybe reach a healthy middle ground next time, Ubisoft. Something more accessible to all fans than a premium limited 200 run that costs more than the consoles the series is played on.
It reminds me of when Resident Evil 4 came out and I wanted a replica of Leon's jacket. Probably for the best that never happened. What am I, some kind of nerd?
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News::The Daily Five: Harsh Gaming Truths
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News::Immersion in gaming: Less is definitely more
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