Monday, March 13, 2017

News:: 'D&D Beyond' takes the pen and paper out of tabletop RPGs

Despite all the newfangled ways one can play Dungeons and Dragons, there's something special about playing it the old fashioned way -- in person with a bunch of friends and a geometrical mess of dice. Still, if you want to modernize your tabletop adventure just a little, you'll have the option soon. Wizards of the Coast just announced that it's working with Curse to create an official digital toolset designed to replace the pen and paper character sheets of yore.

Source: Dungeons and Dragons, D&D Beyond



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News:: Latest PS4 update found to reduce PlayStation Move 'jitter'

With last week's 4.50 firmware update for PlayStation 4, it seems that Sony has improved its PlayStation Move controller tracking. By now, you've no doubt seen or at least heard about "jitter" problems, in which a person could be playing something like Batman: Arkham VR and have their virtual hand wobble back and forth despite holding their Move nice and steady in real life.

It has been one of those minor annoyances I've just learned to accept, and I think that goes for a lot of other PlayStation VR owners. The situation isn't completely fixed yet, but based on findings by YouTube user iWaggleVR, there are noticeable improvements with jittery Move controllers as of firmware 4.50.

He tested Move-centric PlayStation VR games like the aforementioned Arkham VR, London Heist, and Job Simulator for this well-done analysis video. Sure enough, I booted up a couple of these titles and noticed similar results. I'm still seeing jitter with my Move controllers, but it's not as distracting.

That said, it sounds as if the wobble issues users can experience with their PSVR headset and DualShock 4 (which are also tracked by the camera) are the same as before. Maybe one day.

iWaggleVR [YouTube via NeoGAF]

Latest PS4 update found to reduce PlayStation Move 'jitter' screenshot



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News:: Go on, watch Nintendo's full GDC talk on Zelda: Breath of the Wild

By now, you've hopefully seen and enjoyed some of the fun Legend of Zelda: Breath of the Wild production anecdotes to come out of Nintendo's 2017 Game Developers Conference presentation. A couple of them -- the team's delightfully lo-fi prototype and convention-bucking experiments with outrageous character designs and story concepts -- popped up right here on this site.

Now you can see that full hour-and-a-half GDC session for yourself.

Essentially, it's game director Hidemaro Fujibayashi, art director Satoru Takizawa, and technical director Takuhiro Dohta talking in great detail about what went into Breath of the Wild and why. This is the type of brain-picking access we don't always get out of Nintendo, and it is just lovely to take in.

There's even more behind-the-scenes footage on the way. Tomorrow, March 14 at 6:00am Pacific, Nintendo will put out a three-part video series detailing the making of Breath of the Wild.

I suspect there will be some overlap, but I'm down to watch this, too.

Nintendo of America [Twitter]

Go on, watch Nintendo's full GDC talk on Zelda: Breath of the Wild screenshot



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News:: Bloody sci-fi shooter 'Strafe' lands on PS4 and PC in May

Strafe is a lovely little homage to classic games like Doom or Quake -- it's built to feel like a first-person shooter from 1996 but features modern mechanics, updated graphics and buckets of blood. We got our hands on the game during E3 2016 and had a blast shooting space monsters in the face. Everyone will have a chance to do the same on May 9th, when Strafe lands on PlayStation 4, PC and Mac.



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News:: A quick taste of Destiny's Age of Triumph update, the last one before Destiny 2

The sequel to Destiny, or "Destiny's Child" as it's affectionately called in Destructoid's staff chat, is coming later this year. That doesn't mean the original game has faded into obscurity. There's one last event planned that will pay homage to everything that has happened in-game over the past three years.

On March 28, the Age of Triumph event will start and it'll revitalize every raid that Destiny has ever featured. Moreover, Bungie's tweaking them all to compensate for the current 400 Light cap. The schedule is: Crota's End in week one, Vault of Glass in week two, King's Fall in week three, and Wrath of the Machine in week four.

Leading up to Age of Triumph, Bungie's holding regular livestream events to slowly reveal more details. The next one will take place on Wednesday March 15 at 10am Pacific. This trailer serves as a teaser for that broadcast. 

It's savvy to send Destiny off into the sunset with a greatest hits collection. The core group who still plays Destiny seems to be made up mostly of people who put MMO-like hours into it, the ones whose playtime has a comma in it. Without any new content planned, the best Bungie could do is to let them relive the raids from their past. Then, it'll feel as though things have come full circle and they'll be ready to leave this behind and dive deep into the sequel.

A quick taste of Destiny's Age of Triumph update, the last one before Destiny 2 screenshot



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News:: Jaffar and Lucius are lined up for Fire Emblem Heroes

Familiar characters are the lifeblood of Fire Emblem Heroes, and soon enough, the mobile strategy title will have a new batch of folks to recruit and power-level and love with all your heart and soul.

As relayed by the game's Japanese Twitter account, we'll soon be able to roll Ninian, Karel, Priscilla, Rebecca, Lucius, and my boy Jaffar. You should care about one or more of these characters if you've played Fire Emblem for Game Boy Advance (known as Fire Emblem: The Blazing Blade in Japan).

In another TN (Twitter News), Nintendo is seeking sweet, sweet RTs by dangling a five-bonus-orb reward for all players. 50,000 collective retweets by March 14 at 11:59pm Pacific and we're golden.

I've fallen off playing Fire Emblem Heroes, but it's still installed on my phone, quietly judging me. With the right characters added and, god forbid, some halfway lucky rolls, I can see myself coming back.

FE_Heroes_JP [Twitter via Siliconera]

Jaffar and Lucius are lined up for Fire Emblem Heroes screenshot



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News:: Meet Jaal, a squadmate from one of Mass Effect: Andromeda's few new alien races

It seems as though a lot about Mass Effect: Andromeda will feel familiar. Even though there's an entire universe to draw from, the cast will be mostly the same. Humans, Turians, Salarians, Krogans, Asari -- those are the folks we can expect to spend the most time with in this brand new galaxy.

BioWare's introducing a few new races in Andromeda, though. For instance, the Kett is a new organic species that will serve as one of the main antagonist races. There's also the Angara who are more friendly, even if it's with reluctance.

This new video narrated by BioWare and posted exclusively by IGN details your Angara teammate named Jaal. He's a high-ranking member of the Angaran resistance, the ones who are on the ground fighting the Kett and protecting their planet. That is, obviously, before the he sidles up to Ryder and makes a new home on the Tempest.

Jaal and the Angarans stand to be one of the more interesting inclusions to Mass Effect: Andromeda simply because we don't know what to expect of them. We know Salarians will be science-focused, Turians will be military-oriented, and Krogans will just hate everyone and everything. Angarans? We aren't sure what they're all about. But, the Andromeda Initiative is all about discovery, so let's make friends with some fresh faces.

Meet Jaal, a squadmate from one of Mass Effect: Andromeda's few new alien races screenshot



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News:: Kinda Funny co-creator quits following fallout from bad joke

Kinda Funny co-founder Colin Moriarty announced his resignation today, "effective immediately," in a Facebook post. This comes shortly after last week's controversy when he tweeted a flippant, asshole-dad-level joke on International Women's Day, using the "#ADayWithoutWomen" hashtag, which refers to the planned women's strike meant to coincide with the global day of celebration, which actually has its origins as a socialist invention celebrating working-class women and the fight against capitalism.

While a lot of people who share Moriarty's particular sense of humor enjoyed the joke, many did not. Moriarty initially explained the joke was fine because his girlfriend thought it was funny, contrary to all the "humorless sacks of shit" who either thought it was 1) not funny, 2) mean-spirited with latent sexism, or 3) both. These "sacks of shit" included current and former colleagues from Kinda Funny and IGN, where Moriarty was a longtime writer before breaking away with Greg Miller and company to start Kinda Funny in 2015.

Among the "sacks of shit" might also be Miller himself, though it's impossible to tell if he thought the joke was unfunny or was just doing damage control when he issued a lengthy statement in a "sorry my teen son blew up your mailbox with firecrackers" tone.

As Miller points out in the statement, it was on that day Moriarty chose, against Miller's wishes, to not fly out to PAX East with the rest of the group. Moriarty, who manic TV personality Glenn Beck described as "Gamer, libertarian, conservative. Very smart," tweeted once more after Miller tried to apologize on his behalf.

The Moultrie flag was flown in the American Revolution as the eventual USA divorced itself from Great Britain. According to the colonel who commissioned it, it "was the first American Flag displayed in the South," and an inspiration for South Carolina's state flag. Moriarty is also known for his Gadsen flag (or "snake flag" or "pwease no steppy" flag) Twitter avatar signalling his "libertarian, conservative" views that seem to have, increasingly, not aligned with the rest of the Kinda Funny crew.

"We're super sad," Miller said in a Kinda Funny stream. "We had a long conversation today. The long and short of it is, we’ve been moving in two directions for a long time. There’s no hurt feelings; we’re not mad at him, he’s not mad at us. We’re just going in two completely opposite directions in terms of what we want to do and that’s OK."

Miller went on to note that Moriarty's resignation "is not because of" the "tweet and the whole exchange last week," but, "that is a symptom, if not the most public expression, that there was something happening in terms of us growing apart."

In his Facebook explanation, Moriarty was adamant that, "that this was my decision," explaining, "I simply want to reconnect with what’s most important to me. Politics, history, philosophy. Reading books." Moriarty, who appeared on Glenn Beck's radio show this morning, noted that, "opportunities are already popping up for me, bringing me in a new, different, and exciting direction, a direction that I feel makes perfect sense for me." Perhaps Breitbart needs a new Tech Editor after forcing previous editor Milo Yiannopoulos to resign over his endorsement of pedophilia.

Kinda Funny co-creator quits following fallout from bad joke screenshot



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News:: Strafe sidesteps its release date, jumps back to May

Strafe and all its hyper-violent, low-polygon action will have to wait for a bit. The procedurally-generated first-person viscera simulator is being delayed by just a little more than a month.

Publisher Devolver Digital sent out a press release today cheekily citing polygon shortages as the reason for the setback. Strafe requires over 150,000 polygons, but 25,000 of those arrived late to the developer's office.

So, Strafe will now release on May 9 instead of March 28. It's a small delay, one that certainly points to needing just a bit more time to polish everything rather than a significant problem with the project. We'll still be waiting with bated breath and itchy trigger fingers.

Strafe sidesteps its release date, jumps back to May screenshot



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News:: Square Enix PC sale brings the cheapest yet Life is Strange and Deus Ex: Mankind Divided

Square Enix is loading up a giant sale on digital retailer Green Man Gaming, encompassing most of its catalog (sans Final Fantasy titles). Everything from Tomb Raider to Hitman is on sale for the week, with many recent titles hitting historic low prices. 

In the all-new low price camp, choices include Rise of Tomb Raider: 20 Year Celebration for only $20, last year's Deus Ex: Mankind Divided for $15, and the excellent Life is Strange Complete Season (all episodes) for only $4. You'll also find deals on each respective franchise from Hitman, Deus Ex, Just Cause, and Tomb Raider. All deals below are Steam keys and will require logging in to see the full discount.

If the top picks below don't strike your fancy, you can also check the breakdown of the sale here.

Top Square Enix Deals:

The Square Enix sale at GMG will go now through Friday, March 17 at 9:00AM Pacific.

Square Enix PC sale brings the cheapest yet Life is Strange and Deus Ex: Mankind Divided screenshot



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News:: Game-streaming service PlayStation Now adding PS4 games

As it stands, PlayStation Now has been the place to stream a whole bunch of PlayStation 3 games like Red Dead Redemption and Tekken Tag Tournament 2 on your Windows-based PC or PlayStation 4. But later this year, that in-the-cloud catalog will start to encompass PS4 games, too.

"All of the games in the service, including PS4 games, will be included with a single PS Now subscription," says Sony. "We'll share more information as we get closer to launch, so stay tuned."

More immediately, there will be a "private test with PS4 games on PS Now" in the next few weeks for current subscribers (you'll know if you're in via email).

This move was inevitable, so it's good to get the news confirmed and out of the way. Pricing concerns for PS Now aside, streaming PS4 games sounds much more enticing to me than the current selection. And while it's probably still fresh on your mind, if not, don't forget that Sony is discontinuing Now on all currently-supported devices (PS Vita, PS3, select televisions) this year except for PS4 and PC.

PlayStation Now: Stream PS4 Games in 2017 [PlayStation Blog]

Game-streaming service PlayStation Now adding PS4 games screenshot



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News:: Cliff Bleszinski almost turned Gears 3 into Battlestar Galactica

[Spoilers for the end of the 2004 television series Battlestar Galactica, I guess.]

Cliff Bleszinski is one of the strongest arguments for the "game developer" to "rock star" comparison. He's one of the minds behind Jazz Jackrabbit, Unreal Tournament, and the upcoming Lawbreakers, but you most likely know him as the original face of the Gears of War franchise. He's the man wearing the red shirt and holding the Lancer replica. 

Bleszinski has since left the Gears of War series in the hands of Microsoft-owned studio The Coalition, headed by Gears lifer Rod Fergusson. Although he got to bring his iconic franchise to some level of closure with Gears of War 3, his original idea for Gears 3's ending would have left the eventual Gears 4 in a very different place.

"I can't remember the specifics, I think the Locust winded up burrowing back underground, and Sera [the planet from Gears of War] exploded. The core of Sera, over many many years, wound up solidifying. And then all of a sudden you see a spaceman boot land on it, and you hear 'That's one small step for man, one giant leap for mankind.' It turns out their moon was Earth, it was always like the Moon and the Earth in the past, and our Moon is the remnants of Sera," Bleszinski said. "And the Locusts in Gears 4 would've been on Earth. It was kind of a really far out there idea, but Rod thought it was too extreme. So I respected his opinion."

Cliff Bleszinski almost turned Gears 3 into Battlestar Galactica screenshot

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News:: PlayStation Now will bring PS4 games to your PC

You could soon play PlayStation 4 exclusives like Uncharted 4 and The Last of Us on your PC. Sony is bringing the PS4 catalog to its streaming game service PlayStation Now, the company said today in a blog post. The announcement is light on details, but we know that every game in the service, including PS4 games, will be part of a single PS Now subscription. Sony is holding a private test in the next few weeks, and said it will share more information closer to launch.

Source: PlayStation Blog



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News:: Never forget Naughty Dog's humble origins of writing 'ass' into their game's code

Before Naughty Dog was winning major awards with "groundbreaking narratives," they were putting "ass" and "motherfucker" into their coding.

Yep, as this Did You Know Gaming video points out, Crash Bandicoot was nicknamed "the ass game," because of the constant camera angle, and many enemies had codenames that involved the word "ass" for assistant. You can also get reacquainted with some of the more well-known parts of the series' history, like executive meddling, and why Crash was named Crash (because he crashed through boxes).

It's still a few months away, but it's a great clip to watch before the Crash Bandicoot N. Sane Trilogy, a PS4 remaster of the original trilogy, is out in June.

Never forget Naughty Dog's humble origins of writing 'ass' into their game's code screenshot

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News:: Nintendo teases three-part 'Breath of the Wild' documentary

Need a quick fix for your Zelda-love? The hot new Switch game, Legend of Zelda: Breath of the Wild will get a three-part making-of documentary that will be released tomorrow, March 14th, at 6 AM Pacific (9 AM Eastern).

Via: Polygon

Source: Twitter



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News:: Firestorm fires up the Injustice 2 roster

Very rarely do my interests coalesce into a story like this, so I'm glad to be writing about it for you. Revealed on Austin Creed's (WWE Superstar Xavier Woods) UpUpDownDown channel, is Firestorm, the two dudes sharing a body that's also on fire. His Injustice 2 design mixes visual cues from his look in Legends of Tomorrow and his comic counterpart, and I'm all about it. 

As for how he seems to play, however, Firestorm's a projectile heavy character that's going to be pretty irritating online. Rapid fireballs and a firebeam meterburn? Ugh.

Hit the 7:40 mark in the video to see Firestorm in action, and we'll update this post with an official trailer if/when it arrives. Although I'd recommend sitting through the entire thing (and watching more of Austin's channel) because it's awesome to see Woods, Kofi Kingston, Bayley, and Sasha Banks just hanging out together. 

Firestorm fires up the Injustice 2 roster screenshot



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News:: Review: Bullet Soul

"There are only so many shmups I can play before I get sick of them," is something I've never said in my life.

So without further ado, here's a review of Bullet Soul, which is gearing up for a Steam release after a debut on Xbox 360, the little console that was somehow a shoot 'em up warehouse.

Review: Bullet Soul screenshot

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News:: Resident Evil Revelations is getting another re-release on PS4 and Xbox One

Capcom can't help themselves when it comes to remaking, remastering, and re-releasing Resident Evil games (or any of their classic games for that matter). Not when they outsell new IPs five or six re-releases in, as is the case with Resident Evil 4.

Yep, there's a new re-release in town, as what started as a 3DS exclusive in 2012, followed by an HD re-up on PC, PS3, Wii U, and Xbox 360 a year later, is now getting a PS4 and Xbox One version. Capcom has announced that Resident Evil Revelations will drop on the latter two platforms later this year in both physical and digital forms in both North America and Europe, stating that "more information is coming soon."

I suspect that there isn't a whole lot else we need to know, as the other re-ups on modern platforms were basically the same game, they just included all of the relevant DLC. But since Revelations doesn't have any DLC, it's even more straight-forward.

Resident Evil [Facebook] Thanks Taylor!

Resident Evil Revelations is getting another re-release on PS4 and Xbox One screenshot



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News:: Paradigm is a bizarre and surreal adventure game, and it's heading to PC early next month

I'll be the first to admit that I'm a relative newcomer to the point-and-click adventure game genre. When I was younger, I almost exclusively played games such as Spyro the Dragon, Jak and Daxter and Ratchet and Clank on my family's PlayStation 2. Because of this, I don't have all that much nostalgia for many of the more highly-regarded point-and-click games such as The Secret of Monkey Island and Day of the Tentacle, even if I do still hold a level of respect for the titles.

While it may not be of a genre that I'm particularly acquainted with, my interest in quirky and offbeat humour led to me being somewhat intrigued by Paradigm; a bizarre and surreal-looking point-and-click adventure game by the Australian developer, Jacob Janerka.

Set in the post-apocalyptic Eastern European-inspired country of Krusz, Paradigm sets you in the role of the game's titular protagonist; a mutant that was born as the result of a failure in DUPA Genetics' -- a company that specialises in biologically engineering prodigal children -- growing process. While Paradign's main aspiration is simply to become the world's greatest electronic music artist, an unfortunate series of circumstances forces the protagonist to embark on a journey to become the world's saviour.

Oh, and the game's antagonist is an evil sloth. With that said, when you consider that the game also features beatboxing eggplants, as well as a pug that has formed a cult with a profound reverence for Glam Metal, the inclusion of an evil sloth doesn't really seem all that out of place.

Well, it looks like it won't be long now until Paradigm, which was Kickstarted back in 2014, will be on digital storefronts. According to a recent trailer that has been posted to the developer's YouTube channel, Paradigm will be available on Steam and the Humble Store for both Windows and MacOS on April 5, with a Linux release occurring at a later (and unspecified) date.

When I checked out Paradigm at PAX Australia last year, I found myself utterly enamoured with the game's art direction and its offbeat sense of humour. I can only hope that the finished product manages to remain just as engaging in the long-run.

Paradigm is a bizarre and surreal adventure game, and it's heading to PC early next month screenshot

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News:: Player uses 'whistle sprinting' to carve new Zelda: Breath of the Wild speedrun record

After getting off the tutorial island for Zelda: Breath of the Wild, as I was running toward the final dungeon at the start of the game, I started to smile.

The speedrun potential is strong with this new iteration, and with tons of collaborating before and after its launch, folks are already discovering new ways to approach the game. In addition to some sick "floating off cliffs onto horses" action, there's also a new mechanic called "whistle sprinting." It's such a minor thing, but by holding down the d-pad while throttling sprint, you can move a tiny bit faster. 

Beyond that it's some memorization of the best routes to the shrines and into the castle (watch the sick move at 27:00), and pure skill to complete the final encounter(s). I noticed that several runners take detours through the castle to stock up on a ton of weapons, which might be optimized in the future.

Seeing this run just makes me want to start all over again!

Player uses 'whistle sprinting' to carve new Zelda: Breath of the Wild speedrun record screenshot

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News:: Has-Been Heroes has a good premise, I just hope it follows through

Even though Nintendo has pushing it as a Switch exclusive, Frozenbyte's Has-Been Heroes is coming to PC, PS4, and Xbox One when it launches on March 28. As a concept, I really dig it. The idea is that you're playing as a bunch of schmucks, some of which are so beaten and old that they can only get their limbs to work by using magic. 

Having played Frozenbyte joints in the past I fully expect them to flesh out this cast, and make them a little more interesting than the average indie release. You know, Frozenbyte -- that Finnish company that had ongoing troubles with Trine? They haven't had much luck with Shadwen either, so it'll be really interesting to see how Has-Been turns out.

Has-Been Heroes has a good premise, I just hope it follows through screenshot

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News:: Rocket League's competitive Season 4 begins March 22

Next Wednesday is going to be a busy day for Psyonix. Not only will it mark the arrival of Rocket League's new Dropshot mode, the update will also signal the beginning of the fourth competitive season. A little something for those who just wanna have some fun and a little something for those who wanna try way too hard.

On March 22, all ranks are reset and players start anew in their pursuit of becoming a Champion. The road will look significantly different this time, though. As Psyonix detailed in January, it's doing away with the Prospect/Challenger/Blue Star/Champion model in favor of these new ranks:

Rocket League's competitive Season 4 begins March 22 screenshot

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News:: Raindrop, Dropshot, Rocket League's new mode is mad hot

I tend to get vocal when I play Rocket League. Every match, be it a nail-biter that inches into overtime or an absolute blowout, is packed with moments worth hollering over. I'm not a competitive person by nature, but there's something about Psyonix's game that makes me want to shout with joy at every insane goal and scream in disgust after a crushing defeat.

At PAX East 2017, I had the opportunity to preview Rocket League’s upcoming Dropshot mode. While it's a bit of a departure from the frenzied version of soccer that we all know and love, the five matches I played had me -- and everyone else in the room -- whooping, shouting, and cursing under our breath with alarming frequency. 

Raindrop, Dropshot, Rocket League's new mode is mad hot screenshot

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News:: Super Bomberman R sold better in Japan than most of the series in the past 20 years

Super Bomberman R has room for improvement, but Konami has a lot to be excited for given its early sales numbers. Right now we just have Japan to go off of, but looking at Media Create sales, this is the first Bomberman game since 1998 to break 50,000 in sales in that region. This is a $50 game, mind, and not a downloadable like many others.

Yep, only Bomberman World was able to surpass that mark nearly 20 years ago on PS1, and had 16 more attempts before it hit the mark again with Super Bomberman R. Perhaps Nintendo's unending hype train deserves the credit, but either way, we can probably expect to see a follow-up.

Media Create [NeoGAF]

Super Bomberman R sold better in Japan than most of the series in the past 20 years screenshot



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News:: The Morning After: Monday, March 13th 2017

Welcome back. While our team out in Texas continues to struggle against wave upon wave of BBQ and beers at SXSW, they're also finding time to bring us all the cool stuff worth talking about. SXSW is a weird one, and we've already seen specialized VR chairs, sound-based motion capture and a Levi- and Google-made smart jacket. Meanwhile, on the other side of the world, Fukushima might be safe enough for people to return.



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News:: PlayStation VR horror title lets friends mess with your game

Most solo virtual reality games don't make for great entertainment at parties... not unless your definition of fun involves making everyone wait their turn. Firesprite, however, has a way for your friends to join in. Its upcoming PlayStation VR sci-fi horror title The Persistence will include a mobile companion app that lets nearby friends see the game map. Your pals can make your life easier by steering you toward items, or create havoc by running you toward threats -- this is one of the few horror games where the people on your couch may be as much of a hazard as the virtual enemies.

Source: PlayStation Blog



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