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Thursday, May 30, 2013
News::You can fist-fight a shark in The Sims 3: Island Paradise | GamesRadar
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News::The Humble Weekly Sale includes The Walking Dead, other Telltale games
This week’s Humble Weekly Sale includes The Walking Dead and six other adventure games from Telltale.
To get Back to the Future: The Game, Sam & Max: Devil’s Playhouse, Poker Night at the Inventory, Hector: Badge of Carnage, Puzzle Agent 1 & 2, and Wallace & Gromit’s Grand Adventures, buyers can pay whatever they’d like. However, to get all five episodes of The Walking Dead, they’ll have to beat the average buying price. As of this writing, that price is $3.90.
As with all Humble Bundle offerings, a portion of the money will go to charity, with the remaining going to the developers and Humble Bundle itself.
The post The Humble Weekly Sale includes The Walking Dead, other Telltale games appeared first on Edge Online.
via Edge Online http://www.edge-online.com/news/the-humble-weekly-sale-includes-the-walking-dead-other-telltale-games/
News::Luke Discusses Development and Possible Features for Banished
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News::Pop Cults - Metro: Last Light Review
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News::Resident Evil: Revelations Review (NintendoWorldReport)
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News::Gamespot- The Swapper Review
via N4G: pc news feed http://n4g.com/news/1267954/gamespot-the-swapper-review
News::Ace Attorney: Phoenix Wright HD Trilogy launches for iOS today
Ace Attorney: Phoenix Wright Trilogy HD has come out on iOS today. Phoenix Wright: Ace Attorney, Phoenix Wright: Ace Attorney – Justice for All, and Phoenix Wright: Ace Attorney – Trials and Tribulations are included in the app. The reworked versions of the DS cult classics feature new graphics and an option to play widescreen.
While the first two episodes of the first Phoenix Wright game are free, all other content is behind a paywall. The remaining chapters of the first game are $5.99, while the other two cost $6.99. Alternatively, you can purchase all three for $16.99.
Originally, the app was due out last fall, but it was pushed back to July. Shortly after that announcement, it was moved back up to today, May 30. The app is playable on both iPhones and iPads, and only requires one purchase for both. Unfortunately, cloud saves are not available.
The post Ace Attorney: Phoenix Wright HD Trilogy launches for iOS today appeared first on Edge Online.
via Edge Online http://www.edge-online.com/news/ace-attorney-phoenix-wright-hd-trilogy-launches-for-ios-today/
News::Mars: War Logs Review [The Reticule]
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News::Gear Up Preview | ComboCaster
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News::Metro: Last Light PC Review | Gaming Age
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News::Amazon Video Game Clearance Highlights for 5/30
via N4G: pc news feed http://n4g.com/news/1267684/amazon-video-game-clearance-highlights-for-5-30
News::NVIDIA GeForce GTX 770 Official Specs, Price, SLI Benchmarks
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News::Gone Home, An Interview With Steve Gaynor
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News::Game of Thrones opening sequence recreated in StarCraft
Using the StarCraft II Cutscene Editor, YouTube user Tolkfan created the video above, which takes us across the continents of Westeros and Essos in a recreation of the opening sequence for Season 1 of HBO's Game of Thrones.
The fictional geography lesson begins with the Terrans in King's Landing, then heads north to Winterfell and The Wall, before finally panning east to Pentos. Bonus points awarded for the dragon-like Zerg near Daenerys's location and the rings in the beginning that were created using an invisible spinning pineapple.
While this isn't quite the coolest videogame representation of Westeros, that music always gets me ready for some good old fashioned political intrigue.
via destructoid http://www.destructoid.com/game-of-thrones-opening-sequence-recreated-in-starcraft-254839.phtml
News::The Overseas Connection Podcast #221
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News::The Elder Scrolls Online Hands-On Preview | CheatCC
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News::CastleStorm Walkthrough
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News::How to do DLC right: Tiny Tina's Assault on Dragon Keep
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News::Before Meteor: Final Fantasy XIV Original Soundtrack Music Blu-ray Will Be Released in Europe
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News::Call of Juarez: Gunslinger Review | Warp Zoned
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News::Geek Citadel Mini-Reviews Dragons Lair, Ballpoint Universe, and Bad Bots
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News::Hands-on: The Elder Scrolls Online | Rock, Paper, Shotgun
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News::Double Fine launches Kickstarter for Massive Chalice, asking for 725K
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News::Vogelsap Reveals New Multiplayer Game The Flock
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News::Double Fine Announces Massive Chalice Kickstarter
via N4G: pc news feed http://n4g.com/news/1267918/double-fine-announces-massive-chalice-kickstarter
News::Double Fine announces Kickstarter for new strategy game
Double Fine made history last year with the Broken Age Kickstarter, bringing in over $3.3 million after asking fans to help fund it. Today, the industry darling developer announced a new Kickstarter campaign with hopes for a repeat performance.
Massive Chalice promises tactical battles similar to those found in X-COM or Final Fantasy Tactics, taking place over the course of many lifetimes. As a result, individual warriors will gain experience, age, and eventually die, but not before leaving behind offspring with similar traits.
As is often the case with Kickstarter games, no gameplay has been shown, but Double Fine's pedigree will likely carry this campaign to success with ease. As of this writing, only minutes after the launch of the campaign, Massive Chalice has already attained over $75,000 of its $725,000 goal.
via destructoid http://www.destructoid.com/double-fine-announces-kickstarter-for-new-strategy-game-254856.phtml
News::Tim Schafer on battling Kickstarter fatigue – and why Microsoft needs to reach out to indies
Double Fine boss Tim Schafer has criticised studios for using Kickstarter as a source of “easy money”, and urged Microsoft to change its approach to indie developers.
Speaking before the launch of the studio’s new Kickstarter, Schafer explained that his studio has returned to crowdfund its next project because it offers unique interaction between creators and their audience, as demonstrated by the success of its first campaign.
“It’s been such a positive experience for us,” Schafer told us. “The money was great, but it’s also about community interaction and the kind of new era it helped usher in. I wondered if we should do it again and if it’s right to do it again – I didn’t think I could do another Kickstarter until I’d obviously finished the other project I was working on.”
Double Fine veteran Brad Muir is taking the lead this time around, and not only because Schafer wants to concentrate on developing the fruits of that first Kickstarter, Broken Age.
“I think some of the Kickstarters are overcomplicated, or seem to be treating it like it’s a store, or milking it for easy money,” said Shafer. “That’s why we’re putting a lot of thought into this project – it’s not another told timer coming back from the nineties, like me, and not an old game or tried and true licence, but actually a risky and new IP.”
“Broken Age is going to be going on for a while and I wanted to really focus on that. I really feel that there’s a trust between us and the backers and I wanted to finish that before I moved onto something else. But, y’know, that’s only one of our teams here at Double Fine, those other teams could either go back to publishers to fund their games, or they could go to Kickstarter. And because Kickstarter allows us to focus on the games and the fans, that’s really the road we want to take.”
Massive Chalice will be a PC, Mac and Linux title, with other formats to be considered later on. We asked Schafer whether he had had any dialogue with Sony or Microsoft on the subject of bringing his studio’s games to PS4 or Xbox One. “Sony has reached out to us and asked us our opinions about what we’d like to see with new platforms and they’ve been really good with indies – allowing them self-publish and entering into partnerships and stuff like that,” he replied. “Microsoft has been focused elsewhere up until now, I’ve kind of had my fingers crossed that hopefully they’ll change their minds about that because I think it’s really critical.”
“There are just too many options right now for indies as far as publishing goes. Steam is huge, mobile and all of those things are really profitable for indies so there’s too many reasonable and successful alternatives for indies to look towards – we don’t really need to go through the arduous process of acquiring a publisher that we don’t need just to be on a certain platform. I hope [Microsoft] figure it out.”
Would Double Fine ever return to the ‘traditional’ model, we asked? “We still have good publishing partners that we’re working with, but what Kickstarter means is that we only have to work with the good ones – we have other options and we don’t have to take a bad publishing deal any more,” added Schafer. “So as long as we still get good publishing partners we’ll still work with them, but it’d have to be a pretty good deal to compete with what you get from crowdfunding.”
You can read about Double Fine’s new Kickstarter for Massive Chalice here.
The post Tim Schafer on battling Kickstarter fatigue – and why Microsoft needs to reach out to indies appeared first on Edge Online.
via Edge Online http://www.edge-online.com/news/tim-schafer-on-battling-kickstarter-fatigue-and-why-microsoft-needs-to-reach-out-to-indies/
News::Here's what's going to be at E3's IndieCade
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News::The Incredible Adventures of Van Helsing Review
via N4G: pc news feed http://n4g.com/news/1267908/the-incredible-adventures-of-van-helsing-review
News::Heavy Gear: Assault Interview With Marketing Director John Nguyen
via N4G: pc news feed http://n4g.com/news/1267882/heavy-gear-assault-interview-with-marketing-director-john-nguyen
News::Survarium Interview - Worlds Factory
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News::Wargaming Is Taking Over Tokyo, Unified Accounts and Console Titles
via N4G: pc news feed http://n4g.com/news/1267707/wargaming-is-taking-over-tokyo-unified-accounts-and-console-titles
News::Castle of Illusion: Reimagining a Classic
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News::The Sims 3 Dragon Valley Trailer Released
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News::Tiny Token Empires Review at CalmDownTom
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News::EA is Eliminating the Online Pass from all Their Existing Titles, Doing Away With it Altogether
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News::Call Of Juarez: Gunslinger - Shooting It's Way Out of Mediocrity? review by tGI
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News::Destructoid- Review: The Swapper
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News::Metro: Last Light Review | GameCloud
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News::Rayman Legends is great, but you already knew that
There aren't many games out there where you just know you're going to buy it after the second you see it in action. Rayman Legends is one such game, and I've played it on every platform it's coming out for now. Xbox 360, PlayStation 3, Wii U, and yes, even the PlayStation Vita version which was just announced.
The demos I played were all based on underwater levels like the one you see in the video above. The stealth aspect was pretty neat, as you can't just go running through it without a care in the world like other levels. Then I got to play musical Mariachi Madness stage that was a lot of fun, but super difficult to master.
My hands-on time wrapped up by fighting this giant crazy robotic dragon that's going to require a lot of communication with your friends if you find yourself playing through it cooperatively. Communication in the form of "stop f*cking up and do what I say goddammit!" Trust me, it's fun.
Rayman is largely the same on each platform with some minor differences here and there. The important thing is that they all have wonderful visuals, the gameplay is solid, and the entire concept is so damn charming. Really, it's a no-brainer picking up Rayman Legends when it's released in September.
Read more...
via destructoid http://www.destructoid.com/rayman-legends-is-great-but-you-already-knew-that-254822.phtml
News::Take-Two: MMOs don't work in the US
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News::Civilization 5: Brave New World video is all about trade routes
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News::Review: Reus | OnlySP
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News::Fallen Enchantress: Legendary Heroes Review (Strategy Informer)
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News::Free Game Spotlight: Stairs - The Game
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News::Ashes Cricket 2013 Debut Screenshots Revealed
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News::Dragon's Prophet Open Beta Starts Today
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News::eGamer Podcast 33: That Talk Show
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