Wednesday, November 25, 2015

News::Lara Croft's awesome mobile adventure adds a free tomb to raid

Lara Croft has a pretty big adventure on Xbox One this fall with Rise of the Tomb Raider, but her grand mobile mission is about grow too. Developer Square Enix Montreal announced it's dropping "The Shard of Life" expansion for Lara Croft GO tomorrow for free on Android and iOS (sorry, Windows Phone folks) with some 26 fresh puzzles to tackle while you're waiting in line at the grocery store. More than that, the publisher is knocking 40 percent off the game's price -- it'll run you $2.99 for a limited time. Oh and its hosting a Twitch event tasking the game's community to solve the new puzzles.

Source: Square Enix



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News::Steam Controller's new trick is designed for strategy games

By default, the haptic touchpads that define Valve's Steam Controller are just thumb-friendly fill-ins for a proper mouse -- but that's not all they can do. Thanks to a new Steam client beta update, the Steam Controller's signature touchapds can now do something now standard PC mouse can: instantly warp your cursor anywhere on the screen at the touch of a thumb.

Source: Valve



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News::'Dragons Lair' movie project leaves Kickstarter, heads to Indiegogo

Don't worry, Dragon's Lair fans, the proposed feature-length project is still happening -- but it won't be raising money on Kickstarter. Creators Don Bluth and Gary Oldman have cancelled their original crowdfunding campaign and will be relaunching it on Indiegogo on December 1. They promise it'll be "a stronger, more valiant campaign" that takes into account suggestions from fans. Bluth and Oldman didn't say specifically why they were shifting the campaign, but we've reached out for comment. One big advantage Indiegogo has over Kickstarter is "Flexible Funding," which lets crowdfunding organizers keep the money they raise, even if they don't reach their goal. The pair aimed to raise $550,000 to produce a short to court investors and studios, who would hopefully back a feature-length Dragon's Lair film (which ultimately could cost upwards of $100 million). They ended up raising over $241,000 in one month before nixing the Kickstarter campaign. I can't blame them for aiming high, but honestly I'd settle for a lower-budget film backed by the likes of Netflix or Amazon.

Via: Polygon

Source: Kickstarter, Indiegogo



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News::Samsung Gear VR review (2015): A no-brainer if you own a Samsung phone

When Samsung and Oculus debuted their Gear VR headset almost a year ago, the companies made it clear the device wasn't yet ready for the masses. Billed as "Innovator Edition" models, the original Gear VRs were intended mainly for early adopters. They only fitted a limited number of phones -- the original was designed just for the Note 4; the second for the Galaxy S6 and S6 Edge -- and were also quite pricey at $200 per headset. Just last week, however, the two companies released the first-ever consumer-ready version of the Gear VR. It's smaller, lighter, cheaper (only $99) and is compatible with more phones (the Note 5, S6, S6 Edge and S6 Edge+). But, more importantly, its content library has exploded, with more VR apps and games than ever before. Virtual reality has finally gone mainstream, and there's no better way to get started than with the new Gear VR.Slideshow-342906



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News::'Retro City Rampage' is getting a '16-bit' sequel

Retro City Rampage is getting a sequel named Shakedown Hawaii. Like RCR, Shakedown is a top-down action game in the same vein as the original Grand Theft Auto. The new game is set 30 years after RCR and promises a large open world to explore. It also swaps in "16-bit" graphics in place of the original's "8-bit" look, and adds destructible environments to the mix. It's been confirmed for launch on PC, PlayStation 4 and PlayStation Vita. Developer Vblank says this isn't a Sony console exclusive per se, but it's not going for an Xbox One launch as RCR hasn't been ported to Microsoft's machine, making development more complex. It'll also come to "at least one Nintendo platform" at some point. Vblank tells Polygon that a 3DS release is being targeted, and it's waiting to hear more about Nintendo's next-gen "NX" console before it makes a decision on a port.

Source: PlayStation Blog



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News::Sony PlayStation 4 sales speed past 30 million

In just over two years Sony's sold over 30 million PlayStation 4s. That tally was 20.2 million in March, and now ahead of the busy holiday shopping season we have word from the Japanese tech giant that it's sold through more than 30.2 million consoles to some 124 countries and regions globally. That's roughly 1.25 million consoles per month since then, as of November 22nd. Impressive! Of course, Microsoft announced that the Xbox One was the number one-selling console in October recently, and that Halo 5 was the best selling game last month, but as per usual didn't give out any hard numbers.



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