Friday, May 3, 2013
News::“I’ve remembered who I am”: Peter Molyneux on going indie, crowdfunding and Curiosity
Curiosity was, for a few weeks, a sensation. At its peak, Peter Molyneux tells us there were 800,000 people logged into 22cans’ comically overloaded servers, tap-tap-tapping away cubelets to uncover the next layer. Tumblrs were created in its honour and the games press were captivated – it arrived right in the middle of blockbuster console game season and felt new. It barely even registers as a videogame, but Curiosity is a neat bundling together of all of the disprate elements turning the game industry on its head right now – a mobile, social, free, accessible plaything released digitally from an independent studio. The mystery at its core was Molyneux’s extra, headline-grabbing flourish.
Then, interest faded. Without any discernable end in sight, removing layer after layer after layer began to feel a little futile. “It’s dropped off quite dramatically,” says Molyneux. “We’re down to, you know, the low hundred thousands now.” That it still attracts that healthy number is still more than Molyneux ever expected, he says.
This week, 22cans set an endpoint. On May 1, it was announced that there were 50 layers remaining on the Curiosity cube. “The reason we’re doing it now is because I felt that this had gone on long enough,” explains Molyneux. “Understandably and justifiably some people were saying ‘well… we’ll never get to the centre of the cube, we’re never going to find out what it was – another one of those hollow promises from Peter Molyneux’”.
That central mystery is “even more fascinating and life-changing than it was when we first started,” says Molyneux. Of course, he wouldn’t reveal what it was, but he could elaborate on what his studio has learned from the experiment – besides some harsh lessons around launching a piece of software without sufficient server support. “What we learned was that some people will do unbelievable things with a tiny amount of tools, and this is incredibly useful for us [to know] for Godus,” he says. “You know, there were five marriage proposals on the cube, and there was this realtime drawing that went on – someone drew the twin towers… someone else drew an aeroplane crashing into the twin towers… someone else tried to draw people parachuting out of the twin towers and there was this sort of ongoing user narrative.”
22cans has been collecting data through the Curiosity experiment, feeding that knowledge into its next game, Godus. It’s a project that has generated a little controversy by way of its Kickstarter; why should anyone give their money to a wealthy gentleman like Peter Molyneux to make a game at his well-funded studio? Molyneux can understand the backlash to some extent, but feels that concentrating on the finances involved is missing the point.
“We’ve got this crowd-funding model which allows us to refine and polish it using thousands of people who you know are going to be fascinated enough to care that you are doing that, and that is a huge advantage to us,” he says. “I think that is where crowdfunding’s massive strength is. How much money we’ve all got in our bank accounts, I think, is less significant. I don’t see crowd-sourcing as a way of begging for money, I see it as a way of involving people in the development process.”
In Godus, Molyneux insists that he is developing more than a Populous update. “It’s about creativity, it’s about discovery, it’s about things we’ve kind of forgotten about in gaming a little bit,” he says. “That’s what Godus is: it’s a game about pure discovery and the joy of discovery, experimentation, creativity and the joy of, you know, “if I did this, I wonder what would happen?” All of those things it nails completely.”
Molyneux is always an enthusiastic interviewee. More than ever, there seems to be a renewed vigour to his proclamations. It’s been over a year since he left Microsoft and the company he co-founded in 1997, Lionhead. “I’ve remembered who I am,” he tells us. “I know that sounds a bit airy-fairy but I really have. I’ve remembered who I am, and I think I’d engineered or been pushed or whatever it is into a place where I’d forgotten who I really was. And who I am is someone who is passionate about innovation and ideas and trying to make something which the best it can possibly be. I wouldn’t trade it for all the tea in China or all the new… Xboxes in the Xbox cupboard.”
The post “I’ve remembered who I am”: Peter Molyneux on going indie, crowdfunding and Curiosity appeared first on Edge Online.
via Edge Online http://www.edge-online.com/features/ive-remembered-who-i-am-peter-molyneux-on-going-indie-crowdfunding-and-curiosity/
News::The not-quite-daily Steam spotlight 03/05
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News::Magrunner, First Contact Trailer
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News::Video Games as Art: Why Successful Art Doesnt Equal Good Art
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News::New GTA 5 gameplay details: eight things you need to know
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News::Critical Consensus: Far Cry 3: Blood Dragon
via N4G: pc news feed http://n4g.com/news/1245378/critical-consensus-far-cry-3-blood-dragon
News::PlanetSide 2's latest update introduces new assault buggy
Game Update 08 is now live in PlanetSide 2 . The update introduces a brand new vehicle called the Harasser Assault Buggy which lets up to three players cruise around on the map. There's a 360 degree turret mounted to the top, and any infantry class can hitch a ride in the rumble seat.
Players can also expect new features like empire specific MAX AV weapons, MAX cert balance pass, and MAX cosmetic items like helmets and armor as part of this update. Additionally, there's new sci-fi inspired infantry helmets that works on all non-MAX classes for each empire thanks to overwhelming player demand.
The PlanetSide 2 forum has all the details of the new features you can expect with game update 08.
via destructoid http://www.destructoid.com/planetside-2-s-latest-update-introduces-new-assault-buggy-252974.phtml
News::PSA: Tank! Tank! Tank! nets you free Club Nintendo coins
I downloaded Tank! Tank! Tank! yesterday for free on the Wii U eShop, and I have to say, despite the fact that it may not be worth a full retail asking price, it's a great time-wasting free download. But it seems as if that's not the only thing it's good for, as an astute reader pointed out this morning that the game also counts towards your Club Nintendo membership.
If you simply connect your Club Nintendo account to your Wii U (a one-time requirement) and download Tank! Tank! Tank! from the eShop, you'll score 60 coins right off the bat, and 10 coins for a post-game survey. Whether this is a mistake on Nintendo's end or intended (the listing does note "download version" after all), one thing's for sure -- go download the game now even if you have no intention of playing it!
[Thanks Michael!]
via destructoid http://www.destructoid.com/psa-tank-tank-tank-nets-you-free-club-nintendo-coins-252984.phtml
News::WoW! Thoughts On (the lack of) A New Warchief
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News::Super Time Force has werewolf mermaids
Super Time Force will feature an enemy type that's half werewolf, half mermaid. Otherwise known as weremaids. Awesome.
(Via Capygames Tumblr)
via destructoid http://www.destructoid.com/super-time-force-has-werewolf-mermaids-252971.phtml
News::Defiance servers come down for emergency maintenance
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News::Are We Entering A New Golden Age For Survival-Horror?
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News::Far Cry 3: Blood Dragon Review | Elder Geek
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News::A Grand Theft Auto Too Many
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News::New Guncraft Video In-Game Building 1080p (HD)
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News::Preview: Hands On with Sanctum 2 | LevelSave
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News::Fantastic Neighborhood 63: Tap, Tap, Swipe, Catwoman
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News::'Minecraft' 1.5.2 released along with new snapshot previewing more horse changes
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News::The Incredible Adventures of Van Helsing: Witty, Engaging and Exciting | Hardcore Gamer
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News::Fez, Phil Fish, and judging a game by its creator
via N4G: pc news feed http://n4g.com/news/1245169/fez-phil-fish-and-judging-a-game-by-its-creator
News::To Experience Soda Drinker Pro is to Know True Horror
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News::Dogfight Elite Gearing Up For The Next Few Days
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News::Forsaken Studios is recruiting
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News::Stonehearth Preview | Greenlit Gaming
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News::Indie Spotlight for Frozen Hearth notes Greenlight as just "another hurdle" for indie devs
via N4G: pc news feed http://n4g.com/news/1245035/indie-spotlight-for-frozen-hearth-notes-greenlight-as-just-another-hurdle-for-indie-devs
News::Far Cry 3: Blood Dragon Review - Gaming Nexus
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News::Rayman Legends - Mariachi Madness Trailer
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News::Scams In MMO Games - Ingenuity Or Stupidity
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News::Critically Acclaimed Turn-Based MMO Now Live
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News::EverQuest II Scars Of The Awakened Officially Released
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News::Far Cry 3 Blood Dragon's retro sex scene
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News::Everything We Know About GTA V. Print + Audio Versions
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News::EA reveals FIFA 14's Teammate Intelligence system
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News::Pennyarcade- Far Cry 3: Blood Dragon Review
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News::Dont Starve Review survival hunger | Metro
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News::Poker Night 2 Review: On the table | Polygon
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News::F.E.A.R. dev working on cross-gen open-world title
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News::Dead Island Riptide Blue Quest Items Guide
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News::MMGN.com - Dead Island: Riptide Review
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News::Fire Everything Ep. 65: Where those summer releases at?
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News::Assassin's Creed 4: Ubisoft talks next gen versions, DLC and new combat tactics
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News::Obsidian is Making the Next Generation of Role-Playing Games on Their Own Next Gen Game Engine
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News::AusGamers Reviews Dead Island: Riptide
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News::Groupees Offers 2 Bundles, $4 Each, Up To 12 Games
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News::10 Characters We Want To See As DLC For Injustice: Gods Among Us
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News::RadarPlays - League of Legends (Patch 3.6)
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News::Rumor Alleged Battlefield 4 Survey Asks About DLC, Dinosaurs, Naval Combat, Map Remakes, and More
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News::FleshEatingZipper | StarDrive (PC) Review
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