Friday, May 3, 2013

News::Video Games as Art: Why Successful Art Doesnt Equal Good Art

GB - "An interesting statement was circulating the interwebs recently as Quantic Dreams boss Guillaume de Fondaumiere spoke in a keynote speech at Digital Dragons recently about how art games could be successful. He stated that, Heavy Rain took $22 million to produce."



via N4G: pc news feed http://n4g.com/news/1244983/video-games-as-art-why-successful-art-doesnt-equal-good-art