GB - "An interesting statement was circulating the interwebs recently as Quantic Dreams boss Guillaume de Fondaumiere spoke in a keynote speech at Digital Dragons recently about how art games could be successful. He stated that, Heavy Rain took $22 million to produce."
via N4G: pc news feed http://n4g.com/news/1244983/video-games-as-art-why-successful-art-doesnt-equal-good-art
via N4G: pc news feed http://n4g.com/news/1244983/video-games-as-art-why-successful-art-doesnt-equal-good-art