Monday, June 23, 2014

News::Uppercut to Unreal Engine 4 for Submerged

Uppercut Games (EPOCH series) has announced its next game and it's built on Unreal Engine 4. Grab It has the details.



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News::Stranded Review (Invision Game Community)

Stranded is a minimalist adventure game that foregoes dialogue and puzzles to focus on atmosphere, mystery, and exploration; it is both a love letter to classic point & click adventures, and an experiment with the fundamentals of the genre.



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News::Watch Dogs Still On Top of Game Chart for Week 24 of 2014

Seemingly nothing can stop Watch_Dogs from keeping its top spot. Nordic game charts for week 24 of 2014



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News::GRID: Autosport DLC details teased

GRID: Autosport is out this week and Codemasters have teased a few details with regards to their downloadable content plans on PS3, Xbox 360 and indeed PC



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News::Praise... the Moon?


Praise... the Moon? I can see where mintyfreshmango's Zelda and Dark Souls crossover is going. The Moon from Majora's Mask would actually fit right in as a boss and the warriors of sunlight would find themselves in a tight corner really quickly.


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News::Grand Chases Hardest Dungeon Is Unforgiving

The dungeons big selling point is that youll only get one shot at it per run.



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News::N4G Radio 06/23/2014

The hangover. Plenty of new games and even some retro goodness on this weeks episode. Hosts: Ken McKown Ryan Wombold Justin Testa Drew Leachman John Whitehouse Games Covered Shovel Knight UFC Sixty Second Shooter Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha Blood of the Werewolf and more



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News::Rise of Nations: Extended Edition Review | CheatMasters

Avoiderdragon: Its hard to play most old games these days due to outdated gameplay mechanics and controls that only those who had played those games before could ever get into. Real time strategy is one of those genres that has less of that as the basic parts are relatively the same, with buildings that can create units for both economy and combat. The only thing left to do to make them playable is to update the graphics, and weve been seeing more of that these days, including this new update for Rise of Nations.



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News::E3 2014: Far Cry 4 Preview: How co-op and elephants change the game | PSU

PSU: Stepping into the exotic, beautiful, and terrifying world of Far Cry 3 was one of the greatest gaming experiences Ive had in recent memory, so getting a chance to jump back in Ubisoft's special breed of madness in Far Cry 4 is something I couldnt wait to try for myself. At E3 this year, I had the chance to do just that. While my time with Far Cry 4 was very limited, it was all I needed to see Ubisoft has at least one must-buy title on the near horizon, and all PSU needed to crown the game E3 2014's Best Shooter.



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News::The Wolf Among Us Episode 4 Review "In Sheep's Clothing" | MMGN

In Sheep's Clothing contains a slow going investigation as you put the pieces together and get clues about the whereabouts of The Crooked Man, but thankfully it will all amount to something in the end. We're gearing up for a massive finale in episode 5, which will no doubt be awesome as that's what this series has excelled at so far - gritty, dark and tense drama. [MMGN]



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News::Introducing Vane, from a few former Team ICO members

Mystery and exploration go hand in hand in the first of two games from Friend & Foe, a new indie studio.



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News::Pablo Rodriguez and Cesar Ortega Talk Skara: The Blade Remains

Review Fix chats with Pablo Rodriguez and Cesar Ortega, the minds behind the awesome upcoming fighting game, Skara: The Blade Remains. Discussing everything from the inspiration behind the game to their hopes for it once its released and their current Kickstarter campaign, Rodriguez and Ortega give a behind the scenes look at what appears to be a damn good fighting game.



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News::Far Cry 4 Preview - E3 2014 | NGN

There is no doubt that the new game, from a combat standpoint, at least, will offer an exciting and visceral experience.



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News::Civilization Revolution Is Getting A Sequel On iOS

News::Ubisoft Trying Really Hard To Not Delay Assassins Creed On PC

Producer Lesley Phord-Toy : Were always aiming to ship all our games on all platforms at the same time. I dont have any specific news on the PC version of Assassins Creed Unity, but I do know were planning on shipping on all three [platforms]: Xbox One, PlayStation 4, and PC. I havent heard any news differently than that.



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News::9 Reasons why you should play Faster Than Light : Advanced Edition

A detailed review of 9 features of 'Faster Than Light : Advanced Edition'.



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News::This Boring 7 Star Hotel Wants To Be Removed From Transformers 4

This Boring 7 Star Hotel Wants To Be Removed From Transformers 4


Earlier last week, Chinese property company Pangu holdings abruptly canceled their sponsorship of Transformers: Age of Extinction. Pangu holdings which owns and operates the Pangu 7 Star Hotel in Beijing now wants to have its image removed from the movie. The Pangu hotel is huge.


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News::​College Females Mysteriously Collapse in a Tokyo Street. But Why?

​College Females Mysteriously Collapse in a Tokyo Street. But Why?


Students getting drunk and passing out is part of the university experience. But this weekend, something strange and quite possibly sinister happened in Tokyo.


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News::Eurogamer - Tales From the Borderlands is Telltale's triumphant return to its comedic roots

EG - Having not played much Borderlands and only having cursory knowledge of the series, I approached Tales From the Borderlands at this E3 with a bit of apprehension. Sure, it would offer fan service to veterans of Gearbox's open-world shooting series, but two games and a smattering of DLC hardly seems like the sort of inviting, expansive universe of Robert Kirkman's The Walking Dead or Bill Willingham's Fables series.



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News::Chinese Video Likens Valve's Big Dota 2 Tournament To The World Cup

News::Star Citizen's New Pictures and Video Show a Beautiful Xi'An Scout as Game Pushes Towards 47 Million

Cloud Imperium Games released a new batch of concept renders, artwork and a video of Star Citizens beautiful-looking XiAn Khartu-al scout.



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News::The Complete List - Upcoming Games, Release Dates and Platform Exclusives

MWEB GameZone compiled a list of upcoming games for the remainder of 2014 and what's been revealed for 2015. The list is divided into platform exclusives, releasing on all platforms and next-gen-exclusives to name but a few.



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News::Lifeless Planet Review | 3rd-strike

Subsonic from 3rd-strike writes: "All in all this is a very fun game to keep you busy for a while. Its story will have you clinging at your screen and youll be looking around for every story log there is. Apart from the occasional fps drops, the environment and atmosphere are great. The game is mainly about exploring, but the occasional puzzles and constantly being scared about getting killed gives it a nice balance of adventure and action."



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News::Ionball 2: Ionstorm Review | 3rd-strike

Everyone knows games like Arkanoid or Breakout or has at least played a game similar to it. Games with one simple mechanic and one goal: destroy the blocks without losing your ball. Ironsun brings these games back with Ionball 2: Ionstorm. This game is a renewed version of the older arcade classics.



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News::Nether Review | 3rd-strike

3rd-strike writes: "Nether is not your typical survival game with infected species that are trying to ravish the surviving species. Well, thats not correct but at least theyre not zombies."



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News::Greasyjoystick: Steam Summer Sale Day 4 Best Deals

The Steam Summer Sale has now reached day 4 and more great deals are available. Here are some of the best games from each genre that are on sale, their metacritic scores and why you should purchase them. Everyday there will be a new post of the best games players can buy that are on sale. Prices are in United States dollars. All temporary sales are in Eastern Time United States. What games are you buying?



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News::The VR War

The War for Virtual Reality is well and truly on! Imagine giving up your main screen in the lounge and simply slipping on a pair of glasses with earphones and continue gaming on your Xbox One.



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News::Batman: Arkham Origins Discounted On Steam, 40% Off Its Usual Price

Batman: Arkham Origins is now available for a reduced price on Steam.



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News::Mortal Kombat X Wallpapers

Netherrealm Studios shared Wallpaper Sized Illustrations of the new Mortal Kombat X Characters D'Vorah, Cassie Cage, Ferra & Torr and Kotal Kahn,you can find those and also the previously shown Scorpion illustrations in this gallery.



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News::Gamers Unite to Bring Back Titles Stranded by GameSpy Shutdown

When GameSpy Technology shut down its servers in May, it left players of popular games like Crysis, Battlefield 1942, and the original Halo stranded offline. But fans are developing workarounds and setting up private hosting to keep their games going.

















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News::Some concept art and a set of design documents, detailing the setting, missions, story and the endin


Some concept art and a set of design documents, detailing the setting, missions, story and the endings of The Witcher 3: Wild Hunt have been leaked online. Eurogamer has a spoiler-free rundown of the contents of the leak. Developer CD Projekt Red acknowledged the incident and asked fans to be careful of spoilers.


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News::Murdered: Soul Suspect Review - The Digital Fix

Coming across as a nice mix of LA Noire and Ghost (sadly though, no Whoopi), Murdered: Soul Suspect is a game with no combat. Lets just take a moment for you to drink that in shall we no guns, no fist fights, no crazy super powers or bonkers car chases, none of that. Its worth explaining here that while a novel idea, this is very tough to pull off in the modern console gaming space



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News::Moonlight Blade Online: Unique Role Playing Experience and Skills Preview | 2P

Moonlight Blade Online, a Chinese martial art MMORPG developed by Tencent, will start its 3rd CBT soon on 1st of July 2014. The videos showing the unique role playing experience and skill preview for different classes have been released.



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News::Tinertia Announced for PS4 and PC A Platformer Without a Jump Button

Candescent Games bring news of what to expect in Tinertia, a platformer without a jump button that's heading our way.



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News::These Chinese Trash Transformers Are So Bad, They're Good!

News::Super Rare Arcade Game Now Playable Like It's No Big Deal

Super Rare Arcade Game Now Playable Like It's No Big Deal


If the experts are correct then there are only two Primal Rage 2 arcade boards in existence, giving it a near legendary status. Now there's one sitting in the Galloping Ghost Arcade ruining all that elusive mystique.


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News::Homesick hopes to tell a story through texture work


Publisher/developer: Lucky Pause Format: PC/Mac Origin: US Release: 2014



There’s a new challenger in the resurgent adventure puzzle genre. In its systems and structure, Homesick makes no obvious attempt to break with classics like Myst. Progression is achieved through the solution of cryptic clues and the proper application of items, and each puzzle defeated hints at more of the story. So while Homesick’s skeleton is familiar, its clothing is not.


The precise setting of Homesick is unclear, part of the mystery to be unravelled. Ostensibly, it’s some kind of municipal building – a school or a hospital, perhaps. Somewhere unremarkable at any rate, somewhere grey and generic. Developer Lucky Pause brings a beauty to austerity that you wouldn’t guess existed – the richness and fidelity of the texture work is of Crytek calibre. Crumbling walls have true depth to their crevices, not just appearing but feeling fragile, as if sudden movement could provoke a slew of plaster. You can sense splinters on the surface of aging fittings.


Comparisons with Crytek end there. Lucky Pause is a tiny two-person team ‒ Morgan Wyenn, in charge of PR, and Barrett Meeker, who handles the artwork and coding. Barrett’s background in high-end graphics explains Homesick’s visual feats.


“It’s been a big goal for me to keep the level of detail I was used to creating for game cinematics,” says Meeker, “a lot of time is spent on the materials and textures. They’re different from games that use a single texture for a wall stretched from top to bottom, which can look great until you walk right up to it, then it gets blurry. In Homesick I wanted to take a different approach. I’m using complex materials that blend between different smaller textures.”



Homesick is set in a single building. With a singular focus, Lucky Pause has been able to instil a firm sense of place. Occluded hints at the world outside enhance the air of mystery.



This technique demands additional effort over traditional texture work, but the results are justified. You can rub your face in the furnishings without a hint of pixelation.


Homesick doesn’t quite pass for a big-budget development. With one man at the keyboard, ambition has had to be kept in check, and assets soon recur. The setting helps in this instance; repeating furniture and identical rooms aren’t jarring discrepancies in a municipal building. It’s a concession to budget, but a smart one. “I am keeping it small compared to triple-A games to keep it manageable,” says Meeker. “But part of the goal of having so much detail is variation ‒ we have different areas in the building that help create an emotional arc as you go through them.”


What is remarkable given the passion in the artwork is that Homesick remembers it’s a game to be played. The hallmarks of the cinematographer are there ‒ you move at a sedate pace, and adjusting your mouse brings the camera round in a smooth, graceful pan ‒ but this is a cohesive 3D space which is yours to explore. The bittersweet air of decay is enhanced by dust motes and drifting Bokeh highlights set against the mournful tinkling of a lone piano. Everything combines to suggest that this is a real place. You’re somewhere that mattered to many people, a place now decayed and forgotten, but important to you. The environment itself compels you to follow its hallways and uncover the story underlying this sensation.



A twilight world connects Homesick’s separate puzzles, with actions on one plane being felt in the other. At present, you use it only to open doors, but it’s a promising mechanic nonetheless.



“A lot of people separate out the mechanics of a game from the art, but I think they are very much linked … With the detail, we can get players thinking about the smaller things. In the first room, for example, to open the door you have to turn the deadbolt first to unlock it. It’s a small touch to help get players thinking.”


Homesick’s look and feel has been keenly honed, even at this early alpha stage. However, the experience is threatened by the genre’s most persistent problem. Puzzle games must be coherent from every perspective; any idiosyncratic leap of logic will frustrate players. Meeker has borne this in mind, but sometimes Homesick slips up. After solving a simple but elegant introductory puzzle, moving on to the next proved a challenge in itself. At this point, Homesick wants you to sleep, revealing a darker reality used to traverse hallways that are blinding in daytime. But the step is unintuitive; you have no reason to assume that it’s time for a nap. Homesick needs a way to signal its core mechanics without disrupting the beautiful solitude.


Homesick is a remarkable experiment. Amid a legion of stylised platformers, a two-person studio is doing the work of industry powerhouses. Its opening puzzles are pleasing, but care must be taken to remain consistent and compelling across the length of the adventure. Even if it fails, however, Homesick could alter how indies see their limited budgets and prompt them to dress a little sharper.


The post Homesick hopes to tell a story through texture work appeared first on Edge Online.






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News::Pancakes on a Stick? There's a Machine for That.

News::Don't Put Digimon Stuff in Your Butt, Please

Don't Put Digimon Stuff in Your Butt, Please


Your pocket? Yes. Your bunghole? Just don't. Please. If you didn't think that was common sense, there was apparently a warning to Digimon players about just that.


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