Monday, August 12, 2013

News::Betrayer Preview by Pure|News

Betrayer is a monochrome first person shooter game created by Blackpowder Games, but calling it an FPS game might not be the best way to describe it



via N4G: pc news feed http://n4g.com/news/1331111/betrayer-preview-by-pure-news

News::Deep Space Nine Uniforms Free On Day One of Star Trek Onlines Summer Giveaway

David Rodriguez writes, "It comes as no surprise that the first C-Store item to be made free during Cryptics Star Trek Online summer giveaway would be a Federation item. This first item comes from the Star Trek: The Next Generation spin-off, Star Trek: Deep Space Nine."



via N4G: pc news feed http://n4g.com/news/1331252/deep-space-nine-uniforms-free-on-day-one-of-star-trek-onlines-summer-giveaway

News::Guacamelee! Gold Edition Review | Saving Content

Excerpt: "Guacmelee! Gold Edition is nearly identical in every respect except for the 1080p images and running at 60fps, as well as the aforementioned DLC's. And you'll still want to play it with a controller. The keyboard will suffice, but isn't the way to play. Guacamelee! Gold Edition is an exceptional platformer, that boasts clever writing, flavorful artwork, great melee combo system, and upbeat music that breaks the mold of what we know as a "Metroidvania". It's a must-own type of game that I can't recommend more."



via N4G: pc news feed http://n4g.com/news/1331253/guacamelee-gold-edition-review-saving-content

News::Five Alien Races that should be Playable in Star Wars: The Old Republic

While Star Wars: The Old Republic offers plenty of Alien Races to choose from, people can't help but feel that the game is missing some essential creatures from the Star Wars lore.



via N4G: pc news feed http://n4g.com/news/1331162/five-alien-races-that-should-be-playable-in-star-wars-the-old-republic

News::Total War: Rome II Preview Interview With Developer Al Bickham

On the set of the HBO TV series, Rome, The Creative Assembly community manager Al Bickham explores RTS games in this exclusive interview about Total War: Rome II.



via N4G: pc news feed http://n4g.com/news/1331190/total-war-rome-ii-preview-interview-with-developer-al-bickham

News::DuckTales Remastered Review | EGM

EGM: "Capcom gives fans a beautifully remastered version of the late-80s megahit NES game that proved Nintendo wasnt the only company that could make great platformers. Though a bit short, DuckTales still holds up where it counts, with tight controls, fun levels, and a story like a vintage comic book. The game might be straightforward and feel a little dated, but bouncing through the Amazon, the Himalayas, the Moon, and more will have you singing the iconic theme song in your head."



via N4G: pc news feed http://n4g.com/news/1331241/ducktales-remastered-review-egm

News::EGM Preview: Rekoil Hands-On

EGM: "Enter Rekoil, the debut title from indie studio Plastic Piranha. Designed from the ground up to blend the sensibilities of modern FPS games with the simplicity of older genre standouts like Medal of Honor: Allied Assault and Call of Duty 2, Rekoil aims to prove that a back-to-basics approach can still work in an era where gamers have become accustomed to grinding their way to the top."



via N4G: pc news feed http://n4g.com/news/1331248/egm-preview-rekoil-hands-on

News::Papers, Please review the banality of evil | Metro

Metro: "The concept may sound absurd but the experience of playing Papers, Please shines a light not on the games hapless victims but on the players own sense of decency."



via N4G: pc news feed http://n4g.com/news/1331247/papers-please-review-the-banality-of-evil-metro

News::DuckTales Remastered Review | OXM

OXM: "Whether you think the changes go too far or dont go far enough, its impossible to argue that DuckTales: Remastered isnt loads of fun, a delightful trip back to an era where simply jumping in the right spot could reveal copious hidden goodies. Whether youve played the original or not, this remake is worth every Number-One Dime."



via N4G: pc news feed http://n4g.com/news/1331250/ducktales-remastered-review-oxm

News::Credit denied: The failure of videogame news sourcing

IncGamers' Peter Parrish takes a look at one grossly misattributed Company of Heroes 2 news story and finds an endemic problem.



via N4G: pc news feed http://n4g.com/news/1331218/credit-denied-the-failure-of-videogame-news-sourcing

News::Leisure Suit Larry Reloaded Review (PopBucket)

PopBucket writes: Nostalgia is perhaps the only thing to recommend this game on, and, to be honest, it might be best to leave it as a memory and pray Larry finds love on his own.



via N4G: pc news feed http://n4g.com/news/1331235/leisure-suit-larry-reloaded-review-popbucket

News::Plants vs. Zombies: Garden Warfare Preview | Worth Playing

Worth Playing: "Plants vs. Zombies is probably the most popular tower defense game in the current market. Its comical designs, smooth difficulty ramp, and variety of weapons and foes has proven an effective formula for developer PopCap and publisher EA. When it came time for a sequel, PopCap took it in a very different direction. Plants vs. Zombies: Garden Warfare manages to earn a few nods for its strang premise, and a short demo at E3 2013 really showed how crazy and potentially solid it is."



via N4G: pc news feed http://n4g.com/news/1331236/plants-vs-zombies-garden-warfare-preview-worth-playing

News::GertLushGaming Presents Our Risk Of Rain Preview

Risk of Rain is an action plat-former/adventure game with randomized elements.While we dont want to spoil the story, we can let a few things through! The game is set in the distant future, where space transportation is common. Space trains carry passengers and goods all across space. A particular space train, however, had some very special cargo. Through a series of unfortunate events, this space train gets shot out of orbit and crash lands on a mysterious planet.. with one survivor.



via N4G: pc news feed http://n4g.com/news/1331207/gertlushgaming-presents-our-risk-of-rain-preview

News::DuckTales Remastered Review | OXM UK

OXM UK: "It's a faithful remake, but it dredges up a lot of what was wrong with the original game, and the fun lasts barely as long as it'll take you to hum the theme tune."



via N4G: pc news feed http://n4g.com/news/1331230/ducktales-remastered-review-oxm-uk

News::Gizmodo I Quit Cable 2.5 Years Ago.

News::Sony on how to create an indie paradise: “Don’t be jerks”


Rarely has a videogame executive enjoyed such an honest moment of joy on stage as Jack Tretton, president and CEO of Sony Computer Entertainment America. He delivered the news at E3 that PlayStation 4 will permit used game sales and retail for $100 less than its rival, Xbox One. This sucker punch was aimed at Microsoft’s hardware plans, but it was when Sony called a clutch of indie game makers to the Los Angeles Memorial Sports Arena stage that the publisher started a fight on the software front. “We absolutely love scouring the Earth for inspirational indie developers,” said Adam Boyes, VP of thirdparty relations at SCE, while the eight creators played their games in a semi-circle of giant screens, front and centre of Sony’s next-generation presentation. “We’re developing the world’s best indie game portfolio across all the PlayStation platforms, and giving developers the ability to self-publish their games.”


This commitment to the independent game development scene is arguably in Sony’s DNA. Following the launch of the original PlayStation in Japan, Sony ran numerous programs to aid startup Japanese development studios. Many professional developers cut their teeth on Sony’s Net Yaroze consumer development kit for PlayStation, and the company has continued to invest in new talent with ongoing student competitions and its so-called ‘pub fund’ for original independent IP such as 2012’s Dyad. But that support has traditionally taken place backstage; Sony’s bold, brash pledge to indies was on parade at E3. So does this showboating represent a true sharpening of commitment, or is indie support merely another tick on the company’s marketing plan?


“We’ve been fairly indie-friendly for a while now on paper, allowing self-publishing on PSN for more than five years,” says Nick Suttner, account support manager at Sony Computer Entertainment America, who describes his job as ‘helping cool indie games come to PlayStation platforms’.


”In the beginning, we did a pretty poor job at explaining this, so we’ve spent the last 18 months putting the message out there that we’re a very open, easy platform holder to work with. At the same time, we’ve examined the process through the eyes of an indie, eliminating every roadblock and fee that we can along the way. The indie PSN content and announcements you’ve seen so far this year are a direct reflection of those efforts. We’ve discovered the big secret behind indies wanting to work with you is this: don’t be jerks.”



Shahid Ahmad runs the strategic content team at Sony’s London offices, a group dedicated to finding new games and talent for PS Vita. This small team has been responsible for signing big-hitting indie games such as Hotline Miami, Super Crate Box, Velocity Ultra and Spelunky. While Ahmad agrees that the fragmentation of larger development studios has placed a greater need on publishers to engage with indies, he denies that this is a new stance for Sony. “We are the platform that brought you everything from Vib-Ribbon to Journey,” he says. “That’s PlayStation. We’ve always done that. We have always engaged with a wide variety of partners, but since the potential partner space has exploded, and since indies are making some of the most interesting content, we think there’s tremendous benefit to the whole ecosystem if we work out better ways of engaging with them. So we try to act as the advocate of our customers and, while trying to please them, we always try to push the needle a little further so that new forms can be encouraged and flower.”


Suttner agrees that an injection of indie talent is critical to maintaining a healthy and balanced ecosystem. “It’s a benefit to both Sony and gamers to make our platforms an easy place to bring rad games to. Without indies, the breadth of creativity and innovation on PSN would shrink drastically, and that’s really important to the culture of PlayStation – you see it all the time in our firstparty titles such as Journey and Hohokum – and fostering that creative spirit on a wider platform level can only help us. It’s a mutually beneficial relationship between Sony and indies, with players reaping the rewards. Everyone wins.”


“We feel like kids in a sweetshop,” Ahmad says. “Right now, we see probably the most dramatic rise in creativity the industry has seen since the early 1980s. New subgenres are being born. This is actually a tremendous opportunity not just to inject enormous creativity into our platforms, but also to offer a stable environment for our partners, be they indie or large, traditional publishers. A varied and interesting platform is better for everyone; for customers, for partners large and small – and for us.”


Mike Bithell is creator of the BAFTA award-winning Thomas Was Alone, a game that recently made its debut on PSN. For Bithell, Sony’s indie support is more than mere rhetoric. “As a platform holder, they get it,” he says. “They’re working to strip away the barriers for indies to get on to their system. People think the biggest block to getting onto console is a secret handshake or some coding voodoo, but the biggest challenge is bureaucracy. The strategic development team at Sony seems to get this, and does everything it can to help people like me get our games out.”



Without this elimination of barriers to indie publishing on consoles, indie developers might reasonably opt for the largely friction-free PC as their lead platform. But for Bithell, releasing on PSN has brought his game to a far wider audience, proving that having a presence on mainstream consoles is not only worthwhile but also a key aspect to successful business as an indie. “Before launching Thomas Was Alone on Vita and PS3, I assumed a gamer was a gamer was a gamer. It’s easy to do if you’re a developer. I own every console, but that’s not most players. Even though the game was well known at this point among PC gamers it was unheard of on console, and we had to start from nothing, marketing-wise. These are different audiences, and that was reflected in the sales. There’s no cannibalisation; the arc is very similar. If you’re not on consoles, you’re depriving a whole audience of your work and, less nobly, you’re depriving yourself of the money they’d happily spend.”


Discoverability is a key issue on both PlayStation 3 and Xbox 360, with many indie devs feeling that their games haven’t been given sufficient profile on each console’s respective store. The risk with opening the doors to self-publishing on PlayStation 4 is the signal-to-noise ratio brought about by the glut of content for consumers to wade through, an ongoing problem on Apple’s App Store and Steam’s Greenlight program.


For Suttner, working with Sony doesn’t mean that indie devs can ignore the pressing need to market their game. That responsibility principally rests with the studio, no matter how much support a platform holder offers them. “PR in particular is a pretty important thing to indies, and you really need to find time to do it – or find money to pay someone else to,” he says. “With so many games and so many platforms competing for everyone’s time, indies need to find the line of communication to their potential audience. Nothing is sadder than a game someone spent five years working on not finding an audience because the developer didn’t spend any of that time getting people excited about it.”


Suttner’s work has supported titles such as Guacamelee! and Sportsfriends, and for him the lines between indie and mainstream games are dissipating. “The fact you’re independent doesn’t really mean much, in the best possible way – you’ll be featured on our digital storefronts alongside everything else, as has been the case for a while. I think what indie games will really accomplish in terms of affecting the mainstream, both developers and gamers, is showing that there’s an audience for an infinite range of human experiences and that games can be about love, or loss, or luchadores.”



If every new generation of competing console hardware is framed as a war, then, with regard to support of indies, Sony has taken a great deal of ground from Microsoft recently. Though that company has recently moved to address perceptions that it is anti-indie, reversing opinions will take a great deal of effort.


The value of those relationships appears critical in inspiring indie devs to work alongside Sony, where releasing a new title remains more complicated than self-publishing on PC. “I think indies are moving to Sony’s platforms for one simple reason: because they asked us,” Bithell says. “It’s that simple, really. Sony has reached out to a tonne of developers, and they’ve not stopped announcing new devs coming to their platforms. They also listen to us: the most common question I’m asked on visits to Sony is: ‘What’s cool? What’s about to be awesome?’ They’re checking out half-finished games by unproven devs, and that’s amazing. This proactive approach gives them an edge.”


Indeed, the perception is that Sony is an avid supporter of new, potentially unrefined talent. “Our biggest success by far has been getting the industry – including press, but particularly the indie community – so firmly behind PlayStation,” says Ahmad. “It gave us extraordinary momentum going into E3. The excitement was palpable. A year ago, I wanted the best version of a game to be on Vita. This year, I’m hearing people say ‘it’s best on Vita’. If anything is a success, it’s that.”


The post Sony on how to create an indie paradise: “Don’t be jerks” appeared first on Edge Online.






via Edge Online http://www.edge-online.com/features/sony-on-how-to-create-an-indie-paradise-dont-be-jerks/

News::Flexing Your Tactical Muscle With BioShock Infinites Clash In The Clouds

TSA analyses BioShock Infinite's Clash in the Clouds DLC.



via N4G: pc news feed http://n4g.com/news/1331015/flexing-your-tactical-muscle-with-bioshock-infinites-clash-in-the-clouds

News::AaAaAA!!! A Reckless Disregard for Gravity Review - Mini Steam Reviews

If you rolled the skydiving game from Pilotwings in LSD and sent it hurtling into the future, youd surely end up with something similar to A Reckless Disregard for Gravity. The game is set in a psychedelic, alternate-reality version of Boston, Massachusetts in which buildings are nonsensically scattered throughout 3D space. This convoluted landscape provides the perfect playground for base jumpers with a reckless you know.



via N4G: pc news feed http://n4g.com/news/1331098/aaaaaa-a-reckless-disregard-for-gravity-review-mini-steam-reviews

News::TSC reviews: Beatbuddy: Tale of the guardians

TheSameCoin tries out the award winning 2D rhythm action platformer



via N4G: pc news feed http://n4g.com/news/1331109/tsc-reviews-beatbuddy-tale-of-the-guardians

News::The Ins and Outs of Running a 'The Sims' Community Fansite

How one woman's fan site for The Sims became a popular portal for the franchise. At present, she has insider and early access to anything Sims related. How did she do it? Read more



via N4G: pc news feed http://n4g.com/news/1331146/the-ins-and-outs-of-running-a-the-sims-community-fansite

News::Plantronics GameCom Commander Hardware Review | OnlySP

OnlySP writes "The Plantronics GameCom Commander is a premium headset, aimed at those with a massive coin purse. But does it have the features that the premium price tag demands? Lets find out."



via N4G: pc news feed http://n4g.com/news/1331028/plantronics-gamecom-commander-hardware-review-onlysp

News::Half Hour Of Indie: McPixel

Brett spotlights indie games of new and old in half hour of indie. This week he played McPixel. A very bizarre adventure game.



via N4G: pc news feed http://n4g.com/news/1331160/half-hour-of-indie-mcpixel

News::Assassins Creed 4: Black Flag Buccaneer Edition unboxing clip shows contents

VG247:Assassins Creed 4: Black Flag developer Ubisoft Montreal has showcased the contents of the games Buccaneer Edition in a new trailer.



via N4G: pc news feed http://n4g.com/news/1331108/assassins-creed-4-black-flag-buccaneer-edition-unboxing-clip-shows-contents

News::The Size of The Elder Scrolls Online's World Calculated

A few calculations showing just how long it will take you to traverse Tamriel in The Elder Scrolls Online.



via N4G: pc news feed http://n4g.com/news/1331066/the-size-of-the-elder-scrolls-onlines-world-calculated

News::Amplitude Studios teases their gamescom new game reveal


This new teaser trailer was released this morning to tease Amplitude Studios' game reveal, set for next week at gamescom. What's behind the door?


We'll see next week.


Amplitude Studios teases their gamescom new game reveal screenshot






via destructoid http://www.destructoid.com/amplitude-studios-teases-their-gamescom-new-game-reveal-259868.phtml

News::Like sands through the hourglass: PlayStation Plus deals

Do you not have enough games to play because you are a literal, oiled and titanium game playing machine (or our own Chris Carter)? Well, Sony's got your back this week, like every week, with a mad array of free and discounted games, particularly for those indoctrinated in the cult of PlayStation Plus. Has anyone else had to get their robes let out, what with all the sitting around and playing 'free' games?


This Tuesday, the excellent and much loved Bit.Trip Presents Runner2 (regularly $14.99) will be made free for PS+ users. The Runner2 Good Friends character pack, normally $3, will run you $1.91. Game for zilch, less than a two dollar bill to play as characters from Super Meat Boy, Spelunky, Psychonauts, and more. Support Raz and Psychonauts, you skinflints. Or don't, I'm not in control of your finances. I just like Psychonauts.


Also available is a Tomb Raider bundle which includes Quantum Conundrum, because apparently Lara raided that grave, am I right? (I'm sure the game is excellent; I got it for free via PS+ and haven't played it yet) Regularly $45, the pack is on sale for $22.49 for everyone, $20.24 for PS+ members. It includes Tomb Raider and a bunch of DLC, like Hitman: Absolution weapons and multiplayer costume packs and map.


Lastly, a bunch of Japanese PS Vita games are going on sale over the next two weeks. Full list below. I should probably finally buy Katamari Vita at less than $4. Oh, and if you haven't played Gravity Rush yet, c'mon. It's superb. And free (for PlayStation Plus; on sale otherwise). Looking at picking anything up?


Like sands through the hourglass: PlayStation Plus deals screenshot


Read more...



via destructoid http://www.destructoid.com/like-sands-through-the-hourglass-playstation-plus-deals-259857.phtml

News::Releases - Week of August 13th, 2013

Don gives his thoughts on some of this weeks releases, including Mario and Luigi: Dream Team, Europa Universalis IV, and more.



via N4G: pc news feed http://n4g.com/news/1331138/releases-week-of-august-13th-2013

News::The Bureau: XCOM Declassified Offer Hits the Steam Store

Ever since The Bureau: XCOM Declassified has been on steam, there was a challenge to see how many people would pre-order the title. The trick was that if more people pre-ordered the game, more rewards would become available for pre-order customers. Now it can be said that the community truly excelled as more than week before the launch of the game they have unlocked every reward for pre-order.



via N4G: pc news feed http://n4g.com/news/1331131/the-bureau-xcom-declassified-offer-hits-the-steam-store

News::New Game Releases: What Geeks Want for the Week of 8-12-13

List of video games releasing this week that could potentially warrant a purchase.



via N4G: pc news feed http://n4g.com/news/1331135/new-game-releases-what-geeks-want-for-the-week-of-8-12-13

News::Amplitude Studios Announces 'Dungeon of the Endless' With a Teaser Trailer

Amplitude Studios has revealed their new game with a mysterious teaser titled 'What's behind the door?' Dungeon of the Endless will be shown at Gamescom later this month.



via N4G: pc news feed http://n4g.com/news/1331139/amplitude-studios-announces-dungeon-of-the-endless-with-a-teaser-trailer

News::GameEnthus Podcast ep150: Pruno Potential or Twin-stick Affinity

Kevin(@D3ATH_FOM_ABOV3) recently recorded his first podcast and got married. Congrats! Robert(@DaddyBoJangles) finished up TMNT and got tricked into buying Borderlands 2. Mike(@AssaultSuit) went to prison and had a great time. David(@Tiny415) picked up a Surface Pro and had nice things to say about it. Lastly, Aaron(@Ind1fference) lost one of his PS3s to the YLOD. :/ Show topics: Pikmin 3, Brothers A Tale of Two Sons, Dragons Crown, ibb and obb, Dust an Elysian Tale, Arkham Origins Beta, KillZone Mercenaries beta, Dropchord, Fist Puncher, Organ Trail, Alan Wake, CastleStorm, Cloudberry Kingdom, Mars War Logs, Bioshock Infinite Clash in the Clouds, Charlie Murder, Young Justice, Eastern State Penitentiary, Chromecast, Tropes vs Women part 3, Orange is the New Black, TMNT, Taco Bell breakfast taco and more.



via N4G: pc news feed http://n4g.com/news/1331144/gameenthus-podcast-ep150-pruno-potential-or-twin-stick-affinity

News::PCGamer- Fallen Enchantress: Legendary Heroes Review

PCG:Its a solid turn-based strategy game. You begin with a single hero, found your civilisation and employ strategies both aggressive and diplomatic to further your aspirations for world domination. Through expansion, subjugation and the wielding of grand magics, you move armies across the battlefield to kill wandering creatures, gather lost treasures, carry out quests and capture towns. These are familiar game mechanics, and though highly competent, Enchantress never really feels like its pushing the boundaries.



via N4G: pc news feed http://n4g.com/news/1331140/pcgamer-fallen-enchantress-legendary-heroes-review

News::GertLushGaming Presents Our Guacamelee Gold Edition review

Guacamelee! Gold Edition is a Metroid-vania style action-platformer set in a magical Mexican inspired world. The game draws its inspiration from traditional Mexican culture and folklore, and features many interesting and unique characters. Guacamelee!



via N4G: pc news feed http://n4g.com/news/1331096/gertlushgaming-presents-our-guacamelee-gold-edition-review

News::Here’s what’s going on Talk Among Yourselves, our reader-written blog: Zarnyx went to the NintendoWo

News::Cubetractor Review - Mini Steam Reviews

Clark cant recall ever playing a game like this before. Its pretty clever. Your objective in every level is to destroy the enemys towers by building your own, but you do so by pulling cubes together. Depending on what cubes have collided, different towers will appear. It puts a fun spin on what could have been another dreary tower game. Many levels are as much about the action (running around, dodging bullets) as they are about puzzling over how to make the towers you need. Its not always obvious how to get two cubes to collide.



via N4G: pc news feed http://n4g.com/news/1331101/cubetractor-review-mini-steam-reviews

News::Divinity: Dragon Commander Review | Gamereactor UK

GR-UK writes: "Divinity: Dragon Commander is a real-time strategy game that you'd normally dismiss at first glance. It simply looks mediocre. The game is set in a steampunk and fantasy-inspired universe, and borrows its mechanics and style from various sources. Combat resembles Total War, in between the action Starcraft II comes to mind, and the story reminds us of Game of Thrones. And if you take a look at each of the parts, none of them are better than what you'd find elsewhere. Battles have been intense and more engaging, the level of strategy found in the world map could have been much deeper and the player could have been given more choice. What makes Dragon Commander worthwhile is that it offers everything in one package. When put together, these somewhat mediocre components come together in a surprisingly entertaining way."



via N4G: pc news feed http://n4g.com/news/1331119/divinity-dragon-commander-review-gamereactor-uk

News::I did it: the joy of crossing Dark Souls finish line

Dark Souls came out in 2011, but VG247s Dave Cook only just finished it last month. Was the journey worth it? Hell yes, he says.



via N4G: pc news feed http://n4g.com/news/1331121/i-did-it-the-joy-of-crossing-dark-souls-finish-line

News::DuckTales: Remastered Review - Like a Hurricane | The Escapist

The Escapist: "This is a retro re-release at its finest. The game feels like its classic counterpart, but it has a number of improvements to make it more palatable to a modern gaming audience."



via N4G: pc news feed http://n4g.com/news/1331120/ducktales-remastered-review-like-a-hurricane-the-escapist

News::Game Under Podcast Episode 18

Phil Fogg is off on festival leave (whatever that means), so Aarny takes his place; joining regular host Tom Towers for episode 18 of the Game Under Podcast. Thomas Was Alone and Another World both get final impressions from both hosts; both games were made primarily by one auteur. Vanquish, Worms Revolution and Red Faction (yes, the original) also get in-depth coverage. And not only do they cover the news, but Aarny updates stories on the fly in a way that Phil Fogg and Tom Towers can only dream of!



via N4G: pc news feed http://n4g.com/news/1330947/game-under-podcast-episode-18

News::Review of Marvel Heroes [Kuma Kreations Ent]

Kuma Wrote: Good morning True Believers and welcome to the latest review of Marvel Heroes, the Free to Play MMO on PC. I think after playing for over thirteen hours this weekend, I thought it was time to write a review for this Gazillion Entertainment title. Also below is some gameplay of me facing the Juggernaut alone after Cyclops came into the battle and left just as quickly...that punk. Either way enjoy and stay frosty!



via N4G: pc news feed http://n4g.com/news/1330973/review-of-marvel-heroes-kuma-kreations-ent

News::Gamesradar- DuckTales Remastered Review

GR:The original NES version of DuckTales was the exception that proved the rule. Not only was it a fantastic licensed game, but it was a title that was thoroughly enjoyable even if you didnt give a duck about the property it was attached to, allowing it to stand the test of time and be revered as one of the best games that 8-bit had to offer. Nostalgia is a funny thing, however. Is it possible for Capcom and WayForward to take something that worked 24 years ago, modernize it, and yet retain the heart of what made it so beloved in the first place? The answer, without a doubt, is yes. DuckTales Remastered is a retro revival done right.



via N4G: pc news feed http://n4g.com/news/1330984/gamesradar-ducktales-remastered-review

News::Hands-on Preview: Payday 2 - Electronic Theatre

The theme of Payday 2 is so commonplace in other entertainment media that its a wonder its not far more prevalent in videogames. Aside from its predecessor, the enjoyable but poorly executed Payday: The Heist, there really is little else to offer competition to 505 Games forthcoming sequel, giving legs to the idea that widening audiences and advancements of technology can still achieve new gameplay experiences without the need for external assets and peripherals.



via N4G: pc news feed http://n4g.com/news/1331064/hands-on-preview-payday-2-electronic-theatre

News::Project Phoenix Emerges from the Ashes of Other JRPGs on Kickstarter

OnlySP - "Project Phoenix has officially launched via Kickstarter, and all my hours of hitting refresh on the website and twitter has finally paid off because this announcement does not disappoint. This sprawling JRPG is brought to us by some of the most important developers, programmers, writers, and composers to ever grace Japanese Role Playing games."



via N4G: pc news feed http://n4g.com/news/1331112/project-phoenix-emerges-from-the-ashes-of-other-jrpgs-on-kickstarter

News::Joystiq- DuckTales Remastered Review: Solving mysteries, rewriting history

JS:Capcom's DuckTales for the Nintendo Entertainment System was a masterwork of 8-bit game design, combining a beloved Disney cartoon series with exceptional platforming action. In DuckTales Remastered, developer WayForward sought to improve upon the much-loved title, which also happens to be my personal favorite game of all time.



via N4G: pc news feed http://n4g.com/news/1330990/joystiq-ducktales-remastered-review-solving-mysteries-rewriting-history

News::Hands-on with Arma 3 Beta | Daily Joypad

With the traumatic events surrounding its developers and the Greek authorities firmly behind them, Bohemia Interactive concentrate on refining Arma 3 with the beta. If you are new to the Arma series, it is the younger brother of the army simulation heavyweight Operation Flashpoint back in 1998. The IP was taken by Codemasters and Bohemia Interactive decided to go solo with their own. Several years later, Arma 3 promises to be the most realistic warfare simulation to date. If you are expecting some kind of Medal Of Honor or Call Of Duty game, rushing headlong without a care in the world then you are in for a very painful surprise.



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News::Check Out CD Projekt REDs Presentation at Siggraph, Explaining The Witcher 3s Real Time Rendering

CD Projekt REDs Lead Engine Programmer Balazs Torok and Lead Technical Artist Krzysztof Krzyscin held a technical panel at Siggraph 2013 titled Advances in Real-Time Rendering Course, explaining in depth the technology behind the RED Engine and their upcoming title The Witcher 3: Wild Hunt. The presentation slides are a must see.



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News::Mikami on The Evil Within and Dark Souls-style online - "maybe in DLC"

OXM UK: "Resident Evil creator on following From Software's multiplayer example."



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News::Full Geo-Mod enabled Saints Row is literally impossible in this gen, says Volition

Saints Row 4 senior producer Jim Boone has explained to VG247 why it would be literally impossible to create a fully Geo-Mod enabled edition of the sandbox game complete with all the destruction of the teams Red Faction series on current-gen formats.



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News::DuckTales Remastered Review | ScrewAttack

ScrewAttack: "Capcom and Way Forward have brought Ducktales into the modern era with Ducktales Remastered. If Craig's feelings are any indication, they've done a pretty good job."



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News::DuckTales Remastered Review | EuroGamer

EuroGamer: "For its target audience - those late 20s, early 30s gamers who remember blowing on the NES cart's connectors when it wouldn't load - the impact of WayForward's high-purity dose of old-fashioned platforming has been diluted by the new wrapping. Even those new backgrounds, as lovely as they are, pull the eye away from the parts of the level that have actually been recreated. For the Pixar generation, meanwhile, there's just a quaint, old-school platformer here, starring a character of whom they've never heard."



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