Saturday, September 28, 2013

News::In App Purchases: Why I Have No Problem With Them

Mudry: "We live in a different gaming industry compared to what we had many, many years ago. Back in the day, there was no such thing as downloadable content, there were expansion packs that you bought at the store. There also was nothing that you could buy to supplement your gameplay experience, but there were cheat codes. Nowadays, extra content and supplements are usually found in the form of in app purchases in games. Many developers, notably Zygna, noticed the power of IAPs early on with their Facebook and mobile games, and many other developers have followed suit and have added them in their games. While they typically are a huge success for developers, many gamers find them insulting and have thoughts against the in app purchases. Personally, I have no problems with them."



via N4G: pc news feed http://n4g.com/news/1363696/in-app-purchases-why-i-have-no-problem-with-them

News::Rely On Horror: Inside the Indie Studio, with Matt Gilgenbach

While the horror genre may no longer be a thriving one when it comes to AAA development, the indie scene the world over has embraced it. In Inside the Indie Studio, I will be reaching out to and speaking with various indie game developers about their survival horror game projects. Asking them what it is that drives them towards the genre, and what their hopes, aspirations, and goals for their games are. This time Matt Gilgenbach, Creative Director over at Infinitap Games was gracious enough to speak with us about his new game Neverending Nightmares. A 2D psychological horror game thats also a semi-autobiographical tale of Matts own struggles with mental illness.



via N4G: pc news feed http://n4g.com/news/1363847/rely-on-horror-inside-the-indie-studio-with-matt-gilgenbach

News::Behind that terrifying Oculus Rift horror game - Gamasutra

Gamasutra - "With every Oculus Rift prototype I see, my urge to grab my wallet and put down the money for the early VR developer kit rises. This urge reached astronomical heights earlier this week when I witnessed the Alone demo from Greenwood Games."



via N4G: pc news feed http://n4g.com/news/1363666/behind-that-terrifying-oculus-rift-horror-game-gamasutra

News::Scribblenauts Unmasked Reviewed by TwoDashStash

Having the power to spawn thousands of DC characters with the push of a few keys is absolutely unheard of. Well, at least it was unheard of until Scribblenauts Unmasked: A DC Comics Adventure was injected into our lives. The kid-friendly puzzle adventure game that lets you create any random object, and lets you use adjectives to help solve puzzles, is back in a very powerfully and adorable way.



via N4G: pc news feed http://n4g.com/news/1363746/scribblenauts-unmasked-reviewed-by-twodashstash

News::Scribblenauts Unmasked: A DC Comics Adventure Review | Hardcore Gamer

With just a handful of environments, a main storyline no longer than ten hours and repetitive encounters, theres not much of a game here. Most of its duration will be spent typing words, which although enjoyable in prior Scribblenauts games, here boils down to repeatably typing weapon names.



via N4G: pc news feed http://n4g.com/news/1363751/scribblenauts-unmasked-a-dc-comics-adventure-review-hardcore-gamer

News::Camelot Unchained Gets a New Video Showing the Dvergr, New Artwork and Wallpapers

The upcoming realm vs realm MMORPG Camelot Unchained is progressing nicely now that several months have passed since the successful end of its Kickstarter campaign, and the folks at City State Entertainment released a new batch of assets.



via N4G: pc news feed http://n4g.com/news/1363831/camelot-unchained-gets-a-new-video-showing-the-dvergr-new-artwork-and-wallpapers

News::In Watch_Dogs You can Stand Still and Still Play for 20 Minutes: it Was a Pain in the a*s to Build

During a developer session at Eurogamer Expo Watch_Dogs Creative Director Jonathan Morin explained something that he feels sets the game apart from other world experiences: subtle gameplay. He also mentioned that it wasnt exactly the easiest thing to develop.



via N4G: pc news feed http://n4g.com/news/1363617/in-watch-dogs-you-can-stand-still-and-still-play-for-20-minutes-it-was-a-pain-in-the-a-s-to-build

News::Unreal Engine 3-based FPS Deadfall Adventures gets some new Screenshots

The Farm 51 and Nordic Games have issued a handful of new screenshots for Deadfall Adventures, their Unreal Engine 3-based FPS adventure which arrives on 15 November on the PC and Xbox 360.



via N4G: pc news feed http://n4g.com/news/1363526/unreal-engine-3-based-fps-deadfall-adventures-gets-some-new-screenshots

News::Beautiful new Artwork emerges for Multiplatform puzzle/platformer Contrast

Compulsion Games have issued a large batch of images from Contrast, with numerous pieces of artwork showcasing the beautiful shadowy noir realm in their puzzle/platformer.



via N4G: pc news feed http://n4g.com/news/1363535/beautiful-new-artwork-emerges-for-multiplatform-puzzle-platformer-contrast

News::An Hour With The Dark Souls II Beta | Siliconera

Siliconera: "As my session with the Dark Souls II beta began, I was filled with a sense of dread. Not because of any dangerous enemy or grisly sight ahead of me, but because before this session Id never played Dark Souls."



via N4G: pc news feed http://n4g.com/news/1363493/an-hour-with-the-dark-souls-ii-beta-siliconera

News::Minus The Bear joins the Rocksmith 2014 Setlist

Minus The Bear have opened for Soundgarden, and since 2001 have outputted five albums full of guitar-tapping and electronics coupled with sophisticated time signature compositions. This band is no joke, and the song revealed, Cold Company, may end up as one of the most difficult on Rocksmith 2014.



via N4G: pc news feed http://n4g.com/news/1363367/minus-the-bear-joins-the-rocksmith-2014-setlist

News::Into The Abyss Episode #2: Grand Theft Tokyo | Games Abyss

Matt Randisi writes, The GA crew gets together once again, this time to discuss the more notable showings at this year's Tokyo Game Show which just concluded days ago. Our Grand Theft Auto V official review is soon to come, but Senior Staff Writer Justin Belin discusses his experience with the game thus far as well. Come on in and watch our zany antics and some video clips of the hottest games of the future! Many projects still in the works, so hope you all enjoy. - See more at: http://www.gamesabyss.com/into-the-abyss-episode-2-grand-theft-tokyo/#sthash.6LsjVIXi.dpuf



via N4G: pc news feed http://n4g.com/news/1363431/into-the-abyss-episode-2-grand-theft-tokyo-games-abyss

News::EGX: Cloudbuilt's Jet-Propelled Parkour | USGamer

Cloudbuilt, an upcoming offering from Swedish indie developer Coilworks, is an attempt to look at the situation from a different angle. Rather than specifically attempting to make a standard 3D platformer, a conversation with creative director Anders Davallius at the Eurogamer Expo reveals the approach he and his team are taking, and it's an interesting one.



via N4G: pc news feed http://n4g.com/news/1363358/egx-cloudbuilts-jet-propelled-parkour-usgamer

News::Tesserct Playable Demo Now Available for Windows PC

Jon of RealGamerNewz writes, "Propelled Bird describes their title Tesserct as A puzzle game designed around a cube with a 4th Dimension. Use this cube to manipulate physics to solve the puzzles of your environment. and you can find out even more about the game as well as 1080P High Definition video of the work-in-progress title in our Tesserct IndieSpotlight. But even better, today you can also play a demo of the games current build! Propelled Bird has released the Downloadable PC Demo of Tesserct. Its only 384MB and has been receiving highly positive response from those who have played it. Be one of the first to play this upcoming game made with the Unreal Engines UDK. This new demo features updated elements including the first debut of Tessercts ALAN (Algorithmic and Logistical Analytic Network) and was also featured at the Phoenix Art Museums Indie Showcase."



via N4G: pc news feed http://n4g.com/news/1363460/tesser-ct-playable-demo-now-available-for-windows-pc

News::Wyrd Con 2013 - StarCraft II Project Blackstone Panel

Blizzplanet recorded the Project Blackstone panel held by Blizzard Entertainment's creative team at Wyrd Con 2013. The panel, named Project Blackstone: The Great Transmedia Experiment, revealed the process to weave an experiment from concept to execution in order to draw traffic to the StarCraft website, raise awareness of StarCraft short stories, and build hype for Blizzard Entertainments StarCraft II: Heart of the Swarm video game.



via N4G: pc news feed http://n4g.com/news/1363472/wyrd-con-2013-starcraft-ii-project-blackstone-panel

News::The next big thing in console gaming is the PC: Valves new OS and hardware explained.

Why the Steam box makes sense and how linux is a better fit for the big screen than android.



via N4G: pc news feed http://n4g.com/news/1363480/the-next-big-thing-in-console-gaming-is-the-pc-valves-new-os-and-hardware-explained

News::Monster Hunter Frontier G screenshots

Check out a few screenshots from Monster Hunter Frontier G.



via N4G: pc news feed http://n4g.com/news/1363477/monster-hunter-frontier-g-screenshots

News::Valve's Controller Has Been Tested. Here Are Some Impressions.

Kotaku: Game creators who have tried Valve's unusual new game controller tell Kotaku that the device holds a lot of promise. But make no mistake, they also say it feels pretty different from what we're used to.



via N4G: pc news feed http://n4g.com/news/1363567/valves-controller-has-been-tested-here-are-some-impressions

News::Valve’s Steam Controller has the potential to change games in the living room


Finally some substance. Something you can hold in your hands. That you can, for the time being, only look at.


The Steam Controller is arguably the most important part of the Steam in the living room concept, because it deals with interface; the thing you touch. It’s also the bit that Valve has never done before. Steam and Big Picture prove it can do software and service, so that covers Steam OS. It can make partnerships to make computer hardware – that’s reasonably straightforward. But industrial design? That’s new. And difficult. Especially when you’re trying to invent a whole new way of interacting with games on a TV.


At first glance Steam Controller is shaped like controllers have been since Sony’s Dual Shock – two lower spurs to hold onto, face and shoulder buttons. But instead of twin joysticks, it’s defined by two circular trackpads. Valve claims these enable a fineness of control that approaches that of a mouse and is far in excess of that of existing pads’ joysticks, which is entirely possible – we’re all familiar with the subtlety of input possible on an iPhone screen.


The challenge, of course, is that such an approach lacks inherent haptic response – the resistance of a joystick that gives a sense of how far it’s being pushed. But Valve’s ahead of us here, claiming that its trackpads are powered by a “new generation of super-precise haptic feedback, employing dual linear resonant actuators”. That’s a long way of saying that little motors generate a resonant buzz to emulate the sense of response.



Valve goes on to say its controller features “higher-bandwidth haptic information channel than exists in any other consumer product that we know of,” suggesting it’s capable of a wider range of buzz frequency than the little zizz that Android users are used to experiencing. Jury’s out on this one, but once again for this series of announcements, the potential is great. Hey, it can also play sounds!


The centre of the controller is given over to a touchscreen which also acts as a button. What the screen will show appears to be down to the game, but it’s designed to offer further interaction methods, like radial or scrolling menus, with the button-click the eventual selector. To avoid having the player need to glance down at it and away from the TV, Steam will also overlay the touchscreen in a window, which sounds like it might lead to unfortunate visual clutter.


One of the strangest decisions is perhaps the positioning of the four ABXY buttons around the controllers middle section. The trackpads themselves are also buttons, so you could see it as kind of mutant heir to GameCube’s beautiful big-green-A design, but still, those used to easy one-thumb access to all four face-buttons (like, everyone) are going to find a lot to have to get used to.


Steam Controller is the first of Valve’s three announcements that we can actually see. And yet it’s still a complete mystery because its secrets are all in the feel of it. Certainly, the touted year in development so far seems a short time considering the two and a half years and $100 million that Microsoft has invested in designing Xbox One’s controller, which simply builds on an existing model.



Also uppermost in my mind is the fact that the controller seems to express something of the fact Valve is squeezed by its need to support a catalogue of over 3000 existing games, happily designed for mouse and keyboard and traditional controller. The touchscreen seems something of a hack required to allow complicated PC-like commands that will differ between every title. The need to display its interface on the main screen is inelegant. And only Valve knows how good its haptic actuators really are until the hardware beta – the controllers will be shipped alongside Valve’s box – goes out. At the same time, the Steam Controller also expresses the struggle hardware designers have had in making a better controller for a TV than a traditional pad, just as Kinect, Move and even the Wii controller have done, too.


And what of Valve’s overall Steam box campaign? Despite dangling so much promise in listing three announcements, there’s still no Half-Life 3 and many people are disappointed. But then again, Valve can’t announce anything without swathes of fans getting disappointed it’s not Half-Life 3. Valve doesn’t work like Rockstar or Microsoft. It doesn’t prepare a hotly-anticipated property and blast it out in one coordinated effort. With every passing year, Valve becomes more and more an iterative company that derives huge value from trickling something out, getting feedback, adjusting, reacting. The cost is that it usually disappoints expectations.


Perhaps Valve could’ve been more sensitive about invoking the magical ‘3’, and perhaps it is cashing in slightly on greater attention set by it. But this is still a significant set of announcements with the potential to change the nature of playing games in the living room. It’s a shame, though, that Valve hasn’t shown off more – the OS in action, the hardware specifications, people playing with the controller in recognised games – so we can assess how successful they will be. The result is that right now, Steam in the living room is only a miasma of potential, and nothing harder.


The post Valve’s Steam Controller has the potential to change games in the living room appeared first on Edge Online.






via Edge Online http://www.edge-online.com/news/valves-steam-controller-has-the-potential-to-change-games-in-the-living-room/

News::DICE Reveals Full list of Battlefield 4 Multiplayer Maps

DICE has revealed the full list of Battlefield 4 multiplayer maps that will be included when the game launches, and also given us a screenshot of the map Zavod 311.



via N4G: pc news feed http://n4g.com/news/1363321/dice-reveals-full-list-of-battlefield-4-multiplayer-maps

News::Marlow Briggs and the Mask of Death review: pillars of heaven | Polygon

Polygon: "Marlow Briggs and the Mask of Death is as silly as its title suggests. Its action could best be described as inoffensive. Its characters are shallow enough that toddlers could swim in them unattended. But its so resolute in its silliness, its also nearly impossible to dislike. Sure, its an imperfect game, but amidst the cynicism and midlife crises of other recent video gaming juggernauts, it was exactly the game I needed."



via N4G: pc news feed http://n4g.com/news/1363497/marlow-briggs-and-the-mask-of-death-review-pillars-of-heaven-polygon

News::Vote on Mighty No. 9 support character Call's design

Good news, everyone! The Mighty No. 9 Kickstarter received a sudden boost in its donation rate. We've cleared $2.75 million, which means we are getting online co-op! Yay!


Now that we'll be able to play as Beck's partner Call, it's time to vote on what the young lass will look like! The process is similar to how the Mega Man Legends 3 heroine Aero was selected -- nine different designs from various artists have been presented, and you have until the campaign ends on October 1 to cast your pick. You only get one choice, and the top three winners will be presented during a livestream following the Kickstarter's conclusion.


I think Call B is rather cute -- she reminds me of Arale-chan from Dr. Slump. Call E looks a bit like a flight attendant, and Call C is some weird centaur Cut Woman. The worst is once again Inafune's own contribution (Call D, obviously) -- he didn't even bother to ink her in! And what's with the Wily hair? But if I had to make a bet, I would say Call F is going to take the win in the end. Her design is what most Call fan art is based off of, so the association is already quite strong.


Anyway, have at it, chums!


Mighty No. 9 - CALL OUT THE VOTE [Kickstarter]


Vote on Mighty No. 9 support character Call's design screenshot


Read more...



via destructoid http://www.destructoid.com/vote-on-mighty-no-9-support-character-call-s-design-262618.phtml

News::Call Of Duty: Ghosts Will Not Be As Linear As Its Predecessor

Infinity Ward said that not all levels in Call of Duty: Ghosts will be linear. Despite the fact that the series is known primarily from the fact that in all the missions, there is only one route only right that the player can follow the new game will be slightly different approach.



via N4G: pc news feed http://n4g.com/news/1362944/call-of-duty-ghosts-will-not-be-as-linear-as-its-predecessor

News::Battlefield 4 will use controversial anti-cheat FairFight alongside Punkbuster

Battlefield 4 will fully implement FairFight alongside PunkBuster, searching for trends which correlate to cheating. With players worried about being banned for skill, or vehicle rampages, this move is being seen as a controversial one.



via N4G: pc news feed http://n4g.com/news/1363155/battlefield-4-will-use-controversial-anti-cheat-fairfight-alongside-punkbuster

News::EGX: The Evil Within is That New Resident Evil Game You're Looking For | US Gamer

US Gamer: "Pleasingly, one of those people is Resident Evil creator Shinji Mikami, who has teamed up with Bethesda to work on The Evil Within, a new game that promises some authentically old-school survival horror gameplay -- and Mikami's first return to the genre since Resident Evil 4 way back in 2005. "



via N4G: pc news feed http://n4g.com/news/1363038/egx-the-evil-within-is-that-new-resident-evil-game-youre-looking-for-us-gamer

News::Only In Battlefield 4: Beach Bomb

Watch Daniel and his squad turn the tide on the enemy in a moment that can happen Only in Battlefield 4.



via N4G: pc news feed http://n4g.com/news/1363304/only-in-battlefield-4-beach-bomb

News::iRacing and Steam: An Interview with Kevin Bobbitt | Greenlit Gaming

Alex of Greenlit Gaming writes: "Its no secret that here at Greenlit Gaming, were racing fans. Stephen and I have spent many hours competing in time trials in a number of games, fighting to shave tenths of a second off of each others lap times. If you are reading this article, youve likely done the same. You can imagine how excited I was when I was browsing Steam Greenlight a few moons ago and came across iRacing. I was so excited I immediately got myself signed up and on the testing circuits. After spending some time behind the wheel and taking my first ever iRacing podium finish, I couldnt help but get in touch with Kevin Bobbitt from the iRacing team to ask a few questions about iRacing and its potential integration into Steam."



via N4G: pc news feed http://n4g.com/news/1363069/iracing-and-steam-an-interview-with-kevin-bobbitt-greenlit-gaming

News::Why I Play: Final Fantasy XIV

Massively: "Sure, your sandbox features a great housing system, but so does The Sims 3, and the latter doesn't abandon me in a featureless wasteland that eschews actual content in favor of letting me choose my final destination (here's a hint: All those destinations are grinding). Yes, Mr. Themepark, I see you chuckling in the background, but your single leveling path followed by the exact same huge-group gear-grabbing jamboree is not better, just annoying in a different way. That's why I play Final Fantasy XIV."



via N4G: pc news feed http://n4g.com/news/1363266/why-i-play-final-fantasy-xiv

News::AVerMedia Reveals ExtremeCap U3 Video Game Capture Device

Maxlevel: AVerMedia has revealed their latest video game capture card for the current-generation and next-generation systems. The ExtremeCap U3 delivers uncompressed HD video that is capable of capturing up to 1080P 60 frames per second (FPS). This device will be compatible with all current generation and next generation systems.



via N4G: pc news feed http://n4g.com/news/1363509/avermedia-reveals-extremecap-u3-video-game-capture-device

News::The Internet Reacts to Valve's Steam Controller

Valve is not the type of company to go unnoticedit shouldn't be surprising, then, that online gaming communities everywhere are buzzing about the newly-announced Steam Controller.



via N4G: pc news feed http://n4g.com/news/1363380/the-internet-reacts-to-valves-steam-controller

News::Mega Man X series to get a 12-disc music collection

*sigh* Let's skip the piss party this time and jump right to the nitty gritty.


A listing on Japanese online shop Rakuten has appeared for Rockman X Sound Box , set to arrive on December 18, 2013. The 12-disc set is likely a soundtrack collection that spans the entire breadth of the Mega Man X series.


You may remember that Capcom released a similar collection for the Classic series called Rockcan last year. It was 10 discs large, each disc containing the soundtrack from one of the ten main numbered entries. If Sound Box likewise devotes a single CD for each of the eight main X titles, that still leaves four discs remaining. Perhaps we'll even get music from the two Xtreme Game Boy Color games, Command Mission, and Maverick Hunter X, which would make this a much more comprehensive product than Rockcan was.


Sound Box is currently priced at ¥12,600 (~$128), a surprisingly low figure in relation to Rockcan's beefy ¥14,700 (~$150) tag. I was somehow able to justify the latter's purchase for myself, even though I know some of you were less enthused. Perhaps the cost will be a lot easier to swallow this time around.


Rockman X Sound Box [Rakuten via The Mega Man Network]


Mega Man X series to get a 12-disc music collection screenshot






via destructoid http://www.destructoid.com/mega-man-x-series-to-get-a-12-disc-music-collection-262612.phtml

News::Divinity: Dragon Commander Review - Gamer Euphoria

Gamer Euphoria writes: ''Most games these days are often so straightforward and simplistic they play themselves. Where has the depth gone? Where is the requirement to actually have to think about what youre doing? Why dont the choices players make have genuine consequences? Well, Divinity: Dragon Commander tries to make it so that those questions arent even questions anymore, offering elements belonging to many different genres that are missing from games released today, and it does it rather well.''



via N4G: pc news feed http://n4g.com/news/1363496/divinity-dragon-commander-review-gamer-euphoria

News::The Daily Hotness: Steam Controller 5 is alive!

How about that new Steam controller, eh? Boy, it sure is something! Can you play Volgarr properly with it? If not, it can f*ck off.


Today, Conrad and Jordan become mighty viking deities, Joshua Derocher gets wet thinking about the Steam Machine, Steven Hansen is no "small fry" in the kitchen, former Dtoid editor Aaron Linde joins Anthony Burch at Gearbox, China decided to only sorta kinda play nicely with all the consoles of the world.


Destructoid Originals:
Rastan, you moron - Wake Up! w/ Volgarr the Viking
Exclusive: A better look at Valve's new Steam controller

Neverending Nightmares - Now Bloody Playing


Steam Machines are for people who already have PCs
Live show: Guncraft and Mount Your Friends

HUGE Members: Claim your full game from IndieGameStand


Finned baker: The Wind Waker HD Pouched Salmon


Community:

Friday Night Fights: Robots and pancakes


Communitoid 022, Nailed it w/Swishiee!


Community blogs of 9/27

Forum thread of the day: PRAISE THE SUN!


Contests:

Contest: Win the Steampunk Bundle from Groupees!


The Daily Hotness: Steam Controller 5 is alive! screenshot


Read more...



via destructoid http://www.destructoid.com/the-daily-hotness-steam-controller-5-is-alive--262613.phtml