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Saturday, September 28, 2013
News::In App Purchases: Why I Have No Problem With Them
via N4G: pc news feed http://n4g.com/news/1363696/in-app-purchases-why-i-have-no-problem-with-them
News::Rely On Horror: Inside the Indie Studio, with Matt Gilgenbach
via N4G: pc news feed http://n4g.com/news/1363847/rely-on-horror-inside-the-indie-studio-with-matt-gilgenbach
News::Behind that terrifying Oculus Rift horror game - Gamasutra
via N4G: pc news feed http://n4g.com/news/1363666/behind-that-terrifying-oculus-rift-horror-game-gamasutra
News::Scribblenauts Unmasked Reviewed by TwoDashStash
via N4G: pc news feed http://n4g.com/news/1363746/scribblenauts-unmasked-reviewed-by-twodashstash
News::Scribblenauts Unmasked: A DC Comics Adventure Review | Hardcore Gamer
via N4G: pc news feed http://n4g.com/news/1363751/scribblenauts-unmasked-a-dc-comics-adventure-review-hardcore-gamer
News::Camelot Unchained Gets a New Video Showing the Dvergr, New Artwork and Wallpapers
via N4G: pc news feed http://n4g.com/news/1363831/camelot-unchained-gets-a-new-video-showing-the-dvergr-new-artwork-and-wallpapers
News::In Watch_Dogs You can Stand Still and Still Play for 20 Minutes: it Was a Pain in the a*s to Build
via N4G: pc news feed http://n4g.com/news/1363617/in-watch-dogs-you-can-stand-still-and-still-play-for-20-minutes-it-was-a-pain-in-the-a-s-to-build
News::Unreal Engine 3-based FPS Deadfall Adventures gets some new Screenshots
via N4G: pc news feed http://n4g.com/news/1363526/unreal-engine-3-based-fps-deadfall-adventures-gets-some-new-screenshots
News::Beautiful new Artwork emerges for Multiplatform puzzle/platformer Contrast
via N4G: pc news feed http://n4g.com/news/1363535/beautiful-new-artwork-emerges-for-multiplatform-puzzle-platformer-contrast
News::An Hour With The Dark Souls II Beta | Siliconera
via N4G: pc news feed http://n4g.com/news/1363493/an-hour-with-the-dark-souls-ii-beta-siliconera
News::Minus The Bear joins the Rocksmith 2014 Setlist
via N4G: pc news feed http://n4g.com/news/1363367/minus-the-bear-joins-the-rocksmith-2014-setlist
News::Into The Abyss Episode #2: Grand Theft Tokyo | Games Abyss
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News::EGX: Cloudbuilt's Jet-Propelled Parkour | USGamer
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News::Tesserct Playable Demo Now Available for Windows PC
via N4G: pc news feed http://n4g.com/news/1363460/tesser-ct-playable-demo-now-available-for-windows-pc
News::Wyrd Con 2013 - StarCraft II Project Blackstone Panel
via N4G: pc news feed http://n4g.com/news/1363472/wyrd-con-2013-starcraft-ii-project-blackstone-panel
News::The next big thing in console gaming is the PC: Valves new OS and hardware explained.
via N4G: pc news feed http://n4g.com/news/1363480/the-next-big-thing-in-console-gaming-is-the-pc-valves-new-os-and-hardware-explained
News::Monster Hunter Frontier G screenshots
via N4G: pc news feed http://n4g.com/news/1363477/monster-hunter-frontier-g-screenshots
News::Valve's Controller Has Been Tested. Here Are Some Impressions.
via N4G: pc news feed http://n4g.com/news/1363567/valves-controller-has-been-tested-here-are-some-impressions
News::Valve’s Steam Controller has the potential to change games in the living room
Finally some substance. Something you can hold in your hands. That you can, for the time being, only look at.
The Steam Controller is arguably the most important part of the Steam in the living room concept, because it deals with interface; the thing you touch. It’s also the bit that Valve has never done before. Steam and Big Picture prove it can do software and service, so that covers Steam OS. It can make partnerships to make computer hardware – that’s reasonably straightforward. But industrial design? That’s new. And difficult. Especially when you’re trying to invent a whole new way of interacting with games on a TV.
At first glance Steam Controller is shaped like controllers have been since Sony’s Dual Shock – two lower spurs to hold onto, face and shoulder buttons. But instead of twin joysticks, it’s defined by two circular trackpads. Valve claims these enable a fineness of control that approaches that of a mouse and is far in excess of that of existing pads’ joysticks, which is entirely possible – we’re all familiar with the subtlety of input possible on an iPhone screen.
The challenge, of course, is that such an approach lacks inherent haptic response – the resistance of a joystick that gives a sense of how far it’s being pushed. But Valve’s ahead of us here, claiming that its trackpads are powered by a “new generation of super-precise haptic feedback, employing dual linear resonant actuators”. That’s a long way of saying that little motors generate a resonant buzz to emulate the sense of response.
Valve goes on to say its controller features “higher-bandwidth haptic information channel than exists in any other consumer product that we know of,” suggesting it’s capable of a wider range of buzz frequency than the little zizz that Android users are used to experiencing. Jury’s out on this one, but once again for this series of announcements, the potential is great. Hey, it can also play sounds!
The centre of the controller is given over to a touchscreen which also acts as a button. What the screen will show appears to be down to the game, but it’s designed to offer further interaction methods, like radial or scrolling menus, with the button-click the eventual selector. To avoid having the player need to glance down at it and away from the TV, Steam will also overlay the touchscreen in a window, which sounds like it might lead to unfortunate visual clutter.
One of the strangest decisions is perhaps the positioning of the four ABXY buttons around the controllers middle section. The trackpads themselves are also buttons, so you could see it as kind of mutant heir to GameCube’s beautiful big-green-A design, but still, those used to easy one-thumb access to all four face-buttons (like, everyone) are going to find a lot to have to get used to.
Steam Controller is the first of Valve’s three announcements that we can actually see. And yet it’s still a complete mystery because its secrets are all in the feel of it. Certainly, the touted year in development so far seems a short time considering the two and a half years and $100 million that Microsoft has invested in designing Xbox One’s controller, which simply builds on an existing model.
Also uppermost in my mind is the fact that the controller seems to express something of the fact Valve is squeezed by its need to support a catalogue of over 3000 existing games, happily designed for mouse and keyboard and traditional controller. The touchscreen seems something of a hack required to allow complicated PC-like commands that will differ between every title. The need to display its interface on the main screen is inelegant. And only Valve knows how good its haptic actuators really are until the hardware beta – the controllers will be shipped alongside Valve’s box – goes out. At the same time, the Steam Controller also expresses the struggle hardware designers have had in making a better controller for a TV than a traditional pad, just as Kinect, Move and even the Wii controller have done, too.
And what of Valve’s overall Steam box campaign? Despite dangling so much promise in listing three announcements, there’s still no Half-Life 3 and many people are disappointed. But then again, Valve can’t announce anything without swathes of fans getting disappointed it’s not Half-Life 3. Valve doesn’t work like Rockstar or Microsoft. It doesn’t prepare a hotly-anticipated property and blast it out in one coordinated effort. With every passing year, Valve becomes more and more an iterative company that derives huge value from trickling something out, getting feedback, adjusting, reacting. The cost is that it usually disappoints expectations.
Perhaps Valve could’ve been more sensitive about invoking the magical ‘3’, and perhaps it is cashing in slightly on greater attention set by it. But this is still a significant set of announcements with the potential to change the nature of playing games in the living room. It’s a shame, though, that Valve hasn’t shown off more – the OS in action, the hardware specifications, people playing with the controller in recognised games – so we can assess how successful they will be. The result is that right now, Steam in the living room is only a miasma of potential, and nothing harder.
The post Valve’s Steam Controller has the potential to change games in the living room appeared first on Edge Online.
via Edge Online http://www.edge-online.com/news/valves-steam-controller-has-the-potential-to-change-games-in-the-living-room/
News::DICE Reveals Full list of Battlefield 4 Multiplayer Maps
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News::Marlow Briggs and the Mask of Death review: pillars of heaven | Polygon
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News::Vote on Mighty No. 9 support character Call's design
Good news, everyone! The Mighty No. 9 Kickstarter received a sudden boost in its donation rate. We've cleared $2.75 million, which means we are getting online co-op! Yay!
Now that we'll be able to play as Beck's partner Call, it's time to vote on what the young lass will look like! The process is similar to how the Mega Man Legends 3 heroine Aero was selected -- nine different designs from various artists have been presented, and you have until the campaign ends on October 1 to cast your pick. You only get one choice, and the top three winners will be presented during a livestream following the Kickstarter's conclusion.
I think Call B is rather cute -- she reminds me of Arale-chan from Dr. Slump. Call E looks a bit like a flight attendant, and Call C is some weird centaur Cut Woman. The worst is once again Inafune's own contribution (Call D, obviously) -- he didn't even bother to ink her in! And what's with the Wily hair? But if I had to make a bet, I would say Call F is going to take the win in the end. Her design is what most Call fan art is based off of, so the association is already quite strong.
Anyway, have at it, chums!
Mighty No. 9 - CALL OUT THE VOTE [Kickstarter]
Read more...
via destructoid http://www.destructoid.com/vote-on-mighty-no-9-support-character-call-s-design-262618.phtml
News::Call Of Duty: Ghosts Will Not Be As Linear As Its Predecessor
via N4G: pc news feed http://n4g.com/news/1362944/call-of-duty-ghosts-will-not-be-as-linear-as-its-predecessor
News::Battlefield 4 will use controversial anti-cheat FairFight alongside Punkbuster
via N4G: pc news feed http://n4g.com/news/1363155/battlefield-4-will-use-controversial-anti-cheat-fairfight-alongside-punkbuster
News::EGX: The Evil Within is That New Resident Evil Game You're Looking For | US Gamer
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News::Only In Battlefield 4: Beach Bomb
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News::iRacing and Steam: An Interview with Kevin Bobbitt | Greenlit Gaming
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News::Why I Play: Final Fantasy XIV
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News::AVerMedia Reveals ExtremeCap U3 Video Game Capture Device
via N4G: pc news feed http://n4g.com/news/1363509/avermedia-reveals-extremecap-u3-video-game-capture-device
News::The Internet Reacts to Valve's Steam Controller
via N4G: pc news feed http://n4g.com/news/1363380/the-internet-reacts-to-valves-steam-controller
News::Mega Man X series to get a 12-disc music collection
*sigh* Let's skip the piss party this time and jump right to the nitty gritty.
A listing on Japanese online shop Rakuten has appeared for Rockman X Sound Box , set to arrive on December 18, 2013. The 12-disc set is likely a soundtrack collection that spans the entire breadth of the Mega Man X series.
You may remember that Capcom released a similar collection for the Classic series called Rockcan last year. It was 10 discs large, each disc containing the soundtrack from one of the ten main numbered entries. If Sound Box likewise devotes a single CD for each of the eight main X titles, that still leaves four discs remaining. Perhaps we'll even get music from the two Xtreme Game Boy Color games, Command Mission, and Maverick Hunter X, which would make this a much more comprehensive product than Rockcan was.
Sound Box is currently priced at ¥12,600 (~$128), a surprisingly low figure in relation to Rockcan's beefy ¥14,700 (~$150) tag. I was somehow able to justify the latter's purchase for myself, even though I know some of you were less enthused. Perhaps the cost will be a lot easier to swallow this time around.
Rockman X Sound Box [Rakuten via The Mega Man Network]
via destructoid http://www.destructoid.com/mega-man-x-series-to-get-a-12-disc-music-collection-262612.phtml
News::Divinity: Dragon Commander Review - Gamer Euphoria
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News::The Daily Hotness: Steam Controller 5 is alive!
How about that new Steam controller, eh? Boy, it sure is something! Can you play Volgarr properly with it? If not, it can f*ck off.
Today, Conrad and Jordan become mighty viking deities, Joshua Derocher gets wet thinking about the Steam Machine, Steven Hansen is no "small fry" in the kitchen, former Dtoid editor Aaron Linde joins Anthony Burch at Gearbox, China decided to only sorta kinda play nicely with all the consoles of the world.
Destructoid Originals:
Rastan, you moron - Wake Up! w/ Volgarr the Viking
Exclusive: A better look at Valve's new Steam controller
Neverending Nightmares - Now Bloody Playing
Steam Machines are for people who already have PCs
Live show: Guncraft and Mount Your Friends
HUGE Members: Claim your full game from IndieGameStand
Finned baker: The Wind Waker HD Pouched Salmon
Community:
Friday Night Fights: Robots and pancakes
Communitoid 022, Nailed it w/Swishiee!
Community blogs of 9/27
Forum thread of the day: PRAISE THE SUN!
Contests:
Contest: Win the Steampunk Bundle from Groupees!
Read more...
via destructoid http://www.destructoid.com/the-daily-hotness-steam-controller-5-is-alive--262613.phtml