Thursday, October 29, 2015

News::Terror returns in 'Outlast 2,' confirmed for fall 2016

Outlast was one of the most horrifying games of 2013 -- and perhaps of all time. Our review called it a "perfect nightmare" of gore, mental strain and tense sound design, and the Whistleblower DLC, which followed in 2014, was similarly heart-pounding. Just two days before Halloween 2015, independent studio Red Barrels has unveiled Outlast 2, due next fall for PlayStation 4, Xbox One, PC and Mac. Details are scarce, but we know that this sequel will be a brand-new beast. "The game will be a survival-horror experience and it will take place in the same universe as Outlast, but it will have different characters and a different setting," Red Barrels co-founder Philippe Morin outlined in October 2014. A brief teaser trailer released today suggests Outlast 2 will continue the franchise's theme of haunting religious imagery.

Source: Red Barrels



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News::Steam Halloween sale slashes prices on 'GTA V' and more

Sailing on Halloween Lake

You know Steam loves to celebrate most holidays in a big way -- with notable discounts on ton of different games. And since Halloween is almost here, the service is now letting you save cash on spooky titles such as BioShock, Left 4 Dead 2, Alien: Isolation, Outlast, ARK: Survival Evolved, Dead Realm and SOMA, to mention a few. There's also Grand Theft Auto V, which is priced at about $40 right now, compared to the usual $60 -- while we wouldn't exactly call Rockstar's title "spooky," it's great to have it as part of the promotion. Speaking of, the Steam Halloween sale will be live until November 2nd at 1AM ET, so you have some time to look over the games list and determine whether you want to pull the trigger on any of them.

Source: Steam



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News::'Mirror's Edge Catalyst' release date pushed back to May 2016

Mirror's Edge Catalyst, the long-awaited sequel to 2008's free-running spectacle Mirror's Edge, has been delayed from February 23rd to May 24th, 2016. The developer, DICE, will use the extra months to polish the game's mechanics and make it "as entertaining, impressive and memorable as it can be," Senior Producer Sara Jansson writes. The publisher, EA, will probably put the extra time to good use as well -- Catalyst's original February date was getting crowded, with Deus Ex: Mankind Divided and Far Cry Primal also launching then. Packed release dates aren't new: Last year, it looked like five major games would launch on the same day, October 7th, and of course a few of them ended up changing dates.

Source: DICE



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News::Playdate's Xbox 360 Halloween Horror: 'Dead Space and 'Condemned'

Today on Playdate, we're facing our fears. Not of things that go bump in the night, but of industrial mining spaceships and rabid hobos. It's all in the name of good fun though! We're taking a trip back to check out some of the Xbox 360's best horror games this Halloween week and checking out Dead Space and Condemned: Criminal Origins. Join myself and Sean Buckley for the scream-fest starting at 6PM Eastern / 3PM Pacific for two hours of survival horror here on this post, the Engadget Gaming homepage or Twitch.tv/joystiq if you'd like to make fun of Tim's shrill shouts of terror.



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News::'Titanfall' is going mobile

Titanfall, the mech-based multiplayer shooter from the creators of Call of Duty, will land on iOS and Android in some form in 2016. Titanfall studio Respawn Entertainment has partnered with free-to-play publisher Nexon and mobile developer Particle City in a multi-year, multi-game deal. There are no details about the mechanics or style of the coming Titanfall mobile games, but considering Nexon's involvement, it's a good bet that they'll be free with in-app payments. "Nexon's unrivaled publishing network and free-to-play expertise will allow Titanfall to reach new global audiences. And with Particle City, we are closely collaborating to create all-new standalone games with original gameplay experiences that expand the Titanfall universe to players everywhere," Respawn co-founder Vince Zampella says in a press release.



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News::I played through 'Halo 5: Guardians' solo and hated it

This article contains spoilers. Proceed at your own risk.

Halo 5: Guardians is not the Halo you remember. It's a different kind of game altogether, something that more closely resembles a modern first-person shooter that focuses on multiplayer rather than a strong solo experience. This isn't the first time that's happened, but it is the first time in 11 years that a new Halo campaign feels like a massive step backwards compared to its predecessor. Microsoft-owned studio 343 Industries is capable of better than this and proved as much with its killer freshman effort, Halo 4. But instead of addressing what it got wrong with that installment (i.e., an unexplained main villain) and doubling down on what it did right (i.e., an emotional storyline and constantly varying gameplay), the team fundamentally altered how a Halo campaign works to horrendous results.



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News::Befriend a bear or get killed by it in PS4-exclusive 'Wild'

When Michel Ancel, creator of Rayman, first demoed Wild, the PlayStation 4-exclusive game set in a lush Neolithic world of ancient tribes and animals, it was generally met with raves. After nearly a year, however, gamers actually want to know how it plays. At Sony's Paris Games Week event, Ancel replied in the best way possible: By showing you could ride a freaking bear. In Wild, you can also take control of animals and play as them, summon spirits and walk (or swim) around the vast open world. But before any bear-riding happens, you'll need to get savvy about your environment. As Ancel explained in his charming French accent, "For hours and hours at the beginning of the game, you will be killed by the bears."



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News::PlayStation in Paris: Lots of trailers, not much news

Paris Games Week 2015 became a Iot more interesting when Sony decided to hold its fall event there instead of at Gamescom. So after all the hand-wringing, how was it in the end? Comme ci, comme ca. There were a few important announcements, like a release date for No Man's Sky, the launch of Gran Turismo Sport, complete with an entire league, and the reveal of Quantic Dreams' beautiful-looking Ex Machina-type game called Detroit. We also saw gameplay for Wild, Michel Ancel's (other) eagerly anticipated title. Otherwise, it was a bit of a letdown, with a lot of rehashing and still no solid release date for PlayStation VR. For more, check out our wrap-up video below or yesterday's liveblog.

Sony's "Pairs Games Week" Recap

Aaron Souppouris contributed to this report.



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News::Watch all of Bob Ross' 'The Joy of Painting' on Twitch

This undated image released by Copyright Bob Ross Inc./The Joy of Painting, shows the late Bob Ross, host of the PBS series "The Joy of Painting." PBS said Thursday it's posted a video remix with clips from "The Joy of Painting" instructional series, featuring the late Bob Ross. The "Happy Painter" remix is from John Boswell, who created the "Garden of Your Mind" video tribute to Fred Rogers. That mashup of clips from "Mister Rogers' Neighborhood" has been viewed nearly 6 million times on YouTube. "The Joy of Painting," still seen in repeats, aired on PBS from 1983 to 1994 with its bushy-haired, mellow-voiced host. Ross died in 1995. (AP Photo/Copyright Bob Ross Inc. Æ The Joy of Painting)

To celebrate the Bob Ross' birthday, streaming video outfit Twitch has secured the rights to broadcast all 403 episodes of the well-coiffed artist's The Joy of Painting series. The magic runs for a week, starting today, over at Ross' Twitch channel, and is part of a bigger announcement: Twitch Creative is partnering with Adobe as a launch sponsor, and the category's getting its own homepage that'll highlight, well, folks painting and doing other creative stuff on the service. What's more, the fledgling Music category's getting brought over under the Creative umbrella, so there's a good chance you could log on and see Deadmau5 making his next electronic track on the homepage soon.



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News::PlayStation and a strong dollar help Sony turn a profit

Twelve months ago, Sony was busy recalculating the losses it was expecting to report, due to its beleaguered mobile division. Today, the firm's announcing a 33.6-billion yen ($278-million) profit thanks (once more) to PlayStation and its image sensor division. Overall revenues came in slightly lower than a year ago (down by 0.5), but a general uptick across the company's many divisions has helped push it into profitability. Despite this, mobile sales continue to slide (down 15-percent this quarter). Sony's Xperia brand is an expensive pastime, costing the company approximately $1.9 million per day in losses.

Source: Sony



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